985 lines
		
	
	
		
			36 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			985 lines
		
	
	
		
			36 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
# ##### BEGIN GPL LICENSE BLOCK #####
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#
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#  This program is free software; you can redistribute it and/or
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#  modify it under the terms of the GNU General Public License
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#  as published by the Free Software Foundation; either version 2
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#  of the License, or (at your option) any later version.
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#
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#  This program is distributed in the hope that it will be useful,
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#  but WITHOUT ANY WARRANTY; without even the implied warranty of
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#  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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#  GNU General Public License for more details.
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#
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#  You should have received a copy of the GNU General Public License
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#  along with this program; if not, write to the Free Software Foundation,
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#  Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#
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# ##### END GPL LICENSE BLOCK #####
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# <pep8 compliant>
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"""
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Name: 'Wavefront (.obj)...'
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Blender: 248
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Group: 'Export'
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Tooltip: 'Save a Wavefront OBJ File'
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"""
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__author__ = "Campbell Barton, Jiri Hnidek, Paolo Ciccone"
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__url__ = ['http://wiki.blender.org/index.php/Scripts/Manual/Export/wavefront_obj', 'www.blender.org', 'blenderartists.org']
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__version__ = "1.21"
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__bpydoc__ = """\
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This script is an exporter to OBJ file format.
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Usage:
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Select the objects you wish to export and run this script from "File->Export" menu.
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Selecting the default options from the popup box will be good in most cases.
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All objects that can be represented as a mesh (mesh, curve, metaball, surface, text3d)
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will be exported as mesh data.
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"""
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# import math and other in functions that use them for the sake of fast Blender startup
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# import math
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import os
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import time
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import bpy
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import Mathutils
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# Returns a tuple - path,extension.
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# 'hello.obj' >	 ('hello', '.obj')
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def splitExt(path):
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    dotidx = path.rfind('.')
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    if dotidx == -1:
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        return path, ''
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    else:
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        return path[:dotidx], path[dotidx:]
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def fixName(name):
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    if name == None:
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        return 'None'
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    else:
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        return name.replace(' ', '_')
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# A Dict of Materials
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# (material.name, image.name):matname_imagename # matname_imagename has gaps removed.
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MTL_DICT = {}
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def write_mtl(scene, filename, copy_images):
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    world = scene.world
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    worldAmb = world.ambient_color
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    dest_dir = os.path.dirname(filename)
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    def copy_image(image):
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        rel = image.get_export_path(dest_dir, True)
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        if copy_images:
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            abspath = image.get_export_path(dest_dir, False)
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            if not os.path.exists(abs_path):
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                shutil.copy(image.get_abs_filename(), abs_path)
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        return rel
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    file = open(filename, "w")
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    # XXX
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#	file.write('# Blender3D MTL File: %s\n' % Blender.Get('filename').split('\\')[-1].split('/')[-1])
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    file.write('# Material Count: %i\n' % len(MTL_DICT))
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    # Write material/image combinations we have used.
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    for key, (mtl_mat_name, mat, img) in MTL_DICT.items():
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        # Get the Blender data for the material and the image.
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        # Having an image named None will make a bug, dont do it :)
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        file.write('newmtl %s\n' % mtl_mat_name) # Define a new material: matname_imgname
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        if mat:
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            file.write('Ns %.6f\n' % ((mat.specular_hardness-1) * 1.9607843137254901) ) # Hardness, convert blenders 1-511 to MTL's
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            file.write('Ka %.6f %.6f %.6f\n' %	tuple([c*mat.ambient for c in worldAmb])  ) # Ambient, uses mirror colour,
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            file.write('Kd %.6f %.6f %.6f\n' % tuple([c*mat.diffuse_intensity for c in mat.diffuse_color]) ) # Diffuse
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            file.write('Ks %.6f %.6f %.6f\n' % tuple([c*mat.specular_intensity for c in mat.specular_color]) ) # Specular
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            if hasattr(mat, "ior"):
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                file.write('Ni %.6f\n' % mat.ior) # Refraction index
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            else:
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                file.write('Ni %.6f\n' % 1.0)
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            file.write('d %.6f\n' % mat.alpha) # Alpha (obj uses 'd' for dissolve)
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            # 0 to disable lighting, 1 for ambient & diffuse only (specular color set to black), 2 for full lighting.
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            if mat.shadeless:
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                file.write('illum 0\n') # ignore lighting
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            elif mat.specular_intensity == 0:
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                file.write('illum 1\n') # no specular.
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            else:
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                file.write('illum 2\n') # light normaly
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        else:
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            #write a dummy material here?
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            file.write('Ns 0\n')
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            file.write('Ka %.6f %.6f %.6f\n' %	tuple([c for c in worldAmb])  ) # Ambient, uses mirror colour,
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            file.write('Kd 0.8 0.8 0.8\n')
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            file.write('Ks 0.8 0.8 0.8\n')
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            file.write('d 1\n') # No alpha
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            file.write('illum 2\n') # light normaly
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        # Write images!
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        if img:	 # We have an image on the face!
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            # write relative image path
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            rel = copy_image(img)
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            file.write('map_Kd %s\n' % rel) # Diffuse mapping image
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# 			file.write('map_Kd %s\n' % img.filename.split('\\')[-1].split('/')[-1]) # Diffuse mapping image
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        elif mat: # No face image. if we havea material search for MTex image.
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            for mtex in mat.texture_slots:
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                if mtex and mtex.texture.type == 'IMAGE':
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                    try:
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                        filename = copy_image(mtex.texture.image)
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# 						filename = mtex.texture.image.filename.split('\\')[-1].split('/')[-1]
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                        file.write('map_Kd %s\n' % filename) # Diffuse mapping image
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                        break
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                    except:
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                        # Texture has no image though its an image type, best ignore.
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                        pass
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        file.write('\n\n')
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    file.close()
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# XXX not used
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def copy_file(source, dest):
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    file = open(source, 'rb')
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    data = file.read()
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    file.close()
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    file = open(dest, 'wb')
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    file.write(data)
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    file.close()
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# XXX not used
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def copy_images(dest_dir):
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    if dest_dir[-1] != os.sep:
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        dest_dir += os.sep
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#	if dest_dir[-1] != sys.sep:
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#		dest_dir += sys.sep
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    # Get unique image names
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    uniqueImages = {}
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    for matname, mat, image in MTL_DICT.values(): # Only use image name
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        # Get Texface images
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        if image:
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            uniqueImages[image] = image # Should use sets here. wait until Python 2.4 is default.
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        # Get MTex images
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        if mat:
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            for mtex in mat.texture_slots:
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                if mtex and mtex.texture.type == 'IMAGE':
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                    image_tex = mtex.texture.image
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                    if image_tex:
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                        try:
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                            uniqueImages[image_tex] = image_tex
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                        except:
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                            pass
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    # Now copy images
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    copyCount = 0
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# 	for bImage in uniqueImages.values():
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# 		image_path = bpy.utils.expandpath(bImage.filename)
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# 		if bpy.sys.exists(image_path):
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# 			# Make a name for the target path.
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# 			dest_image_path = dest_dir + image_path.split('\\')[-1].split('/')[-1]
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# 			if not bpy.utils.exists(dest_image_path): # Image isnt alredy there
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# 				print('\tCopying "%s" > "%s"' % (image_path, dest_image_path))
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# 				copy_file(image_path, dest_image_path)
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# 				copyCount+=1
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# 	paths= bpy.util.copy_images(uniqueImages.values(), dest_dir)
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    print('\tCopied %d images' % copyCount)
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# 	print('\tCopied %d images' % copyCount)
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# XXX not converted
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def test_nurbs_compat(ob):
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    if ob.type != 'Curve':
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        return False
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    for nu in ob.data:
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        if (not nu.knotsV) and nu.type != 1: # not a surface and not bezier
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            return True
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    return False
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# XXX not converted
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def write_nurb(file, ob, ob_mat):
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    tot_verts = 0
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    cu = ob.data
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    # use negative indices
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    Vector = Blender.Mathutils.Vector
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    for nu in cu:
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        if nu.type==0:		DEG_ORDER_U = 1
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        else:				DEG_ORDER_U = nu.orderU-1  # Tested to be correct
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        if nu.type==1:
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            print("\tWarning, bezier curve:", ob.name, "only poly and nurbs curves supported")
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            continue
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        if nu.knotsV:
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            print("\tWarning, surface:", ob.name, "only poly and nurbs curves supported")
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            continue
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        if len(nu) <= DEG_ORDER_U:
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            print("\tWarning, orderU is lower then vert count, skipping:", ob.name)
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            continue
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        pt_num = 0
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        do_closed = (nu.flagU & 1)
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        do_endpoints = (do_closed==0) and (nu.flagU & 2)
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        for pt in nu:
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            pt = Vector(pt[0], pt[1], pt[2]) * ob_mat
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            file.write('v %.6f %.6f %.6f\n' % (pt[0], pt[1], pt[2]))
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            pt_num += 1
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        tot_verts += pt_num
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        file.write('g %s\n' % (fixName(ob.name))) # fixName(ob.getData(1)) could use the data name too
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        file.write('cstype bspline\n') # not ideal, hard coded
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        file.write('deg %d\n' % DEG_ORDER_U) # not used for curves but most files have it still
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        curve_ls = [-(i+1) for i in range(pt_num)]
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        # 'curv' keyword
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        if do_closed:
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            if DEG_ORDER_U == 1:
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                pt_num += 1
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                curve_ls.append(-1)
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            else:
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                pt_num += DEG_ORDER_U
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                curve_ls = curve_ls + curve_ls[0:DEG_ORDER_U]
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        file.write('curv 0.0 1.0 %s\n' % (' '.join( [str(i) for i in curve_ls] ))) # Blender has no U and V values for the curve
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        # 'parm' keyword
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        tot_parm = (DEG_ORDER_U + 1) + pt_num
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        tot_parm_div = float(tot_parm-1)
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        parm_ls = [(i/tot_parm_div) for i in range(tot_parm)]
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        if do_endpoints: # end points, force param
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            for i in range(DEG_ORDER_U+1):
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                parm_ls[i] = 0.0
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                parm_ls[-(1+i)] = 1.0
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        file.write('parm u %s\n' % ' '.join( [str(i) for i in parm_ls] ))
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        file.write('end\n')
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    return tot_verts
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def write(filename, objects, scene,
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          EXPORT_TRI=False,
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          EXPORT_EDGES=False,
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          EXPORT_NORMALS=False,
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          EXPORT_NORMALS_HQ=False,
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          EXPORT_UV=True,
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          EXPORT_MTL=True,
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          EXPORT_COPY_IMAGES=False,
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          EXPORT_APPLY_MODIFIERS=True,
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          EXPORT_ROTX90=True,
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          EXPORT_BLEN_OBS=True,
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          EXPORT_GROUP_BY_OB=False,
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          EXPORT_GROUP_BY_MAT=False,
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          EXPORT_KEEP_VERT_ORDER=False,
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          EXPORT_POLYGROUPS=False,
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          EXPORT_CURVE_AS_NURBS=True):
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    '''
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    Basic write function. The context and options must be alredy set
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    This can be accessed externaly
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    eg.
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    write( 'c:\\test\\foobar.obj', Blender.Object.GetSelected() ) # Using default options.
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    '''
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    # XXX
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    import math
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    def veckey3d(v):
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        return round(v.x, 6), round(v.y, 6), round(v.z, 6)
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    def veckey2d(v):
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        return round(v[0], 6), round(v[1], 6)
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        # return round(v.x, 6), round(v.y, 6)
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    def findVertexGroupName(face, vWeightMap):
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        """
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        Searches the vertexDict to see what groups is assigned to a given face.
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        We use a frequency system in order to sort out the name because a given vetex can
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        belong to two or more groups at the same time. To find the right name for the face
 | 
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        we list all the possible vertex group names with their frequency and then sort by
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        frequency in descend order. The top element is the one shared by the highest number
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        of vertices is the face's group
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        """
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        weightDict = {}
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        for vert_index in face.verts:
 | 
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#		for vert in face:
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            vWeights = vWeightMap[vert_index]
 | 
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#			vWeights = vWeightMap[vert]
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            for vGroupName, weight in vWeights:
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                weightDict[vGroupName] = weightDict.get(vGroupName, 0) + weight
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        if weightDict:
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            alist = [(weight,vGroupName) for vGroupName, weight in weightDict.items()] # sort least to greatest amount of weight
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            alist.sort()
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						|
            return(alist[-1][1]) # highest value last
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        else:
 | 
						|
            return '(null)'
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						|
 | 
						|
    # TODO: implement this in C? dunno how it should be called...
 | 
						|
    def getVertsFromGroup(me, group_index):
 | 
						|
        ret = []
 | 
						|
 | 
						|
        for i, v in enumerate(me.verts):
 | 
						|
            for g in v.groups:
 | 
						|
                if g.group == group_index:
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                    ret.append((i, g.weight))
 | 
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 | 
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        return ret
 | 
						|
 | 
						|
 | 
						|
    print('OBJ Export path: "%s"' % filename)
 | 
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    temp_mesh_name = '~tmp-mesh'
 | 
						|
 | 
						|
    time1 = time.clock()
 | 
						|
#	time1 = sys.time()
 | 
						|
#	scn = Scene.GetCurrent()
 | 
						|
 | 
						|
    file = open(filename, "w")
 | 
						|
 | 
						|
    # Write Header
 | 
						|
    file.write('# Blender3D v%s OBJ File: %s\n' % (bpy.app.version_string, bpy.data.filename.split('/')[-1].split('\\')[-1] ))
 | 
						|
    file.write('# www.blender3d.org\n')
 | 
						|
 | 
						|
    # Tell the obj file what material file to use.
 | 
						|
    if EXPORT_MTL:
 | 
						|
        mtlfilename = '%s.mtl' % '.'.join(filename.split('.')[:-1])
 | 
						|
        file.write('mtllib %s\n' % ( mtlfilename.split('\\')[-1].split('/')[-1] ))
 | 
						|
 | 
						|
    if EXPORT_ROTX90:
 | 
						|
        mat_xrot90= Mathutils.RotationMatrix(-math.pi/2, 4, 'X')
 | 
						|
 | 
						|
    # Initialize totals, these are updated each object
 | 
						|
    totverts = totuvco = totno = 1
 | 
						|
 | 
						|
    face_vert_index = 1
 | 
						|
 | 
						|
    globalNormals = {}
 | 
						|
 | 
						|
    # Get all meshes
 | 
						|
    for ob_main in objects:
 | 
						|
 | 
						|
        # ignore dupli children
 | 
						|
        if ob_main.parent and ob_main.parent.dupli_type != 'NONE':
 | 
						|
            # XXX
 | 
						|
            print(ob_main.name, 'is a dupli child - ignoring')
 | 
						|
            continue
 | 
						|
 | 
						|
        obs = []
 | 
						|
        if ob_main.dupli_type != 'NONE':
 | 
						|
            # XXX
 | 
						|
            print('creating dupli_list on', ob_main.name)
 | 
						|
            ob_main.create_dupli_list()
 | 
						|
 | 
						|
            obs = [(dob.object, dob.matrix) for dob in ob_main.dupli_list]
 | 
						|
 | 
						|
            # XXX debug print
 | 
						|
            print(ob_main.name, 'has', len(obs), 'dupli children')
 | 
						|
        else:
 | 
						|
            obs = [(ob_main, ob_main.matrix)]
 | 
						|
 | 
						|
        for ob, ob_mat in obs:
 | 
						|
 | 
						|
            # XXX postponed
 | 
						|
#			# Nurbs curve support
 | 
						|
#			if EXPORT_CURVE_AS_NURBS and test_nurbs_compat(ob):
 | 
						|
#				if EXPORT_ROTX90:
 | 
						|
#					ob_mat = ob_mat * mat_xrot90
 | 
						|
 | 
						|
#				totverts += write_nurb(file, ob, ob_mat)
 | 
						|
 | 
						|
#				continue
 | 
						|
#			end nurbs
 | 
						|
 | 
						|
            if ob.type != 'MESH':
 | 
						|
                continue
 | 
						|
 | 
						|
            me = ob.create_mesh(EXPORT_APPLY_MODIFIERS, 'PREVIEW')
 | 
						|
 | 
						|
            if EXPORT_ROTX90:
 | 
						|
                me.transform(mat_xrot90 * ob_mat)
 | 
						|
            else:
 | 
						|
                me.transform(ob_mat)
 | 
						|
 | 
						|
#			# Will work for non meshes now! :)
 | 
						|
#			me= BPyMesh.getMeshFromObject(ob, containerMesh, EXPORT_APPLY_MODIFIERS, EXPORT_POLYGROUPS, scn)
 | 
						|
#			if not me:
 | 
						|
#				continue
 | 
						|
 | 
						|
            if EXPORT_UV:
 | 
						|
                faceuv = len(me.uv_textures) > 0
 | 
						|
            else:
 | 
						|
                faceuv = False
 | 
						|
 | 
						|
            # XXX - todo, find a better way to do triangulation
 | 
						|
            # ...removed convert_to_triface because it relies on editmesh
 | 
						|
            '''
 | 
						|
            # We have a valid mesh
 | 
						|
            if EXPORT_TRI and me.faces:
 | 
						|
                # Add a dummy object to it.
 | 
						|
                has_quads = False
 | 
						|
                for f in me.faces:
 | 
						|
                    if f.verts[3] != 0:
 | 
						|
                        has_quads = True
 | 
						|
                        break
 | 
						|
 | 
						|
                if has_quads:
 | 
						|
                    newob = bpy.data.objects.new('temp_object', me)
 | 
						|
                    # if we forget to set Object.data - crash
 | 
						|
                    scene.objects.link(newob)
 | 
						|
                    newob.convert_to_triface(scene)
 | 
						|
                    # mesh will still be there
 | 
						|
                    scene.objects.unlink(newob)
 | 
						|
            '''
 | 
						|
 | 
						|
            # Make our own list so it can be sorted to reduce context switching
 | 
						|
            face_index_pairs = [ (face, index) for index, face in enumerate(me.faces)]
 | 
						|
            # faces = [ f for f in me.faces ]
 | 
						|
 | 
						|
            if EXPORT_EDGES:
 | 
						|
                edges = me.edges
 | 
						|
            else:
 | 
						|
                edges = []
 | 
						|
 | 
						|
            if not (len(face_index_pairs)+len(edges)+len(me.verts)): # Make sure there is somthing to write
 | 
						|
 | 
						|
                # clean up
 | 
						|
                bpy.data.meshes.remove(me)
 | 
						|
 | 
						|
                continue # dont bother with this mesh.
 | 
						|
 | 
						|
            # XXX
 | 
						|
            # High Quality Normals
 | 
						|
            if EXPORT_NORMALS and face_index_pairs:
 | 
						|
                me.calc_normals()
 | 
						|
#				if EXPORT_NORMALS_HQ:
 | 
						|
#					BPyMesh.meshCalcNormals(me)
 | 
						|
#				else:
 | 
						|
#					# transforming normals is incorrect
 | 
						|
#					# when the matrix is scaled,
 | 
						|
#					# better to recalculate them
 | 
						|
#					me.calcNormals()
 | 
						|
 | 
						|
            materials = me.materials
 | 
						|
 | 
						|
            materialNames = []
 | 
						|
            materialItems = [m for m in materials]
 | 
						|
            if materials:
 | 
						|
                for mat in materials:
 | 
						|
                    if mat: # !=None
 | 
						|
                        materialNames.append(mat.name)
 | 
						|
                    else:
 | 
						|
                        materialNames.append(None)
 | 
						|
                # Cant use LC because some materials are None.
 | 
						|
                # materialNames = map(lambda mat: mat.name, materials) # Bug Blender, dosent account for null materials, still broken.
 | 
						|
 | 
						|
            # Possible there null materials, will mess up indicies
 | 
						|
            # but at least it will export, wait until Blender gets fixed.
 | 
						|
            materialNames.extend((16-len(materialNames)) * [None])
 | 
						|
            materialItems.extend((16-len(materialItems)) * [None])
 | 
						|
 | 
						|
            # Sort by Material, then images
 | 
						|
            # so we dont over context switch in the obj file.
 | 
						|
            if EXPORT_KEEP_VERT_ORDER:
 | 
						|
                pass
 | 
						|
            elif faceuv:
 | 
						|
                # XXX update
 | 
						|
                tface = me.active_uv_texture.data
 | 
						|
 | 
						|
                face_index_pairs.sort(key=lambda a: (a[0].material_index, tface[a[1]].image, a[0].smooth))
 | 
						|
            elif len(materials) > 1:
 | 
						|
                face_index_pairs.sort(key = lambda a: (a[0].material_index, a[0].smooth))
 | 
						|
            else:
 | 
						|
                # no materials
 | 
						|
                face_index_pairs.sort(key = lambda a: a[0].smooth)
 | 
						|
#			if EXPORT_KEEP_VERT_ORDER:
 | 
						|
#				pass
 | 
						|
#			elif faceuv:
 | 
						|
#				try:	faces.sort(key = lambda a: (a.mat, a.image, a.smooth))
 | 
						|
#				except:	faces.sort(lambda a,b: cmp((a.mat, a.image, a.smooth), (b.mat, b.image, b.smooth)))
 | 
						|
#			elif len(materials) > 1:
 | 
						|
#				try:	faces.sort(key = lambda a: (a.mat, a.smooth))
 | 
						|
#				except:	faces.sort(lambda a,b: cmp((a.mat, a.smooth), (b.mat, b.smooth)))
 | 
						|
#			else:
 | 
						|
#				# no materials
 | 
						|
#				try:	faces.sort(key = lambda a: a.smooth)
 | 
						|
#				except:	faces.sort(lambda a,b: cmp(a.smooth, b.smooth))
 | 
						|
 | 
						|
            faces = [pair[0] for pair in face_index_pairs]
 | 
						|
 | 
						|
            # Set the default mat to no material and no image.
 | 
						|
            contextMat = (0, 0) # Can never be this, so we will label a new material teh first chance we get.
 | 
						|
            contextSmooth = None # Will either be true or false,  set bad to force initialization switch.
 | 
						|
 | 
						|
            if EXPORT_BLEN_OBS or EXPORT_GROUP_BY_OB:
 | 
						|
                name1 = ob.name
 | 
						|
                name2 = ob.data.name
 | 
						|
                if name1 == name2:
 | 
						|
                    obnamestring = fixName(name1)
 | 
						|
                else:
 | 
						|
                    obnamestring = '%s_%s' % (fixName(name1), fixName(name2))
 | 
						|
 | 
						|
                if EXPORT_BLEN_OBS:
 | 
						|
                    file.write('o %s\n' % obnamestring) # Write Object name
 | 
						|
                else: # if EXPORT_GROUP_BY_OB:
 | 
						|
                    file.write('g %s\n' % obnamestring)
 | 
						|
 | 
						|
 | 
						|
            # Vert
 | 
						|
            for v in me.verts:
 | 
						|
                file.write('v %.6f %.6f %.6f\n' % tuple(v.co))
 | 
						|
 | 
						|
            # UV
 | 
						|
            if faceuv:
 | 
						|
                uv_face_mapping = [[0,0,0,0] for f in faces] # a bit of a waste for tri's :/
 | 
						|
 | 
						|
                uv_dict = {} # could use a set() here
 | 
						|
                uv_layer = me.active_uv_texture
 | 
						|
                for f, f_index in face_index_pairs:
 | 
						|
 | 
						|
                    tface = uv_layer.data[f_index]
 | 
						|
 | 
						|
                    # workaround, since tface.uv iteration is wrong atm
 | 
						|
                    uvs = tface.uv
 | 
						|
                    # uvs = [tface.uv1, tface.uv2, tface.uv3]
 | 
						|
 | 
						|
                    # # add another UV if it's a quad
 | 
						|
                    # if len(f.verts) == 4:
 | 
						|
                    # 	uvs.append(tface.uv4)
 | 
						|
 | 
						|
                    for uv_index, uv in enumerate(uvs):
 | 
						|
                        uvkey = veckey2d(uv)
 | 
						|
                        try:
 | 
						|
                            uv_face_mapping[f_index][uv_index] = uv_dict[uvkey]
 | 
						|
                        except:
 | 
						|
                            uv_face_mapping[f_index][uv_index] = uv_dict[uvkey] = len(uv_dict)
 | 
						|
                            file.write('vt %.6f %.6f\n' % tuple(uv))
 | 
						|
 | 
						|
#				uv_dict = {} # could use a set() here
 | 
						|
#				for f_index, f in enumerate(faces):
 | 
						|
 | 
						|
#					for uv_index, uv in enumerate(f.uv):
 | 
						|
#						uvkey = veckey2d(uv)
 | 
						|
#						try:
 | 
						|
#							uv_face_mapping[f_index][uv_index] = uv_dict[uvkey]
 | 
						|
#						except:
 | 
						|
#							uv_face_mapping[f_index][uv_index] = uv_dict[uvkey] = len(uv_dict)
 | 
						|
#							file.write('vt %.6f %.6f\n' % tuple(uv))
 | 
						|
 | 
						|
                uv_unique_count = len(uv_dict)
 | 
						|
# 				del uv, uvkey, uv_dict, f_index, uv_index
 | 
						|
                # Only need uv_unique_count and uv_face_mapping
 | 
						|
 | 
						|
            # NORMAL, Smooth/Non smoothed.
 | 
						|
            if EXPORT_NORMALS:
 | 
						|
                for f in faces:
 | 
						|
                    if f.smooth:
 | 
						|
                        for vIdx in f.verts:
 | 
						|
                            v = me.verts[vIdx]
 | 
						|
                            noKey = veckey3d(v.normal)
 | 
						|
                            if noKey not in globalNormals:
 | 
						|
                                globalNormals[noKey] = totno
 | 
						|
                                totno +=1
 | 
						|
                                file.write('vn %.6f %.6f %.6f\n' % noKey)
 | 
						|
                    else:
 | 
						|
                        # Hard, 1 normal from the face.
 | 
						|
                        noKey = veckey3d(f.normal)
 | 
						|
                        if noKey not in globalNormals:
 | 
						|
                            globalNormals[noKey] = totno
 | 
						|
                            totno +=1
 | 
						|
                            file.write('vn %.6f %.6f %.6f\n' % noKey)
 | 
						|
 | 
						|
            if not faceuv:
 | 
						|
                f_image = None
 | 
						|
 | 
						|
            # XXX
 | 
						|
            if EXPORT_POLYGROUPS:
 | 
						|
                # Retrieve the list of vertex groups
 | 
						|
#				vertGroupNames = me.getVertGroupNames()
 | 
						|
 | 
						|
                currentVGroup = ''
 | 
						|
                # Create a dictionary keyed by face id and listing, for each vertex, the vertex groups it belongs to
 | 
						|
                vgroupsMap = [[] for _i in range(len(me.verts))]
 | 
						|
#				vgroupsMap = [[] for _i in xrange(len(me.verts))]
 | 
						|
                for g in ob.vertex_groups:
 | 
						|
#				for vertexGroupName in vertGroupNames:
 | 
						|
                    for vIdx, vWeight in getVertsFromGroup(me, g.index):
 | 
						|
#					for vIdx, vWeight in me.getVertsFromGroup(vertexGroupName, 1):
 | 
						|
                        vgroupsMap[vIdx].append((g.name, vWeight))
 | 
						|
 | 
						|
            for f_index, f in enumerate(faces):
 | 
						|
                f_v = [{"index": index, "vertex": me.verts[index]} for index in f.verts]
 | 
						|
 | 
						|
                # if f.verts[3] == 0:
 | 
						|
                # 	f_v.pop()
 | 
						|
 | 
						|
#				f_v= f.v
 | 
						|
                f_smooth= f.smooth
 | 
						|
                f_mat = min(f.material_index, len(materialNames)-1)
 | 
						|
#				f_mat = min(f.mat, len(materialNames)-1)
 | 
						|
                if faceuv:
 | 
						|
 | 
						|
                    tface = me.active_uv_texture.data[face_index_pairs[f_index][1]]
 | 
						|
 | 
						|
                    f_image = tface.image
 | 
						|
                    f_uv = tface.uv
 | 
						|
                    # f_uv= [tface.uv1, tface.uv2, tface.uv3]
 | 
						|
                    # if len(f.verts) == 4:
 | 
						|
                    # 	f_uv.append(tface.uv4)
 | 
						|
#					f_image = f.image
 | 
						|
#					f_uv= f.uv
 | 
						|
 | 
						|
                # MAKE KEY
 | 
						|
                if faceuv and f_image: # Object is always true.
 | 
						|
                    key = materialNames[f_mat],	 f_image.name
 | 
						|
                else:
 | 
						|
                    key = materialNames[f_mat],	 None # No image, use None instead.
 | 
						|
 | 
						|
                # Write the vertex group
 | 
						|
                if EXPORT_POLYGROUPS:
 | 
						|
                    if len(ob.vertex_groups):
 | 
						|
                        # find what vertext group the face belongs to
 | 
						|
                        theVGroup = findVertexGroupName(f,vgroupsMap)
 | 
						|
                        if	theVGroup != currentVGroup:
 | 
						|
                            currentVGroup = theVGroup
 | 
						|
                            file.write('g %s\n' % theVGroup)
 | 
						|
#				# Write the vertex group
 | 
						|
#				if EXPORT_POLYGROUPS:
 | 
						|
#					if vertGroupNames:
 | 
						|
#						# find what vertext group the face belongs to
 | 
						|
#						theVGroup = findVertexGroupName(f,vgroupsMap)
 | 
						|
#						if	theVGroup != currentVGroup:
 | 
						|
#							currentVGroup = theVGroup
 | 
						|
#							file.write('g %s\n' % theVGroup)
 | 
						|
 | 
						|
                # CHECK FOR CONTEXT SWITCH
 | 
						|
                if key == contextMat:
 | 
						|
                    pass # Context alredy switched, dont do anything
 | 
						|
                else:
 | 
						|
                    if key[0] == None and key[1] == None:
 | 
						|
                        # Write a null material, since we know the context has changed.
 | 
						|
                        if EXPORT_GROUP_BY_MAT:
 | 
						|
                            # can be mat_image or (null)
 | 
						|
                            file.write('g %s_%s\n' % (fixName(ob.name), fixName(ob.data.name)) ) # can be mat_image or (null)
 | 
						|
                        file.write('usemtl (null)\n') # mat, image
 | 
						|
 | 
						|
                    else:
 | 
						|
                        mat_data= MTL_DICT.get(key)
 | 
						|
                        if not mat_data:
 | 
						|
                            # First add to global dict so we can export to mtl
 | 
						|
                            # Then write mtl
 | 
						|
 | 
						|
                            # Make a new names from the mat and image name,
 | 
						|
                            # converting any spaces to underscores with fixName.
 | 
						|
 | 
						|
                            # If none image dont bother adding it to the name
 | 
						|
                            if key[1] == None:
 | 
						|
                                mat_data = MTL_DICT[key] = ('%s'%fixName(key[0])), materialItems[f_mat], f_image
 | 
						|
                            else:
 | 
						|
                                mat_data = MTL_DICT[key] = ('%s_%s' % (fixName(key[0]), fixName(key[1]))), materialItems[f_mat], f_image
 | 
						|
 | 
						|
                        if EXPORT_GROUP_BY_MAT:
 | 
						|
                            file.write('g %s_%s_%s\n' % (fixName(ob.name), fixName(ob.data.name), mat_data[0]) ) # can be mat_image or (null)
 | 
						|
 | 
						|
                        file.write('usemtl %s\n' % mat_data[0]) # can be mat_image or (null)
 | 
						|
 | 
						|
                contextMat = key
 | 
						|
                if f_smooth != contextSmooth:
 | 
						|
                    if f_smooth: # on now off
 | 
						|
                        file.write('s 1\n')
 | 
						|
                        contextSmooth = f_smooth
 | 
						|
                    else: # was off now on
 | 
						|
                        file.write('s off\n')
 | 
						|
                        contextSmooth = f_smooth
 | 
						|
 | 
						|
                file.write('f')
 | 
						|
                if faceuv:
 | 
						|
                    if EXPORT_NORMALS:
 | 
						|
                        if f_smooth: # Smoothed, use vertex normals
 | 
						|
                            for vi, v in enumerate(f_v):
 | 
						|
                                file.write( ' %d/%d/%d' % \
 | 
						|
                                                (v["index"] + totverts,
 | 
						|
                                                 totuvco + uv_face_mapping[f_index][vi],
 | 
						|
                                                 globalNormals[ veckey3d(v["vertex"].normal) ]) ) # vert, uv, normal
 | 
						|
 | 
						|
                        else: # No smoothing, face normals
 | 
						|
                            no = globalNormals[ veckey3d(f.normal) ]
 | 
						|
                            for vi, v in enumerate(f_v):
 | 
						|
                                file.write( ' %d/%d/%d' % \
 | 
						|
                                                (v["index"] + totverts,
 | 
						|
                                                 totuvco + uv_face_mapping[f_index][vi],
 | 
						|
                                                 no) ) # vert, uv, normal
 | 
						|
                    else: # No Normals
 | 
						|
                        for vi, v in enumerate(f_v):
 | 
						|
                            file.write( ' %d/%d' % (\
 | 
						|
                              v["index"] + totverts,\
 | 
						|
                              totuvco + uv_face_mapping[f_index][vi])) # vert, uv
 | 
						|
 | 
						|
                    face_vert_index += len(f_v)
 | 
						|
 | 
						|
                else: # No UV's
 | 
						|
                    if EXPORT_NORMALS:
 | 
						|
                        if f_smooth: # Smoothed, use vertex normals
 | 
						|
                            for v in f_v:
 | 
						|
                                file.write( ' %d//%d' %
 | 
						|
                                            (v["index"] + totverts, globalNormals[ veckey3d(v["vertex"].normal) ]) )
 | 
						|
                        else: # No smoothing, face normals
 | 
						|
                            no = globalNormals[ veckey3d(f.normal) ]
 | 
						|
                            for v in f_v:
 | 
						|
                                file.write( ' %d//%d' % (v["index"] + totverts, no) )
 | 
						|
                    else: # No Normals
 | 
						|
                        for v in f_v:
 | 
						|
                            file.write( ' %d' % (v["index"] + totverts) )
 | 
						|
 | 
						|
                file.write('\n')
 | 
						|
 | 
						|
            # Write edges.
 | 
						|
            if EXPORT_EDGES:
 | 
						|
                for ed in edges:
 | 
						|
                    if ed.loose:
 | 
						|
                        file.write('f %d %d\n' % (ed.verts[0] + totverts, ed.verts[1] + totverts))
 | 
						|
 | 
						|
            # Make the indicies global rather then per mesh
 | 
						|
            totverts += len(me.verts)
 | 
						|
            if faceuv:
 | 
						|
                totuvco += uv_unique_count
 | 
						|
 | 
						|
            # clean up
 | 
						|
            bpy.data.meshes.remove(me)
 | 
						|
 | 
						|
        if ob_main.dupli_type != 'NONE':
 | 
						|
            ob_main.free_dupli_list()
 | 
						|
 | 
						|
    file.close()
 | 
						|
 | 
						|
 | 
						|
    # Now we have all our materials, save them
 | 
						|
    if EXPORT_MTL:
 | 
						|
        write_mtl(scene, mtlfilename, EXPORT_COPY_IMAGES)
 | 
						|
# 	if EXPORT_COPY_IMAGES:
 | 
						|
# 		dest_dir = os.path.basename(filename)
 | 
						|
# # 		dest_dir = filename
 | 
						|
# # 		# Remove chars until we are just the path.
 | 
						|
# # 		while dest_dir and dest_dir[-1] not in '\\/':
 | 
						|
# # 			dest_dir = dest_dir[:-1]
 | 
						|
# 		if dest_dir:
 | 
						|
# 			copy_images(dest_dir)
 | 
						|
# 		else:
 | 
						|
# 			print('\tError: "%s" could not be used as a base for an image path.' % filename)
 | 
						|
 | 
						|
    print("OBJ Export time: %.2f" % (time.clock() - time1))
 | 
						|
#	print "OBJ Export time: %.2f" % (sys.time() - time1)
 | 
						|
 | 
						|
def do_export(filename, context,
 | 
						|
              EXPORT_APPLY_MODIFIERS = True, # not used
 | 
						|
              EXPORT_ROTX90 = True, # wrong
 | 
						|
              EXPORT_TRI = False, # ok
 | 
						|
              EXPORT_EDGES = False,
 | 
						|
              EXPORT_NORMALS = False, # not yet
 | 
						|
              EXPORT_NORMALS_HQ = False, # not yet
 | 
						|
              EXPORT_UV = True, # ok
 | 
						|
              EXPORT_MTL = True,
 | 
						|
              EXPORT_SEL_ONLY = True, # ok
 | 
						|
              EXPORT_ALL_SCENES = False, # XXX not working atm
 | 
						|
              EXPORT_ANIMATION = False,
 | 
						|
              EXPORT_COPY_IMAGES = False,
 | 
						|
              EXPORT_BLEN_OBS = True,
 | 
						|
              EXPORT_GROUP_BY_OB = False,
 | 
						|
              EXPORT_GROUP_BY_MAT = False,
 | 
						|
              EXPORT_KEEP_VERT_ORDER = False,
 | 
						|
              EXPORT_POLYGROUPS = False,
 | 
						|
              EXPORT_CURVE_AS_NURBS = True):
 | 
						|
    #	Window.EditMode(0)
 | 
						|
    #	Window.WaitCursor(1)
 | 
						|
 | 
						|
    base_name, ext = splitExt(filename)
 | 
						|
    context_name = [base_name, '', '', ext] # Base name, scene name, frame number, extension
 | 
						|
 | 
						|
    orig_scene = context.scene
 | 
						|
 | 
						|
#	if EXPORT_ALL_SCENES:
 | 
						|
#		export_scenes = bpy.data.scenes
 | 
						|
#	else:
 | 
						|
#		export_scenes = [orig_scene]
 | 
						|
 | 
						|
    # XXX only exporting one scene atm since changing
 | 
						|
    # current scene is not possible.
 | 
						|
    # Brecht says that ideally in 2.5 we won't need such a function,
 | 
						|
    # allowing multiple scenes open at once.
 | 
						|
    export_scenes = [orig_scene]
 | 
						|
 | 
						|
    # Export all scenes.
 | 
						|
    for scn in export_scenes:
 | 
						|
        #		scn.makeCurrent() # If already current, this is not slow.
 | 
						|
        #		context = scn.getRenderingContext()
 | 
						|
        orig_frame = scn.current_frame
 | 
						|
 | 
						|
        if EXPORT_ALL_SCENES: # Add scene name into the context_name
 | 
						|
            context_name[1] = '_%s' % bpy.utils.clean_name(scn.name) # WARNING, its possible that this could cause a collision. we could fix if were feeling parranoied.
 | 
						|
 | 
						|
        # Export an animation?
 | 
						|
        if EXPORT_ANIMATION:
 | 
						|
            scene_frames = range(scn.start_frame, context.end_frame+1) # Up to and including the end frame.
 | 
						|
        else:
 | 
						|
            scene_frames = [orig_frame] # Dont export an animation.
 | 
						|
 | 
						|
        # Loop through all frames in the scene and export.
 | 
						|
        for frame in scene_frames:
 | 
						|
            if EXPORT_ANIMATION: # Add frame to the filename.
 | 
						|
                context_name[2] = '_%.6d' % frame
 | 
						|
 | 
						|
            scn.current_frame = frame
 | 
						|
            if EXPORT_SEL_ONLY:
 | 
						|
                export_objects = context.selected_objects
 | 
						|
            else:
 | 
						|
                export_objects = scn.objects
 | 
						|
 | 
						|
            full_path= ''.join(context_name)
 | 
						|
 | 
						|
            # erm... bit of a problem here, this can overwrite files when exporting frames. not too bad.
 | 
						|
            # EXPORT THE FILE.
 | 
						|
            write(full_path, export_objects, scn,
 | 
						|
                  EXPORT_TRI, EXPORT_EDGES, EXPORT_NORMALS,
 | 
						|
                  EXPORT_NORMALS_HQ, EXPORT_UV, EXPORT_MTL,
 | 
						|
                  EXPORT_COPY_IMAGES, EXPORT_APPLY_MODIFIERS,
 | 
						|
                  EXPORT_ROTX90, EXPORT_BLEN_OBS,
 | 
						|
                  EXPORT_GROUP_BY_OB, EXPORT_GROUP_BY_MAT, EXPORT_KEEP_VERT_ORDER,
 | 
						|
                  EXPORT_POLYGROUPS, EXPORT_CURVE_AS_NURBS)
 | 
						|
 | 
						|
 | 
						|
        scn.current_frame = orig_frame
 | 
						|
 | 
						|
    # Restore old active scene.
 | 
						|
#	orig_scene.makeCurrent()
 | 
						|
#	Window.WaitCursor(0)
 | 
						|
 | 
						|
 | 
						|
'''
 | 
						|
Currently the exporter lacks these features:
 | 
						|
* nurbs
 | 
						|
* multiple scene export (only active scene is written)
 | 
						|
* particles
 | 
						|
'''
 | 
						|
 | 
						|
from bpy.props import *
 | 
						|
 | 
						|
class ExportOBJ(bpy.types.Operator):
 | 
						|
    '''Save a Wavefront OBJ File'''
 | 
						|
 | 
						|
    bl_idname = "export.obj"
 | 
						|
    bl_label = 'Export OBJ'
 | 
						|
 | 
						|
    # List of operator properties, the attributes will be assigned
 | 
						|
    # to the class instance from the operator settings before calling.
 | 
						|
 | 
						|
    path = StringProperty(name="File Path", description="File path used for exporting the OBJ file", maxlen= 1024, default= "")
 | 
						|
    check_existing = BoolProperty(name="Check Existing", description="Check and warn on overwriting existing files", default=True, options={'HIDDEN'})
 | 
						|
 | 
						|
    # context group
 | 
						|
    use_selection = BoolProperty(name="Selection Only", description="", default= False)
 | 
						|
    use_all_scenes = BoolProperty(name="All Scenes", description="", default= False)
 | 
						|
    use_animation = BoolProperty(name="All Animation", description="", default= False)
 | 
						|
 | 
						|
    # object group
 | 
						|
    use_modifiers = BoolProperty(name="Apply Modifiers", description="", default= True)
 | 
						|
    use_rotate90 = BoolProperty(name="Rotate X90", description="", default= True)
 | 
						|
 | 
						|
    # extra data group
 | 
						|
    use_edges = BoolProperty(name="Edges", description="", default= True)
 | 
						|
    use_normals = BoolProperty(name="Normals", description="", default= False)
 | 
						|
    use_hq_normals = BoolProperty(name="High Quality Normals", description="", default= True)
 | 
						|
    use_uvs = BoolProperty(name="UVs", description="", default= True)
 | 
						|
    use_materials = BoolProperty(name="Materials", description="", default= True)
 | 
						|
    copy_images = BoolProperty(name="Copy Images", description="", default= False)
 | 
						|
    use_triangles = BoolProperty(name="Triangulate", description="", default= False)
 | 
						|
    use_vertex_groups = BoolProperty(name="Polygroups", description="", default= False)
 | 
						|
    use_nurbs = BoolProperty(name="Nurbs", description="", default= False)
 | 
						|
 | 
						|
    # grouping group
 | 
						|
    use_blen_objects = BoolProperty(name="Objects as OBJ Objects", description="", default= True)
 | 
						|
    group_by_object = BoolProperty(name="Objects as OBJ Groups ", description="", default= False)
 | 
						|
    group_by_material = BoolProperty(name="Material Groups", description="", default= False)
 | 
						|
    keep_vertex_order = BoolProperty(name="Keep Vertex Order", description="", default= False)
 | 
						|
 | 
						|
 | 
						|
    def execute(self, context):
 | 
						|
 | 
						|
        path = self.properties.path
 | 
						|
        if not path.lower().endswith(".obj"):
 | 
						|
            path += ".obj"
 | 
						|
 | 
						|
        do_export(path, context,
 | 
						|
                  EXPORT_TRI=self.properties.use_triangles,
 | 
						|
                  EXPORT_EDGES=self.properties.use_edges,
 | 
						|
                  EXPORT_NORMALS=self.properties.use_normals,
 | 
						|
                  EXPORT_NORMALS_HQ=self.properties.use_hq_normals,
 | 
						|
                  EXPORT_UV=self.properties.use_uvs,
 | 
						|
                  EXPORT_MTL=self.properties.use_materials,
 | 
						|
                  EXPORT_COPY_IMAGES=self.properties.copy_images,
 | 
						|
                  EXPORT_APPLY_MODIFIERS=self.properties.use_modifiers,
 | 
						|
                  EXPORT_ROTX90=self.properties.use_rotate90,
 | 
						|
                  EXPORT_BLEN_OBS=self.properties.use_blen_objects,
 | 
						|
                  EXPORT_GROUP_BY_OB=self.properties.group_by_object,
 | 
						|
                  EXPORT_GROUP_BY_MAT=self.properties.group_by_material,
 | 
						|
                  EXPORT_KEEP_VERT_ORDER=self.properties.keep_vertex_order,
 | 
						|
                  EXPORT_POLYGROUPS=self.properties.use_vertex_groups,
 | 
						|
                  EXPORT_CURVE_AS_NURBS=self.properties.use_nurbs,
 | 
						|
                  EXPORT_SEL_ONLY=self.properties.use_selection,
 | 
						|
                  EXPORT_ALL_SCENES=self.properties.use_all_scenes)
 | 
						|
 | 
						|
        return {'FINISHED'}
 | 
						|
 | 
						|
    def invoke(self, context, event):
 | 
						|
        wm = context.manager
 | 
						|
        wm.add_fileselect(self)
 | 
						|
        return {'RUNNING_MODAL'}
 | 
						|
 | 
						|
 | 
						|
def menu_func(self, context):
 | 
						|
    default_path = bpy.data.filename.replace(".blend", ".obj")
 | 
						|
    self.layout.operator(ExportOBJ.bl_idname, text="Wavefront (.obj)").path = default_path
 | 
						|
 | 
						|
 | 
						|
def register():
 | 
						|
    bpy.types.register(ExportOBJ)
 | 
						|
    bpy.types.INFO_MT_file_export.append(menu_func)
 | 
						|
 | 
						|
def unregister():
 | 
						|
    bpy.types.unregister(ExportOBJ)
 | 
						|
    bpy.types.INFO_MT_file_export.remove(menu_func)
 | 
						|
 | 
						|
 | 
						|
# CONVERSION ISSUES
 | 
						|
# - matrix problem
 | 
						|
# - duplis - only tested dupliverts
 | 
						|
# - NURBS - needs API additions
 | 
						|
# - all scenes export
 | 
						|
# + normals calculation
 | 
						|
 | 
						|
if __name__ == "__main__":
 | 
						|
    register()
 | 
						|
 |