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blender-archive/extern/audaspace/bindings/C/AUD_Sequence.h
Dalai Felinto 781dd5edb5 Fix audaspace mess in 2.8
All these files were removed since accidental commit, revert and merge in 2.8.

ea31f0ac3b + 0a4e170c28 + 11f9a23a28 + 7b27b10fa6
2018-02-01 09:22:57 -02:00

339 lines
12 KiB
C++

/*******************************************************************************
* Copyright 2009-2016 Jörg Müller
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
#pragma once
#include "AUD_Device.h"
#ifdef __cplusplus
extern "C" {
#endif
/// Possible animatable properties for Sequence Factories and Entries.
typedef enum
{
AUD_AP_VOLUME,
AUD_AP_PANNING,
AUD_AP_PITCH,
AUD_AP_LOCATION,
AUD_AP_ORIENTATION
} AUD_AnimateablePropertyType;
/**
* Creates a new sequenced sound scene.
* \param fps The FPS of the scene.
* \param muted Whether the scene is muted.
* \return The new sound scene.
*/
extern AUD_API AUD_Sound* AUD_Sequence_create(float fps, int muted);
/**
* Deletes a sound scene.
* \param sequence The sound scene.
*/
extern AUD_API void AUD_Sequence_free(AUD_Sound* sequence);
/**
* Adds a new entry to the scene.
* \param sequence The sound scene.
* \param sound The sound this entry should play.
* \param begin The start time.
* \param end The end time or a negative value if determined by the sound.
* \param skip How much seconds should be skipped at the beginning.
* \return The entry added.
*/
extern AUD_API AUD_SequenceEntry* AUD_Sequence_add(AUD_Sound* sequence, AUD_Sound* sound, float begin, float end, float skip);
/**
* Removes an entry from the scene.
* \param sequence The sound scene.
* \param entry The entry to remove.
*/
extern AUD_API void AUD_Sequence_remove(AUD_Sound* sequence, AUD_SequenceEntry* entry);
/**
* Writes animation data to a sequence.
* \param sequence The sound scene.
* \param type The type of animation data.
* \param frame The frame this data is for.
* \param data The data to write.
* \param animated Whether the attribute is animated.
*/
extern AUD_API void AUD_Sequence_setAnimationData(AUD_Sound* sequence, AUD_AnimateablePropertyType type, int frame, float* data, char animated);
/**
* Retrieves the distance model of a sequence.
* param sequence The sequence to get the distance model from.
* return The distance model of the sequence.
*/
extern AUD_API AUD_DistanceModel AUD_Sequence_getDistanceModel(AUD_Sound* sequence);
/**
* Sets the distance model of a sequence.
* param sequence The sequence to set the distance model from.
* param value The new distance model to set.
*/
extern AUD_API void AUD_Sequence_setDistanceModel(AUD_Sound* sequence, AUD_DistanceModel value);
/**
* Retrieves the doppler factor of a sequence.
* param sequence The sequence to get the doppler factor from.
* return The doppler factor of the sequence.
*/
extern AUD_API float AUD_Sequence_getDopplerFactor(AUD_Sound* sequence);
/**
* Sets the doppler factor of a sequence.
* param sequence The sequence to set the doppler factor from.
* param value The new doppler factor to set.
*/
extern AUD_API void AUD_Sequence_setDopplerFactor(AUD_Sound* sequence, float value);
/**
* Retrieves the fps of a sequence.
* param sequence The sequence to get the fps from.
* return The fps of the sequence.
*/
extern AUD_API float AUD_Sequence_getFPS(AUD_Sound* sequence);
/**
* Sets the fps of a sequence.
* param sequence The sequence to set the fps from.
* param value The new fps to set.
*/
extern AUD_API void AUD_Sequence_setFPS(AUD_Sound* sequence, float value);
/**
* Retrieves the muted of a sequence.
* param sequence The sequence to get the muted from.
* return The muted of the sequence.
*/
extern AUD_API int AUD_Sequence_isMuted(AUD_Sound* sequence);
/**
* Sets the muted of a sequence.
* param sequence The sequence to set the muted from.
* param value The new muted to set.
*/
extern AUD_API void AUD_Sequence_setMuted(AUD_Sound* sequence, int value);
/**
* Retrieves the specs of a sequence.
* param sequence The sequence to get the specs from.
* return The specs of the sequence.
*/
extern AUD_API AUD_Specs AUD_Sequence_getSpecs(AUD_Sound* sequence);
/**
* Sets the specs of a sequence.
* param sequence The sequence to set the specs from.
* param value The new specs to set.
*/
extern AUD_API void AUD_Sequence_setSpecs(AUD_Sound* sequence, AUD_Specs value);
/**
* Retrieves the speed of sound of a sequence.
* param sequence The sequence to get the speed of sound from.
* return The speed of sound of the sequence.
*/
extern AUD_API float AUD_Sequence_getSpeedOfSound(AUD_Sound* sequence);
/**
* Sets the speed of sound of a sequence.
* param sequence The sequence to set the speed of sound from.
* param value The new speed of sound to set.
*/
extern AUD_API void AUD_Sequence_setSpeedOfSound(AUD_Sound* sequence, float value);
/**
* Moves the entry.
* \param entry The sequenced entry.
* \param begin The new start time.
* \param end The new end time or a negative value if unknown.
* \param skip How many seconds to skip at the beginning.
*/
extern AUD_API void AUD_SequenceEntry_move(AUD_SequenceEntry* entry, float begin, float end, float skip);
/**
* Writes animation data to a sequenced entry.
* \param entry The sequenced entry.
* \param type The type of animation data.
* \param frame The frame this data is for.
* \param data The data to write.
* \param animated Whether the attribute is animated.
*/
extern AUD_API void AUD_SequenceEntry_setAnimationData(AUD_SequenceEntry* entry, AUD_AnimateablePropertyType type, int frame, float* data, char animated);
/**
* Retrieves the attenuation of a sequence_entry.
* param sequence_entry The sequence_entry to get the attenuation from.
* return The attenuation of the sequence_entry.
*/
extern AUD_API float AUD_SequenceEntry_getAttenuation(AUD_SequenceEntry* sequence_entry);
/**
* Sets the attenuation of a sequence_entry.
* param sequence_entry The sequence_entry to set the attenuation from.
* param value The new attenuation to set.
*/
extern AUD_API void AUD_SequenceEntry_setAttenuation(AUD_SequenceEntry* sequence_entry, float value);
/**
* Retrieves the cone angle inner of a sequence_entry.
* param sequence_entry The sequence_entry to get the cone angle inner from.
* return The cone angle inner of the sequence_entry.
*/
extern AUD_API float AUD_SequenceEntry_getConeAngleInner(AUD_SequenceEntry* sequence_entry);
/**
* Sets the cone angle inner of a sequence_entry.
* param sequence_entry The sequence_entry to set the cone angle inner from.
* param value The new cone angle inner to set.
*/
extern AUD_API void AUD_SequenceEntry_setConeAngleInner(AUD_SequenceEntry* sequence_entry, float value);
/**
* Retrieves the cone angle outer of a sequence_entry.
* param sequence_entry The sequence_entry to get the cone angle outer from.
* return The cone angle outer of the sequence_entry.
*/
extern AUD_API float AUD_SequenceEntry_getConeAngleOuter(AUD_SequenceEntry* sequence_entry);
/**
* Sets the cone angle outer of a sequence_entry.
* param sequence_entry The sequence_entry to set the cone angle outer from.
* param value The new cone angle outer to set.
*/
extern AUD_API void AUD_SequenceEntry_setConeAngleOuter(AUD_SequenceEntry* sequence_entry, float value);
/**
* Retrieves the cone volume outer of a sequence_entry.
* param sequence_entry The sequence_entry to get the cone volume outer from.
* return The cone volume outer of the sequence_entry.
*/
extern AUD_API float AUD_SequenceEntry_getConeVolumeOuter(AUD_SequenceEntry* sequence_entry);
/**
* Sets the cone volume outer of a sequence_entry.
* param sequence_entry The sequence_entry to set the cone volume outer from.
* param value The new cone volume outer to set.
*/
extern AUD_API void AUD_SequenceEntry_setConeVolumeOuter(AUD_SequenceEntry* sequence_entry, float value);
/**
* Retrieves the distance maximum of a sequence_entry.
* param sequence_entry The sequence_entry to get the distance maximum from.
* return The distance maximum of the sequence_entry.
*/
extern AUD_API float AUD_SequenceEntry_getDistanceMaximum(AUD_SequenceEntry* sequence_entry);
/**
* Sets the distance maximum of a sequence_entry.
* param sequence_entry The sequence_entry to set the distance maximum from.
* param value The new distance maximum to set.
*/
extern AUD_API void AUD_SequenceEntry_setDistanceMaximum(AUD_SequenceEntry* sequence_entry, float value);
/**
* Retrieves the distance reference of a sequence_entry.
* param sequence_entry The sequence_entry to get the distance reference from.
* return The distance reference of the sequence_entry.
*/
extern AUD_API float AUD_SequenceEntry_getDistanceReference(AUD_SequenceEntry* sequence_entry);
/**
* Sets the distance reference of a sequence_entry.
* param sequence_entry The sequence_entry to set the distance reference from.
* param value The new distance reference to set.
*/
extern AUD_API void AUD_SequenceEntry_setDistanceReference(AUD_SequenceEntry* sequence_entry, float value);
/**
* Retrieves the muted of a sequence_entry.
* param sequence_entry The sequence_entry to get the muted from.
* return The muted of the sequence_entry.
*/
extern AUD_API int AUD_SequenceEntry_isMuted(AUD_SequenceEntry* sequence_entry);
/**
* Sets the muted of a sequence_entry.
* param sequence_entry The sequence_entry to set the muted from.
* param value The new muted to set.
*/
extern AUD_API void AUD_SequenceEntry_setMuted(AUD_SequenceEntry* sequence_entry, int value);
/**
* Retrieves the relative of a sequence_entry.
* param sequence_entry The sequence_entry to get the relative from.
* return The relative of the sequence_entry.
*/
extern AUD_API int AUD_SequenceEntry_isRelative(AUD_SequenceEntry* sequence_entry);
/**
* Sets the relative of a sequence_entry.
* param sequence_entry The sequence_entry to set the relative from.
* param value The new relative to set.
*/
extern AUD_API void AUD_SequenceEntry_setRelative(AUD_SequenceEntry* sequence_entry, int value);
/**
* Retrieves the sound of a sequence_entry.
* param sequence_entry The sequence_entry to get the sound from.
* return The sound of the sequence_entry.
*/
extern AUD_API AUD_Sound* AUD_SequenceEntry_getSound(AUD_SequenceEntry* sequence_entry);
/**
* Sets the sound of a sequence_entry.
* param sequence_entry The sequence_entry to set the sound from.
* param value The new sound to set.
*/
extern AUD_API void AUD_SequenceEntry_setSound(AUD_SequenceEntry* sequence_entry, AUD_Sound* value);
/**
* Retrieves the volume maximum of a sequence_entry.
* param sequence_entry The sequence_entry to get the volume maximum from.
* return The volume maximum of the sequence_entry.
*/
extern AUD_API float AUD_SequenceEntry_getVolumeMaximum(AUD_SequenceEntry* sequence_entry);
/**
* Sets the volume maximum of a sequence_entry.
* param sequence_entry The sequence_entry to set the volume maximum from.
* param value The new volume maximum to set.
*/
extern AUD_API void AUD_SequenceEntry_setVolumeMaximum(AUD_SequenceEntry* sequence_entry, float value);
/**
* Retrieves the volume minimum of a sequence_entry.
* param sequence_entry The sequence_entry to get the volume minimum from.
* return The volume minimum of the sequence_entry.
*/
extern AUD_API float AUD_SequenceEntry_getVolumeMinimum(AUD_SequenceEntry* sequence_entry);
/**
* Sets the volume minimum of a sequence_entry.
* param sequence_entry The sequence_entry to set the volume minimum from.
* param value The new volume minimum to set.
*/
extern AUD_API void AUD_SequenceEntry_setVolumeMinimum(AUD_SequenceEntry* sequence_entry, float value);
#ifdef __cplusplus
}
#endif