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blender-archive/source/blender/editors/object/object_ops.c
Michael Fox 78425fb657 2.5
*****
first commit in a long time, and its great to be back!

commited Select Mirror operator for objects
eg. L.sword->R.sword

added to 3dview select menu aswel

the hotkey is shift-ctrl-m (hope its not taken)
2009-09-03 10:42:53 +00:00

237 lines
10 KiB
C

/**
* $Id:
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2008 Blender Foundation.
* All rights reserved.
*
*
* Contributor(s): Blender Foundation
*
* ***** END GPL LICENSE BLOCK *****
*/
#include <stdlib.h>
#include <math.h>
#include "MEM_guardedalloc.h"
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
#include "DNA_screen_types.h"
#include "DNA_space_types.h"
#include "DNA_userdef_types.h"
#include "DNA_view3d_types.h"
#include "DNA_windowmanager_types.h"
#include "BLI_arithb.h"
#include "BLI_blenlib.h"
#include "BKE_context.h"
#include "BKE_global.h"
#include "BKE_utildefines.h"
#include "RNA_access.h"
#include "RNA_define.h"
#include "WM_api.h"
#include "WM_types.h"
#include "ED_screen.h"
#include "ED_object.h"
#include "object_intern.h"
/* ************************** registration **********************************/
void ED_operatortypes_object(void)
{
wmOperatorType *ot;
WM_operatortype_append(OBJECT_OT_mode_set);
WM_operatortype_append(OBJECT_OT_editmode_toggle);
WM_operatortype_append(OBJECT_OT_posemode_toggle);
WM_operatortype_append(OBJECT_OT_parent_set);
WM_operatortype_append(OBJECT_OT_parent_clear);
WM_operatortype_append(OBJECT_OT_track_set);
WM_operatortype_append(OBJECT_OT_track_clear);
WM_operatortype_append(OBJECT_OT_select_inverse);
WM_operatortype_append(OBJECT_OT_select_random);
WM_operatortype_append(OBJECT_OT_select_all_toggle);
WM_operatortype_append(OBJECT_OT_select_by_type);
WM_operatortype_append(OBJECT_OT_select_by_layer);
WM_operatortype_append(OBJECT_OT_select_linked);
WM_operatortype_append(OBJECT_OT_select_grouped);
WM_operatortype_append(OBJECT_OT_select_mirror);
WM_operatortype_append(OBJECT_OT_location_clear);
WM_operatortype_append(OBJECT_OT_rotation_clear);
WM_operatortype_append(OBJECT_OT_scale_clear);
WM_operatortype_append(OBJECT_OT_origin_clear);
WM_operatortype_append(OBJECT_OT_restrictview_clear);
WM_operatortype_append(OBJECT_OT_restrictview_set);
WM_operatortype_append(OBJECT_OT_slowparent_set);
WM_operatortype_append(OBJECT_OT_slowparent_clear);
WM_operatortype_append(OBJECT_OT_center_set);
WM_operatortype_append(OBJECT_OT_duplicates_make_real);
WM_operatortype_append(OBJECT_OT_duplicate);
WM_operatortype_append(OBJECT_OT_join);
WM_operatortype_append(OBJECT_OT_proxy_make);
WM_operatortype_append(OBJECT_OT_shade_smooth);
WM_operatortype_append(OBJECT_OT_shade_flat);
WM_operatortype_append(GROUP_OT_group_create);
WM_operatortype_append(GROUP_OT_objects_remove);
WM_operatortype_append(GROUP_OT_objects_add_active);
WM_operatortype_append(GROUP_OT_objects_remove_active);
WM_operatortype_append(OBJECT_OT_delete);
WM_operatortype_append(OBJECT_OT_mesh_add);
WM_operatortype_append(OBJECT_OT_curve_add);
WM_operatortype_append(OBJECT_OT_text_add);
WM_operatortype_append(OBJECT_OT_surface_add);
WM_operatortype_append(OBJECT_OT_armature_add);
WM_operatortype_append(OBJECT_OT_object_add);
WM_operatortype_append(OBJECT_OT_primitive_add);
WM_operatortype_append(OBJECT_OT_mesh_add);
WM_operatortype_append(OBJECT_OT_metaball_add);
WM_operatortype_append(OBJECT_OT_modifier_add);
WM_operatortype_append(OBJECT_OT_modifier_remove);
WM_operatortype_append(OBJECT_OT_modifier_move_up);
WM_operatortype_append(OBJECT_OT_modifier_move_down);
WM_operatortype_append(OBJECT_OT_modifier_apply);
WM_operatortype_append(OBJECT_OT_modifier_convert);
WM_operatortype_append(OBJECT_OT_modifier_copy);
WM_operatortype_append(OBJECT_OT_multires_subdivide);
WM_operatortype_append(OBJECT_OT_meshdeform_bind);
WM_operatortype_append(OBJECT_OT_hook_reset);
WM_operatortype_append(OBJECT_OT_hook_recenter);
WM_operatortype_append(OBJECT_OT_hook_select);
WM_operatortype_append(OBJECT_OT_hook_assign);
WM_operatortype_append(OBJECT_OT_explode_refresh);
WM_operatortype_append(OBJECT_OT_constraint_add);
WM_operatortype_append(OBJECT_OT_constraint_add_with_targets);
WM_operatortype_append(POSE_OT_constraint_add);
WM_operatortype_append(POSE_OT_constraint_add_with_targets);
WM_operatortype_append(OBJECT_OT_constraints_clear);
WM_operatortype_append(POSE_OT_constraints_clear);
WM_operatortype_append(POSE_OT_ik_add);
WM_operatortype_append(POSE_OT_ik_clear);
WM_operatortype_append(CONSTRAINT_OT_delete);
WM_operatortype_append(CONSTRAINT_OT_move_up);
WM_operatortype_append(CONSTRAINT_OT_move_down);
WM_operatortype_append(CONSTRAINT_OT_stretchto_reset);
WM_operatortype_append(CONSTRAINT_OT_limitdistance_reset);
WM_operatortype_append(CONSTRAINT_OT_childof_set_inverse);
WM_operatortype_append(CONSTRAINT_OT_childof_clear_inverse);
WM_operatortype_append(OBJECT_OT_vertex_group_add);
WM_operatortype_append(OBJECT_OT_vertex_group_remove);
WM_operatortype_append(OBJECT_OT_vertex_group_assign);
WM_operatortype_append(OBJECT_OT_vertex_group_remove_from);
WM_operatortype_append(OBJECT_OT_vertex_group_select);
WM_operatortype_append(OBJECT_OT_vertex_group_deselect);
WM_operatortype_append(OBJECT_OT_vertex_group_copy_to_linked);
WM_operatortype_append(OBJECT_OT_vertex_group_copy);
WM_operatortype_append(OBJECT_OT_game_property_new);
WM_operatortype_append(OBJECT_OT_game_property_remove);
WM_operatortype_append(OBJECT_OT_shape_key_add);
WM_operatortype_append(OBJECT_OT_shape_key_remove);
WM_operatortype_append(LATTICE_OT_select_all_toggle);
WM_operatortype_append(LATTICE_OT_make_regular);
/* macros */
ot= WM_operatortype_append_macro("OBJECT_OT_duplicate_move", "Add Duplicate", OPTYPE_UNDO|OPTYPE_REGISTER);
if(ot) {
WM_operatortype_macro_define(ot, "OBJECT_OT_duplicate");
WM_operatortype_macro_define(ot, "TFM_OT_translate");
}
}
void ED_keymap_object(wmWindowManager *wm)
{
ListBase *keymap= WM_keymap_listbase(wm, "Object Non-modal", 0, 0);
wmKeymapItem *kmi;
/* Note: this keymap works disregarding mode */
WM_keymap_add_item(keymap, "OBJECT_OT_editmode_toggle", TABKEY, KM_PRESS, 0, 0);
WM_keymap_add_item(keymap, "OBJECT_OT_posemode_toggle", TABKEY, KM_PRESS, KM_CTRL, 0);
kmi = WM_keymap_add_item(keymap, "OBJECT_OT_mode_set", VKEY, KM_PRESS, 0, 0);
RNA_enum_set(kmi->ptr, "mode", OB_MODE_VERTEX_PAINT);
RNA_boolean_set(kmi->ptr, "toggle", 1);
kmi = WM_keymap_add_item(keymap, "OBJECT_OT_mode_set", TABKEY, KM_PRESS, KM_CTRL, 0);
RNA_enum_set(kmi->ptr, "mode", OB_MODE_WEIGHT_PAINT);
RNA_boolean_set(kmi->ptr, "toggle", 1);
WM_keymap_add_item(keymap, "OBJECT_OT_center_set", CKEY, KM_PRESS, KM_ALT|KM_SHIFT|KM_CTRL, 0);
/* Note: this keymap gets disabled in non-objectmode, */
keymap= WM_keymap_listbase(wm, "Object Mode", 0, 0);
WM_keymap_add_item(keymap, "OBJECT_OT_select_all_toggle", AKEY, KM_PRESS, 0, 0);
WM_keymap_add_item(keymap, "OBJECT_OT_select_inverse", IKEY, KM_PRESS, KM_CTRL, 0);
WM_keymap_add_item(keymap, "OBJECT_OT_select_linked", LKEY, KM_PRESS, KM_SHIFT, 0);
WM_keymap_add_item(keymap, "OBJECT_OT_select_grouped", GKEY, KM_PRESS, KM_SHIFT, 0);
WM_keymap_add_item(keymap, "OBJECT_OT_select_mirror", MKEY, KM_PRESS, KM_CTRL|KM_SHIFT, 0);
WM_keymap_verify_item(keymap, "OBJECT_OT_parent_set", PKEY, KM_PRESS, KM_CTRL, 0);
WM_keymap_verify_item(keymap, "OBJECT_OT_parent_clear", PKEY, KM_PRESS, KM_ALT, 0);
WM_keymap_verify_item(keymap, "OBJECT_OT_track_set", TKEY, KM_PRESS, KM_CTRL, 0);
WM_keymap_verify_item(keymap, "OBJECT_OT_track_clear", TKEY, KM_PRESS, KM_ALT, 0);
WM_keymap_verify_item(keymap, "OBJECT_OT_constraint_add_with_targets", CKEY, KM_PRESS, KM_CTRL|KM_SHIFT, 0);
WM_keymap_verify_item(keymap, "OBJECT_OT_constraints_clear", CKEY, KM_PRESS, KM_CTRL|KM_ALT, 0);
WM_keymap_verify_item(keymap, "OBJECT_OT_location_clear", GKEY, KM_PRESS, KM_ALT, 0);
WM_keymap_verify_item(keymap, "OBJECT_OT_rotation_clear", RKEY, KM_PRESS, KM_ALT, 0);
WM_keymap_verify_item(keymap, "OBJECT_OT_scale_clear", SKEY, KM_PRESS, KM_ALT, 0);
WM_keymap_verify_item(keymap, "OBJECT_OT_origin_clear", OKEY, KM_PRESS, KM_ALT, 0);
WM_keymap_add_item(keymap, "OBJECT_OT_restrictview_clear", HKEY, KM_PRESS, KM_ALT, 0);
WM_keymap_add_item(keymap, "OBJECT_OT_restrictview_set", HKEY, KM_PRESS, 0, 0);
RNA_boolean_set(WM_keymap_add_item(keymap, "OBJECT_OT_restrictview_set", HKEY, KM_PRESS, KM_SHIFT, 0)->ptr, "unselected", 1);
WM_keymap_verify_item(keymap, "OBJECT_OT_delete", XKEY, KM_PRESS, 0, 0);
WM_keymap_verify_item(keymap, "OBJECT_OT_primitive_add", AKEY, KM_PRESS, KM_SHIFT, 0);
WM_keymap_add_item(keymap, "OBJECT_OT_duplicate_move", DKEY, KM_PRESS, KM_SHIFT, 0);
RNA_boolean_set(WM_keymap_add_item(keymap, "OBJECT_OT_duplicate", DKEY, KM_PRESS, KM_ALT, 0)->ptr, "linked", 1);
WM_keymap_add_item(keymap, "OBJECT_OT_join", JKEY, KM_PRESS, KM_CTRL, 0);
WM_keymap_add_item(keymap, "OBJECT_OT_proxy_make", PKEY, KM_PRESS, KM_CTRL|KM_ALT, 0);
// XXX this should probably be in screen instead... here for testing purposes in the meantime... - Aligorith
WM_keymap_verify_item(keymap, "ANIM_OT_insert_keyframe_menu", IKEY, KM_PRESS, 0, 0);
WM_keymap_verify_item(keymap, "ANIM_OT_delete_keyframe_v3d", IKEY, KM_PRESS, KM_ALT, 0);
WM_keymap_verify_item(keymap, "GROUP_OT_group_create", GKEY, KM_PRESS, KM_CTRL, 0);
WM_keymap_verify_item(keymap, "GROUP_OT_objects_remove", GKEY, KM_PRESS, KM_CTRL|KM_ALT, 0);
WM_keymap_verify_item(keymap, "GROUP_OT_objects_add_active", GKEY, KM_PRESS, KM_SHIFT|KM_CTRL, 0);
WM_keymap_verify_item(keymap, "GROUP_OT_objects_remove_active", GKEY, KM_PRESS, KM_SHIFT|KM_ALT, 0);
/* Lattice */
keymap= WM_keymap_listbase(wm, "Lattice", 0, 0);
WM_keymap_add_item(keymap, "LATTICE_OT_select_all_toggle", AKEY, KM_PRESS, 0, 0);
}