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blender-archive/extern/audaspace/include/generator/SilenceReader.h
Dalai Felinto 781dd5edb5 Fix audaspace mess in 2.8
All these files were removed since accidental commit, revert and merge in 2.8.

ea31f0ac3b + 0a4e170c28 + 11f9a23a28 + 7b27b10fa6
2018-02-01 09:22:57 -02:00

60 lines
1.5 KiB
C++

/*******************************************************************************
* Copyright 2009-2016 Jörg Müller
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
#pragma once
/**
* @file SilenceReader.h
* @ingroup generator
* The SilenceReader class.
*/
#include "IReader.h"
AUD_NAMESPACE_BEGIN
/**
* This class is used for silence playback.
* The signal generated is 44.1kHz mono.
*/
class AUD_API SilenceReader : public IReader
{
private:
/**
* The current position in samples.
*/
int m_position;
// delete copy constructor and operator=
SilenceReader(const SilenceReader&) = delete;
SilenceReader& operator=(const SilenceReader&) = delete;
public:
/**
* Creates a new reader.
*/
SilenceReader();
virtual bool isSeekable() const;
virtual void seek(int position);
virtual int getLength() const;
virtual int getPosition() const;
virtual Specs getSpecs() const;
virtual void read(int& length, bool& eos, sample_t* buffer);
};
AUD_NAMESPACE_END