It's usefull in some scenario to tweak the specular intensity of a light without modifying the diffuse contribution. Cycles allows it via lamps material which we currently not support in Eevee. This is a good workaround for now.
It's usefull in some scenario to tweak the specular intensity of a light without modifying the diffuse contribution. Cycles allows it via lamps material which we currently not support in Eevee. This is a good workaround for now.