307 lines
		
	
	
		
			9.8 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			307 lines
		
	
	
		
			9.8 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
# ##### BEGIN GPL LICENSE BLOCK #####
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#
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#  This program is free software; you can redistribute it and/or
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#  modify it under the terms of the GNU General Public License
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#  as published by the Free Software Foundation; either version 2
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#  of the License, or (at your option) any later version.
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#
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#  This program is distributed in the hope that it will be useful,
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#  but WITHOUT ANY WARRANTY; without even the implied warranty of
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#  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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#  GNU General Public License for more details.
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#
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#  You should have received a copy of the GNU General Public License
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#  along with this program; if not, write to the Free Software Foundation,
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#  Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#
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# ##### END GPL LICENSE BLOCK #####
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# <pep8 compliant>
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import bpy
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from rna_prop_ui import PropertyPanel
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from blf import gettext as _
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class SceneButtonsPanel():
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    bl_space_type = 'PROPERTIES'
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    bl_region_type = 'WINDOW'
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    bl_context = "scene"
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    @classmethod
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    def poll(cls, context):
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        return context.scene
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class SCENE_PT_scene(SceneButtonsPanel, bpy.types.Panel):
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    bl_label = _("Scene")
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    COMPAT_ENGINES = {'BLENDER_RENDER'}
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    def draw(self, context):
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        layout = self.layout
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        scene = context.scene
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        layout.prop(scene, "camera")
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        layout.prop(scene, "background_set", text=_("Background"))
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class SCENE_PT_unit(SceneButtonsPanel, bpy.types.Panel):
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    bl_label = _("Units")
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    COMPAT_ENGINES = {'BLENDER_RENDER'}
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    def draw(self, context):
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        layout = self.layout
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        unit = context.scene.unit_settings
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        col = layout.column()
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        col.row().prop(unit, "system", expand=True)
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        col.row().prop(unit, "system_rotation", expand=True)
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        row = layout.row()
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        row.active = (unit.system != 'NONE')
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        row.prop(unit, "scale_length", text=_("Scale"))
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        row.prop(unit, "use_separate")
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class SCENE_PT_keying_sets(SceneButtonsPanel, bpy.types.Panel):
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    bl_label = _("Keying Sets")
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    def draw(self, context):
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        layout = self.layout
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        scene = context.scene
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        row = layout.row()
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        col = row.column()
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        col.template_list(scene, "keying_sets", scene.keying_sets, "active_index", rows=2)
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        col = row.column(align=True)
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        col.operator("anim.keying_set_add", icon='ZOOMIN', text="")
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        col.operator("anim.keying_set_remove", icon='ZOOMOUT', text="")
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        ks = scene.keying_sets.active
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        if ks and ks.is_path_absolute:
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            row = layout.row()
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            col = row.column()
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            col.prop(ks, "name")
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            subcol = col.column()
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            subcol.operator_context = 'INVOKE_DEFAULT'
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            op = subcol.operator("anim.keying_set_export", text=_("Export to File"))
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            op.filepath = "keyingset.py"
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            col = row.column()
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            col.label(text=_("Keyframing Settings:"))
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            col.prop(ks, "bl_options")
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class SCENE_PT_keying_set_paths(SceneButtonsPanel, bpy.types.Panel):
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    bl_label = _("Active Keying Set")
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    @classmethod
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    def poll(cls, context):
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        ks = context.scene.keying_sets.active
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        return (ks and ks.is_path_absolute)
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    def draw(self, context):
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        layout = self.layout
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        scene = context.scene
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        ks = scene.keying_sets.active
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        row = layout.row()
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        row.label(text=_("Paths:"))
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        row = layout.row()
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        col = row.column()
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        col.template_list(ks, "paths", ks.paths, "active_index", rows=2)
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        col = row.column(align=True)
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        col.operator("anim.keying_set_path_add", icon='ZOOMIN', text="")
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        col.operator("anim.keying_set_path_remove", icon='ZOOMOUT', text="")
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        ksp = ks.paths.active
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        if ksp:
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            col = layout.column()
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            col.label(text=_("Target:"))
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            col.template_any_ID(ksp, "id", "id_type")
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            col.template_path_builder(ksp, "data_path", ksp.id)
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            row = layout.row()
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            col = row.column()
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            col.label(text=_("Array Target:"))
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            col.prop(ksp, "use_entire_array")
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            if ksp.use_entire_array is False:
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                col.prop(ksp, "array_index")
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            col = row.column()
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            col.label(text=_("F-Curve Grouping:"))
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            col.prop(ksp, "group_method")
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            if ksp.group_method == 'NAMED':
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                col.prop(ksp, "group")
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            col.prop(ksp, "bl_options")
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class SCENE_PT_physics(SceneButtonsPanel, bpy.types.Panel):
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    bl_label = _("Gravity")
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    COMPAT_ENGINES = {'BLENDER_RENDER'}
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    def draw_header(self, context):
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        self.layout.prop(context.scene, "use_gravity", text="")
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    def draw(self, context):
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        layout = self.layout
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        scene = context.scene
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        layout.active = scene.use_gravity
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        layout.prop(scene, "gravity", text="")
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class SCENE_PT_simplify(SceneButtonsPanel, bpy.types.Panel):
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    bl_label = _("Simplify")
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    COMPAT_ENGINES = {'BLENDER_RENDER'}
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    def draw_header(self, context):
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        scene = context.scene
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        rd = scene.render
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        self.layout.prop(rd, "use_simplify", text="")
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    def draw(self, context):
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        layout = self.layout
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        scene = context.scene
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        rd = scene.render
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        layout.active = rd.use_simplify
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        split = layout.split()
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        col = split.column()
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        col.prop(rd, "simplify_subdivision", text=_("Subdivision"))
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        col.prop(rd, "simplify_child_particles", text=_("Child Particles"))
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        col.prop(rd, "use_simplify_triangulate")
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        col = split.column()
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        col.prop(rd, "simplify_shadow_samples", text=_("Shadow Samples"))
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        col.prop(rd, "simplify_ao_sss", text=_("AO and SSS"))
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class SCENE_PT_custom_props(SceneButtonsPanel, PropertyPanel, bpy.types.Panel):
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    COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
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    _context_path = "scene"
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    _property_type = bpy.types.Scene
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#  XXX, move operator to op/ dir
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class ANIM_OT_keying_set_export(bpy.types.Operator):
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    "Export Keying Set to a python script."
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    bl_idname = "anim.keying_set_export"
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    bl_label = _("Export Keying Set...")
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    filepath = bpy.props.StringProperty(name=_("File Path"), description=_("Filepath to write file to."))
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    filter_folder = bpy.props.BoolProperty(name=_("Filter folders"), description="", default=True, options={'HIDDEN'})
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    filter_text = bpy.props.BoolProperty(name=_("Filter text"), description="", default=True, options={'HIDDEN'})
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    filter_python = bpy.props.BoolProperty(name=_("Filter python"), description="", default=True, options={'HIDDEN'})
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    def execute(self, context):
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        if not self.filepath:
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            raise Exception("Filepath not set.")
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        f = open(self.filepath, "w")
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        if not f:
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            raise Exception("Could not open file.")
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        scene = context.scene
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        ks = scene.keying_sets.active
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        f.write("# Keying Set: %s\n" % ks.name)
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        f.write("import bpy\n\n")
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        f.write("scene= bpy.data.scenes[0]\n\n")  # XXX, why not use the current scene?
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        # Add KeyingSet and set general settings
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        f.write("# Keying Set Level declarations\n")
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        f.write("ks= scene.keying_sets.new(name=\"%s\")\n" % ks.name)
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        if not ks.is_path_absolute:
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            f.write("ks.is_path_absolute = False\n")
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        f.write("\n")
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        f.write("ks.bl_options = %r\n" % ks.bl_options)
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        f.write("\n")
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        # generate and write set of lookups for id's used in paths
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        id_to_paths_cache = {}  # cache for syncing ID-blocks to bpy paths + shorthands
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        for ksp in ks.paths:
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            if ksp.id is None:
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                continue
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            if ksp.id in id_to_paths_cache:
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                continue
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            # - idtype_list is used to get the list of id-datablocks from bpy.data.*
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            #   since this info isn't available elsewhere
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            # - id.bl_rna.name gives a name suitable for UI,
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            #   with a capitalised first letter, but we need
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            #   the plural form that's all lower case
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            idtype_list = ksp.id.bl_rna.name.lower() + "s"
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            id_bpy_path = "bpy.data.%s[\"%s\"]" % (idtype_list, ksp.id.name)
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            # shorthand ID for the ID-block (as used in the script)
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            short_id = "id_%d" % len(id_to_paths_cache)
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            # store this in the cache now
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            id_to_paths_cache[ksp.id] = [short_id, id_bpy_path]
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        f.write("# ID's that are commonly used\n")
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        for id_pair in id_to_paths_cache.values():
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            f.write("%s = %s\n" % (id_pair[0], id_pair[1]))
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        f.write("\n")
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        # write paths
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        f.write("# Path Definitions\n")
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        for ksp in ks.paths:
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            f.write("ksp = ks.paths.add(")
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            # id-block + data_path
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            if ksp.id:
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                # find the relevant shorthand from the cache
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                id_bpy_path = id_to_paths_cache[ksp.id][0]
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            else:
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                id_bpy_path = "None"  # XXX...
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            f.write("%s, '%s'" % (id_bpy_path, ksp.data_path))
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            # array index settings (if applicable)
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            if ksp.use_entire_array:
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                f.write(", index=-1")
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            else:
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                f.write(", index=%d" % ksp.array_index)
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            # grouping settings (if applicable)
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            # NOTE: the current default is KEYINGSET, but if this changes, change this code too
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            if ksp.group_method == 'NAMED':
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                f.write(", group_method='%s', group_name=\"%s\"" % (ksp.group_method, ksp.group))
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            elif ksp.group_method != 'KEYINGSET':
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                f.write(", group_method='%s'" % ksp.group_method)
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            # finish off
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            f.write(")\n")
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        f.write("\n")
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        f.close()
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        return {'FINISHED'}
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    def invoke(self, context, event):
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        wm = context.window_manager
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        wm.fileselect_add(self)
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        return {'RUNNING_MODAL'}
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if __name__ == "__main__":  # only for live edit.
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    bpy.utils.register_module(__name__)
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