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blender-archive/source/blender/io/collada/LightExporter.h
Campbell Barton c434782e3a File headers: SPDX License migration
Use a shorter/simpler license convention, stops the header taking so
much space.

Follow the SPDX license specification: https://spdx.org/licenses

- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile

While most of the source tree has been included

- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
  use different header conventions.

doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.

See P2788 for the script that automated these edits.

Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00

28 lines
607 B
C++

/* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup collada
*/
#pragma once
#include "COLLADASWLibraryLights.h"
#include "COLLADASWStreamWriter.h"
#include "DNA_light_types.h"
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
#include "ExportSettings.h"
class LightsExporter : COLLADASW::LibraryLights {
public:
LightsExporter(COLLADASW::StreamWriter *sw, BCExportSettings &export_settings);
void exportLights(Scene *sce);
void operator()(Object *ob);
private:
bool exportBlenderProfile(COLLADASW::Light &cla, Light *la);
BCExportSettings &export_settings;
};