Engine is not stored in WorkSpaces. That defines the "context" engine, which is used for the entire UI. The engine used for the poll of nodes (add node menu, new nodes when "Use Nodes") is obtained from context. Introduce a ViewRender struct for viewport settings that are defined for workspaces and scene. This struct will be populated with the hand-picked settings that can be defined per workspace as per the 2.8 design. * use_scene_settings * properties editor: workshop + organize context path Use Scene Settings ================== For viewport drawing, Workspaces have an option to use the Scene render settings (F12) instead of the viewport settings. This way users can quickly preview the final render settings, engine and View Layer. This will affect all the editors in that workspace, and it will be clearly indicated in the top-bar. Properties Editor: Add Workspace and organize context path ========================================================== We now have the properties of: Scene, Scene > Layer, Scene > World, Workspace [Scene | Workspace] > Render Layer > Object [Scene | Workspace] > Render Layer > Object > Data (...) Reviewers: Campbell Barton, Julian Eisel Differential Revision: https://developer.blender.org/D2842
271 lines
10 KiB
Python
271 lines
10 KiB
Python
# ##### BEGIN GPL LICENSE BLOCK #####
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#
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# ##### END GPL LICENSE BLOCK #####
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# <pep8 compliant>
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import bpy
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from bpy.types import Panel
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class PHYSICS_PT_rigidbody_constraint_panel:
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bl_space_type = 'PROPERTIES'
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bl_region_type = 'WINDOW'
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bl_context = "physics"
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class PHYSICS_PT_rigid_body_constraint(PHYSICS_PT_rigidbody_constraint_panel, Panel):
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bl_label = "Rigid Body Constraint"
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COMPAT_ENGINES = {'BLENDER_RENDER'}
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@classmethod
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def poll(cls, context):
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ob = context.object
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view_render = context.scene.view_render
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return (ob and ob.rigid_body_constraint and view_render.engine in cls.COMPAT_ENGINES)
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def draw(self, context):
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layout = self.layout
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ob = context.object
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rbc = ob.rigid_body_constraint
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layout.prop(rbc, "type")
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row = layout.row()
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row.prop(rbc, "enabled")
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row.prop(rbc, "disable_collisions")
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layout.prop(rbc, "object1")
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layout.prop(rbc, "object2")
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if rbc.type != 'MOTOR':
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row = layout.row()
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row.prop(rbc, "use_breaking")
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sub = row.row()
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sub.active = rbc.use_breaking
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sub.prop(rbc, "breaking_threshold", text="Threshold")
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row = layout.row()
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row.prop(rbc, "use_override_solver_iterations", text="Override Iterations")
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sub = row.row()
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sub.active = rbc.use_override_solver_iterations
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sub.prop(rbc, "solver_iterations", text="Iterations")
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if rbc.type == 'HINGE':
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col = layout.column(align=True)
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col.label("Limits:")
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row = col.row(align=True)
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sub = row.row(align=True)
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sub.scale_x = 0.5
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sub.prop(rbc, "use_limit_ang_z", toggle=True)
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sub = row.row(align=True)
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sub.active = rbc.use_limit_ang_z
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sub.prop(rbc, "limit_ang_z_lower", text="Lower")
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sub.prop(rbc, "limit_ang_z_upper", text="Upper")
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elif rbc.type == 'SLIDER':
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col = layout.column(align=True)
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col.label("Limits:")
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row = col.row(align=True)
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sub = row.row(align=True)
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sub.scale_x = 0.5
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sub.prop(rbc, "use_limit_lin_x", toggle=True)
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sub = row.row(align=True)
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sub.active = rbc.use_limit_lin_x
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sub.prop(rbc, "limit_lin_x_lower", text="Lower")
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sub.prop(rbc, "limit_lin_x_upper", text="Upper")
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elif rbc.type == 'PISTON':
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col = layout.column(align=True)
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col.label("Limits:")
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row = col.row(align=True)
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sub = row.row(align=True)
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sub.scale_x = 0.5
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sub.prop(rbc, "use_limit_lin_x", toggle=True)
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sub = row.row(align=True)
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sub.active = rbc.use_limit_lin_x
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sub.prop(rbc, "limit_lin_x_lower", text="Lower")
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sub.prop(rbc, "limit_lin_x_upper", text="Upper")
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col = layout.column(align=True)
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row = col.row(align=True)
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sub = row.row(align=True)
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sub.scale_x = 0.5
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sub.prop(rbc, "use_limit_ang_x", toggle=True)
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sub = row.row(align=True)
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sub.active = rbc.use_limit_ang_x
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sub.prop(rbc, "limit_ang_x_lower", text="Lower")
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sub.prop(rbc, "limit_ang_x_upper", text="Upper")
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elif rbc.type == 'MOTOR':
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col = layout.column(align=True)
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col.label("Linear motor:")
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row = col.row(align=True)
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sub = row.row(align=True)
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sub.scale_x = 0.5
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sub.prop(rbc, "use_motor_lin", toggle=True, text="Enable")
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sub = row.row(align=True)
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sub.active = rbc.use_motor_lin
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sub.prop(rbc, "motor_lin_target_velocity", text="Target Velocity")
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sub.prop(rbc, "motor_lin_max_impulse", text="Max Impulse")
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col.label("Angular motor:")
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row = col.row(align=True)
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sub = row.row(align=True)
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sub.scale_x = 0.5
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sub.prop(rbc, "use_motor_ang", toggle=True, text="Enable")
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sub = row.row(align=True)
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sub.active = rbc.use_motor_ang
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sub.prop(rbc, "motor_ang_target_velocity", text="Target Velocity")
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sub.prop(rbc, "motor_ang_max_impulse", text="Max Impulse")
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elif rbc.type in {'GENERIC', 'GENERIC_SPRING'}:
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col = layout.column(align=True)
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col.label("Limits:")
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row = col.row(align=True)
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sub = row.row(align=True)
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sub.scale_x = 0.5
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sub.prop(rbc, "use_limit_lin_x", toggle=True)
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sub = row.row(align=True)
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sub.active = rbc.use_limit_lin_x
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sub.prop(rbc, "limit_lin_x_lower", text="Lower")
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sub.prop(rbc, "limit_lin_x_upper", text="Upper")
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row = col.row(align=True)
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sub = row.row(align=True)
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sub.scale_x = 0.5
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sub.prop(rbc, "use_limit_lin_y", toggle=True)
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sub = row.row(align=True)
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sub.active = rbc.use_limit_lin_y
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sub.prop(rbc, "limit_lin_y_lower", text="Lower")
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sub.prop(rbc, "limit_lin_y_upper", text="Upper")
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row = col.row(align=True)
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sub = row.row(align=True)
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sub.scale_x = 0.5
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sub.prop(rbc, "use_limit_lin_z", toggle=True)
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sub = row.row(align=True)
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sub.active = rbc.use_limit_lin_z
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sub.prop(rbc, "limit_lin_z_lower", text="Lower")
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sub.prop(rbc, "limit_lin_z_upper", text="Upper")
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col = layout.column(align=True)
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row = col.row(align=True)
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sub = row.row(align=True)
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sub.scale_x = 0.5
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sub.prop(rbc, "use_limit_ang_x", toggle=True)
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sub = row.row(align=True)
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sub.active = rbc.use_limit_ang_x
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sub.prop(rbc, "limit_ang_x_lower", text="Lower")
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sub.prop(rbc, "limit_ang_x_upper", text="Upper")
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row = col.row(align=True)
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sub = row.row(align=True)
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sub.scale_x = 0.5
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sub.prop(rbc, "use_limit_ang_y", toggle=True)
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sub = row.row(align=True)
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sub.active = rbc.use_limit_ang_y
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sub.prop(rbc, "limit_ang_y_lower", text="Lower")
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sub.prop(rbc, "limit_ang_y_upper", text="Upper")
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row = col.row(align=True)
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sub = row.row(align=True)
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sub.scale_x = 0.5
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sub.prop(rbc, "use_limit_ang_z", toggle=True)
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sub = row.row(align=True)
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sub.active = rbc.use_limit_ang_z
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sub.prop(rbc, "limit_ang_z_lower", text="Lower")
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sub.prop(rbc, "limit_ang_z_upper", text="Upper")
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if rbc.type == 'GENERIC_SPRING':
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col = layout.column(align=True)
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col.label("Springs:")
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row = col.row(align=True)
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sub = row.row(align=True)
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sub.scale_x = 0.5
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sub.prop(rbc, "use_spring_x", toggle=True, text="X Axis")
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sub = row.row(align=True)
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sub.active = rbc.use_spring_x
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sub.prop(rbc, "spring_stiffness_x", text="Stiffness")
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sub.prop(rbc, "spring_damping_x", text="Damping")
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row = col.row(align=True)
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sub = row.row(align=True)
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sub.scale_x = 0.5
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sub.prop(rbc, "use_spring_y", toggle=True, text="Y Axis")
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sub = row.row(align=True)
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sub.active = rbc.use_spring_y
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sub.prop(rbc, "spring_stiffness_y", text="Stiffness")
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sub.prop(rbc, "spring_damping_y", text="Damping")
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row = col.row(align=True)
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sub = row.row(align=True)
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sub.scale_x = 0.5
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sub.prop(rbc, "use_spring_z", toggle=True, text="Z Axis")
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sub = row.row(align=True)
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sub.active = rbc.use_spring_z
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sub.prop(rbc, "spring_stiffness_z", text="Stiffness")
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sub.prop(rbc, "spring_damping_z", text="Damping")
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col = layout.column(align=True)
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row = col.row(align=True)
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sub = row.row(align=True)
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sub.scale_x = 0.5
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sub.prop(rbc, "use_spring_ang_x", toggle=True, text="X Angle")
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sub = row.row(align=True)
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sub.active = rbc.use_spring_ang_x
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sub.prop(rbc, "spring_stiffness_ang_x", text="Stiffness")
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sub.prop(rbc, "spring_damping_ang_x", text="Damping")
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row = col.row(align=True)
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sub = row.row(align=True)
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sub.scale_x = 0.5
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sub.prop(rbc, "use_spring_ang_y", toggle=True, text="Y Angle")
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sub = row.row(align=True)
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sub.active = rbc.use_spring_ang_y
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sub.prop(rbc, "spring_stiffness_ang_y", text="Stiffness")
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sub.prop(rbc, "spring_damping_ang_y", text="Damping")
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row = col.row(align=True)
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sub = row.row(align=True)
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sub.scale_x = 0.5
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sub.prop(rbc, "use_spring_ang_z", toggle=True, text="Z Angle")
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sub = row.row(align=True)
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sub.active = rbc.use_spring_ang_z
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sub.prop(rbc, "spring_stiffness_ang_z", text="Stiffness")
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sub.prop(rbc, "spring_damping_ang_z", text="Damping")
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classes = (
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PHYSICS_PT_rigid_body_constraint,
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)
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if __name__ == "__main__": # only for live edit.
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from bpy.utils import register_class
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for cls in classes:
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register_class(cls)
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