* Fix for Campbell's "option to build without remesh modifier for cmake and scons" commit, this broke scons!
39 lines
1.0 KiB
Python
39 lines
1.0 KiB
Python
#!/usr/bin/python
|
|
Import ('env')
|
|
|
|
sources = env.Glob('intern/*.c')
|
|
|
|
incs = '. ./intern'
|
|
incs += ' #/intern/guardedalloc #/intern/decimation/extern #/intern/bsp/extern #/intern/elbeem/extern #/extern/glew/include'
|
|
incs += ' ../render/extern/include ../blenloader'
|
|
incs += ' ../include ../blenlib ../makesdna ../makesrna ../blenkernel ../blenkernel/intern'
|
|
incs += ' ../gpu'
|
|
|
|
incs += ' ' + env['BF_ZLIB_INC']
|
|
|
|
defs = []
|
|
|
|
if env ['WITH_BF_BOOLEAN']:
|
|
defs.append('WITH_MOD_BOOLEAN')
|
|
|
|
if env['WITH_BF_REMESH']:
|
|
incs += ' #/intern/dualcon'
|
|
defs.append('WITH_MOD_REMESH')
|
|
|
|
if env ['WITH_BF_DECIMATE']:
|
|
defs.append('WITH_MOD_DECIMATE')
|
|
|
|
if env['WITH_BF_FLUID']:
|
|
defs.append('WITH_MOD_FLUID')
|
|
|
|
if env['WITH_BF_OCEANSIM']:
|
|
defs.append('WITH_OCEANSIM')
|
|
|
|
if env['WITH_BF_GAMEENGINE']:
|
|
incs += ' #/extern/recastnavigation'
|
|
defs.append('WITH_GAMEENGINE')
|
|
|
|
env.BlenderLib ( libname = 'bf_modifiers', sources = sources,
|
|
includes = Split(incs), defines=defs,
|
|
libtype=['core','player'], priority = [80, 40] )
|