* Split Blender.c (created Blender.h) * Followed a naming convention suggested by Willian for Modules and Classes. * Implemented New, Get and GetSelected functions for the Object module. * Implemented most of the attributes in the Get and Set functions for the Object module. * Hopefully fixed a link error on OS X. Declared g_blenderdict externally in modules.h and moved the real declaration to Blender.c
601 lines
21 KiB
C
601 lines
21 KiB
C
/*
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*
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* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version. The Blender
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* Foundation also sells licenses for use in proprietary software under
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* the Blender License. See http://www.blender.org/BL/ for information
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* about this.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* This is a new part of Blender.
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*
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* Contributor(s): Michel Selten
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*
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* ***** END GPL/BL DUAL LICENSE BLOCK *****
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*/
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#include "Object.h"
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/*****************************************************************************/
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/* Function: M_Object_New */
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/* Python equivalent: Blender.Object.New */
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/*****************************************************************************/
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PyObject *M_Object_New(PyObject *self, PyObject *args)
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{
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struct Object * object;
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C_BlenObject * blen_object;
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int type;
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char name[32];
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printf ("In Object_New()\n");
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if (!PyArg_ParseTuple(args, "i", &type))
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{
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PythonReturnErrorObject (PyExc_TypeError,
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"type expected");
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return (NULL);
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}
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/* Create a new object. */
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switch (type)
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{
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case OB_MESH: strcpy (name, "Mesh"); break;
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case OB_CURVE: strcpy (name, "Curve"); break;
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case OB_SURF: strcpy (name, "Surf"); break;
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case OB_FONT: strcpy (name, "Text"); break;
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case OB_MBALL: strcpy (name, "Mball"); break;
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case OB_CAMERA: strcpy (name, "Camera"); break;
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case OB_LAMP: strcpy (name, "Lamp"); break;
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case OB_IKA: strcpy (name, "Ika"); break;
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case OB_LATTICE: strcpy (name, "Lattice"); break;
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case OB_WAVE: strcpy (name, "Wave"); break;
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case OB_ARMATURE: strcpy (name, "Armature"); break;
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default: strcpy (name, "Empty");
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}
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object = alloc_libblock (&(G.main->object), ID_OB, name);
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object->flag = 0;
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object->type = type;
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/* transforms */
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QuatOne(object->quat);
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QuatOne(object->dquat);
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object->col[3]= 1.0; // alpha
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object->size[0] = object->size[1] = object->size[2] = 1.0;
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object->loc[0] = object->loc[1] = object->loc[2] = 0.0;
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Mat4One(object->parentinv);
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Mat4One(object->obmat);
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object->dt = OB_SHADED; // drawtype
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if (U.flag & MAT_ON_OB)
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{
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object->colbits = -1;
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}
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switch (object->type)
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{
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case OB_CAMERA: /* fall through. */
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case OB_LAMP:
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object->trackflag = OB_NEGZ;
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object->upflag = OB_POSY;
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break;
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default:
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object->trackflag = OB_POSY;
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object->upflag = OB_POSZ;
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}
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object->ipoflag = OB_OFFS_OB + OB_OFFS_PARENT;
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/* duplivert settings */
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object->dupon = 1;
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object->dupoff = 0;
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object->dupsta = 1;
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object->dupend = 100;
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/* Gameengine defaults*/
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object->mass = 1.0;
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object->inertia = 1.0;
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object->formfactor = 0.4;
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object->damping = 0.04;
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object->rdamping = 0.1;
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object->anisotropicFriction[0] = 1.0;
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object->anisotropicFriction[1] = 1.0;
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object->anisotropicFriction[2] = 1.0;
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object->gameflag = OB_PROP;
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object->lay = 1; // Layer, by default visible
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switch(type)
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{
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case OB_MESH:
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object->data = add_mesh();
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G.totmesh++;
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break;
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case OB_CAMERA:
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object->data = add_camera();
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break;
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case OB_LAMP:
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object->data = add_lamp();
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G.totlamp++;
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break;
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/* TODO the following types will be supported later
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case OB_CURVE:
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object->data = add_curve(OB_CURVE);
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G.totcurve++;
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break;
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case OB_SURF:
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object->data = add_curve(OB_SURF);
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G.totcurve++;
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break;
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case OB_FONT:
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object->data = add_curve(OB_FONT);
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break;
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case OB_MBALL:
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object->data = add_mball();
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break;
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case OB_IKA:
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object->data = add_ika();
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object->dt = OB_WIRE;
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break;
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case OB_LATTICE:
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object->data = (void *)add_lattice();
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object->dt = OB_WIRE;
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break;
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case OB_WAVE:
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object->data = add_wave();
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break;
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case OB_ARMATURE:
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object->data = add_armature();
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break;
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*/
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}
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G.totobj++;
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/* Create a Python object from it. */
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blen_object = (C_BlenObject*)PyObject_NEW (C_BlenObject, &object_type);
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blen_object->object = object;
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return ((PyObject*)blen_object);
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}
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/*****************************************************************************/
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/* Function: M_Object_Get */
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/* Python equivalent: Blender.Object.Get */
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/*****************************************************************************/
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PyObject *M_Object_Get(PyObject *self, PyObject *args)
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{
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struct Object * object;
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char * name;
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printf ("In Object_Get()\n");
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PyArg_ParseTuple(args, "|s", &name);
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if (name != NULL)
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{
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C_BlenObject * blen_object;
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object = GetObjectByName (name);
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if (object == NULL)
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{
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/* No object exists with the name specified in the argument name. */
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return (PythonReturnErrorObject (PyExc_AttributeError,
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"Unknown object specified."));
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}
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blen_object = (C_BlenObject*)PyObject_NEW (C_BlenObject, &object_type);
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blen_object->object = object;
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return ((PyObject*)blen_object);
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}
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else
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{
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/* No argument has been given. Return a list of all objects by name. */
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PyObject * obj_list;
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ID * id_iter;
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int index = 0;
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obj_list = PyList_New (BLI_countlist (&(G.main->object)));
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if (obj_list == NULL)
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{
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return (PythonReturnErrorObject (PyExc_SystemError,
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"List creation failed."));
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}
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object = G.main->object.first;
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id_iter = &(object->id);
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while (id_iter)
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{
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PyObject * object;
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object = PyString_FromString (GetIdName (id_iter));
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if (object == NULL)
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{
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return (PythonReturnErrorObject (PyExc_SystemError,
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"Python string creation failed."));
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}
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PyList_SetItem (obj_list, index, object);
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id_iter = id_iter->next;
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index++;
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}
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return (obj_list);
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}
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}
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/*****************************************************************************/
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/* Function: M_Object_GetSelected */
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/* Python equivalent: Blender.Object.getSelected */
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/*****************************************************************************/
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PyObject *M_Object_GetSelected (PyObject *self, PyObject *args)
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{
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C_BlenObject * blen_object;
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PyObject * list;
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Base * base_iter;
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printf ("In Object_GetSelected()\n");
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list = PyList_New (0);
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if ((G.scene->basact) &&
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((G.scene->basact->flag & SELECT) &&
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(G.scene->basact->lay & G.vd->lay)))
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{
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/* Active object is first in the list. */
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blen_object = (C_BlenObject*)PyObject_NEW (C_BlenObject, &object_type);
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if (blen_object == NULL)
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{
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Py_DECREF (list);
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Py_INCREF (Py_None);
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return (Py_None);
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}
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blen_object->object = G.scene->basact->object;
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PyList_Append (list, (PyObject*)blen_object);
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}
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base_iter = G.scene->base.first;
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while (base_iter)
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{
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if (((G.scene->basact->flag & SELECT) &&
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(G.scene->basact->lay & G.vd->lay)) &&
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(base_iter != G.scene->basact))
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{
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blen_object = (C_BlenObject*)PyObject_NEW (C_BlenObject,
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&object_type);
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if (blen_object == NULL)
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{
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Py_DECREF (list);
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Py_INCREF (Py_None);
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return (Py_None);
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}
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blen_object->object = base_iter->object;
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PyList_Append (list, (PyObject*)blen_object);
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}
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base_iter = base_iter->next;
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}
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return (list);
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}
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/*****************************************************************************/
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/* Function: initObject */
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/*****************************************************************************/
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PyObject *initObject (void)
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{
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PyObject * module;
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printf ("In initObject()\n");
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module = Py_InitModule3("Object", M_Object_methods, M_Object_doc);
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return (module);
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}
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/*****************************************************************************/
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/* Function: ObjectCreatePyObject */
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/* Description: This function will create a new BlenObject from an existing */
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/* Object structure. */
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/*****************************************************************************/
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PyObject* ObjectCreatePyObject (struct Object *obj)
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{
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C_BlenObject * blen_object;
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printf ("In ObjectCreatePyObject\n");
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blen_object = (C_BlenObject*)PyObject_NEW (C_BlenObject, &object_type);
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if (blen_object == NULL)
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{
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return (NULL);
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}
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blen_object->object = obj;
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return ((PyObject*)blen_object);
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}
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/*****************************************************************************/
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/* Function: ObjectDeAlloc */
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/* Description: This is a callback function for the BlenObject type. It is */
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/* the destructor function. */
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/*****************************************************************************/
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void ObjectDeAlloc (C_BlenObject *obj)
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{
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PyObject_DEL (obj);
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}
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/*****************************************************************************/
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/* Function: ObjectGetAttr */
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/* Description: This is a callback function for the BlenObject type. It is */
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/* the function that retrieves any value from Blender and */
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/* passes it to Python. */
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/*****************************************************************************/
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PyObject* ObjectGetAttr (C_BlenObject *obj, char *name)
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{
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struct Object * object;
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struct Ika * ika;
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object = obj->object;
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if (StringEqual (name, "LocX"))
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return (PyFloat_FromDouble(object->loc[0]));
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if (StringEqual (name, "LocY"))
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return (PyFloat_FromDouble(object->loc[1]));
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if (StringEqual (name, "LocZ"))
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return (PyFloat_FromDouble(object->loc[2]));
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if (StringEqual (name, "loc"))
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return (Py_BuildValue ("fff", object->loc[0], object->loc[1],
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object->loc[2]));
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if (StringEqual (name, "dLocX"))
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return (PyFloat_FromDouble(object->dloc[0]));
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if (StringEqual (name, "dLocY"))
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return (PyFloat_FromDouble(object->dloc[1]));
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if (StringEqual (name, "dLocZ"))
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return (PyFloat_FromDouble(object->dloc[2]));
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if (StringEqual (name, "dloc"))
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return (Py_BuildValue ("fff", object->dloc[0], object->dloc[1],
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object->dloc[2]));
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if (StringEqual (name, "RotX"))
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return (PyFloat_FromDouble(object->rot[0]));
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if (StringEqual (name, "RotY"))
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return (PyFloat_FromDouble(object->rot[1]));
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if (StringEqual (name, "RotZ"))
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return (PyFloat_FromDouble(object->rot[2]));
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if (StringEqual (name, "rot"))
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return (Py_BuildValue ("fff", object->rot[0], object->rot[1],
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object->rot[2]));
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if (StringEqual (name, "dRotX"))
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return (PyFloat_FromDouble(object->drot[0]));
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if (StringEqual (name, "dRotY"))
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return (PyFloat_FromDouble(object->drot[1]));
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if (StringEqual (name, "dRotZ"))
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return (PyFloat_FromDouble(object->drot[2]));
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if (StringEqual (name, "drot"))
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return (Py_BuildValue ("fff", object->drot[0], object->drot[1],
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object->drot[2]));
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if (StringEqual (name, "SizeX"))
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return (PyFloat_FromDouble(object->size[0]));
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if (StringEqual (name, "SizeY"))
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return (PyFloat_FromDouble(object->size[1]));
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if (StringEqual (name, "SizeZ"))
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return (PyFloat_FromDouble(object->size[2]));
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if (StringEqual (name, "size"))
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return (Py_BuildValue ("fff", object->size[0], object->size[1],
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object->size[2]));
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if (StringEqual (name, "dSizeX"))
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return (PyFloat_FromDouble(object->dsize[0]));
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if (StringEqual (name, "dSizeY"))
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return (PyFloat_FromDouble(object->dsize[1]));
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if (StringEqual (name, "dSizeZ"))
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return (PyFloat_FromDouble(object->dsize[2]));
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if (StringEqual (name, "dsize"))
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return (Py_BuildValue ("fff", object->dsize[0], object->dsize[1],
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object->dsize[2]));
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if (strncmp (name,"Eff", 3) == 0)
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{
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if ( (object->type == OB_IKA) && (object->data != NULL) )
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{
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ika = object->data;
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switch (name[3])
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{
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case 'X':
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return (PyFloat_FromDouble (ika->effg[0]));
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case 'Y':
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return (PyFloat_FromDouble (ika->effg[1]));
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case 'Z':
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return (PyFloat_FromDouble (ika->effg[2]));
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default:
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/* Do we need to display a sensible error message here? */
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return (NULL);
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}
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}
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return (NULL);
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}
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if (StringEqual (name, "Layer"))
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return (PyInt_FromLong(object->lay));
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if (StringEqual (name, "parent"))
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return (ObjectCreatePyObject (object->parent));
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if (StringEqual (name, "track"))
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return (ObjectCreatePyObject (object->track));
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if (StringEqual (name, "data"))
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{
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printf ("This is not implemented yet.\n");
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return (Py_None);
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}
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if (StringEqual (name, "ipo"))
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{
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printf ("This is not implemented yet.\n");
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return (Py_None);
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}
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if (StringEqual (name, "mat"))
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{
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printf ("This is not implemented yet. (matrix)\n");
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return (Py_None);
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}
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if (StringEqual (name, "matrix"))
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{
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printf ("This is not implemented yet. (matrix)\n");
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return (Py_None);
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}
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if (StringEqual (name, "colbits"))
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return (Py_BuildValue ("h", object->colbits));
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if (StringEqual (name, "drawType"))
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return (Py_BuildValue ("b", object->dt));
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if (StringEqual (name, "drawMode"))
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return (Py_BuildValue ("b", object->dtx));
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printf ("Unknown variable.\n");
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return (Py_None);
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}
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/*****************************************************************************/
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/* Function: ObjectSetAttr */
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/* Description: This is a callback function for the BlenObject type. It is */
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/* the function that retrieves any value from Python and sets */
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/* it accordingly in Blender. */
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/*****************************************************************************/
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int ObjectSetAttr (C_BlenObject *obj, char *name, PyObject *value)
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{
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struct Object * object;
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struct Ika * ika;
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object = obj->object;
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if (StringEqual (name, "LocX"))
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return (!PyArg_Parse (value, "f", &(object->loc[0])));
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if (StringEqual (name, "LocY"))
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return (!PyArg_Parse (value, "f", &(object->loc[1])));
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if (StringEqual (name, "LocZ"))
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return (!PyArg_Parse (value, "f", &(object->loc[2])));
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if (StringEqual (name, "loc"))
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return (!PyArg_Parse (value, "fff", &(object->loc[0]),
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&(object->loc[1]), &(object->loc[2])));
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if (StringEqual (name, "dLocX"))
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return (!PyArg_Parse (value, "f", &(object->dloc[0])));
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if (StringEqual (name, "dLocY"))
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return (!PyArg_Parse (value, "f", &(object->dloc[1])));
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if (StringEqual (name, "dLocZ"))
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return (!PyArg_Parse (value, "f", &(object->dloc[2])));
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if (StringEqual (name, "dloc"))
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return (!PyArg_Parse (value, "fff", &(object->dloc[0]),
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&(object->dloc[1]), &(object->dloc[2])));
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if (StringEqual (name, "RotX"))
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return (!PyArg_Parse (value, "f", &(object->rot[0])));
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if (StringEqual (name, "RotY"))
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return (!PyArg_Parse (value, "f", &(object->rot[1])));
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if (StringEqual (name, "RotZ"))
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return (!PyArg_Parse (value, "f", &(object->rot[2])));
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if (StringEqual (name, "rot"))
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return (!PyArg_Parse (value, "fff", &(object->rot[0]),
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&(object->rot[1]), &(object->rot[2])));
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if (StringEqual (name, "dRotX"))
|
|
return (!PyArg_Parse (value, "f", &(object->drot[0])));
|
|
if (StringEqual (name, "dRotY"))
|
|
return (!PyArg_Parse (value, "f", &(object->drot[1])));
|
|
if (StringEqual (name, "dRotZ"))
|
|
return (!PyArg_Parse (value, "f", &(object->drot[2])));
|
|
if (StringEqual (name, "drot"))
|
|
return (!PyArg_Parse (value, "fff", &(object->drot[0]),
|
|
&(object->drot[1]), &(object->drot[2])));
|
|
if (StringEqual (name, "SizeX"))
|
|
return (!PyArg_Parse (value, "f", &(object->size[0])));
|
|
if (StringEqual (name, "SizeY"))
|
|
return (!PyArg_Parse (value, "f", &(object->size[1])));
|
|
if (StringEqual (name, "SizeZ"))
|
|
return (!PyArg_Parse (value, "f", &(object->size[2])));
|
|
if (StringEqual (name, "size"))
|
|
return (!PyArg_Parse (value, "fff", &(object->size[0]),
|
|
&(object->size[1]), &(object->size[2])));
|
|
if (StringEqual (name, "dSizeX"))
|
|
return (!PyArg_Parse (value, "f", &(object->dsize[0])));
|
|
if (StringEqual (name, "dSizeY"))
|
|
return (!PyArg_Parse (value, "f", &(object->dsize[1])));
|
|
if (StringEqual (name, "dSizeZ"))
|
|
return (!PyArg_Parse (value, "f", &(object->dsize[2])));
|
|
if (StringEqual (name, "dsize"))
|
|
return (!PyArg_Parse (value, "fff", &(object->dsize[0]),
|
|
&(object->dsize[1]), &(object->dsize[2])));
|
|
if (strncmp (name,"Eff", 3) == 0)
|
|
{
|
|
if ( (object->type == OB_IKA) && (object->data != NULL) )
|
|
{
|
|
ika = object->data;
|
|
switch (name[3])
|
|
{
|
|
case 'X':
|
|
return (!PyArg_Parse (value, "f", &(ika->effg[0])));
|
|
case 'Y':
|
|
return (!PyArg_Parse (value, "f", &(ika->effg[1])));
|
|
case 'Z':
|
|
return (!PyArg_Parse (value, "f", &(ika->effg[2])));
|
|
default:
|
|
/* Do we need to display a sensible error message here? */
|
|
return (0);
|
|
}
|
|
}
|
|
return (0);
|
|
}
|
|
if (StringEqual (name, "Layer"))
|
|
return (!PyArg_Parse (value, "i", &(object->lay)));
|
|
if (StringEqual (name, "parent"))
|
|
{
|
|
/* This is not allowed. */
|
|
PythonReturnErrorObject (PyExc_AttributeError,
|
|
"Setting the parent is not allowed.");
|
|
return (0);
|
|
}
|
|
if (StringEqual (name, "track"))
|
|
{
|
|
/* This is not allowed. */
|
|
PythonReturnErrorObject (PyExc_AttributeError,
|
|
"Setting the track is not allowed.");
|
|
return (0);
|
|
}
|
|
if (StringEqual (name, "data"))
|
|
{
|
|
/* This is not allowed. */
|
|
PythonReturnErrorObject (PyExc_AttributeError,
|
|
"Setting the data is not allowed.");
|
|
return (0);
|
|
}
|
|
if (StringEqual (name, "ipo"))
|
|
{
|
|
/* This is not allowed. */
|
|
PythonReturnErrorObject (PyExc_AttributeError,
|
|
"Setting the ipo is not allowed.");
|
|
return (0);
|
|
}
|
|
if (StringEqual (name, "mat"))
|
|
{
|
|
printf ("This is not implemented yet. (matrix)\n");
|
|
return (1);
|
|
}
|
|
if (StringEqual (name, "matrix"))
|
|
{
|
|
printf ("This is not implemented yet. (matrix)\n");
|
|
return (1);
|
|
}
|
|
if (StringEqual (name, "colbits"))
|
|
return (!PyArg_Parse (value, "h", &(object->colbits)));
|
|
if (StringEqual (name, "drawType"))
|
|
return (!PyArg_Parse (value, "b", &(object->dt)));
|
|
if (StringEqual (name, "drawMode"))
|
|
return (!PyArg_Parse (value, "b", &(object->dtx)));
|
|
|
|
printf ("Unknown variable.\n");
|
|
return (0);
|
|
}
|
|
|