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blender-archive/extern/audaspace/include/fx/PlaybackCategory.h
Dalai Felinto 781dd5edb5 Fix audaspace mess in 2.8
All these files were removed since accidental commit, revert and merge in 2.8.

ea31f0ac3b + 0a4e170c28 + 11f9a23a28 + 7b27b10fa6
2018-02-01 09:22:57 -02:00

128 lines
3.0 KiB
C++

/*******************************************************************************
* Copyright 2015-2016 Juan Francisco Crespo Galán
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
#pragma once
/**
* @file PlaybackCategory.h
* @ingroup fx
* The PlaybackCategory class.
*/
#include "devices/IHandle.h"
#include "devices/IDevice.h"
#include "VolumeStorage.h"
#include <unordered_map>
#include <memory>
AUD_NAMESPACE_BEGIN
/**
* This class represents a category of related sounds which are currently playing and allows to control them easily.
*/
class AUD_API PlaybackCategory
{
private:
/**
* Next handle ID to be assigned.
*/
unsigned int m_currentID;
/**
* Vector of handles that belong to the category.
*/
std::unordered_map<unsigned int, std::shared_ptr<IHandle>> m_handles;
/**
* Device that will play the sounds.
*/
std::shared_ptr<IDevice> m_device;
/**
* Status of the category.
*/
Status m_status;
/**
* Volume of all the sounds of the category.
*/
std::shared_ptr<VolumeStorage> m_volumeStorage;
// delete copy constructor and operator=
PlaybackCategory(const PlaybackCategory&) = delete;
PlaybackCategory& operator=(const PlaybackCategory&) = delete;
public:
/**
* Creates a new PlaybackCategory.
* \param device A shared pointer to the device which will be used for playback.
*/
PlaybackCategory(std::shared_ptr<IDevice> device);
~PlaybackCategory();
/**
* Plays a new sound in the category.
* \param sound The sound to be played.
* \return A handle for the playback. If the playback failed, nullptr will be returned.
*/
std::shared_ptr<IHandle> play(std::shared_ptr<ISound> sound);
/**
* Resumes all the paused sounds of the category.
*/
void resume();
/**
* Pauses all current played back sounds of the category.
*/
void pause();
/**
* Retrieves the volume of the category.
* \return The volume.
*/
float getVolume();
/**
* Sets the volume for the category.
* \param volume The volume.
*/
void setVolume(float volume);
/**
* Stops all the playing back or paused sounds.
*/
void stop();
/**
* Retrieves the shared volume of the category.
* \return A shared pointer to the VolumeStorage object that represents the shared volume of the category.
*/
std::shared_ptr<VolumeStorage> getSharedVolume();
/**
* Cleans the category erasing all the invalid handles.
* Only needed if individual sounds are stopped with their handles.
*/
void cleanHandles();
private:
static void cleanHandleCallback(void* data);
};
AUD_NAMESPACE_END