All these files were removed since accidental commit, revert and merge in 2.8.ea31f0ac3b+0a4e170c28+11f9a23a28+7b27b10fa6
128 lines
3.0 KiB
C++
128 lines
3.0 KiB
C++
/*******************************************************************************
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* Copyright 2015-2016 Juan Francisco Crespo Galán
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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******************************************************************************/
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#pragma once
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/**
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* @file PlaybackCategory.h
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* @ingroup fx
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* The PlaybackCategory class.
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*/
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#include "devices/IHandle.h"
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#include "devices/IDevice.h"
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#include "VolumeStorage.h"
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#include <unordered_map>
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#include <memory>
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AUD_NAMESPACE_BEGIN
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/**
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* This class represents a category of related sounds which are currently playing and allows to control them easily.
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*/
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class AUD_API PlaybackCategory
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{
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private:
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/**
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* Next handle ID to be assigned.
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*/
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unsigned int m_currentID;
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/**
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* Vector of handles that belong to the category.
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*/
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std::unordered_map<unsigned int, std::shared_ptr<IHandle>> m_handles;
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/**
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* Device that will play the sounds.
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*/
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std::shared_ptr<IDevice> m_device;
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/**
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* Status of the category.
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*/
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Status m_status;
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/**
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* Volume of all the sounds of the category.
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*/
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std::shared_ptr<VolumeStorage> m_volumeStorage;
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// delete copy constructor and operator=
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PlaybackCategory(const PlaybackCategory&) = delete;
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PlaybackCategory& operator=(const PlaybackCategory&) = delete;
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public:
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/**
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* Creates a new PlaybackCategory.
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* \param device A shared pointer to the device which will be used for playback.
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*/
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PlaybackCategory(std::shared_ptr<IDevice> device);
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~PlaybackCategory();
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/**
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* Plays a new sound in the category.
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* \param sound The sound to be played.
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* \return A handle for the playback. If the playback failed, nullptr will be returned.
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*/
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std::shared_ptr<IHandle> play(std::shared_ptr<ISound> sound);
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/**
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* Resumes all the paused sounds of the category.
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*/
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void resume();
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/**
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* Pauses all current played back sounds of the category.
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*/
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void pause();
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/**
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* Retrieves the volume of the category.
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* \return The volume.
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*/
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float getVolume();
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/**
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* Sets the volume for the category.
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* \param volume The volume.
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*/
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void setVolume(float volume);
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/**
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* Stops all the playing back or paused sounds.
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*/
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void stop();
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/**
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* Retrieves the shared volume of the category.
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* \return A shared pointer to the VolumeStorage object that represents the shared volume of the category.
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*/
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std::shared_ptr<VolumeStorage> getSharedVolume();
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/**
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* Cleans the category erasing all the invalid handles.
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* Only needed if individual sounds are stopped with their handles.
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*/
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void cleanHandles();
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private:
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static void cleanHandleCallback(void* data);
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};
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AUD_NAMESPACE_END
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