354 lines
12 KiB
C++
354 lines
12 KiB
C++
/*
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* Copyright 2011, Blender Foundation.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Contributor:
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* Jeroen Bakker
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* Monique Dewanchand
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*/
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#include "COM_MemoryBuffer.h"
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#include "MEM_guardedalloc.h"
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#include "BLI_math.h"
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#include "BKE_global.h"
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unsigned int MemoryBuffer::determineBufferSize()
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{
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return getWidth() * getHeight();
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}
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int MemoryBuffer::getWidth() const
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{
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return this->rect.xmax-this->rect.xmin;
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}
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int MemoryBuffer::getHeight() const
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{
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return this->rect.ymax-this->rect.ymin;
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}
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MemoryBuffer::MemoryBuffer(MemoryProxy * memoryProxy, unsigned int chunkNumber, rcti *rect)
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{
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BLI_init_rcti(&this->rect, rect->xmin, rect->xmax, rect->ymin, rect->ymax);
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this->memoryProxy = memoryProxy;
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this->chunkNumber = chunkNumber;
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this->buffer = (float*)MEM_mallocN(sizeof(float)*determineBufferSize()*4, "COM_MemoryBuffer");
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this->state = COM_MB_ALLOCATED;
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this->datatype = COM_DT_COLOR;
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this->chunkWidth = this->rect.xmax - this->rect.xmin;
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}
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MemoryBuffer::MemoryBuffer(MemoryProxy * memoryProxy, rcti *rect)
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{
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BLI_init_rcti(&this->rect, rect->xmin, rect->xmax, rect->ymin, rect->ymax);
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this->memoryProxy = memoryProxy;
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this->chunkNumber = -1;
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this->buffer = (float*)MEM_mallocN(sizeof(float)*determineBufferSize()*4, "COM_MemoryBuffer");
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this->state = COM_MB_TEMPORARILY;
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this->datatype = COM_DT_COLOR;
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this->chunkWidth = this->rect.xmax - this->rect.xmin;
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}
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MemoryBuffer *MemoryBuffer::duplicate()
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{
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MemoryBuffer *result = new MemoryBuffer(this->memoryProxy, &this->rect);
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memcpy(result->buffer, this->buffer, this->determineBufferSize()*4*sizeof(float));
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return result;
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}
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void MemoryBuffer::clear()
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{
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memset(this->buffer, 0, this->determineBufferSize()*4*sizeof(float));
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}
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float *MemoryBuffer::convertToValueBuffer()
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{
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int size = this->determineBufferSize();
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int i;
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int offset4;
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float *result = new float[size];
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for (i = 0, offset4 = 0 ; i < size ; i ++, offset4 +=4) {
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result[i] = this->buffer[offset4];
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}
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return result;
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}
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MemoryBuffer::~MemoryBuffer()
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{
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if (this->buffer) {
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MEM_freeN(this->buffer);
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this->buffer = NULL;
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}
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}
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void MemoryBuffer::copyContentFrom(MemoryBuffer *otherBuffer)
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{
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if (!otherBuffer) {
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return;
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}
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unsigned int otherY;
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unsigned int minX = max(this->rect.xmin, otherBuffer->rect.xmin);
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unsigned int maxX = min(this->rect.xmax, otherBuffer->rect.xmax);
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unsigned int minY = max(this->rect.ymin, otherBuffer->rect.ymin);
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unsigned int maxY = min(this->rect.ymax, otherBuffer->rect.ymax);
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int offset;
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int otherOffset;
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for (otherY = minY ; otherY<maxY ; otherY ++) {
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otherOffset = ((otherY-otherBuffer->rect.ymin) * otherBuffer->chunkWidth + minX-otherBuffer->rect.xmin)*4;
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offset = ((otherY - this->rect.ymin) * this->chunkWidth + minX-this->rect.xmin)*4;
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memcpy(&this->buffer[offset], &otherBuffer->buffer[otherOffset], (maxX-minX) * 4*sizeof(float));
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}
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}
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void MemoryBuffer::read(float *result, int x, int y)
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{
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if (x>=this->rect.xmin && x < this->rect.xmax &&
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y>=this->rect.ymin && y < this->rect.ymax) {
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int dx = x-this->rect.xmin;
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int dy = y-this->rect.ymin;
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int offset = (this->chunkWidth*dy+dx)*4;
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result[0] = this->buffer[offset];
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result[1] = this->buffer[offset+1];
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result[2] = this->buffer[offset+2];
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result[3] = this->buffer[offset+3];
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}
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else {
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result[0] = 0.0f;
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result[1] = 0.0f;
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result[2] = 0.0f;
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result[3] = 0.0f;
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}
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}
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void MemoryBuffer::writePixel(int x, int y, float color[4])
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{
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if (x>=this->rect.xmin && x < this->rect.xmax &&
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y>=this->rect.ymin && y < this->rect.ymax) {
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int offset = (this->chunkWidth*y+x)*4;
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this->buffer[offset] = color[0];
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this->buffer[offset+1] = color[1];
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this->buffer[offset+2] = color[2];
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this->buffer[offset+3] = color[3];
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}
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}
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void MemoryBuffer::readCubic(float *result, float x, float y)
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{
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int x1 = floor(x);
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int x2 = x1 + 1;
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int y1 = floor(y);
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int y2 = y1 + 1;
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float valuex = x - x1;
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float valuey = y - y1;
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float mvaluex = 1.0 - valuex;
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float mvaluey = 1.0 - valuey;
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float color1[4];
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float color2[4];
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float color3[4];
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float color4[4];
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read(color1, x1, y1);
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read(color2, x1, y2);
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read(color3, x2, y1);
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read(color4, x2, y2);
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color1[0] = color1[0]*mvaluey + color2[0]*valuey;
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color1[1] = color1[1]*mvaluey + color2[1]*valuey;
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color1[2] = color1[2]*mvaluey + color2[2]*valuey;
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color1[3] = color1[3]*mvaluey + color2[3]*valuey;
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color3[0] = color3[0]*mvaluey + color4[0]*valuey;
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color3[1] = color3[1]*mvaluey + color4[1]*valuey;
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color3[2] = color3[2]*mvaluey + color4[2]*valuey;
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color3[3] = color3[3]*mvaluey + color4[3]*valuey;
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result[0] = color1[0]*mvaluex + color3[0]*valuex;
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result[1] = color1[1]*mvaluex + color3[1]*valuex;
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result[2] = color1[2]*mvaluex + color3[2]*valuex;
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result[3] = color1[3]*mvaluex + color3[3]*valuex;
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}
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// table of (exp(ar) - exp(a)) / (1 - exp(a)) for r in range [0, 1] and a = -2
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// used instead of actual gaussian, otherwise at high texture magnifications circular artifacts are visible
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#define EWA_MAXIDX 255
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static float EWA_WTS[EWA_MAXIDX + 1] =
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{ 1.f, 0.990965f, 0.982f, 0.973105f, 0.96428f, 0.955524f, 0.946836f, 0.938216f, 0.929664f,
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0.921178f, 0.912759f, 0.904405f, 0.896117f, 0.887893f, 0.879734f, 0.871638f, 0.863605f,
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0.855636f, 0.847728f, 0.839883f, 0.832098f, 0.824375f, 0.816712f, 0.809108f, 0.801564f,
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0.794079f, 0.786653f, 0.779284f, 0.771974f, 0.76472f, 0.757523f, 0.750382f, 0.743297f,
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0.736267f, 0.729292f, 0.722372f, 0.715505f, 0.708693f, 0.701933f, 0.695227f, 0.688572f,
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0.68197f, 0.67542f, 0.66892f, 0.662471f, 0.656073f, 0.649725f, 0.643426f, 0.637176f,
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0.630976f, 0.624824f, 0.618719f, 0.612663f, 0.606654f, 0.600691f, 0.594776f, 0.588906f,
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0.583083f, 0.577305f, 0.571572f, 0.565883f, 0.56024f, 0.55464f, 0.549084f, 0.543572f,
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0.538102f, 0.532676f, 0.527291f, 0.521949f, 0.516649f, 0.511389f, 0.506171f, 0.500994f,
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0.495857f, 0.490761f, 0.485704f, 0.480687f, 0.475709f, 0.470769f, 0.465869f, 0.461006f,
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0.456182f, 0.451395f, 0.446646f, 0.441934f, 0.437258f, 0.432619f, 0.428017f, 0.42345f,
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0.418919f, 0.414424f, 0.409963f, 0.405538f, 0.401147f, 0.39679f, 0.392467f, 0.388178f,
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0.383923f, 0.379701f, 0.375511f, 0.371355f, 0.367231f, 0.363139f, 0.359079f, 0.355051f,
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0.351055f, 0.347089f, 0.343155f, 0.339251f, 0.335378f, 0.331535f, 0.327722f, 0.323939f,
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0.320186f, 0.316461f, 0.312766f, 0.3091f, 0.305462f, 0.301853f, 0.298272f, 0.294719f,
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0.291194f, 0.287696f, 0.284226f, 0.280782f, 0.277366f, 0.273976f, 0.270613f, 0.267276f,
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0.263965f, 0.26068f, 0.257421f, 0.254187f, 0.250979f, 0.247795f, 0.244636f, 0.241502f,
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0.238393f, 0.235308f, 0.232246f, 0.229209f, 0.226196f, 0.223206f, 0.220239f, 0.217296f,
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0.214375f, 0.211478f, 0.208603f, 0.20575f, 0.20292f, 0.200112f, 0.197326f, 0.194562f,
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0.191819f, 0.189097f, 0.186397f, 0.183718f, 0.18106f, 0.178423f, 0.175806f, 0.17321f,
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0.170634f, 0.168078f, 0.165542f, 0.163026f, 0.16053f, 0.158053f, 0.155595f, 0.153157f,
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0.150738f, 0.148337f, 0.145955f, 0.143592f, 0.141248f, 0.138921f, 0.136613f, 0.134323f,
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0.132051f, 0.129797f, 0.12756f, 0.125341f, 0.123139f, 0.120954f, 0.118786f, 0.116635f,
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0.114501f, 0.112384f, 0.110283f, 0.108199f, 0.106131f, 0.104079f, 0.102043f, 0.100023f,
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0.0980186f, 0.09603f, 0.094057f, 0.0920994f, 0.0901571f, 0.08823f, 0.0863179f, 0.0844208f,
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0.0825384f, 0.0806708f, 0.0788178f, 0.0769792f, 0.0751551f, 0.0733451f, 0.0715493f, 0.0697676f,
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0.0679997f, 0.0662457f, 0.0645054f, 0.0627786f, 0.0610654f, 0.0593655f, 0.0576789f, 0.0560055f,
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0.0543452f, 0.0526979f, 0.0510634f, 0.0494416f, 0.0478326f, 0.0462361f, 0.0446521f, 0.0430805f,
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0.0415211f, 0.039974f, 0.0384389f, 0.0369158f, 0.0354046f, 0.0339052f, 0.0324175f, 0.0309415f,
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0.029477f, 0.0280239f, 0.0265822f, 0.0251517f, 0.0237324f, 0.0223242f, 0.020927f, 0.0195408f,
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0.0181653f, 0.0168006f, 0.0154466f, 0.0141031f, 0.0127701f, 0.0114476f, 0.0101354f, 0.00883339f,
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0.00754159f, 0.00625989f, 0.00498819f, 0.00372644f, 0.00247454f, 0.00123242f, 0.f
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};
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static void radangle2imp(float a2, float b2, float th, float *A, float *B, float *C, float *F)
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{
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float ct2 = cosf(th);
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const float st2 = 1.f - ct2*ct2; // <- sin(th)^2
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ct2 *= ct2;
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*A = a2*st2 + b2*ct2;
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*B = (b2 - a2)*sinf(2.f*th);
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*C = a2*ct2 + b2*st2;
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*F = a2*b2;
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}
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// all tests here are done to make sure possible overflows are hopefully minimized
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static void imp2radangle(float A, float B, float C, float F, float *a, float *b, float *th, float *ecc)
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{
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if (F <= 1e-5f) { // use arbitrary major radius, zero minor, infinite eccentricity
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*a = sqrtf(A > C ? A : C);
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*b = 0.f;
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*ecc = 1e10f;
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*th = 0.5f*(atan2f(B, A - C) + (float)M_PI);
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}
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else {
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const float AmC = A - C, ApC = A + C, F2 = F*2.f;
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const float r = sqrtf(AmC*AmC + B*B);
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float d = ApC - r;
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*a = (d <= 0.f) ? sqrtf(A > C ? A : C) : sqrtf(F2 / d);
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d = ApC + r;
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if (d <= 0.f) {
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*b = 0.f;
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*ecc = 1e10f;
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}
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else {
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*b = sqrtf(F2 / d);
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*ecc = *a / *b;
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}
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// incr theta by 0.5*pi (angle of major axis)
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*th = 0.5f*(atan2f(B, AmC) + (float)M_PI);
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}
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}
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float clipuv(float x, float limit)
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{
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x = (x < 0) ? 0 : ((x >= limit) ? (limit - 1) : x);
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return x;
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}
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void MemoryBuffer::readEWA(float *result, float fx, float fy, float dx, float dy)
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{
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int width = this->getWidth(), height = this->getHeight();
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// scaling dxt/dyt by full resolution can cause overflow because of huge A/B/C and esp. F values,
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// scaling by aspect ratio alone does the opposite, so try something in between instead...
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const float ff2 = width, ff = sqrtf(ff2), q = height / ff;
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const float Ux = dx*ff, Vx = dx*q, Uy = dy*ff, Vy = dy*q;
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float A = Vx*Vx + Vy*Vy;
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float B = -2.f*(Ux*Vx + Uy*Vy);
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float C = Ux*Ux + Uy*Uy;
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float F = A*C - B*B*0.25f;
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float a, b, th, ecc, a2, b2, ue, ve, U0, V0, DDQ, U, ac1, ac2, BU, d;
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int u, v, u1, u2, v1, v2;
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// The so-called 'high' quality ewa method simply adds a constant of 1 to both A & C,
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// so the ellipse always covers at least some texels. But since the filter is now always larger,
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// it also means that everywhere else it's also more blurry then ideally should be the case.
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// So instead here the ellipse radii are modified instead whenever either is too low.
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// Use a different radius based on interpolation switch, just enough to anti-alias when interpolation is off,
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// and slightly larger to make result a bit smoother than bilinear interpolation when interpolation is on
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// (minimum values: const float rmin = intpol ? 1.f : 0.5f;)
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const float rmin = 1.5625f/ff2;
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imp2radangle(A, B, C, F, &a, &b, &th, &ecc);
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if ((b2 = b*b) < rmin) {
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if ((a2 = a*a) < rmin) {
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B = 0.f;
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A = C = rmin;
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F = A*C;
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}
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else {
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b2 = rmin;
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radangle2imp(a2, b2, th, &A, &B, &C, &F);
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}
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}
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ue = ff*sqrtf(C);
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ve = ff*sqrtf(A);
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d = (float)(EWA_MAXIDX + 1) / (F*ff2);
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A *= d;
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B *= d;
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C *= d;
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U0 = fx;
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V0 = fy;
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u1 = (int)(floorf(U0 - ue));
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u2 = (int)(ceilf(U0 + ue));
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v1 = (int)(floorf(V0 - ve));
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v2 = (int)(ceilf(V0 + ve));
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U0 -= 0.5f;
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V0 -= 0.5f;
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DDQ = 2.f*A;
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U = u1 - U0;
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ac1 = A*(2.f*U + 1.f);
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ac2 = A*U*U;
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BU = B*U;
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d = result[0] = result[1] = result[2] = result[3] = 0.f;
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for (v=v1; v<=v2; ++v) {
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const float V = v - V0;
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float DQ = ac1 + B*V;
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float Q = (C*V + BU)*V + ac2;
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for (u=u1; u<=u2; ++u) {
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if (Q < (float)(EWA_MAXIDX + 1)) {
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float tc[4];
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const float wt = EWA_WTS[(Q < 0.f) ? 0 : (unsigned int)Q];
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read(tc, clipuv(u, width), clipuv(v, height));
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result[0] += tc[0]*wt;
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result[1] += tc[1]*wt;
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result[2] += tc[2]*wt;
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result[3] += result[3] ? tc[3]*wt : 0.f;
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d += wt;
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}
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Q += DQ;
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DQ += DDQ;
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}
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}
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// d should hopefully never be zero anymore
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d = 1.f/d;
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result[0] *= d;
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result[1] *= d;
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result[2] *= d;
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// clipping can be ignored if alpha used, texr->ta already includes filtered edge
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result[3] = result[3] ? result[3] *d : 1.f;
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}
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