Callbacks registered with Draw.Register in Python are called now. That should fix submodule Blender.Draw. * Added a few other missing functions to BPY_interface.c * Finished implementing Get() function for Camera, Lamp, Image and Text: Both the .Get(name) and .Get() cases are handled now. * Added function Blender.ReleaseGlobalDict(): This function should give script writers control over whether the global Python Interpreter Dict should be cleared after the script is run (default is to clear). This is a test.
109 lines
4.3 KiB
C++
109 lines
4.3 KiB
C++
/*
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*
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* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version. The Blender
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* Foundation also sells licenses for use in proprietary software under
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* the Blender License. See http://www.blender.org/BL/ for information
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* about this.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* This is a new part of Blender.
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*
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* Contributor(s): Michel Selten, Willian P. Germano
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*
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* ***** END GPL/BL DUAL LICENSE BLOCK *****
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*/
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#ifndef EXPP_BLENDER_H
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#define EXPP_BLENDER_H
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#include <Python.h>
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#include <stdio.h>
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#include <BKE_global.h>
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#include <BSE_headerbuttons.h>
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#include <DNA_ID.h>
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#include <DNA_object_types.h>
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#include <DNA_scene_types.h>
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#include <DNA_screen_types.h> /* for SPACE_VIEW3D */
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#include <DNA_userdef_types.h>
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#include <BKE_ipo.h>
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#include "gen_utils.h"
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#include "modules.h"
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/* From Window.h, used here by Blender_Redraw */
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PyObject *M_Window_Redraw(PyObject *self, PyObject *args);
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/* This global variable controls whether the global Interpreter dictionary
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* should be cleared after a script is run. Default is to clear it.
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* See Blender.ReleaseGlobalDict(bool) */
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extern short EXPP_releaseGlobalDict;
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/*****************************************************************************/
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/* Python API function prototypes for the Blender module. */
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/*****************************************************************************/
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PyObject *Blender_Set (PyObject *self, PyObject *args);
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PyObject *Blender_Get (PyObject *self, PyObject *args);
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PyObject *Blender_Redraw(PyObject *self, PyObject *args);
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PyObject *Blender_ReleaseGlobalDict(PyObject *self, PyObject *args);
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/*****************************************************************************/
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/* The following string definitions are used for documentation strings. */
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/* In Python these will be written to the console when doing a */
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/* Blender.__doc__ */
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/*****************************************************************************/
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char Blender_Set_doc[] =
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"(request, data) - Update settings in Blender\n\
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\n\
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(request) A string indentifying the setting to change\n\
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'curframe' - Sets the current frame using the number in data";
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char Blender_Get_doc[] =
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"(request) - Retrieve settings from Blender\n\
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\n\
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(request) A string indentifying the data to be returned\n\
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'curframe' - Returns the current animation frame\n\
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'curtime' - Returns the current animation time\n\
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'staframe' - Returns the start frame of the animation\n\
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'endframe' - Returns the end frame of the animation\n\
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'filename' - Returns the name of the last file read or written\n\
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'version' - Returns the Blender version number";
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char Blender_Redraw_doc[] = "() - Redraw all 3D windows";
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char Blender_ReleaseGlobalDict_doc[] =
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"(int) - Define whether the global Python Interpreter dictionary\n\
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should be cleared after the script is run. Default is\n\
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to clear (non-zero int).\n\
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() - Return the current behavior as a bool value (0 is false, 1 is true)\n";
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/*****************************************************************************/
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/* Python method structure definition. */
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/*****************************************************************************/
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struct PyMethodDef Blender_methods[] = {
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{"Set", &Blender_Set, METH_VARARGS, Blender_Set_doc},
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{"Get", &Blender_Get, METH_VARARGS, Blender_Get_doc},
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{"Redraw", &Blender_Redraw, METH_VARARGS, Blender_Redraw_doc},
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{"ReleaseGlobalDict", &Blender_ReleaseGlobalDict,
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METH_VARARGS, Blender_ReleaseGlobalDict_doc},
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{NULL, NULL}
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};
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#endif /* EXPP_BLENDER_H */
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