Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
28 lines
607 B
C++
28 lines
607 B
C++
/* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup collada
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*/
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#pragma once
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#include "COLLADASWLibraryLights.h"
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#include "COLLADASWStreamWriter.h"
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#include "DNA_light_types.h"
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#include "DNA_object_types.h"
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#include "DNA_scene_types.h"
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#include "ExportSettings.h"
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class LightsExporter : COLLADASW::LibraryLights {
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public:
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LightsExporter(COLLADASW::StreamWriter *sw, BCExportSettings &export_settings);
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void exportLights(Scene *sce);
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void operator()(Object *ob);
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private:
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bool exportBlenderProfile(COLLADASW::Light &cla, Light *la);
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BCExportSettings &export_settings;
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};
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