63 lines
		
	
	
		
			1.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			63 lines
		
	
	
		
			1.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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 * ***** BEGIN GPL LICENSE BLOCK *****
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 *
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 * This program is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU General Public License
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 * as published by the Free Software Foundation; either version 2
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 * of the License, or (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software Foundation,
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 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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 *
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 * The Original Code is Copyright (C) 2009 by Janne Karhu.
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 * All rights reserved.
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 *
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 * The Original Code is: all of this file.
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 *
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 * Contributor(s): none yet.
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 *
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 * ***** END GPL LICENSE BLOCK *****
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 */
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#ifndef BKE_BOIDS_H
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#define BKE_BOIDS_H
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/** \file BKE_boids.h
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 *  \ingroup bke
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 *  \since 2009
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 *  \author Janne Karhu
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 */
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#include "DNA_boid_types.h"
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typedef struct BoidBrainData {
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	struct ParticleSimulationData *sim;
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	struct ParticleSettings *part;
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	float timestep, cfra, dfra;
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	float wanted_co[3], wanted_speed;
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	/* Goal stuff */
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	struct Object *goal_ob;
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	float goal_co[3];
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	float goal_nor[3];
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	float goal_priority;
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} BoidBrainData;
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void boids_precalc_rules(struct ParticleSettings *part, float cfra);
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void boid_brain(BoidBrainData *bbd, int p, struct ParticleData *pa);
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void boid_body(BoidBrainData *bbd, struct ParticleData *pa);
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void boid_default_settings(BoidSettings *boids);
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BoidRule *boid_new_rule(int type);
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BoidState *boid_new_state(BoidSettings *boids);
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BoidState *boid_duplicate_state(BoidSettings *boids, BoidState *state);
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void boid_free_settings(BoidSettings *boids);
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BoidSettings *boid_copy_settings(BoidSettings *boids);
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BoidState *boid_get_current_state(BoidSettings *boids);
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#endif
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