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blender-archive/source/blender/modifiers/SConscript
Thomas Dinges 434c1e6df8 Remesh Modifier:
* Fix for Campbell's "option to build without remesh modifier for cmake and scons" commit, this broke scons!
2012-01-03 04:03:41 +00:00

39 lines
1.0 KiB
Python

#!/usr/bin/python
Import ('env')
sources = env.Glob('intern/*.c')
incs = '. ./intern'
incs += ' #/intern/guardedalloc #/intern/decimation/extern #/intern/bsp/extern #/intern/elbeem/extern #/extern/glew/include'
incs += ' ../render/extern/include ../blenloader'
incs += ' ../include ../blenlib ../makesdna ../makesrna ../blenkernel ../blenkernel/intern'
incs += ' ../gpu'
incs += ' ' + env['BF_ZLIB_INC']
defs = []
if env ['WITH_BF_BOOLEAN']:
defs.append('WITH_MOD_BOOLEAN')
if env['WITH_BF_REMESH']:
incs += ' #/intern/dualcon'
defs.append('WITH_MOD_REMESH')
if env ['WITH_BF_DECIMATE']:
defs.append('WITH_MOD_DECIMATE')
if env['WITH_BF_FLUID']:
defs.append('WITH_MOD_FLUID')
if env['WITH_BF_OCEANSIM']:
defs.append('WITH_OCEANSIM')
if env['WITH_BF_GAMEENGINE']:
incs += ' #/extern/recastnavigation'
defs.append('WITH_GAMEENGINE')
env.BlenderLib ( libname = 'bf_modifiers', sources = sources,
includes = Split(incs), defines=defs,
libtype=['core','player'], priority = [80, 40] )