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blender-archive/extern/audaspace/bindings/C/AUD_Sequence.cpp
Dalai Felinto 781dd5edb5 Fix audaspace mess in 2.8
All these files were removed since accidental commit, revert and merge in 2.8.

ea31f0ac3b + 0a4e170c28 + 11f9a23a28 + 7b27b10fa6
2018-02-01 09:22:57 -02:00

316 lines
8.6 KiB
C++

/*******************************************************************************
* Copyright 2009-2016 Jörg Müller
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
#include "devices/I3DDevice.h"
#include "devices/DeviceManager.h"
#include "sequence/Sequence.h"
#include "Exception.h"
#include <cassert>
using namespace aud;
#define AUD_CAPI_IMPLEMENTATION
#include "AUD_Sequence.h"
AUD_API AUD_Sound* AUD_Sequence_create(float fps, int muted)
{
// specs are changed at a later point!
Specs specs;
specs.channels = CHANNELS_STEREO;
specs.rate = RATE_48000;
AUD_Sound* sequence = new AUD_Sound(std::shared_ptr<Sequence>(new Sequence(specs, fps, muted)));
return sequence;
}
AUD_API void AUD_Sequence_free(AUD_Sound* sequence)
{
delete sequence;
}
AUD_API AUD_SequenceEntry* AUD_Sequence_add(AUD_Sound* sequence, AUD_Sound* sound, float begin, float end, float skip)
{
if(!sound)
return new AUD_SequenceEntry(((Sequence *)sequence->get())->add(AUD_Sound(), begin, end, skip));
return new AUD_SequenceEntry(((Sequence *)sequence->get())->add(*sound, begin, end, skip));
}
AUD_API void AUD_Sequence_remove(AUD_Sound* sequence, AUD_SequenceEntry* entry)
{
dynamic_cast<Sequence *>(sequence->get())->remove(*entry);
delete entry;
}
AUD_API void AUD_Sequence_setAnimationData(AUD_Sound* sequence, AUD_AnimateablePropertyType type, int frame, float* data, char animated)
{
AnimateableProperty* prop = dynamic_cast<Sequence *>(sequence->get())->getAnimProperty(static_cast<AnimateablePropertyType>(type));
if(animated)
{
if(frame >= 0)
{
prop->write(data, frame, 1);
}
}
else
{
prop->write(data);
}
}
AUD_API AUD_DistanceModel AUD_Sequence_getDistanceModel(AUD_Sound* sequence)
{
assert(sequence);
return static_cast<AUD_DistanceModel>(dynamic_cast<Sequence *>(sequence->get())->getDistanceModel());
}
AUD_API void AUD_Sequence_setDistanceModel(AUD_Sound* sequence, AUD_DistanceModel value)
{
assert(sequence);
dynamic_cast<Sequence *>(sequence->get())->setDistanceModel(static_cast<DistanceModel>(value));
}
AUD_API float AUD_Sequence_getDopplerFactor(AUD_Sound* sequence)
{
assert(sequence);
return dynamic_cast<Sequence *>(sequence->get())->getDopplerFactor();
}
AUD_API void AUD_Sequence_setDopplerFactor(AUD_Sound* sequence, float value)
{
assert(sequence);
dynamic_cast<Sequence *>(sequence->get())->setDopplerFactor(value);
}
AUD_API float AUD_Sequence_getFPS(AUD_Sound* sequence)
{
assert(sequence);
return dynamic_cast<Sequence *>(sequence->get())->getFPS();
}
AUD_API void AUD_Sequence_setFPS(AUD_Sound* sequence, float value)
{
assert(sequence);
dynamic_cast<Sequence *>(sequence->get())->setFPS(value);
}
AUD_API int AUD_Sequence_isMuted(AUD_Sound* sequence)
{
assert(sequence);
return dynamic_cast<Sequence *>(sequence->get())->isMuted();
}
AUD_API void AUD_Sequence_setMuted(AUD_Sound* sequence, int value)
{
assert(sequence);
dynamic_cast<Sequence *>(sequence->get())->mute(value);
}
static inline AUD_Specs convSpecToC(aud::Specs specs)
{
AUD_Specs s;
s.channels = static_cast<AUD_Channels>(specs.channels);
s.rate = static_cast<AUD_SampleRate>(specs.rate);
return s;
}
static inline aud::Specs convCToSpec(AUD_Specs specs)
{
aud::Specs s;
s.channels = static_cast<Channels>(specs.channels);
s.rate = static_cast<SampleRate>(specs.rate);
return s;
}
AUD_API AUD_Specs AUD_Sequence_getSpecs(AUD_Sound* sequence)
{
assert(sequence);
return convSpecToC(dynamic_cast<Sequence *>(sequence->get())->getSpecs());
}
AUD_API void AUD_Sequence_setSpecs(AUD_Sound* sequence, AUD_Specs value)
{
assert(sequence);
dynamic_cast<Sequence *>(sequence->get())->setSpecs(convCToSpec(value));
}
AUD_API float AUD_Sequence_getSpeedOfSound(AUD_Sound* sequence)
{
assert(sequence);
return dynamic_cast<Sequence *>(sequence->get())->getSpeedOfSound();
}
AUD_API void AUD_Sequence_setSpeedOfSound(AUD_Sound* sequence, float value)
{
assert(sequence);
dynamic_cast<Sequence *>(sequence->get())->setSpeedOfSound(value);
}
AUD_API void AUD_SequenceEntry_move(AUD_SequenceEntry* entry, float begin, float end, float skip)
{
(*entry)->move(begin, end, skip);
}
AUD_API void AUD_SequenceEntry_setAnimationData(AUD_SequenceEntry* entry, AUD_AnimateablePropertyType type, int frame, float* data, char animated)
{
AnimateableProperty* prop = (*entry)->getAnimProperty(static_cast<AnimateablePropertyType>(type));
if(animated)
{
if(frame >= 0)
prop->write(data, frame, 1);
}
else
{
prop->write(data);
}
}
AUD_API float AUD_SequenceEntry_getAttenuation(AUD_SequenceEntry* sequence_entry)
{
assert(sequence_entry);
return (*sequence_entry)->getAttenuation();
}
AUD_API void AUD_SequenceEntry_setAttenuation(AUD_SequenceEntry* sequence_entry, float value)
{
assert(sequence_entry);
(*sequence_entry)->setAttenuation(value);
}
AUD_API float AUD_SequenceEntry_getConeAngleInner(AUD_SequenceEntry* sequence_entry)
{
assert(sequence_entry);
return (*sequence_entry)->getConeAngleInner();
}
AUD_API void AUD_SequenceEntry_setConeAngleInner(AUD_SequenceEntry* sequence_entry, float value)
{
assert(sequence_entry);
(*sequence_entry)->setConeAngleInner(value);
}
AUD_API float AUD_SequenceEntry_getConeAngleOuter(AUD_SequenceEntry* sequence_entry)
{
assert(sequence_entry);
return (*sequence_entry)->getConeAngleOuter();
}
AUD_API void AUD_SequenceEntry_setConeAngleOuter(AUD_SequenceEntry* sequence_entry, float value)
{
assert(sequence_entry);
(*sequence_entry)->setConeAngleOuter(value);
}
AUD_API float AUD_SequenceEntry_getConeVolumeOuter(AUD_SequenceEntry* sequence_entry)
{
assert(sequence_entry);
return (*sequence_entry)->getConeVolumeOuter();
}
AUD_API void AUD_SequenceEntry_setConeVolumeOuter(AUD_SequenceEntry* sequence_entry, float value)
{
assert(sequence_entry);
(*sequence_entry)->setConeVolumeOuter(value);
}
AUD_API float AUD_SequenceEntry_getDistanceMaximum(AUD_SequenceEntry* sequence_entry)
{
assert(sequence_entry);
return (*sequence_entry)->getDistanceMaximum();
}
AUD_API void AUD_SequenceEntry_setDistanceMaximum(AUD_SequenceEntry* sequence_entry, float value)
{
assert(sequence_entry);
(*sequence_entry)->setDistanceMaximum(value);
}
AUD_API float AUD_SequenceEntry_getDistanceReference(AUD_SequenceEntry* sequence_entry)
{
assert(sequence_entry);
return (*sequence_entry)->getDistanceReference();
}
AUD_API void AUD_SequenceEntry_setDistanceReference(AUD_SequenceEntry* sequence_entry, float value)
{
assert(sequence_entry);
(*sequence_entry)->setDistanceReference(value);
}
AUD_API int AUD_SequenceEntry_isMuted(AUD_SequenceEntry* sequence_entry)
{
assert(sequence_entry);
return (*sequence_entry)->isMuted();
}
AUD_API void AUD_SequenceEntry_setMuted(AUD_SequenceEntry* sequence_entry, int value)
{
assert(sequence_entry);
(*sequence_entry)->mute(value);
}
AUD_API int AUD_SequenceEntry_isRelative(AUD_SequenceEntry* sequence_entry)
{
assert(sequence_entry);
return (*sequence_entry)->isRelative();
}
AUD_API void AUD_SequenceEntry_setRelative(AUD_SequenceEntry* sequence_entry, int value)
{
assert(sequence_entry);
(*sequence_entry)->setRelative(value);
}
AUD_API AUD_Sound* AUD_SequenceEntry_getSound(AUD_SequenceEntry* sequence_entry)
{
assert(sequence_entry);
return new std::shared_ptr<ISound>((*sequence_entry)->getSound());
}
AUD_API void AUD_SequenceEntry_setSound(AUD_SequenceEntry* sequence_entry, AUD_Sound* value)
{
assert(sequence_entry);
if(value)
(*sequence_entry)->setSound(*value);
else
(*sequence_entry)->setSound(AUD_Sound());
}
AUD_API float AUD_SequenceEntry_getVolumeMaximum(AUD_SequenceEntry* sequence_entry)
{
assert(sequence_entry);
return (*sequence_entry)->getVolumeMaximum();
}
AUD_API void AUD_SequenceEntry_setVolumeMaximum(AUD_SequenceEntry* sequence_entry, float value)
{
assert(sequence_entry);
(*sequence_entry)->setVolumeMaximum(value);
}
AUD_API float AUD_SequenceEntry_getVolumeMinimum(AUD_SequenceEntry* sequence_entry)
{
assert(sequence_entry);
return (*sequence_entry)->getVolumeMinimum();
}
AUD_API void AUD_SequenceEntry_setVolumeMinimum(AUD_SequenceEntry* sequence_entry, float value)
{
assert(sequence_entry);
(*sequence_entry)->setVolumeMinimum(value);
}