All these files were removed since accidental commit, revert and merge in 2.8.ea31f0ac3b+0a4e170c28+11f9a23a28+7b27b10fa6
316 lines
8.6 KiB
C++
316 lines
8.6 KiB
C++
/*******************************************************************************
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* Copyright 2009-2016 Jörg Müller
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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******************************************************************************/
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#include "devices/I3DDevice.h"
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#include "devices/DeviceManager.h"
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#include "sequence/Sequence.h"
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#include "Exception.h"
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#include <cassert>
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using namespace aud;
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#define AUD_CAPI_IMPLEMENTATION
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#include "AUD_Sequence.h"
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AUD_API AUD_Sound* AUD_Sequence_create(float fps, int muted)
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{
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// specs are changed at a later point!
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Specs specs;
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specs.channels = CHANNELS_STEREO;
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specs.rate = RATE_48000;
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AUD_Sound* sequence = new AUD_Sound(std::shared_ptr<Sequence>(new Sequence(specs, fps, muted)));
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return sequence;
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}
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AUD_API void AUD_Sequence_free(AUD_Sound* sequence)
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{
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delete sequence;
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}
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AUD_API AUD_SequenceEntry* AUD_Sequence_add(AUD_Sound* sequence, AUD_Sound* sound, float begin, float end, float skip)
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{
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if(!sound)
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return new AUD_SequenceEntry(((Sequence *)sequence->get())->add(AUD_Sound(), begin, end, skip));
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return new AUD_SequenceEntry(((Sequence *)sequence->get())->add(*sound, begin, end, skip));
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}
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AUD_API void AUD_Sequence_remove(AUD_Sound* sequence, AUD_SequenceEntry* entry)
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{
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dynamic_cast<Sequence *>(sequence->get())->remove(*entry);
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delete entry;
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}
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AUD_API void AUD_Sequence_setAnimationData(AUD_Sound* sequence, AUD_AnimateablePropertyType type, int frame, float* data, char animated)
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{
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AnimateableProperty* prop = dynamic_cast<Sequence *>(sequence->get())->getAnimProperty(static_cast<AnimateablePropertyType>(type));
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if(animated)
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{
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if(frame >= 0)
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{
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prop->write(data, frame, 1);
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}
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}
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else
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{
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prop->write(data);
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}
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}
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AUD_API AUD_DistanceModel AUD_Sequence_getDistanceModel(AUD_Sound* sequence)
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{
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assert(sequence);
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return static_cast<AUD_DistanceModel>(dynamic_cast<Sequence *>(sequence->get())->getDistanceModel());
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}
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AUD_API void AUD_Sequence_setDistanceModel(AUD_Sound* sequence, AUD_DistanceModel value)
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{
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assert(sequence);
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dynamic_cast<Sequence *>(sequence->get())->setDistanceModel(static_cast<DistanceModel>(value));
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}
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AUD_API float AUD_Sequence_getDopplerFactor(AUD_Sound* sequence)
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{
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assert(sequence);
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return dynamic_cast<Sequence *>(sequence->get())->getDopplerFactor();
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}
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AUD_API void AUD_Sequence_setDopplerFactor(AUD_Sound* sequence, float value)
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{
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assert(sequence);
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dynamic_cast<Sequence *>(sequence->get())->setDopplerFactor(value);
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}
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AUD_API float AUD_Sequence_getFPS(AUD_Sound* sequence)
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{
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assert(sequence);
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return dynamic_cast<Sequence *>(sequence->get())->getFPS();
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}
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AUD_API void AUD_Sequence_setFPS(AUD_Sound* sequence, float value)
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{
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assert(sequence);
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dynamic_cast<Sequence *>(sequence->get())->setFPS(value);
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}
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AUD_API int AUD_Sequence_isMuted(AUD_Sound* sequence)
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{
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assert(sequence);
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return dynamic_cast<Sequence *>(sequence->get())->isMuted();
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}
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AUD_API void AUD_Sequence_setMuted(AUD_Sound* sequence, int value)
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{
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assert(sequence);
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dynamic_cast<Sequence *>(sequence->get())->mute(value);
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}
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static inline AUD_Specs convSpecToC(aud::Specs specs)
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{
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AUD_Specs s;
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s.channels = static_cast<AUD_Channels>(specs.channels);
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s.rate = static_cast<AUD_SampleRate>(specs.rate);
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return s;
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}
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static inline aud::Specs convCToSpec(AUD_Specs specs)
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{
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aud::Specs s;
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s.channels = static_cast<Channels>(specs.channels);
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s.rate = static_cast<SampleRate>(specs.rate);
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return s;
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}
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AUD_API AUD_Specs AUD_Sequence_getSpecs(AUD_Sound* sequence)
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{
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assert(sequence);
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return convSpecToC(dynamic_cast<Sequence *>(sequence->get())->getSpecs());
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}
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AUD_API void AUD_Sequence_setSpecs(AUD_Sound* sequence, AUD_Specs value)
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{
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assert(sequence);
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dynamic_cast<Sequence *>(sequence->get())->setSpecs(convCToSpec(value));
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}
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AUD_API float AUD_Sequence_getSpeedOfSound(AUD_Sound* sequence)
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{
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assert(sequence);
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return dynamic_cast<Sequence *>(sequence->get())->getSpeedOfSound();
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}
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AUD_API void AUD_Sequence_setSpeedOfSound(AUD_Sound* sequence, float value)
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{
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assert(sequence);
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dynamic_cast<Sequence *>(sequence->get())->setSpeedOfSound(value);
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}
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AUD_API void AUD_SequenceEntry_move(AUD_SequenceEntry* entry, float begin, float end, float skip)
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{
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(*entry)->move(begin, end, skip);
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}
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AUD_API void AUD_SequenceEntry_setAnimationData(AUD_SequenceEntry* entry, AUD_AnimateablePropertyType type, int frame, float* data, char animated)
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{
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AnimateableProperty* prop = (*entry)->getAnimProperty(static_cast<AnimateablePropertyType>(type));
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if(animated)
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{
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if(frame >= 0)
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prop->write(data, frame, 1);
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}
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else
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{
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prop->write(data);
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}
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}
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AUD_API float AUD_SequenceEntry_getAttenuation(AUD_SequenceEntry* sequence_entry)
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{
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assert(sequence_entry);
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return (*sequence_entry)->getAttenuation();
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}
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AUD_API void AUD_SequenceEntry_setAttenuation(AUD_SequenceEntry* sequence_entry, float value)
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{
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assert(sequence_entry);
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(*sequence_entry)->setAttenuation(value);
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}
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AUD_API float AUD_SequenceEntry_getConeAngleInner(AUD_SequenceEntry* sequence_entry)
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{
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assert(sequence_entry);
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return (*sequence_entry)->getConeAngleInner();
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}
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AUD_API void AUD_SequenceEntry_setConeAngleInner(AUD_SequenceEntry* sequence_entry, float value)
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{
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assert(sequence_entry);
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(*sequence_entry)->setConeAngleInner(value);
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}
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AUD_API float AUD_SequenceEntry_getConeAngleOuter(AUD_SequenceEntry* sequence_entry)
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{
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assert(sequence_entry);
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return (*sequence_entry)->getConeAngleOuter();
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}
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AUD_API void AUD_SequenceEntry_setConeAngleOuter(AUD_SequenceEntry* sequence_entry, float value)
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{
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assert(sequence_entry);
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(*sequence_entry)->setConeAngleOuter(value);
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}
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AUD_API float AUD_SequenceEntry_getConeVolumeOuter(AUD_SequenceEntry* sequence_entry)
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{
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assert(sequence_entry);
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return (*sequence_entry)->getConeVolumeOuter();
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}
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AUD_API void AUD_SequenceEntry_setConeVolumeOuter(AUD_SequenceEntry* sequence_entry, float value)
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{
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assert(sequence_entry);
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(*sequence_entry)->setConeVolumeOuter(value);
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}
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AUD_API float AUD_SequenceEntry_getDistanceMaximum(AUD_SequenceEntry* sequence_entry)
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{
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assert(sequence_entry);
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return (*sequence_entry)->getDistanceMaximum();
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}
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AUD_API void AUD_SequenceEntry_setDistanceMaximum(AUD_SequenceEntry* sequence_entry, float value)
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{
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assert(sequence_entry);
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(*sequence_entry)->setDistanceMaximum(value);
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}
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AUD_API float AUD_SequenceEntry_getDistanceReference(AUD_SequenceEntry* sequence_entry)
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{
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assert(sequence_entry);
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return (*sequence_entry)->getDistanceReference();
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}
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AUD_API void AUD_SequenceEntry_setDistanceReference(AUD_SequenceEntry* sequence_entry, float value)
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{
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assert(sequence_entry);
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(*sequence_entry)->setDistanceReference(value);
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}
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AUD_API int AUD_SequenceEntry_isMuted(AUD_SequenceEntry* sequence_entry)
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{
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assert(sequence_entry);
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return (*sequence_entry)->isMuted();
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}
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AUD_API void AUD_SequenceEntry_setMuted(AUD_SequenceEntry* sequence_entry, int value)
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{
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assert(sequence_entry);
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(*sequence_entry)->mute(value);
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}
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AUD_API int AUD_SequenceEntry_isRelative(AUD_SequenceEntry* sequence_entry)
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{
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assert(sequence_entry);
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return (*sequence_entry)->isRelative();
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}
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AUD_API void AUD_SequenceEntry_setRelative(AUD_SequenceEntry* sequence_entry, int value)
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{
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assert(sequence_entry);
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(*sequence_entry)->setRelative(value);
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}
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AUD_API AUD_Sound* AUD_SequenceEntry_getSound(AUD_SequenceEntry* sequence_entry)
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{
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assert(sequence_entry);
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return new std::shared_ptr<ISound>((*sequence_entry)->getSound());
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}
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AUD_API void AUD_SequenceEntry_setSound(AUD_SequenceEntry* sequence_entry, AUD_Sound* value)
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{
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assert(sequence_entry);
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if(value)
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(*sequence_entry)->setSound(*value);
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else
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(*sequence_entry)->setSound(AUD_Sound());
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}
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AUD_API float AUD_SequenceEntry_getVolumeMaximum(AUD_SequenceEntry* sequence_entry)
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{
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assert(sequence_entry);
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return (*sequence_entry)->getVolumeMaximum();
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}
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AUD_API void AUD_SequenceEntry_setVolumeMaximum(AUD_SequenceEntry* sequence_entry, float value)
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{
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assert(sequence_entry);
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(*sequence_entry)->setVolumeMaximum(value);
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}
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AUD_API float AUD_SequenceEntry_getVolumeMinimum(AUD_SequenceEntry* sequence_entry)
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{
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assert(sequence_entry);
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return (*sequence_entry)->getVolumeMinimum();
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}
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AUD_API void AUD_SequenceEntry_setVolumeMinimum(AUD_SequenceEntry* sequence_entry, float value)
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{
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assert(sequence_entry);
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(*sequence_entry)->setVolumeMinimum(value);
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}
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