The depsgraph was always created within a fixed evaluation context. Passing both risks the depsgraph and evaluation context not matching, and it complicates the Python API where we'd have to expose both which is not so easy to understand. This also removes the global evaluation context in main, which assumed there to be a single active scene and view layer. Differential Revision: https://developer.blender.org/D3152
300 lines
9.1 KiB
C
300 lines
9.1 KiB
C
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2009, Blender Foundation, Joshua Leung
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* This is a new part of Blender
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*
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* Contributor(s): Joshua Leung
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file blender/editors/armature/pose_utils.c
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* \ingroup edarmature
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*/
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#include "MEM_guardedalloc.h"
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#include "BLI_math.h"
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#include "BLI_blenlib.h"
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#include "DNA_anim_types.h"
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#include "DNA_armature_types.h"
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#include "DNA_object_types.h"
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#include "DNA_scene_types.h"
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#include "BKE_action.h"
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#include "BKE_armature.h"
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#include "BKE_idprop.h"
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#include "BKE_context.h"
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#include "DEG_depsgraph.h"
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#include "RNA_access.h"
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#include "WM_api.h"
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#include "WM_types.h"
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#include "ED_armature.h"
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#include "ED_keyframing.h"
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#include "armature_intern.h"
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/* *********************************************** */
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/* Contents of this File:
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*
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* This file contains methods shared between Pose Slide and Pose Lib;
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* primarily the functions in question concern Animato <-> Pose
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* convenience functions, such as applying/getting pose values
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* and/or inserting keyframes for these.
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*/
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/* *********************************************** */
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/* FCurves <-> PoseChannels Links */
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/* helper for poseAnim_mapping_get() -> get the relevant F-Curves per PoseChannel */
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static void fcurves_to_pchan_links_get(ListBase *pfLinks, Object *ob, bAction *act, bPoseChannel *pchan)
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{
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ListBase curves = {NULL, NULL};
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int transFlags = action_get_item_transforms(act, ob, pchan, &curves);
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pchan->flag &= ~(POSE_LOC | POSE_ROT | POSE_SIZE | POSE_BBONE_SHAPE);
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/* check if any transforms found... */
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if (transFlags) {
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/* make new linkage data */
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tPChanFCurveLink *pfl = MEM_callocN(sizeof(tPChanFCurveLink), "tPChanFCurveLink");
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PointerRNA ptr;
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pfl->fcurves = curves;
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pfl->pchan = pchan;
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/* get the RNA path to this pchan - this needs to be freed! */
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RNA_pointer_create((ID *)ob, &RNA_PoseBone, pchan, &ptr);
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pfl->pchan_path = RNA_path_from_ID_to_struct(&ptr);
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/* add linkage data to operator data */
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BLI_addtail(pfLinks, pfl);
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/* set pchan's transform flags */
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if (transFlags & ACT_TRANS_LOC)
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pchan->flag |= POSE_LOC;
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if (transFlags & ACT_TRANS_ROT)
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pchan->flag |= POSE_ROT;
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if (transFlags & ACT_TRANS_SCALE)
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pchan->flag |= POSE_SIZE;
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if (transFlags & ACT_TRANS_BBONE)
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pchan->flag |= POSE_BBONE_SHAPE;
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/* store current transforms */
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copy_v3_v3(pfl->oldloc, pchan->loc);
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copy_v3_v3(pfl->oldrot, pchan->eul);
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copy_v3_v3(pfl->oldscale, pchan->size);
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copy_qt_qt(pfl->oldquat, pchan->quat);
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copy_v3_v3(pfl->oldaxis, pchan->rotAxis);
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pfl->oldangle = pchan->rotAngle;
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/* store current bbone values */
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pfl->roll1 = pchan->roll1;
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pfl->roll2 = pchan->roll2;
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pfl->curveInX = pchan->curveInX;
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pfl->curveInY = pchan->curveInY;
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pfl->curveOutX = pchan->curveOutX;
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pfl->curveOutY = pchan->curveOutY;
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pfl->ease1 = pchan->ease1;
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pfl->ease2 = pchan->ease2;
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pfl->scaleIn = pchan->scaleIn;
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pfl->scaleOut = pchan->scaleOut;
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/* make copy of custom properties */
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if (pchan->prop && (transFlags & ACT_TRANS_PROP))
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pfl->oldprops = IDP_CopyProperty(pchan->prop);
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}
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}
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/* get sets of F-Curves providing transforms for the bones in the Pose */
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void poseAnim_mapping_get(bContext *C, ListBase *pfLinks, Object *ob, bAction *act)
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{
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/* for each Pose-Channel which gets affected, get the F-Curves for that channel
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* and set the relevant transform flags...
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*/
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CTX_DATA_BEGIN (C, bPoseChannel *, pchan, selected_pose_bones)
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{
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fcurves_to_pchan_links_get(pfLinks, ob, act, pchan);
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}
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CTX_DATA_END;
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/* if no PoseChannels were found, try a second pass, doing visible ones instead
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* i.e. if nothing selected, do whole pose
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*/
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if (BLI_listbase_is_empty(pfLinks)) {
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CTX_DATA_BEGIN (C, bPoseChannel *, pchan, visible_pose_bones)
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{
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fcurves_to_pchan_links_get(pfLinks, ob, act, pchan);
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}
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CTX_DATA_END;
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}
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}
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/* free F-Curve <-> PoseChannel links */
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void poseAnim_mapping_free(ListBase *pfLinks)
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{
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tPChanFCurveLink *pfl, *pfln = NULL;
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/* free the temp pchan links and their data */
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for (pfl = pfLinks->first; pfl; pfl = pfln) {
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pfln = pfl->next;
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/* free custom properties */
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if (pfl->oldprops) {
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IDP_FreeProperty(pfl->oldprops);
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MEM_freeN(pfl->oldprops);
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}
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/* free list of F-Curve reference links */
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BLI_freelistN(&pfl->fcurves);
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/* free pchan RNA Path */
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MEM_freeN(pfl->pchan_path);
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/* free link itself */
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BLI_freelinkN(pfLinks, pfl);
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}
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}
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/* ------------------------- */
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/* helper for apply() / reset() - refresh the data */
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void poseAnim_mapping_refresh(bContext *C, Scene *scene, Object *ob)
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{
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Depsgraph *depsgraph = CTX_data_depsgraph(C);
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bArmature *arm = (bArmature *)ob->data;
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/* old optimize trick... this enforces to bypass the depgraph
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* - note: code copied from transform_generics.c -> recalcData()
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*/
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/* FIXME: shouldn't this use the builtin stuff? */
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if ((arm->flag & ARM_DELAYDEFORM) == 0)
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DEG_id_tag_update(&ob->id, OB_RECALC_DATA); /* sets recalc flags */
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else
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BKE_pose_where_is(depsgraph, scene, ob);
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/* note, notifier might evolve */
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WM_event_add_notifier(C, NC_OBJECT | ND_POSE, ob);
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}
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/* reset changes made to current pose */
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void poseAnim_mapping_reset(ListBase *pfLinks)
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{
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tPChanFCurveLink *pfl;
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/* iterate over each pose-channel affected, restoring all channels to their original values */
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for (pfl = pfLinks->first; pfl; pfl = pfl->next) {
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bPoseChannel *pchan = pfl->pchan;
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/* just copy all the values over regardless of whether they changed or not */
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copy_v3_v3(pchan->loc, pfl->oldloc);
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copy_v3_v3(pchan->eul, pfl->oldrot);
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copy_v3_v3(pchan->size, pfl->oldscale);
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copy_qt_qt(pchan->quat, pfl->oldquat);
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copy_v3_v3(pchan->rotAxis, pfl->oldaxis);
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pchan->rotAngle = pfl->oldangle;
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/* store current bbone values */
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pchan->roll1 = pfl->roll1;
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pchan->roll2 = pfl->roll2;
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pchan->curveInX = pfl->curveInX;
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pchan->curveInY = pfl->curveInY;
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pchan->curveOutX = pfl->curveOutX;
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pchan->curveOutY = pfl->curveOutY;
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pchan->ease1 = pfl->ease1;
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pchan->ease2 = pfl->ease2;
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pchan->scaleIn = pfl->scaleIn;
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pchan->scaleOut = pfl->scaleOut;
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/* just overwrite values of properties from the stored copies (there should be some) */
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if (pfl->oldprops)
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IDP_SyncGroupValues(pfl->pchan->prop, pfl->oldprops);
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}
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}
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/* perform autokeyframing after changes were made + confirmed */
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void poseAnim_mapping_autoKeyframe(bContext *C, Scene *scene, Object *ob, ListBase *pfLinks, float cframe)
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{
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/* insert keyframes as necessary if autokeyframing */
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if (autokeyframe_cfra_can_key(scene, &ob->id)) {
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KeyingSet *ks = ANIM_get_keyingset_for_autokeying(scene, ANIM_KS_WHOLE_CHARACTER_ID);
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ListBase dsources = {NULL, NULL};
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tPChanFCurveLink *pfl;
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/* iterate over each pose-channel affected, tagging bones to be keyed */
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/* XXX: here we already have the information about what transforms exist, though
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* it might be easier to just overwrite all using normal mechanisms
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*/
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for (pfl = pfLinks->first; pfl; pfl = pfl->next) {
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bPoseChannel *pchan = pfl->pchan;
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/* add datasource override for the PoseChannel, to be used later */
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ANIM_relative_keyingset_add_source(&dsources, &ob->id, &RNA_PoseBone, pchan);
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/* clear any unkeyed tags */
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if (pchan->bone)
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pchan->bone->flag &= ~BONE_UNKEYED;
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}
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/* insert keyframes for all relevant bones in one go */
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ANIM_apply_keyingset(C, &dsources, NULL, ks, MODIFYKEY_MODE_INSERT, cframe);
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BLI_freelistN(&dsources);
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/* do the bone paths
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* - only do this if keyframes should have been added
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* - do not calculate unless there are paths already to update...
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*/
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if (ob->pose->avs.path_bakeflag & MOTIONPATH_BAKE_HAS_PATHS) {
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//ED_pose_clear_paths(C, ob); // XXX for now, don't need to clear
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ED_pose_recalculate_paths(C, scene, ob);
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}
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}
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}
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/* ------------------------- */
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/* find the next F-Curve for a PoseChannel with matching path...
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* - path is not just the pfl rna_path, since that path doesn't have property info yet
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*/
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LinkData *poseAnim_mapping_getNextFCurve(ListBase *fcuLinks, LinkData *prev, const char *path)
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{
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LinkData *first = (prev) ? prev->next : (fcuLinks) ? fcuLinks->first : NULL;
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LinkData *ld;
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/* check each link to see if the linked F-Curve has a matching path */
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for (ld = first; ld; ld = ld->next) {
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FCurve *fcu = (FCurve *)ld->data;
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/* check if paths match */
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if (STREQ(path, fcu->rna_path))
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return ld;
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}
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/* none found */
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return NULL;
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}
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/* *********************************************** */
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