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blender-archive/release/scripts/startup/bl_ui/properties_physics_rigidbody_constraint.py
Dalai Felinto e4f2b2be26 Workspace: Move engines to workspace and Properties Editor cleanup
Engine is not stored in WorkSpaces. That defines the "context" engine, which
is used for the entire UI.

The engine used for the poll of nodes (add node menu, new nodes when "Use Nodes")
is obtained from context.

Introduce a ViewRender struct for viewport settings that are defined for
workspaces and scene. This struct will be populated with the hand-picked
settings that can be defined per workspace as per the 2.8 design.

* use_scene_settings
* properties editor: workshop + organize context path

Use Scene Settings
==================
For viewport drawing, Workspaces have an option to use the Scene render
settings (F12) instead of the viewport settings.

This way users can quickly preview the final render settings, engine and
View Layer. This will affect all the editors in that workspace, and it will be
clearly indicated in the top-bar.

Properties Editor: Add Workspace and organize context path
==========================================================

We now have the properties of:

Scene, Scene > Layer, Scene > World, Workspace

[Scene | Workspace] > Render Layer > Object
[Scene | Workspace] > Render Layer > Object > Data
(...)

Reviewers: Campbell Barton, Julian Eisel
Differential Revision: https://developer.blender.org/D2842
2017-10-16 17:29:04 -02:00

271 lines
10 KiB
Python

# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# <pep8 compliant>
import bpy
from bpy.types import Panel
class PHYSICS_PT_rigidbody_constraint_panel:
bl_space_type = 'PROPERTIES'
bl_region_type = 'WINDOW'
bl_context = "physics"
class PHYSICS_PT_rigid_body_constraint(PHYSICS_PT_rigidbody_constraint_panel, Panel):
bl_label = "Rigid Body Constraint"
COMPAT_ENGINES = {'BLENDER_RENDER'}
@classmethod
def poll(cls, context):
ob = context.object
view_render = context.scene.view_render
return (ob and ob.rigid_body_constraint and view_render.engine in cls.COMPAT_ENGINES)
def draw(self, context):
layout = self.layout
ob = context.object
rbc = ob.rigid_body_constraint
layout.prop(rbc, "type")
row = layout.row()
row.prop(rbc, "enabled")
row.prop(rbc, "disable_collisions")
layout.prop(rbc, "object1")
layout.prop(rbc, "object2")
if rbc.type != 'MOTOR':
row = layout.row()
row.prop(rbc, "use_breaking")
sub = row.row()
sub.active = rbc.use_breaking
sub.prop(rbc, "breaking_threshold", text="Threshold")
row = layout.row()
row.prop(rbc, "use_override_solver_iterations", text="Override Iterations")
sub = row.row()
sub.active = rbc.use_override_solver_iterations
sub.prop(rbc, "solver_iterations", text="Iterations")
if rbc.type == 'HINGE':
col = layout.column(align=True)
col.label("Limits:")
row = col.row(align=True)
sub = row.row(align=True)
sub.scale_x = 0.5
sub.prop(rbc, "use_limit_ang_z", toggle=True)
sub = row.row(align=True)
sub.active = rbc.use_limit_ang_z
sub.prop(rbc, "limit_ang_z_lower", text="Lower")
sub.prop(rbc, "limit_ang_z_upper", text="Upper")
elif rbc.type == 'SLIDER':
col = layout.column(align=True)
col.label("Limits:")
row = col.row(align=True)
sub = row.row(align=True)
sub.scale_x = 0.5
sub.prop(rbc, "use_limit_lin_x", toggle=True)
sub = row.row(align=True)
sub.active = rbc.use_limit_lin_x
sub.prop(rbc, "limit_lin_x_lower", text="Lower")
sub.prop(rbc, "limit_lin_x_upper", text="Upper")
elif rbc.type == 'PISTON':
col = layout.column(align=True)
col.label("Limits:")
row = col.row(align=True)
sub = row.row(align=True)
sub.scale_x = 0.5
sub.prop(rbc, "use_limit_lin_x", toggle=True)
sub = row.row(align=True)
sub.active = rbc.use_limit_lin_x
sub.prop(rbc, "limit_lin_x_lower", text="Lower")
sub.prop(rbc, "limit_lin_x_upper", text="Upper")
col = layout.column(align=True)
row = col.row(align=True)
sub = row.row(align=True)
sub.scale_x = 0.5
sub.prop(rbc, "use_limit_ang_x", toggle=True)
sub = row.row(align=True)
sub.active = rbc.use_limit_ang_x
sub.prop(rbc, "limit_ang_x_lower", text="Lower")
sub.prop(rbc, "limit_ang_x_upper", text="Upper")
elif rbc.type == 'MOTOR':
col = layout.column(align=True)
col.label("Linear motor:")
row = col.row(align=True)
sub = row.row(align=True)
sub.scale_x = 0.5
sub.prop(rbc, "use_motor_lin", toggle=True, text="Enable")
sub = row.row(align=True)
sub.active = rbc.use_motor_lin
sub.prop(rbc, "motor_lin_target_velocity", text="Target Velocity")
sub.prop(rbc, "motor_lin_max_impulse", text="Max Impulse")
col.label("Angular motor:")
row = col.row(align=True)
sub = row.row(align=True)
sub.scale_x = 0.5
sub.prop(rbc, "use_motor_ang", toggle=True, text="Enable")
sub = row.row(align=True)
sub.active = rbc.use_motor_ang
sub.prop(rbc, "motor_ang_target_velocity", text="Target Velocity")
sub.prop(rbc, "motor_ang_max_impulse", text="Max Impulse")
elif rbc.type in {'GENERIC', 'GENERIC_SPRING'}:
col = layout.column(align=True)
col.label("Limits:")
row = col.row(align=True)
sub = row.row(align=True)
sub.scale_x = 0.5
sub.prop(rbc, "use_limit_lin_x", toggle=True)
sub = row.row(align=True)
sub.active = rbc.use_limit_lin_x
sub.prop(rbc, "limit_lin_x_lower", text="Lower")
sub.prop(rbc, "limit_lin_x_upper", text="Upper")
row = col.row(align=True)
sub = row.row(align=True)
sub.scale_x = 0.5
sub.prop(rbc, "use_limit_lin_y", toggle=True)
sub = row.row(align=True)
sub.active = rbc.use_limit_lin_y
sub.prop(rbc, "limit_lin_y_lower", text="Lower")
sub.prop(rbc, "limit_lin_y_upper", text="Upper")
row = col.row(align=True)
sub = row.row(align=True)
sub.scale_x = 0.5
sub.prop(rbc, "use_limit_lin_z", toggle=True)
sub = row.row(align=True)
sub.active = rbc.use_limit_lin_z
sub.prop(rbc, "limit_lin_z_lower", text="Lower")
sub.prop(rbc, "limit_lin_z_upper", text="Upper")
col = layout.column(align=True)
row = col.row(align=True)
sub = row.row(align=True)
sub.scale_x = 0.5
sub.prop(rbc, "use_limit_ang_x", toggle=True)
sub = row.row(align=True)
sub.active = rbc.use_limit_ang_x
sub.prop(rbc, "limit_ang_x_lower", text="Lower")
sub.prop(rbc, "limit_ang_x_upper", text="Upper")
row = col.row(align=True)
sub = row.row(align=True)
sub.scale_x = 0.5
sub.prop(rbc, "use_limit_ang_y", toggle=True)
sub = row.row(align=True)
sub.active = rbc.use_limit_ang_y
sub.prop(rbc, "limit_ang_y_lower", text="Lower")
sub.prop(rbc, "limit_ang_y_upper", text="Upper")
row = col.row(align=True)
sub = row.row(align=True)
sub.scale_x = 0.5
sub.prop(rbc, "use_limit_ang_z", toggle=True)
sub = row.row(align=True)
sub.active = rbc.use_limit_ang_z
sub.prop(rbc, "limit_ang_z_lower", text="Lower")
sub.prop(rbc, "limit_ang_z_upper", text="Upper")
if rbc.type == 'GENERIC_SPRING':
col = layout.column(align=True)
col.label("Springs:")
row = col.row(align=True)
sub = row.row(align=True)
sub.scale_x = 0.5
sub.prop(rbc, "use_spring_x", toggle=True, text="X Axis")
sub = row.row(align=True)
sub.active = rbc.use_spring_x
sub.prop(rbc, "spring_stiffness_x", text="Stiffness")
sub.prop(rbc, "spring_damping_x", text="Damping")
row = col.row(align=True)
sub = row.row(align=True)
sub.scale_x = 0.5
sub.prop(rbc, "use_spring_y", toggle=True, text="Y Axis")
sub = row.row(align=True)
sub.active = rbc.use_spring_y
sub.prop(rbc, "spring_stiffness_y", text="Stiffness")
sub.prop(rbc, "spring_damping_y", text="Damping")
row = col.row(align=True)
sub = row.row(align=True)
sub.scale_x = 0.5
sub.prop(rbc, "use_spring_z", toggle=True, text="Z Axis")
sub = row.row(align=True)
sub.active = rbc.use_spring_z
sub.prop(rbc, "spring_stiffness_z", text="Stiffness")
sub.prop(rbc, "spring_damping_z", text="Damping")
col = layout.column(align=True)
row = col.row(align=True)
sub = row.row(align=True)
sub.scale_x = 0.5
sub.prop(rbc, "use_spring_ang_x", toggle=True, text="X Angle")
sub = row.row(align=True)
sub.active = rbc.use_spring_ang_x
sub.prop(rbc, "spring_stiffness_ang_x", text="Stiffness")
sub.prop(rbc, "spring_damping_ang_x", text="Damping")
row = col.row(align=True)
sub = row.row(align=True)
sub.scale_x = 0.5
sub.prop(rbc, "use_spring_ang_y", toggle=True, text="Y Angle")
sub = row.row(align=True)
sub.active = rbc.use_spring_ang_y
sub.prop(rbc, "spring_stiffness_ang_y", text="Stiffness")
sub.prop(rbc, "spring_damping_ang_y", text="Damping")
row = col.row(align=True)
sub = row.row(align=True)
sub.scale_x = 0.5
sub.prop(rbc, "use_spring_ang_z", toggle=True, text="Z Angle")
sub = row.row(align=True)
sub.active = rbc.use_spring_ang_z
sub.prop(rbc, "spring_stiffness_ang_z", text="Stiffness")
sub.prop(rbc, "spring_damping_ang_z", text="Damping")
classes = (
PHYSICS_PT_rigid_body_constraint,
)
if __name__ == "__main__": # only for live edit.
from bpy.utils import register_class
for cls in classes:
register_class(cls)