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blender-archive/extern/audaspace/bindings/C/AUD_Device.cpp
Dalai Felinto 781dd5edb5 Fix audaspace mess in 2.8
All these files were removed since accidental commit, revert and merge in 2.8.

ea31f0ac3b + 0a4e170c28 + 11f9a23a28 + 7b27b10fa6
2018-02-01 09:22:57 -02:00

337 lines
8.7 KiB
C++

/*******************************************************************************
* Copyright 2009-2016 Jörg Müller
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
#include "devices/DeviceManager.h"
#include "devices/I3DDevice.h"
#include "devices/IDeviceFactory.h"
#include "devices/ReadDevice.h"
#include "Exception.h"
#include <cassert>
using namespace aud;
#define AUD_CAPI_IMPLEMENTATION
#include "AUD_Device.h"
static inline aud::Specs convCToSpec(AUD_Specs specs)
{
aud::Specs s;
s.channels = static_cast<Channels>(specs.channels);
s.rate = static_cast<SampleRate>(specs.rate);
return s;
}
static inline aud::DeviceSpecs convCToDSpec(AUD_DeviceSpecs specs)
{
aud::DeviceSpecs s;
s.specs = convCToSpec(specs.specs);
s.format = static_cast<SampleFormat>(specs.format);
return s;
}
AUD_API AUD_Device* AUD_Device_open(const char* type, AUD_DeviceSpecs specs, int buffersize, const char* name)
{
DeviceSpecs dspecs = convCToDSpec(specs);
if(dspecs.channels == CHANNELS_INVALID)
dspecs.channels = CHANNELS_STEREO;
if(dspecs.format == FORMAT_INVALID)
dspecs.format = FORMAT_FLOAT32;
if(dspecs.rate == RATE_INVALID)
dspecs.rate = RATE_48000;
if(buffersize < 128)
buffersize = AUD_DEFAULT_BUFFER_SIZE;
if(name == nullptr)
name = "";
try
{
if(!type)
{
auto device = DeviceManager::getDevice();
if(!device)
{
DeviceManager::openDefaultDevice();
device = DeviceManager::getDevice();
}
return new AUD_Device(device);
}
if(type == std::string("read"))
{
return new AUD_Device(new ReadDevice(dspecs));
}
std::shared_ptr<IDeviceFactory> factory;
if(!*type)
factory = DeviceManager::getDefaultDeviceFactory();
else
factory = DeviceManager::getDeviceFactory(type);
if(factory)
{
factory->setName(name);
factory->setSpecs(dspecs);
factory->setBufferSize(buffersize);
return new AUD_Device(factory->openDevice());
}
}
catch(Exception&)
{
}
return nullptr;
}
AUD_API void AUD_Device_lock(AUD_Device* device)
{
auto dev = device ? *device : DeviceManager::getDevice();
dev->lock();
}
AUD_API AUD_Handle* AUD_Device_play(AUD_Device* device, AUD_Sound* sound, int keep)
{
assert(sound);
auto dev = device ? *device : DeviceManager::getDevice();
try
{
AUD_Handle handle = dev->play(*sound, keep);
if(handle.get())
{
return new AUD_Handle(handle);
}
}
catch(Exception&)
{
}
return nullptr;
}
AUD_API void AUD_Device_stopAll(AUD_Device* device)
{
auto dev = device ? *device : DeviceManager::getDevice();
dev->stopAll();
}
AUD_API void AUD_Device_unlock(AUD_Device* device)
{
auto dev = device ? *device : DeviceManager::getDevice();
dev->unlock();
}
AUD_API AUD_Channels AUD_Device_getChannels(AUD_Device* device)
{
auto dev = device ? *device : DeviceManager::getDevice();
return static_cast<AUD_Channels>(dev->getSpecs().channels);
}
AUD_API AUD_DistanceModel AUD_Device_getDistanceModel(AUD_Device* device)
{
auto dev = device ? std::dynamic_pointer_cast<I3DDevice>(*device) : DeviceManager::get3DDevice();
return static_cast<AUD_DistanceModel>(dev->getDistanceModel());
}
AUD_API void AUD_Device_setDistanceModel(AUD_Device* device, AUD_DistanceModel value)
{
auto dev = device ? std::dynamic_pointer_cast<I3DDevice>(*device) : DeviceManager::get3DDevice();
dev->setDistanceModel(static_cast<DistanceModel>(value));
}
AUD_API float AUD_Device_getDopplerFactor(AUD_Device* device)
{
auto dev = device ? std::dynamic_pointer_cast<I3DDevice>(*device) : DeviceManager::get3DDevice();
return dev->getDopplerFactor();
}
AUD_API void AUD_Device_setDopplerFactor(AUD_Device* device, float value)
{
auto dev = device ? std::dynamic_pointer_cast<I3DDevice>(*device) : DeviceManager::get3DDevice();
dev->setDopplerFactor(value);
}
AUD_API AUD_SampleFormat AUD_Device_getFormat(AUD_Device* device)
{
auto dev = device ? *device : DeviceManager::getDevice();
return static_cast<AUD_SampleFormat>(dev->getSpecs().format);
}
AUD_API void AUD_Device_getListenerLocation(AUD_Device* device, float value[3])
{
auto dev = device ? std::dynamic_pointer_cast<I3DDevice>(*device) : DeviceManager::get3DDevice();
Vector3 v = dev->getListenerLocation();
value[0] = v.x();
value[1] = v.y();
value[2] = v.z();
}
AUD_API void AUD_Device_setListenerLocation(AUD_Device* device, const float value[3])
{
auto dev = device ? std::dynamic_pointer_cast<I3DDevice>(*device) : DeviceManager::get3DDevice();
Vector3 v(value[0], value[1], value[2]);
dev->setListenerLocation(v);
}
AUD_API void AUD_Device_getListenerOrientation(AUD_Device* device, float value[4])
{
auto dev = device ? std::dynamic_pointer_cast<I3DDevice>(*device) : DeviceManager::get3DDevice();
Quaternion v = dev->getListenerOrientation();
value[0] = v.x();
value[1] = v.y();
value[2] = v.z();
value[3] = v.w();
}
AUD_API void AUD_Device_setListenerOrientation(AUD_Device* device, const float value[4])
{
auto dev = device ? std::dynamic_pointer_cast<I3DDevice>(*device) : DeviceManager::get3DDevice();
Quaternion v(value[3], value[0], value[1], value[2]);
dev->setListenerOrientation(v);
}
AUD_API void AUD_Device_getListenerVelocity(AUD_Device* device, float value[3])
{
auto dev = device ? std::dynamic_pointer_cast<I3DDevice>(*device) : DeviceManager::get3DDevice();
Vector3 v = dev->getListenerVelocity();
value[0] = v.x();
value[1] = v.y();
value[2] = v.z();
}
AUD_API void AUD_Device_setListenerVelocity(AUD_Device* device, const float value[3])
{
auto dev = device ? std::dynamic_pointer_cast<I3DDevice>(*device) : DeviceManager::get3DDevice();
Vector3 v(value[0], value[1], value[2]);
dev->setListenerVelocity(v);
}
AUD_API double AUD_Device_getRate(AUD_Device* device)
{
auto dev = device ? *device : DeviceManager::getDevice();
return dev->getSpecs().rate;
}
AUD_API float AUD_Device_getSpeedOfSound(AUD_Device* device)
{
auto dev = device ? std::dynamic_pointer_cast<I3DDevice>(*device) : DeviceManager::get3DDevice();
return dev->getSpeedOfSound();
}
AUD_API void AUD_Device_setSpeedOfSound(AUD_Device* device, float value)
{
auto dev = device ? std::dynamic_pointer_cast<I3DDevice>(*device) : DeviceManager::get3DDevice();
dev->setSpeedOfSound(value);
}
AUD_API float AUD_Device_getVolume(AUD_Device* device)
{
auto dev = device ? *device : DeviceManager::getDevice();
return dev->getVolume();
}
AUD_API void AUD_Device_setVolume(AUD_Device* device, float value)
{
auto dev = device ? *device : DeviceManager::getDevice();
dev->setVolume(value);
}
AUD_API int AUD_Device_read(AUD_Device* device, unsigned char* buffer, int length)
{
assert(device);
assert(buffer);
auto readDevice = std::dynamic_pointer_cast<ReadDevice>(*device);
if(!readDevice)
return false;
try
{
return readDevice->read(buffer, length);
}
catch(Exception&)
{
return false;
}
}
AUD_API void AUD_Device_free(AUD_Device* device)
{
assert(device);
try
{
delete device;
}
catch(Exception&)
{
}
}
AUD_API AUD_Device* AUD_Device_getCurrent()
{
auto device = DeviceManager::getDevice();
if(!device)
return nullptr;
return new AUD_Device(device);
}
AUD_API void AUD_seekSynchronizer(AUD_Handle* handle, float time)
{
auto synchronizer = DeviceManager::getDevice()->getSynchronizer();
if(synchronizer)
synchronizer->seek(*reinterpret_cast<std::shared_ptr<IHandle>*>(handle), time);
}
AUD_API float AUD_getSynchronizerPosition(AUD_Handle* handle)
{
auto synchronizer = DeviceManager::getDevice()->getSynchronizer();
if(synchronizer)
return synchronizer->getPosition(*reinterpret_cast<std::shared_ptr<IHandle>*>(handle));
return (*reinterpret_cast<std::shared_ptr<IHandle>*>(handle))->getPosition();
}
AUD_API void AUD_playSynchronizer()
{
auto synchronizer = DeviceManager::getDevice()->getSynchronizer();
if(synchronizer)
synchronizer->play();
}
AUD_API void AUD_stopSynchronizer()
{
auto synchronizer = DeviceManager::getDevice()->getSynchronizer();
if(synchronizer)
synchronizer->stop();
}
AUD_API void AUD_setSynchronizerCallback(AUD_syncFunction function, void* data)
{
auto synchronizer = DeviceManager::getDevice()->getSynchronizer();
if(synchronizer)
synchronizer->setSyncCallback(function, data);
}
AUD_API int AUD_isSynchronizerPlaying()
{
auto synchronizer = DeviceManager::getDevice()->getSynchronizer();
if(synchronizer)
return synchronizer->isPlaying();
return false;
}