Deleting the old internal audaspace. Major changes from there are: - The whole library was refactored to use C++11. - Many stability and performance improvements. - Major Python API refactor: - Most requested: Play self generated sounds using numpy arrays. - For games: Sound list, random sounds and dynamic music. - Writing sounds to files. - Sequencing API. - Opening sound devices, eg. Jack. - Ability to choose different OpenAL devices in the user settings.
60 lines
1.6 KiB
C++
60 lines
1.6 KiB
C++
/*******************************************************************************
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* Copyright 2009-2016 Jörg Müller
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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******************************************************************************/
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#pragma once
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#ifdef JACK_PLUGIN
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#define AUD_BUILD_PLUGIN
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#endif
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/**
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* @file JackSynchronizer.h
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* @ingroup plugin
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* The JackSynchronizer class.
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*/
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#include "devices/ISynchronizer.h"
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AUD_NAMESPACE_BEGIN
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class JackDevice;
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/**
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* This class is a Synchronizer implementation using JACK Transport.
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*/
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class AUD_PLUGIN_API JackSynchronizer : public ISynchronizer
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{
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private:
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/// The device that is being synchronized.
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JackDevice* m_device;
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public:
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/**
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* Creates a new JackSynchronizer.
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* @param device The device that should be synchronized.
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*/
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JackSynchronizer(JackDevice* device);
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virtual void seek(std::shared_ptr<IHandle> handle, float time);
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virtual float getPosition(std::shared_ptr<IHandle> handle);
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virtual void play();
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virtual void stop();
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virtual void setSyncCallback(syncFunction function, void* data);
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virtual int isPlaying();
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};
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AUD_NAMESPACE_END
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