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blender-archive/source/blender/editors/space_outliner/outliner_select.c

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C

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2004 Blender Foundation.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): Joshua Leung
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/editors/space_outliner/outliner_select.c
* \ingroup spoutliner
*/
#include <stdlib.h>
#include "MEM_guardedalloc.h"
#include "DNA_armature_types.h"
#include "DNA_group_types.h"
#include "DNA_lamp_types.h"
#include "DNA_material_types.h"
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
#include "DNA_sequence_types.h"
#include "DNA_world_types.h"
#include "BLI_utildefines.h"
#include "BLI_listbase.h"
#include "BKE_context.h"
#include "BKE_depsgraph.h"
#include "BKE_scene.h"
#include "BKE_sequencer.h"
#include "ED_armature.h"
#include "ED_object.h"
#include "ED_screen.h"
#include "ED_sequencer.h"
#include "ED_util.h"
#include "WM_api.h"
#include "WM_types.h"
#include "UI_interface.h"
#include "UI_view2d.h"
#include "RNA_access.h"
#include "RNA_define.h"
#include "outliner_intern.h"
/* ****************************************************** */
/* Outliner Selection (gray-blue highlight for rows) */
static int outliner_select(SpaceOops *soops, ListBase *lb, int *index, short *selecting)
{
TreeElement *te;
TreeStoreElem *tselem;
int change = 0;
for (te = lb->first; te && *index >= 0; te = te->next, (*index)--) {
tselem = TREESTORE(te);
/* if we've encountered the right item, set its 'Outliner' selection status */
if (*index == 0) {
/* this should be the last one, so no need to do anything with index */
if ((te->flag & TE_ICONROW) == 0) {
/* -1 value means toggle testing for now... */
if (*selecting == -1) {
if (tselem->flag & TSE_SELECTED)
*selecting = 0;
else
*selecting = 1;
}
/* set selection */
if (*selecting)
tselem->flag |= TSE_SELECTED;
else
tselem->flag &= ~TSE_SELECTED;
change |= 1;
}
}
else if (TSELEM_OPEN(tselem, soops)) {
/* Only try selecting sub-elements if we haven't hit the right element yet
*
* Hack warning:
* Index must be reduced before supplying it to the sub-tree to try to do
* selection, however, we need to increment it again for the next loop to
* function correctly
*/
(*index)--;
change |= outliner_select(soops, &te->subtree, index, selecting);
(*index)++;
}
}
return change;
}
/* ****************************************************** */
/* Outliner Element Selection/Activation on Click */
static int tree_element_active_renderlayer(bContext *C, TreeElement *te, TreeStoreElem *tselem, int set)
{
Scene *sce;
/* paranoia check */
if (te->idcode != ID_SCE)
return 0;
sce = (Scene *)tselem->id;
if (set) {
sce->r.actlay = tselem->nr;
WM_event_add_notifier(C, NC_SCENE | ND_RENDER_OPTIONS, sce);
}
else {
return sce->r.actlay == tselem->nr;
}
return 0;
}
static int tree_element_set_active_object(bContext *C, Scene *scene, SpaceOops *soops, TreeElement *te, int set)
{
TreeStoreElem *tselem = TREESTORE(te);
Scene *sce;
Base *base;
Object *ob = NULL;
/* if id is not object, we search back */
if (te->idcode == ID_OB) ob = (Object *)tselem->id;
else {
ob = (Object *)outliner_search_back(soops, te, ID_OB);
if (ob == OBACT) return 0;
}
if (ob == NULL) return 0;
sce = (Scene *)outliner_search_back(soops, te, ID_SCE);
if (sce && scene != sce) {
ED_screen_set_scene(C, CTX_wm_screen(C), sce);
}
/* find associated base in current scene */
base = BKE_scene_base_find(scene, ob);
if (base) {
if (set == 2) {
/* swap select */
if (base->flag & SELECT)
ED_base_object_select(base, BA_DESELECT);
else
ED_base_object_select(base, BA_SELECT);
}
else {
/* deleselect all */
BKE_scene_base_deselect_all(scene);
ED_base_object_select(base, BA_SELECT);
}
if (C) {
ED_base_object_activate(C, base); /* adds notifier */
WM_event_add_notifier(C, NC_SCENE | ND_OB_SELECT, scene);
}
}
if (ob != scene->obedit)
ED_object_exit_editmode(C, EM_FREEDATA | EM_FREEUNDO | EM_WAITCURSOR | EM_DO_UNDO);
return 1;
}
static int tree_element_active_material(bContext *C, Scene *scene, SpaceOops *soops, TreeElement *te, int set)
{
TreeElement *tes;
Object *ob;
/* we search for the object parent */
ob = (Object *)outliner_search_back(soops, te, ID_OB);
// note: ob->matbits can be NULL when a local object points to a library mesh.
if (ob == NULL || ob != OBACT || ob->matbits == NULL) return 0; // just paranoia
/* searching in ob mat array? */
tes = te->parent;
if (tes->idcode == ID_OB) {
if (set) {
ob->actcol = te->index + 1;
ob->matbits[te->index] = 1; // make ob material active too
}
else {
if (ob->actcol == te->index + 1)
if (ob->matbits[te->index]) return 1;
}
}
/* or we search for obdata material */
else {
if (set) {
ob->actcol = te->index + 1;
ob->matbits[te->index] = 0; // make obdata material active too
}
else {
if (ob->actcol == te->index + 1)
if (ob->matbits[te->index] == 0) return 1;
}
}
if (set) {
WM_event_add_notifier(C, NC_MATERIAL | ND_SHADING, NULL);
}
return 0;
}
static int tree_element_active_texture(bContext *C, Scene *scene, SpaceOops *soops, TreeElement *te, int set)
{
TreeElement *tep;
TreeStoreElem /* *tselem,*/ *tselemp;
Object *ob = OBACT;
SpaceButs *sbuts = NULL;
if (ob == NULL) return 0; // no active object
/*tselem= TREESTORE(te);*/ /*UNUSED*/
/* find buttons area (note, this is undefined really still, needs recode in blender) */
/* XXX removed finding sbuts */
/* where is texture linked to? */
tep = te->parent;
tselemp = TREESTORE(tep);
if (tep->idcode == ID_WO) {
World *wrld = (World *)tselemp->id;
if (set) {
if (sbuts) {
// XXX sbuts->tabo= TAB_SHADING_TEX; // hack from header_buttonswin.c
// XXX sbuts->texfrom= 1;
}
// XXX extern_set_butspace(F6KEY, 0); // force shading buttons texture
wrld->texact = te->index;
}
else if (tselemp->id == (ID *)(scene->world)) {
if (wrld->texact == te->index) return 1;
}
}
else if (tep->idcode == ID_LA) {
Lamp *la = (Lamp *)tselemp->id;
if (set) {
if (sbuts) {
// XXX sbuts->tabo= TAB_SHADING_TEX; // hack from header_buttonswin.c
// XXX sbuts->texfrom= 2;
}
// XXX extern_set_butspace(F6KEY, 0); // force shading buttons texture
la->texact = te->index;
}
else {
if (tselemp->id == ob->data) {
if (la->texact == te->index) return 1;
}
}
}
else if (tep->idcode == ID_MA) {
Material *ma = (Material *)tselemp->id;
if (set) {
if (sbuts) {
//sbuts->tabo= TAB_SHADING_TEX; // hack from header_buttonswin.c
// XXX sbuts->texfrom= 0;
}
// XXX extern_set_butspace(F6KEY, 0); // force shading buttons texture
ma->texact = (char)te->index;
/* also set active material */
ob->actcol = tep->index + 1;
}
else if (tep->flag & TE_ACTIVE) { // this is active material
if (ma->texact == te->index) return 1;
}
}
if (set)
WM_event_add_notifier(C, NC_TEXTURE, NULL);
return 0;
}
static int tree_element_active_lamp(bContext *UNUSED(C), Scene *scene, SpaceOops *soops, TreeElement *te, int set)
{
Object *ob;
/* we search for the object parent */
ob = (Object *)outliner_search_back(soops, te, ID_OB);
if (ob == NULL || ob != OBACT) return 0; // just paranoia
if (set) {
// XXX extern_set_butspace(F5KEY, 0);
}
else return 1;
return 0;
}
static int tree_element_active_camera(bContext *UNUSED(C), Scene *scene, SpaceOops *soops, TreeElement *te, int set)
{
Object *ob = (Object *)outliner_search_back(soops, te, ID_OB);
if (set)
return 0;
return scene->camera == ob;
}
static int tree_element_active_world(bContext *C, Scene *scene, SpaceOops *soops, TreeElement *te, int set)
{
TreeElement *tep;
TreeStoreElem *tselem = NULL;
Scene *sce = NULL;
tep = te->parent;
if (tep) {
tselem = TREESTORE(tep);
sce = (Scene *)tselem->id;
}
if (set) { // make new scene active
if (sce && scene != sce) {
ED_screen_set_scene(C, CTX_wm_screen(C), sce);
}
}
if (tep == NULL || tselem->id == (ID *)scene) {
if (set) {
// XXX extern_set_butspace(F8KEY, 0);
}
else {
return 1;
}
}
return 0;
}
static int tree_element_active_defgroup(bContext *C, Scene *scene, TreeElement *te, TreeStoreElem *tselem, int set)
{
Object *ob;
/* id in tselem is object */
ob = (Object *)tselem->id;
if (set) {
BLI_assert(te->index + 1 >= 0);
ob->actdef = te->index + 1;
DAG_id_tag_update(&ob->id, OB_RECALC_DATA);
WM_event_add_notifier(C, NC_OBJECT | ND_TRANSFORM, ob);
}
else {
if (ob == OBACT)
if (ob->actdef == te->index + 1) return 1;
}
return 0;
}
static int tree_element_active_posegroup(bContext *C, Scene *scene, TreeElement *te, TreeStoreElem *tselem, int set)
{
Object *ob = (Object *)tselem->id;
if (set) {
if (ob->pose) {
ob->pose->active_group = te->index + 1;
WM_event_add_notifier(C, NC_OBJECT | ND_DRAW, ob);
}
}
else {
if (ob == OBACT && ob->pose) {
if (ob->pose->active_group == te->index + 1) return 1;
}
}
return 0;
}
static int tree_element_active_posechannel(bContext *C, Scene *scene, TreeElement *te, TreeStoreElem *tselem, int set)
{
Object *ob = (Object *)tselem->id;
bArmature *arm = ob->data;
bPoseChannel *pchan = te->directdata;
if (set) {
if (!(pchan->bone->flag & BONE_HIDDEN_P)) {
if (set == 2) ED_pose_deselectall(ob, 2); // 2 = clear active tag
else ED_pose_deselectall(ob, 0); // 0 = deselect
if (set == 2 && (pchan->bone->flag & BONE_SELECTED)) {
pchan->bone->flag &= ~BONE_SELECTED;
}
else {
pchan->bone->flag |= BONE_SELECTED;
arm->act_bone = pchan->bone;
}
WM_event_add_notifier(C, NC_OBJECT | ND_BONE_ACTIVE, ob);
}
}
else {
if (ob == OBACT && ob->pose) {
if (pchan->bone->flag & BONE_SELECTED) return 1;
}
}
return 0;
}
static int tree_element_active_bone(bContext *C, Scene *scene, TreeElement *te, TreeStoreElem *tselem, int set)
{
bArmature *arm = (bArmature *)tselem->id;
Bone *bone = te->directdata;
if (set) {
if (!(bone->flag & BONE_HIDDEN_P)) {
Object *ob = OBACT;
if (ob) {
if (set == 2) ED_pose_deselectall(ob, 2); // 2 is clear active tag
else ED_pose_deselectall(ob, 0);
}
if (set == 2 && (bone->flag & BONE_SELECTED)) {
bone->flag &= ~BONE_SELECTED;
}
else {
bone->flag |= BONE_SELECTED;
arm->act_bone = bone;
}
WM_event_add_notifier(C, NC_OBJECT | ND_BONE_ACTIVE, ob);
}
}
else {
Object *ob = OBACT;
if (ob && ob->data == arm) {
if (bone->flag & BONE_SELECTED) return 1;
}
}
return 0;
}
/* ebones only draw in editmode armature */
static void tree_element_active_ebone__sel(bContext *C, Scene *scene, bArmature *arm, EditBone *ebone, short sel)
{
if (sel) {
ebone->flag |= BONE_SELECTED | BONE_ROOTSEL | BONE_TIPSEL;
arm->act_edbone = ebone;
// flush to parent?
if (ebone->parent && (ebone->flag & BONE_CONNECTED)) ebone->parent->flag |= BONE_TIPSEL;
}
else {
ebone->flag &= ~(BONE_SELECTED | BONE_ROOTSEL | BONE_TIPSEL);
// flush to parent?
if (ebone->parent && (ebone->flag & BONE_CONNECTED)) ebone->parent->flag &= ~BONE_TIPSEL;
}
WM_event_add_notifier(C, NC_OBJECT | ND_BONE_ACTIVE, scene->obedit);
}
static int tree_element_active_ebone(bContext *C, Scene *scene, TreeElement *te, TreeStoreElem *UNUSED(tselem), int set)
{
bArmature *arm = scene->obedit->data;
EditBone *ebone = te->directdata;
if (set == 1) {
if (!(ebone->flag & BONE_HIDDEN_A)) {
ED_armature_deselect_all(scene->obedit, 0); // deselect
tree_element_active_ebone__sel(C, scene, arm, ebone, TRUE);
return 1;
}
}
else if (set == 2) {
if (!(ebone->flag & BONE_HIDDEN_A)) {
if (!(ebone->flag & BONE_SELECTED)) {
tree_element_active_ebone__sel(C, scene, arm, ebone, TRUE);
return 1;
}
else {
/* entirely selected, so de-select */
tree_element_active_ebone__sel(C, scene, arm, ebone, FALSE);
return 0;
}
}
}
else if (ebone->flag & BONE_SELECTED) {
return 1;
}
return 0;
}
static int tree_element_active_modifier(bContext *C, TreeElement *UNUSED(te), TreeStoreElem *tselem, int set)
{
if (set) {
Object *ob = (Object *)tselem->id;
WM_event_add_notifier(C, NC_OBJECT | ND_MODIFIER, ob);
// XXX extern_set_butspace(F9KEY, 0);
}
return 0;
}
static int tree_element_active_psys(bContext *C, Scene *UNUSED(scene), TreeElement *UNUSED(te), TreeStoreElem *tselem, int set)
{
if (set) {
Object *ob = (Object *)tselem->id;
WM_event_add_notifier(C, NC_OBJECT | ND_PARTICLE | NA_EDITED, ob);
// XXX extern_set_butspace(F7KEY, 0);
}
return 0;
}
static int tree_element_active_constraint(bContext *C, TreeElement *UNUSED(te), TreeStoreElem *tselem, int set)
{
if (set) {
Object *ob = (Object *)tselem->id;
WM_event_add_notifier(C, NC_OBJECT | ND_CONSTRAINT, ob);
// XXX extern_set_butspace(F7KEY, 0);
}
return 0;
}
static int tree_element_active_text(bContext *UNUSED(C), Scene *UNUSED(scene), SpaceOops *UNUSED(soops), TreeElement *UNUSED(te), int UNUSED(set))
{
// XXX removed
return 0;
}
static int tree_element_active_pose(bContext *C, Scene *scene, TreeElement *UNUSED(te), TreeStoreElem *tselem, int set)
{
Object *ob = (Object *)tselem->id;
Base *base = BKE_scene_base_find(scene, ob);
if (set) {
if (scene->obedit)
ED_object_exit_editmode(C, EM_FREEDATA | EM_FREEUNDO | EM_WAITCURSOR | EM_DO_UNDO);
if (ob->mode & OB_MODE_POSE)
ED_armature_exit_posemode(C, base);
else
ED_armature_enter_posemode(C, base);
}
else {
if (ob->mode & OB_MODE_POSE) return 1;
}
return 0;
}
static int tree_element_active_sequence(bContext *C, Scene *scene, TreeElement *te, TreeStoreElem *UNUSED(tselem), int set)
{
Sequence *seq = (Sequence *) te->directdata;
Editing *ed = BKE_sequencer_editing_get(scene, FALSE);
if (set) {
/* only check on setting */
if (BLI_findindex(ed->seqbasep, seq) != -1) {
if (set == 2) {
BKE_sequencer_active_set(scene, NULL);
}
ED_sequencer_deselect_all(scene);
if (set == 2 && seq->flag & SELECT) {
seq->flag &= ~SELECT;
}
else {
seq->flag |= SELECT;
BKE_sequencer_active_set(scene, seq);
}
}
WM_event_add_notifier(C, NC_SCENE | ND_SEQUENCER | NA_SELECTED, scene);
}
else {
if (ed->act_seq == seq && seq->flag & SELECT) {
return 1;
}
}
return(0);
}
static int tree_element_active_sequence_dup(Scene *scene, TreeElement *te, TreeStoreElem *UNUSED(tselem), int set)
{
Sequence *seq, *p;
Editing *ed = BKE_sequencer_editing_get(scene, FALSE);
seq = (Sequence *)te->directdata;
if (set == 0) {
if (seq->flag & SELECT)
return(1);
return(0);
}
// XXX select_single_seq(seq, 1);
p = ed->seqbasep->first;
while (p) {
if ((!p->strip) || (!p->strip->stripdata) || (!p->strip->stripdata->name)) {
p = p->next;
continue;
}
// if (!strcmp(p->strip->stripdata->name, seq->strip->stripdata->name))
// XXX select_single_seq(p, 0);
p = p->next;
}
return(0);
}
static int tree_element_active_keymap_item(bContext *UNUSED(C), TreeElement *te, TreeStoreElem *UNUSED(tselem), int set)
{
wmKeyMapItem *kmi = te->directdata;
if (set == 0) {
if (kmi->flag & KMI_INACTIVE) return 0;
return 1;
}
else {
kmi->flag ^= KMI_INACTIVE;
}
return 0;
}
/* ---------------------------------------------- */
/* generic call for ID data check or make/check active in UI */
int tree_element_active(bContext *C, Scene *scene, SpaceOops *soops, TreeElement *te, int set)
{
switch (te->idcode) {
/* Note: no ID_OB: objects are handled specially to allow multiple
* selection. See do_outliner_item_activate. */
case ID_MA:
return tree_element_active_material(C, scene, soops, te, set);
case ID_WO:
return tree_element_active_world(C, scene, soops, te, set);
case ID_LA:
return tree_element_active_lamp(C, scene, soops, te, set);
case ID_TE:
return tree_element_active_texture(C, scene, soops, te, set);
case ID_TXT:
return tree_element_active_text(C, scene, soops, te, set);
case ID_CA:
return tree_element_active_camera(C, scene, soops, te, set);
}
return 0;
}
/* generic call for non-id data to make/check active in UI */
/* Context can be NULL when set==0 */
int tree_element_type_active(bContext *C, Scene *scene, SpaceOops *soops,
TreeElement *te, TreeStoreElem *tselem, int set)
{
switch (tselem->type) {
case TSE_DEFGROUP:
return tree_element_active_defgroup(C, scene, te, tselem, set);
case TSE_BONE:
return tree_element_active_bone(C, scene, te, tselem, set);
case TSE_EBONE:
return tree_element_active_ebone(C, scene, te, tselem, set);
case TSE_MODIFIER:
return tree_element_active_modifier(C, te, tselem, set);
case TSE_LINKED_OB:
if (set) tree_element_set_active_object(C, scene, soops, te, set);
else if (tselem->id == (ID *)OBACT) return 1;
break;
case TSE_LINKED_PSYS:
return tree_element_active_psys(C, scene, te, tselem, set);
case TSE_POSE_BASE:
return tree_element_active_pose(C, scene, te, tselem, set);
case TSE_POSE_CHANNEL:
return tree_element_active_posechannel(C, scene, te, tselem, set);
case TSE_CONSTRAINT:
return tree_element_active_constraint(C, te, tselem, set);
case TSE_R_LAYER:
return tree_element_active_renderlayer(C, te, tselem, set);
case TSE_POSEGRP:
return tree_element_active_posegroup(C, scene, te, tselem, set);
case TSE_SEQUENCE:
return tree_element_active_sequence(C, scene, te, tselem, set);
case TSE_SEQUENCE_DUP:
return tree_element_active_sequence_dup(scene, te, tselem, set);
case TSE_KEYMAP_ITEM:
return tree_element_active_keymap_item(C, te, tselem, set);
}
return 0;
}
/* ================================================ */
static int do_outliner_item_activate(bContext *C, Scene *scene, ARegion *ar, SpaceOops *soops,
TreeElement *te, int extend, const float mval[2])
{
if (mval[1] > te->ys && mval[1] < te->ys + UI_UNIT_Y) {
TreeStoreElem *tselem = TREESTORE(te);
int openclose = 0;
/* open close icon */
if ((te->flag & TE_ICONROW) == 0) { // hidden icon, no open/close
if (mval[0] > te->xs && mval[0] < te->xs + UI_UNIT_X)
openclose = 1;
}
if (openclose) {
/* all below close/open? */
if (extend) {
tselem->flag &= ~TSE_CLOSED;
outliner_set_flag(soops, &te->subtree, TSE_CLOSED, !outliner_has_one_flag(soops, &te->subtree, TSE_CLOSED, 1));
}
else {
if (tselem->flag & TSE_CLOSED) tselem->flag &= ~TSE_CLOSED;
else tselem->flag |= TSE_CLOSED;
}
return 1;
}
/* name and first icon */
else if (mval[0] > te->xs + UI_UNIT_X && mval[0] < te->xend) {
/* always makes active object */
if (tselem->type != TSE_SEQUENCE && tselem->type != TSE_SEQ_STRIP && tselem->type != TSE_SEQUENCE_DUP)
tree_element_set_active_object(C, scene, soops, te, 1 + (extend != 0 && tselem->type == 0));
if (tselem->type == 0) { // the lib blocks
/* editmode? */
if (te->idcode == ID_SCE) {
if (scene != (Scene *)tselem->id) {
ED_screen_set_scene(C, CTX_wm_screen(C), (Scene *)tselem->id);
}
}
else if (te->idcode == ID_GR) {
Group *gr = (Group *)tselem->id;
GroupObject *gob;
if (extend) {
int sel = BA_SELECT;
for (gob = gr->gobject.first; gob; gob = gob->next) {
if (gob->ob->flag & SELECT) {
sel = BA_DESELECT;
break;
}
}
for (gob = gr->gobject.first; gob; gob = gob->next) {
ED_base_object_select(BKE_scene_base_find(scene, gob->ob), sel);
}
}
else {
BKE_scene_base_deselect_all(scene);
for (gob = gr->gobject.first; gob; gob = gob->next) {
if ((gob->ob->flag & SELECT) == 0)
ED_base_object_select(BKE_scene_base_find(scene, gob->ob), BA_SELECT);
}
}
WM_event_add_notifier(C, NC_SCENE | ND_OB_SELECT, scene);
}
else if (ELEM5(te->idcode, ID_ME, ID_CU, ID_MB, ID_LT, ID_AR)) {
WM_operator_name_call(C, "OBJECT_OT_editmode_toggle", WM_OP_INVOKE_REGION_WIN, NULL);
}
else { // rest of types
tree_element_active(C, scene, soops, te, 1);
}
}
else tree_element_type_active(C, scene, soops, te, tselem, 1 + (extend != 0));
return 1;
}
}
for (te = te->subtree.first; te; te = te->next) {
if (do_outliner_item_activate(C, scene, ar, soops, te, extend, mval)) return 1;
}
return 0;
}
/* event can enterkey, then it opens/closes */
static int outliner_item_activate(bContext *C, wmOperator *op, wmEvent *event)
{
Scene *scene = CTX_data_scene(C);
ARegion *ar = CTX_wm_region(C);
SpaceOops *soops = CTX_wm_space_outliner(C);
TreeElement *te;
float fmval[2];
int extend = RNA_boolean_get(op->ptr, "extend");
UI_view2d_region_to_view(&ar->v2d, event->mval[0], event->mval[1], fmval, fmval + 1);
if (!ELEM3(soops->outlinevis, SO_DATABLOCKS, SO_USERDEF, SO_KEYMAP) &&
!(soops->flag & SO_HIDE_RESTRICTCOLS) &&
(fmval[0] > ar->v2d.cur.xmax - OL_TOG_RESTRICT_VIEWX))
{
return OPERATOR_CANCELLED;
}
for (te = soops->tree.first; te; te = te->next) {
if (do_outliner_item_activate(C, scene, ar, soops, te, extend, fmval)) break;
}
if (te) {
ED_undo_push(C, "Outliner click event");
}
else {
short selecting = -1;
int row;
/* get row number - 100 here is just a dummy value since we don't need the column */
UI_view2d_listview_view_to_cell(&ar->v2d, 1000, UI_UNIT_Y, 0.0f, OL_Y_OFFSET,
fmval[0], fmval[1], NULL, &row);
/* select relevant row */
if (outliner_select(soops, &soops->tree, &row, &selecting)) {
soops->storeflag |= SO_TREESTORE_REDRAW;
/* no need for undo push here, only changing outliner data which is
* scene level - campbell */
/* ED_undo_push(C, "Outliner selection event"); */
}
}
ED_region_tag_redraw(ar);
return OPERATOR_FINISHED;
}
void OUTLINER_OT_item_activate(wmOperatorType *ot)
{
ot->name = "Activate Item";
ot->idname = "OUTLINER_OT_item_activate";
ot->description = "Handle mouse clicks to activate/select items";
ot->invoke = outliner_item_activate;
ot->poll = ED_operator_outliner_active;
RNA_def_boolean(ot->srna, "extend", 1, "Extend", "Extend selection for activation");
}
/* ****************************************************** */
/* **************** Border Select Tool ****************** */
static void outliner_item_border_select(Scene *scene, SpaceOops *soops, rctf *rectf, TreeElement *te, int gesture_mode)
{
TreeStoreElem *tselem = TREESTORE(te);
if (te->ys <= rectf->ymax && te->ys + UI_UNIT_Y >= rectf->ymin) {
if (gesture_mode == GESTURE_MODAL_SELECT) {
tselem->flag |= TSE_SELECTED;
}
else {
tselem->flag &= ~TSE_SELECTED;
}
}
/* Look at its children. */
if ((tselem->flag & TSE_CLOSED) == 0) {
for (te = te->subtree.first; te; te = te->next) {
outliner_item_border_select(scene, soops, rectf, te, gesture_mode);
}
}
return;
}
static int outliner_border_select_exec(bContext *C, wmOperator *op)
{
Scene *scene = CTX_data_scene(C);
SpaceOops *soops = CTX_wm_space_outliner(C);
ARegion *ar = CTX_wm_region(C);
TreeElement *te;
rcti rect;
rctf rectf;
int gesture_mode = RNA_int_get(op->ptr, "gesture_mode");
WM_operator_properties_border_to_rcti(op, &rect);
UI_view2d_region_to_view(&ar->v2d, rect.xmin, rect.ymin, &rectf.xmin, &rectf.ymin);
UI_view2d_region_to_view(&ar->v2d, rect.xmax, rect.ymax, &rectf.xmax, &rectf.ymax);
for (te = soops->tree.first; te; te = te->next) {
outliner_item_border_select(scene, soops, &rectf, te, gesture_mode);
}
WM_event_add_notifier(C, NC_SCENE | ND_OB_SELECT, scene);
ED_region_tag_redraw(ar);
return OPERATOR_FINISHED;
}
void OUTLINER_OT_select_border(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Border Select";
ot->idname = "OUTLINER_OT_select_border";
ot->description = "Use box selection to select tree elements";
/* api callbacks */
ot->invoke = WM_border_select_invoke;
ot->exec = outliner_border_select_exec;
ot->modal = WM_border_select_modal;
ot->cancel = WM_border_select_cancel;
ot->poll = ED_operator_outliner_active;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
/* rna */
WM_operator_properties_gesture_border(ot, FALSE);
}
/* ****************************************************** */