- removed ugly pointerhack from OSA render (negative indices denoted pointers). this should solve memory errors when using >1.5 gig mem - cleaned up usage of zbuffer values. These are signed in Blender, and treated as unsigned all over, giving confusing code - fixed incorrect gamma-adding for halos (caused in after xmas commit) And bugfix #2101; wire render didn't give correct rendering for mist. This caused by fact wires are 2D pixel lines, and not correctly filled in faces. Retrieving the 3d coordinate while render cannot use a face- equation then. Solved by retrieving 3D coordinate based on zbuffer value. Still todo here: calculating correct texture coordinates for wire-edges that are no faces.
181 lines
5.3 KiB
C++
181 lines
5.3 KiB
C++
/*
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* zbuf_ext.h
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* external interface for zbuf.h
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*
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* $Id$
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*
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* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version. The Blender
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* Foundation also sells licenses for use in proprietary software under
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* the Blender License. See http://www.blender.org/BL/ for information
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* about this.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL/BL DUAL LICENSE BLOCK *****
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*/
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#ifndef ZBUF_H
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#define ZBUF_H
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#ifdef __cplusplus
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extern "C" {
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#endif
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struct LampRen;
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struct VlakRen;
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/*-----------------------------------------------------------*/
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/* Includes */
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/*-----------------------------------------------------------*/
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#include "zbuf_types.h"
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#include "render_types.h"
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#include "radio_types.h" /* for RadView */
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/*-----------------------------------------------------------*/
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/* Function */
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/* (11 so far ) */
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/*-----------------------------------------------------------*/
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/**
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* Fill a 'rectangle' with a fixed value. The rectangle contains x by
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* y points. The rows are assumed to be contiguous in memory, and to
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* consist of uints. This function is used for initializing the z
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* buffer.
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* (why is x int and y uint? called in envmap, render, zbuf)
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* @param rect Pointer to the data representing the rectangle.
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* @param x The width of the rectangle
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* @param y The height of the rectangle
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* @param val The value used to fill the rectangle.
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*/
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void fillrect(int *rect, int x, int y, int val);
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/**
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* Converts a world coordinate into a homogenous coordinate in view
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* coordinates. The transformation matrix is only allowed to have a
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* scaling and translation component.
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* Also called in: shadbuf.c render.c radfactors.c
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* initrender.c envmap.c editmesh.c
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* @param v1 [3 floats] the world coordinate
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* @param adr [4 floats] the homogenous view coordinate
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*/
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void projectvert(float *v1,float *adr);
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/**
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* Do a z buffer calculation pass for shadow calculations.
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* Also called in: shadbuf.c
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* Note: Uses globals.
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* @param lar lamp definition data
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*/
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void zbuffershad(struct LampRen *lar);
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/* to the external interface, temp, I hope... */
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/**
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* Tests whether the first three coordinates should be clipped
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* wrt. the fourth component. Bits 1 and 2 test on x, 3 and 4 test on
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* y, 5 and 6 test on z:
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* xyz > test => set first bit (01),
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* xyz < -test => set second bit (10),
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* xyz == test => reset both bits (00).
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* Note: functionality is duplicated from an internal function
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* Also called in: initrender.c, radfactors.c
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* @param v [4 floats] a coordinate
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* @return a vector of bitfields
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*/
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/* int testclip(float *v); */
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/* The following are only used in zbuf.c and render.c ---------------*/
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/**
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* Fills the entire in the alpha DA buffer. (All of it!)
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* Note: Uses globals.
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* Also called in: render.c
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* @param y the line number to set
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*/
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void abufsetrow(float *acolrow, int y);
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/**
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* Calculate the z buffer for all faces (or edges when in wireframe
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* mode) presently visible.
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* Note: Uses globals.
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* Also called in: render.c
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*/
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void zbufferall(void);
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/**
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* Initialize accumulation buffers for alpha z buffering.
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* The buffers are global variables. Also resets Accu buffer
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* y bounds.
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* <LI>
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* <IT> Acolrow : colour buffer for one line
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* <IT> Arectz : distance buffer for one line, depth ABUFPART
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* <IT> APixbuf : pixel data buffer for one line, depth ABUFPART
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* </LI>
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* Also called in: render.c (should migrate)
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* Note: Uses globals.
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*/
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void bgnaccumbuf(void);
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/**
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* Discard accumulation buffers for alpha z buffering.
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* The buffers are global variables. The released buffers are Acolrow,
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* Arectz, APixBuf.
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* Also called in: render.c (should migrate)
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* Note: Uses globals.
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*/
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void endaccumbuf(void);
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/**
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* Z face intersect?
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*/
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int vergzvlak(const void *x1, const void *x2);
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/**
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* Clip and fill vertex into the z buffer. zbuffunc needs to be set
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* before entering, to assure that there is a buffer fill function
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* that can be called. Zvlnr must be set to the current valid face
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* index .
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* Note: uses globals
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* @param f1 [4 floats] vertex 1
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* @param f2 [4 floats] vertex 2
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* @param f3 [4 floats] vertex 3
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* @param c1 clip conditions?
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* @param c2
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* @param c3
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*/
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void zbufclip(int zvlnr, float *f1, float *f2, float *f3, int c1, int c2, int c3);
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/**
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* same, for edges
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*/
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void zbufclipwire(int zvlnr, struct VlakRen *vlr);
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#ifdef __cplusplus
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}
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#endif
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#endif
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