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blender-archive/source/blender/io/collada/BCSampleData.h
Campbell Barton c434782e3a File headers: SPDX License migration
Use a shorter/simpler license convention, stops the header taking so
much space.

Follow the SPDX license specification: https://spdx.org/licenses

- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile

While most of the source tree has been included

- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
  use different header conventions.

doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.

See P2788 for the script that automated these edits.

Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00

49 lines
1.1 KiB
C++

/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2008 Blender Foundation. All rights reserved. */
#pragma once
#include <algorithm>
#include <map>
#include <string>
#include "BCMath.h"
#include "BCSampleData.h"
#include "ExportSettings.h"
#include "BKE_object.h"
#include "BLI_math_rotation.h"
#include "DNA_armature_types.h"
#include "DNA_camera_types.h"
#include "DNA_light_types.h"
#include "DNA_material_types.h"
#include "DNA_object_types.h"
typedef std::map<Bone *, BCMatrix *> BCBoneMatrixMap;
class BCSample {
private:
BCMatrix obmat;
BCBoneMatrixMap bonemats; /* For Armature animation */
public:
BCSample(Object *ob) : obmat(ob)
{
}
~BCSample();
void add_bone_matrix(Bone *bone, Matrix &mat);
/** Get channel value. */
bool get_value(std::string channel_target, int array_index, float *val) const;
const BCMatrix &get_matrix() const;
const BCMatrix *get_matrix(Bone *bone) const; /* returns NULL if bone is not animated */
};
typedef std::map<Object *, BCSample *> BCSampleMap;
typedef std::map<int, const BCSample *> BCFrameSampleMap;
typedef std::map<int, const BCMatrix *> BCMatrixSampleMap;