All these files were removed since accidental commit, revert and merge in 2.8.ea31f0ac3b+0a4e170c28+11f9a23a28+7b27b10fa6
139 lines
5.1 KiB
C++
139 lines
5.1 KiB
C++
/*******************************************************************************
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* Copyright 2009-2016 Jörg Müller
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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******************************************************************************/
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#pragma once
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#include "AUD_Types.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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/**
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* Returns information about a sound.
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* \param sound The sound to get the info about.
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* \return The AUD_SoundInfo structure with filled in data.
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*/
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extern AUD_API AUD_SoundInfo AUD_getInfo(AUD_Sound* sound);
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/**
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* Reads a sound file into a newly created float buffer.
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* The sound is therefore bandpassed, rectified and resampled.
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*/
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extern AUD_API float* AUD_readSoundBuffer(const char* filename, float low, float high,
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float attack, float release, float threshold,
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int accumulate, int additive, int square,
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float sthreshold, double samplerate,
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int* length);
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/**
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* Pauses a playing sound after a specific amount of time.
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* \param handle The handle to the sound.
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* \param seconds The time in seconds.
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* \return The silence handle.
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*/
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extern AUD_API AUD_Handle* AUD_pauseAfter(AUD_Handle* handle, float seconds);
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/**
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* Reads a sound into a buffer for drawing at a specific sampling rate.
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* \param sound The sound to read.
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* \param buffer The buffer to write to. Must have a size of 3*4*length.
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* \param length How many samples to read from the sound.
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* \param samples_per_second How many samples to read per second of the sound.
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* \return How many samples really have been read. Always <= length.
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*/
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extern AUD_API int AUD_readSound(AUD_Sound* sound, float* buffer, int length, int samples_per_second, short* interrupt);
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/**
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* Mixes a sound down into a file.
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* \param sound The sound scene to mix down.
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* \param start The start frame.
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* \param length The count of frames to write.
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* \param buffersize How many samples should be written at once.
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* \param filename The file to write to.
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* \param specs The file's audio specification.
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* \param format The file's container format.
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* \param codec The codec used for encoding the audio data.
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* \param bitrate The bitrate for encoding.
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* \return An error message or NULL in case of success.
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*/
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extern AUD_API const char* AUD_mixdown(AUD_Sound* sound, unsigned int start, unsigned int length,
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unsigned int buffersize, const char* filename,
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AUD_DeviceSpecs specs, AUD_Container format,
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AUD_Codec codec, unsigned int bitrate);
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/**
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* Mixes a sound down into multiple files.
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* \param sound The sound scene to mix down.
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* \param start The start frame.
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* \param length The count of frames to write.
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* \param buffersize How many samples should be written at once.
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* \param filename The file to write to, the channel number and an underscore are added at the beginning.
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* \param specs The file's audio specification.
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* \param format The file's container format.
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* \param codec The codec used for encoding the audio data.
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* \param bitrate The bitrate for encoding.
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* \return An error message or NULL in case of success.
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*/
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extern AUD_API const char* AUD_mixdown_per_channel(AUD_Sound* sound, unsigned int start, unsigned int length,
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unsigned int buffersize, const char* filename,
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AUD_DeviceSpecs specs, AUD_Container format,
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AUD_Codec codec, unsigned int bitrate);
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/**
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* Opens a read device and prepares it for mixdown of the sound scene.
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* \param specs Output audio specifications.
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* \param sequencer The sound scene to mix down.
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* \param volume The overall mixdown volume.
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* \param start The start time of the mixdown in the sound scene.
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* \return The read device for the mixdown.
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*/
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extern AUD_API AUD_Device* AUD_openMixdownDevice(AUD_DeviceSpecs specs, AUD_Sound* sequencer, float volume, float start);
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/**
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* Initializes audio routines (FFMPEG/JACK if it is enabled).
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*/
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extern AUD_API void AUD_initOnce();
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/**
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* Unitinitializes an audio routines.
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*/
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extern AUD_API void AUD_exitOnce();
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/**
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* Initializes an audio device.
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* \param device The device type that should be used.
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* \param specs The audio specification to be used.
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* \param buffersize The buffersize for the device.
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* \return Whether the device has been initialized.
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*/
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extern AUD_API AUD_Device* AUD_init(const char* device, AUD_DeviceSpecs specs, int buffersize, const char* name);
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/**
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* Unitinitializes an audio device.
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* \param device The device to free.
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*/
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extern AUD_API void AUD_exit(AUD_Device* device);
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/**
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* Retrieves available devices. Note that all memory returned has to be freed!
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*/
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extern AUD_API char** AUD_getDeviceNames();
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#ifdef __cplusplus
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}
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#endif
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