This repository has been archived on 2023-10-09. You can view files and clone it. You cannot open issues or pull requests or push a commit.
Files
blender-archive/source/blender/nodes/function/nodes/node_fn_input_int.cc
Hans Goudey 2383628ee1 Nodes: Add translation markers to new socket names and descriptions
As part of the refactor to the node declaration builders, we had hoped
to add a regular expression specifically for these socket names, but
recent discussions have revealed that using the translation marker
macros is the preferred solution.

If the names and descriptions were exposed to RNA, these would not
be necessary. However, that may be quite complicated, since sockets
are all instances of the same RNA types.

Differential Revision: https://developer.blender.org/D13033
2021-10-29 09:41:08 -05:00

65 lines
2.2 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include "node_function_util.hh"
#include "BLI_hash.h"
#include "UI_interface.h"
#include "UI_resources.h"
namespace blender::nodes {
static void fn_node_input_int_declare(NodeDeclarationBuilder &b)
{
b.add_output<decl::Int>(N_("Integer"));
};
static void fn_node_input_int_layout(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiLayout *col = uiLayoutColumn(layout, true);
uiItemR(col, ptr, "integer", UI_ITEM_R_EXPAND, "", ICON_NONE);
}
static void fn_node_input_int_build_multi_function(NodeMultiFunctionBuilder &builder)
{
bNode &bnode = builder.node();
NodeInputInt *node_storage = static_cast<NodeInputInt *>(bnode.storage);
builder.construct_and_set_matching_fn<fn::CustomMF_Constant<int>>(node_storage->integer);
}
static void fn_node_input_int_init(bNodeTree *UNUSED(ntree), bNode *node)
{
NodeInputInt *data = (NodeInputInt *)MEM_callocN(sizeof(NodeInputInt), __func__);
node->storage = data;
}
} // namespace blender::nodes
void register_node_type_fn_input_int()
{
static bNodeType ntype;
fn_node_type_base(&ntype, FN_NODE_INPUT_INT, "Integer", 0, 0);
ntype.declare = blender::nodes::fn_node_input_int_declare;
node_type_init(&ntype, blender::nodes::fn_node_input_int_init);
node_type_storage(
&ntype, "NodeInputInt", node_free_standard_storage, node_copy_standard_storage);
ntype.build_multi_function = blender::nodes::fn_node_input_int_build_multi_function;
ntype.draw_buttons = blender::nodes::fn_node_input_int_layout;
nodeRegisterType(&ntype);
}