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blender-archive/source/blender/blenkernel/intern/speaker.c
Bastien Montagne 41830cc432 Refactor ID copying (and to some extent, ID freeing).
This will allow much finer controll over how we copy data-blocks, from
full copy in Main database, to "lighter" ones (out of Main, inside an
already allocated datablock, etc.).

This commit also transfers a llot of what was previously handled by
per-ID-type custom code to generic ID handling code in BKE_library.
Hopefully will avoid in future inconsistencies and missing bits we had
all over the codebase in the past.

It also adds missing copying handling for a few types, most notably
Scene (which where using a fully customized handling previously).

Note that the type of allocation used during copying (regular in Main,
allocated but outside of Main, or not allocated by ID handling code at
all) is stored in ID's, which allows to handle them correctly when
freeing. This needs to be taken care of with caution when doing 'weird'
unusual things with ID copying and/or allocation!

As a final note, while rather noisy, this commit will hopefully not
break too much existing branches, old 'API' has been kept for the main
part, as a wrapper around new code. Cleaning it up will happen later.

Design task : T51804
Phab Diff: D2714
2017-08-07 20:34:36 +02:00

100 lines
2.6 KiB
C

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Contributor(s): Jörg Müller.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/blenkernel/intern/speaker.c
* \ingroup bke
*/
#include "DNA_object_types.h"
#include "DNA_sound_types.h"
#include "DNA_speaker_types.h"
#include "BLI_math.h"
#include "BLI_utildefines.h"
#include "BKE_animsys.h"
#include "BKE_global.h"
#include "BKE_library.h"
#include "BKE_library_query.h"
#include "BKE_library_remap.h"
#include "BKE_main.h"
#include "BKE_speaker.h"
void BKE_speaker_init(Speaker *spk)
{
BLI_assert(MEMCMP_STRUCT_OFS_IS_ZERO(spk, id));
spk->attenuation = 1.0f;
spk->cone_angle_inner = 360.0f;
spk->cone_angle_outer = 360.0f;
spk->cone_volume_outer = 1.0f;
spk->distance_max = FLT_MAX;
spk->distance_reference = 1.0f;
spk->flag = 0;
spk->pitch = 1.0f;
spk->sound = NULL;
spk->volume = 1.0f;
spk->volume_max = 1.0f;
spk->volume_min = 0.0f;
}
void *BKE_speaker_add(Main *bmain, const char *name)
{
Speaker *spk;
spk = BKE_libblock_alloc(bmain, ID_SPK, name, 0);
BKE_speaker_init(spk);
return spk;
}
/**
* Only copy internal data of Speaker ID from source to already allocated/initialized destination.
* You probably nerver want to use that directly, use id_copy or BKE_id_copy_ex for typical needs.
*
* WARNING! This function will not handle ID user count!
*
* \param flag Copying options (see BKE_library.h's LIB_ID_COPY_... flags for more).
*/
void BKE_speaker_copy_data(Main *UNUSED(bmain), Speaker *UNUSED(spk_dst), const Speaker *UNUSED(spk_src), const int UNUSED(flag))
{
/* Nothing to do! */
}
Speaker *BKE_speaker_copy(Main *bmain, const Speaker *spk)
{
Speaker *spk_copy;
BKE_id_copy_ex(bmain, &spk->id, (ID **)&spk_copy, 0, false);
return spk_copy;
}
void BKE_speaker_make_local(Main *bmain, Speaker *spk, const bool lib_local)
{
BKE_id_make_local_generic(bmain, &spk->id, true, lib_local);
}
void BKE_speaker_free(Speaker *spk)
{
BKE_animdata_free((ID *)spk, false);
}