172 lines
5.3 KiB
C++
172 lines
5.3 KiB
C++
/*
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* Copyright 2011, Blender Foundation.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Contributor:
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* Jeroen Bakker
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* Monique Dewanchand
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*/
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#include "COM_TonemapOperation.h"
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#include "BLI_math.h"
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#include "BLI_utildefines.h"
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TonemapOperation::TonemapOperation(): NodeOperation()
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{
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this->addInputSocket(COM_DT_COLOR, COM_SC_NO_RESIZE);
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this->addOutputSocket(COM_DT_COLOR);
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this->imageReader = NULL;
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this->data = NULL;
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this->cachedInstance = NULL;
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this->setComplex(true);
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}
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void TonemapOperation::initExecution()
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{
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this->imageReader = this->getInputSocketReader(0);
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NodeOperation::initMutex();
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}
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void TonemapOperation::executePixel(float *color, int x, int y, MemoryBuffer *inputBuffers[], void * data)
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{
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AvgLogLum * avg = (AvgLogLum*)data;
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float output[4];
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this->imageReader->read(output, x, y, inputBuffers, NULL);
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output[0] *= avg->al;
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output[1] *= avg->al;
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output[2] *= avg->al;
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float dr = output[0] + this->data->offset;
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float dg = output[1] + this->data->offset;
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float db = output[2] + this->data->offset;
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output[0] /= ((dr == 0.f) ? 1.f : dr);
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output[1] /= ((dg == 0.f) ? 1.f : dg);
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output[2] /= ((db == 0.f) ? 1.f : db);
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const float igm = avg->igm;
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if (igm != 0.f) {
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output[0] = pow((double)MAX2(output[0], 0.), (double)igm);
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output[1] = pow((double)MAX2(output[1], 0.), (double)igm);
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output[2] = pow((double)MAX2(output[2], 0.), (double)igm);
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}
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color[0] = output[0];
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color[1] = output[1];
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color[2] = output[2];
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color[3] = output[3];
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}
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void PhotoreceptorTonemapOperation::executePixel(float *color, int x, int y, MemoryBuffer *inputBuffers[], void * data)
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{
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AvgLogLum * avg = (AvgLogLum*)data;
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NodeTonemap *ntm = this->data;
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const float f = exp((double)-this->data->f);
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const float m = (ntm->m > 0.f) ? ntm->m : (0.3f + 0.7f*pow((double)avg->auto_key, 1.4));
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const float ic = 1.f - ntm->c, ia = 1.f - ntm->a;
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float output[4];
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this->imageReader->read(output, x, y, inputBuffers, NULL);
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const float L = 0.212671f*output[0] + 0.71516f*output[1] + 0.072169f*output[2];
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float I_l = output[0] + ic*(L - output[0]);
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float I_g = avg->cav[0] + ic*(avg->lav - avg->cav[0]);
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float I_a = I_l + ia*(I_g - I_l);
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output[0] /= (output[0] + pow((double)f*I_a, (double)m));
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I_l = output[1] + ic*(L - output[1]);
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I_g = avg->cav[1] + ic*(avg->lav - avg->cav[1]);
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I_a = I_l + ia*(I_g - I_l);
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output[1] /= (output[1] + pow((double)f*I_a,(double)m));
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I_l = output[2] + ic*(L - output[2]);
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I_g = avg->cav[2] + ic*(avg->lav - avg->cav[2]);
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I_a = I_l + ia*(I_g - I_l);
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output[2] /= (output[2] + pow((double)f*I_a, (double)m));
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color[0] = output[0];
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color[1] = output[1];
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color[2] = output[2];
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color[3] = output[3];
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}
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void TonemapOperation::deinitExecution()
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{
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this->imageReader = NULL;
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if (this->cachedInstance) {
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delete cachedInstance;
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}
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NodeOperation::deinitMutex();
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}
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bool TonemapOperation::determineDependingAreaOfInterest(rcti *input, ReadBufferOperation *readOperation, rcti *output)
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{
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rcti imageInput;
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NodeOperation *operation = getInputOperation(0);
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imageInput.xmax = operation->getWidth();
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imageInput.xmin = 0;
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imageInput.ymax = operation->getHeight();
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imageInput.ymin = 0;
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if (operation->determineDependingAreaOfInterest(&imageInput, readOperation, output) ) {
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return true;
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}
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return false;
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}
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void *TonemapOperation::initializeTileData(rcti *rect, MemoryBuffer **memoryBuffers)
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{
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BLI_mutex_lock(getMutex());
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if (this->cachedInstance == NULL) {
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MemoryBuffer *tile = (MemoryBuffer*)imageReader->initializeTileData(rect, memoryBuffers);
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AvgLogLum *data = new AvgLogLum();
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float * buffer = tile->getBuffer();
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float lsum = 0;
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int p = tile->getWidth() * tile->getHeight();
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float *bc = buffer;
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float avl, maxl = -1e10f, minl = 1e10f;
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const float sc = 1.f/(p);
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float Lav = 0.f;
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float cav[4] = {0.0f,0.0f,0.0f,0.0f};
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while (p--) {
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float L = 0.212671f*bc[0] + 0.71516f*bc[1] + 0.072169f*bc[2];
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Lav += L;
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cav[0] += bc[0];
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cav[1] += bc[1];
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cav[2] += bc[2];
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lsum += (float)log((double)MAX2(L, 0.0) + 1e-5);
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maxl = (L > maxl) ? L : maxl;
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minl = (L < minl) ? L : minl;
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bc+=4;
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}
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data->lav = Lav * sc;
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data->cav[0] = cav[0]*sc;
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data->cav[1] = cav[1]*sc;
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data->cav[2] = cav[2]*sc;
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maxl = log((double)maxl + 1e-5); minl = log((double)minl + 1e-5f); avl = lsum*sc;
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data->auto_key = (maxl > minl) ? ((maxl - avl) / (maxl - minl)) : 1.f;
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float al = exp((double)avl);
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data->al = (al == 0.f) ? 0.f : (this->data->key / al);
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data->igm = (this->data->gamma==0.f) ? 1 : (1.f / this->data->gamma);
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this->cachedInstance = data;
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}
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BLI_mutex_unlock(getMutex());
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return this->cachedInstance;
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}
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void TonemapOperation::deinitializeTileData(rcti *rect, MemoryBuffer **memoryBuffers, void *data)
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{
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}
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