This repository has been archived on 2023-10-09. You can view files and clone it. You cannot open issues or pull requests or push a commit.
Files
blender-archive/extern/audaspace/include/fx/BinauralSound.h
Dalai Felinto 781dd5edb5 Fix audaspace mess in 2.8
All these files were removed since accidental commit, revert and merge in 2.8.

ea31f0ac3b + 0a4e170c28 + 11f9a23a28 + 7b27b10fa6
2018-02-01 09:22:57 -02:00

119 lines
3.8 KiB
C++

/*******************************************************************************
* Copyright 2015-2016 Juan Francisco Crespo Galán
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
#pragma once
/**
* @file BinauralSound.h
* @ingroup fx
* The BinauralSound class.
*/
#include "ISound.h"
#include "HRTF.h"
#include "Source.h"
#include "util/ThreadPool.h"
#include "util/FFTPlan.h"
#include <memory>
#include <vector>
AUD_NAMESPACE_BEGIN
/**
* This class represents a sound that can sound different depending on its realtive position with the listener.
*/
class AUD_API BinauralSound : public ISound
{
private:
/**
* A pointer to the imput sound.
*/
std::shared_ptr<ISound> m_sound;
/**
* A pointer to an HRTF object with a collection of impulse responses.
*/
std::shared_ptr<HRTF> m_hrtfs;
/**
* A pointer to a Source object which represents the source of the sound.
*/
std::shared_ptr<Source> m_source;
/**
* A shared ptr to a thread pool.
*/
std::shared_ptr<ThreadPool> m_threadPool;
/**
* A shared ponter to an FFT plan.
*/
std::shared_ptr<FFTPlan> m_plan;
// delete copy constructor and operator=
BinauralSound(const BinauralSound&) = delete;
BinauralSound& operator=(const BinauralSound&) = delete;
public:
/**
* Creates a new ConvolverSound.
* \param sound The sound that will be convolved. It must have only one channel.
* \param hrtfs The HRTF set that will be used.
* \param source A shared pointer to a Source object that contains the source of the sound.
* \param threadPool A shared pointer to a ThreadPool object with 1 or more threads.
* \param plan A shared pointer to a FFTPlan object that will be used for convolution.
* \warning The same FFTPlan object must be used to construct both this and the HRTF object provided.
*/
BinauralSound(std::shared_ptr<ISound> sound, std::shared_ptr<HRTF> hrtfs, std::shared_ptr<Source> source, std::shared_ptr<ThreadPool> threadPool, std::shared_ptr<FFTPlan> plan);
/**
* Creates a new BinauralSound. A default FFT plan will be created.
* \param sound The sound that will be convolved. Must have only one channel.
* \param hrtfs The HRTF set that will be used.
* \param source A shared pointer to a Source object that contains the source of the sound.
* \param threadPool A shared pointer to a ThreadPool object with 1 or more threads.
* \warning To use this constructor no FFTPlan object must have been provided to the hrtfs.
*/
BinauralSound(std::shared_ptr<ISound> sound, std::shared_ptr<HRTF> hrtfs, std::shared_ptr<Source> source, std::shared_ptr<ThreadPool> threadPool);
virtual std::shared_ptr<IReader> createReader();
/**
* Retrieves the HRTF set being used.
* \return A shared pointer to the current HRTF object being used.
*/
std::shared_ptr<HRTF> getHRTFs();
/**
* Changes the set of HRTFs used for convolution, it'll only affect newly created readers.
* \param hrtfs A shared pointer to the new HRTF object.
*/
void setHRTFs(std::shared_ptr<HRTF> hrtfs);
/**
* Retrieves the Source object being used.
* \return A shared pointer to the current Source object being used.
*/
std::shared_ptr<Source> getSource();
/**
* Changes the Source object used to change the source position of the sound.
* \param source A shared pointer to the new Source object.
*/
void setSource(std::shared_ptr<Source> source);
};
AUD_NAMESPACE_END