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blender-archive/source/blender/blenkernel/intern/object.c
Campbell Barton 79b703bb63 Fix T69822: Switching sculpt objects breaks undo
This introduces object mode tagging for data which hasn't yet been
written back to the ID data.

Now when selecting other sculpt objects, the original objects data is
flushed back to the ID before writing a memfile undo step.
2019-11-07 16:56:21 +11:00

4507 lines
125 KiB
C

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*/
/** \file
* \ingroup bke
*/
#include <string.h>
#include <math.h>
#include <stdio.h>
#include "CLG_log.h"
#include "MEM_guardedalloc.h"
#include "DNA_anim_types.h"
#include "DNA_armature_types.h"
#include "DNA_camera_types.h"
#include "DNA_collection_types.h"
#include "DNA_constraint_types.h"
#include "DNA_gpencil_types.h"
#include "DNA_gpencil_modifier_types.h"
#include "DNA_key_types.h"
#include "DNA_light_types.h"
#include "DNA_lattice_types.h"
#include "DNA_material_types.h"
#include "DNA_meta_types.h"
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
#include "DNA_movieclip_types.h"
#include "DNA_scene_types.h"
#include "DNA_screen_types.h"
#include "DNA_sequence_types.h"
#include "DNA_shader_fx_types.h"
#include "DNA_smoke_types.h"
#include "DNA_space_types.h"
#include "DNA_view3d_types.h"
#include "DNA_world_types.h"
#include "DNA_object_types.h"
#include "DNA_lightprobe_types.h"
#include "DNA_rigidbody_types.h"
#include "DNA_defaults.h"
#include "BLI_blenlib.h"
#include "BLI_math.h"
#include "BLI_threads.h"
#include "BLI_utildefines.h"
#include "BLI_linklist.h"
#include "BLI_kdtree.h"
#include "BLT_translation.h"
#include "BKE_pbvh.h"
#include "BKE_main.h"
#include "BKE_global.h"
#include "BKE_idprop.h"
#include "BKE_armature.h"
#include "BKE_action.h"
#include "BKE_deform.h"
#include "BKE_DerivedMesh.h"
#include "BKE_animsys.h"
#include "BKE_anim.h"
#include "BKE_collection.h"
#include "BKE_constraint.h"
#include "BKE_curve.h"
#include "BKE_displist.h"
#include "BKE_effect.h"
#include "BKE_font.h"
#include "BKE_fcurve.h"
#include "BKE_gpencil_modifier.h"
#include "BKE_icons.h"
#include "BKE_key.h"
#include "BKE_light.h"
#include "BKE_layer.h"
#include "BKE_lattice.h"
#include "BKE_library.h"
#include "BKE_library_query.h"
#include "BKE_library_remap.h"
#include "BKE_linestyle.h"
#include "BKE_mesh.h"
#include "BKE_editmesh.h"
#include "BKE_mball.h"
#include "BKE_modifier.h"
#include "BKE_multires.h"
#include "BKE_node.h"
#include "BKE_object.h"
#include "BKE_object_facemap.h"
#include "BKE_paint.h"
#include "BKE_particle.h"
#include "BKE_pointcache.h"
#include "BKE_lightprobe.h"
#include "BKE_rigidbody.h"
#include "BKE_scene.h"
#include "BKE_sequencer.h"
#include "BKE_shader_fx.h"
#include "BKE_speaker.h"
#include "BKE_softbody.h"
#include "BKE_subsurf.h"
#include "BKE_subdiv_ccg.h"
#include "BKE_material.h"
#include "BKE_camera.h"
#include "BKE_image.h"
#include "BKE_gpencil.h"
#include "DEG_depsgraph.h"
#include "DEG_depsgraph_query.h"
#include "DRW_engine.h"
#ifdef WITH_MOD_FLUID
# include "LBM_fluidsim.h"
#endif
#ifdef WITH_PYTHON
# include "BPY_extern.h"
#endif
#include "CCGSubSurf.h"
#include "atomic_ops.h"
static CLG_LogRef LOG = {"bke.object"};
/* Vertex parent modifies original BMesh which is not safe for threading.
* Ideally such a modification should be handled as a separate DAG update
* callback for mesh datablock, but for until it is actually supported use
* simpler solution with a mutex lock.
* - sergey -
*/
#define VPARENT_THREADING_HACK
#ifdef VPARENT_THREADING_HACK
static ThreadMutex vparent_lock = BLI_MUTEX_INITIALIZER;
#endif
void BKE_object_workob_clear(Object *workob)
{
memset(workob, 0, sizeof(Object));
workob->scale[0] = workob->scale[1] = workob->scale[2] = 1.0f;
workob->dscale[0] = workob->dscale[1] = workob->dscale[2] = 1.0f;
workob->rotmode = ROT_MODE_EUL;
}
void BKE_object_free_particlesystems(Object *ob)
{
ParticleSystem *psys;
while ((psys = BLI_pophead(&ob->particlesystem))) {
psys_free(ob, psys);
}
}
void BKE_object_free_softbody(Object *ob)
{
sbFree(ob);
}
void BKE_object_free_curve_cache(Object *ob)
{
if (ob->runtime.curve_cache) {
BKE_displist_free(&ob->runtime.curve_cache->disp);
BKE_curve_bevelList_free(&ob->runtime.curve_cache->bev);
if (ob->runtime.curve_cache->path) {
free_path(ob->runtime.curve_cache->path);
}
BKE_nurbList_free(&ob->runtime.curve_cache->deformed_nurbs);
MEM_freeN(ob->runtime.curve_cache);
ob->runtime.curve_cache = NULL;
}
}
void BKE_object_free_modifiers(Object *ob, const int flag)
{
ModifierData *md;
GpencilModifierData *gp_md;
while ((md = BLI_pophead(&ob->modifiers))) {
modifier_free_ex(md, flag);
}
while ((gp_md = BLI_pophead(&ob->greasepencil_modifiers))) {
BKE_gpencil_modifier_free_ex(gp_md, flag);
}
/* particle modifiers were freed, so free the particlesystems as well */
BKE_object_free_particlesystems(ob);
/* same for softbody */
BKE_object_free_softbody(ob);
/* modifiers may have stored data in the DM cache */
BKE_object_free_derived_caches(ob);
}
void BKE_object_free_shaderfx(Object *ob, const int flag)
{
ShaderFxData *fx;
while ((fx = BLI_pophead(&ob->shader_fx))) {
BKE_shaderfx_free_ex(fx, flag);
}
}
void BKE_object_modifier_hook_reset(Object *ob, HookModifierData *hmd)
{
/* reset functionality */
if (hmd->object) {
bPoseChannel *pchan = BKE_pose_channel_find_name(hmd->object->pose, hmd->subtarget);
if (hmd->subtarget[0] && pchan) {
float imat[4][4], mat[4][4];
/* Calculate the world-space matrix for the pose-channel target first,
* then carry on as usual. */
mul_m4_m4m4(mat, hmd->object->obmat, pchan->pose_mat);
invert_m4_m4(imat, mat);
mul_m4_m4m4(hmd->parentinv, imat, ob->obmat);
}
else {
invert_m4_m4(hmd->object->imat, hmd->object->obmat);
mul_m4_m4m4(hmd->parentinv, hmd->object->imat, ob->obmat);
}
}
}
void BKE_object_modifier_gpencil_hook_reset(Object *ob, HookGpencilModifierData *hmd)
{
if (hmd->object == NULL) {
return;
}
/* reset functionality */
bPoseChannel *pchan = BKE_pose_channel_find_name(hmd->object->pose, hmd->subtarget);
if (hmd->subtarget[0] && pchan) {
float imat[4][4], mat[4][4];
/* Calculate the world-space matrix for the pose-channel target first,
* then carry on as usual. */
mul_m4_m4m4(mat, hmd->object->obmat, pchan->pose_mat);
invert_m4_m4(imat, mat);
mul_m4_m4m4(hmd->parentinv, imat, ob->obmat);
}
else {
invert_m4_m4(hmd->object->imat, hmd->object->obmat);
mul_m4_m4m4(hmd->parentinv, hmd->object->imat, ob->obmat);
}
}
bool BKE_object_support_modifier_type_check(const Object *ob, int modifier_type)
{
const ModifierTypeInfo *mti;
mti = modifierType_getInfo(modifier_type);
/* only geometry objects should be able to get modifiers [#25291] */
if (!ELEM(ob->type, OB_MESH, OB_CURVE, OB_SURF, OB_FONT, OB_LATTICE)) {
return false;
}
if (ob->type == OB_LATTICE && (mti->flags & eModifierTypeFlag_AcceptsLattice) == 0) {
return false;
}
if (!((mti->flags & eModifierTypeFlag_AcceptsCVs) ||
(ob->type == OB_MESH && (mti->flags & eModifierTypeFlag_AcceptsMesh)))) {
return false;
}
return true;
}
void BKE_object_link_modifiers(Scene *scene, struct Object *ob_dst, const struct Object *ob_src)
{
ModifierData *md;
BKE_object_free_modifiers(ob_dst, 0);
if (!ELEM(ob_dst->type, OB_MESH, OB_CURVE, OB_SURF, OB_FONT, OB_LATTICE)) {
/* only objects listed above can have modifiers and linking them to objects
* which doesn't have modifiers stack is quite silly */
return;
}
for (md = ob_src->modifiers.first; md; md = md->next) {
ModifierData *nmd = NULL;
if (ELEM(md->type, eModifierType_Hook, eModifierType_Collision)) {
continue;
}
if (!BKE_object_support_modifier_type_check(ob_dst, md->type)) {
continue;
}
switch (md->type) {
case eModifierType_Softbody:
BKE_object_copy_softbody(ob_dst, ob_src, 0);
break;
case eModifierType_Skin:
/* ensure skin-node customdata exists */
BKE_mesh_ensure_skin_customdata(ob_dst->data);
break;
}
nmd = modifier_new(md->type);
BLI_strncpy(nmd->name, md->name, sizeof(nmd->name));
if (md->type == eModifierType_Multires) {
/* Has to be done after mod creation, but *before* we actually copy its settings! */
multiresModifier_sync_levels_ex(
scene, ob_dst, (MultiresModifierData *)md, (MultiresModifierData *)nmd);
}
modifier_copyData(md, nmd);
BLI_addtail(&ob_dst->modifiers, nmd);
modifier_unique_name(&ob_dst->modifiers, nmd);
}
BKE_object_copy_particlesystems(ob_dst, ob_src, 0);
/* TODO: smoke?, cloth? */
}
/* Copy CCG related data. Used to sync copy of mesh with reshaped original
* mesh.
*/
static void copy_ccg_data(Mesh *mesh_destination, Mesh *mesh_source, int layer_type)
{
BLI_assert(mesh_destination->totloop == mesh_source->totloop);
CustomData *data_destination = &mesh_destination->ldata;
CustomData *data_source = &mesh_source->ldata;
const int num_elements = mesh_source->totloop;
if (!CustomData_has_layer(data_source, layer_type)) {
return;
}
const int layer_index = CustomData_get_layer_index(data_destination, layer_type);
CustomData_free_layer(data_destination, layer_type, num_elements, layer_index);
BLI_assert(!CustomData_has_layer(data_destination, layer_type));
CustomData_add_layer(data_destination, layer_type, CD_CALLOC, NULL, num_elements);
BLI_assert(CustomData_has_layer(data_destination, layer_type));
CustomData_copy_layer_type_data(data_source, data_destination, layer_type, 0, 0, num_elements);
}
static void object_update_from_subsurf_ccg(Object *object)
{
/* Currently CCG is only created for Mesh objects. */
if (object->type != OB_MESH) {
return;
}
/* If object does not own evaluated mesh we can not access it since it might be freed already
* (happens on dependency graph free where order of CoW-ed IDs free is undefined).
*
* Good news is: such mesh does not have modifiers applied, so no need to worry about CCG. */
if (!object->runtime.is_mesh_eval_owned) {
return;
}
/* Object was never evaluated, so can not have CCG subdivision surface. */
Mesh *mesh_eval = object->runtime.mesh_eval;
if (mesh_eval == NULL) {
return;
}
SubdivCCG *subdiv_ccg = mesh_eval->runtime.subdiv_ccg;
if (subdiv_ccg == NULL) {
return;
}
/* Check whether there is anything to be reshaped. */
if (!subdiv_ccg->dirty.coords && !subdiv_ccg->dirty.hidden) {
return;
}
const int tot_level = mesh_eval->runtime.subdiv_ccg_tot_level;
Object *object_orig = DEG_get_original_object(object);
Mesh *mesh_orig = (Mesh *)object_orig->data;
multiresModifier_reshapeFromCCG(tot_level, mesh_orig, subdiv_ccg);
/* NOTE: we need to reshape into an original mesh from main database,
* allowing:
*
* - Update copies of that mesh at any moment.
* - Save the file without doing extra reshape.
* - All the users of the mesh have updated displacement.
*
* However, the tricky part here is that we only know about sculpted
* state of a mesh on an object level, and object is being updated after
* mesh datablock is updated. This forces us to:
*
* - Update mesh datablock from object evaluation, which is technically
* forbidden, but there is no other place for this yet.
* - Reshape to the original mesh from main database, and then copy updated
* layer to copy of that mesh (since copy of the mesh has decoupled
* custom data layers).
*
* All this is defeating all the designs we need to follow to allow safe
* threaded evaluation, but this is as good as we can make it within the
* current sculpt//evaluated mesh design. This is also how we've survived
* with old DerivedMesh based solutions. So, while this is all wrong and
* needs reconsideration, doesn't seem to be a big stopper for real
* production artists.
*/
/* TODO(sergey): Solve this somehow, to be fully stable for threaded
* evaluation environment.
*/
/* NOTE: runtime.mesh_orig is what was before assigning mesh_eval,
* it is orig as in what was in object_eval->data before evaluating
* modifier stack.
*
* mesh_cow is a copy-on-written version od object_orig->data.
*/
Mesh *mesh_cow = object->runtime.mesh_orig;
copy_ccg_data(mesh_cow, mesh_orig, CD_MDISPS);
copy_ccg_data(mesh_cow, mesh_orig, CD_GRID_PAINT_MASK);
/* Everything is now up-to-date. */
subdiv_ccg->dirty.coords = false;
subdiv_ccg->dirty.hidden = false;
}
/* free data derived from mesh, called when mesh changes or is freed */
void BKE_object_free_derived_caches(Object *ob)
{
MEM_SAFE_FREE(ob->runtime.bb);
object_update_from_subsurf_ccg(ob);
BKE_object_free_derived_mesh_caches(ob);
/* Restore initial pointer. */
if (ob->runtime.mesh_orig != NULL) {
ob->data = ob->runtime.mesh_orig;
}
if (ob->runtime.mesh_eval != NULL) {
if (ob->runtime.is_mesh_eval_owned) {
Mesh *mesh_eval = ob->runtime.mesh_eval;
BKE_mesh_eval_delete(mesh_eval);
}
ob->runtime.mesh_eval = NULL;
}
if (ob->runtime.mesh_deform_eval != NULL) {
Mesh *mesh_deform_eval = ob->runtime.mesh_deform_eval;
BKE_mesh_eval_delete(mesh_deform_eval);
ob->runtime.mesh_deform_eval = NULL;
}
BKE_object_to_mesh_clear(ob);
BKE_object_free_curve_cache(ob);
/* clear grease pencil data */
DRW_gpencil_freecache(ob);
}
void BKE_object_free_derived_mesh_caches(struct Object *ob)
{
if (ob->derivedFinal) {
ob->derivedFinal->needsFree = 1;
ob->derivedFinal->release(ob->derivedFinal);
ob->derivedFinal = NULL;
}
if (ob->derivedDeform) {
ob->derivedDeform->needsFree = 1;
ob->derivedDeform->release(ob->derivedDeform);
ob->derivedDeform = NULL;
}
}
void BKE_object_free_caches(Object *object)
{
ModifierData *md;
short update_flag = 0;
/* Free particle system caches holding paths. */
if (object->particlesystem.first) {
ParticleSystem *psys;
for (psys = object->particlesystem.first; psys != NULL; psys = psys->next) {
psys_free_path_cache(psys, psys->edit);
update_flag |= ID_RECALC_PSYS_REDO;
}
}
/* Free memory used by cached derived meshes in the particle system modifiers. */
for (md = object->modifiers.first; md != NULL; md = md->next) {
if (md->type == eModifierType_ParticleSystem) {
ParticleSystemModifierData *psmd = (ParticleSystemModifierData *)md;
if (psmd->mesh_final) {
BKE_id_free(NULL, psmd->mesh_final);
psmd->mesh_final = NULL;
if (psmd->mesh_original) {
BKE_id_free(NULL, psmd->mesh_original);
psmd->mesh_original = NULL;
}
psmd->flag |= eParticleSystemFlag_file_loaded;
update_flag |= ID_RECALC_GEOMETRY;
}
}
}
/* NOTE: If object is coming from a duplicator, it might be a temporary
* object created by dependency graph, which shares pointers with original
* object. In this case we can not free anything.
*/
if ((object->base_flag & BASE_FROM_DUPLI) == 0) {
BKE_object_free_derived_caches(object);
update_flag |= ID_RECALC_GEOMETRY;
}
/* Tag object for update, so once memory critical operation is over and
* scene update routines are back to it's business the object will be
* guaranteed to be in a known state.
*/
if (update_flag != 0) {
DEG_id_tag_update(&object->id, update_flag);
}
}
/** Free (or release) any data used by this object (does not free the object itself). */
void BKE_object_free(Object *ob)
{
BKE_animdata_free((ID *)ob, false);
DRW_drawdata_free((ID *)ob);
/* BKE_<id>_free shall never touch to ID->us. Never ever. */
BKE_object_free_modifiers(ob, LIB_ID_CREATE_NO_USER_REFCOUNT);
BKE_object_free_shaderfx(ob, LIB_ID_CREATE_NO_USER_REFCOUNT);
MEM_SAFE_FREE(ob->mat);
MEM_SAFE_FREE(ob->matbits);
MEM_SAFE_FREE(ob->iuser);
MEM_SAFE_FREE(ob->runtime.bb);
BLI_freelistN(&ob->defbase);
BLI_freelistN(&ob->fmaps);
if (ob->pose) {
BKE_pose_free_ex(ob->pose, false);
ob->pose = NULL;
}
if (ob->mpath) {
animviz_free_motionpath(ob->mpath);
ob->mpath = NULL;
}
BKE_constraints_free_ex(&ob->constraints, false);
BKE_partdeflect_free(ob->pd);
BKE_rigidbody_free_object(ob, NULL);
BKE_rigidbody_free_constraint(ob);
sbFree(ob);
BKE_sculptsession_free(ob);
BLI_freelistN(&ob->pc_ids);
BLI_freelistN(&ob->lodlevels);
/* Free runtime curves data. */
if (ob->runtime.curve_cache) {
BKE_curve_bevelList_free(&ob->runtime.curve_cache->bev);
if (ob->runtime.curve_cache->path) {
free_path(ob->runtime.curve_cache->path);
}
MEM_freeN(ob->runtime.curve_cache);
ob->runtime.curve_cache = NULL;
}
BKE_previewimg_free(&ob->preview);
}
/* actual check for internal data, not context or flags */
bool BKE_object_is_in_editmode(const Object *ob)
{
if (ob->data == NULL) {
return false;
}
switch (ob->type) {
case OB_MESH:
return ((Mesh *)ob->data)->edit_mesh != NULL;
case OB_ARMATURE:
return ((bArmature *)ob->data)->edbo != NULL;
case OB_FONT:
return ((Curve *)ob->data)->editfont != NULL;
case OB_MBALL:
return ((MetaBall *)ob->data)->editelems != NULL;
case OB_LATTICE:
return ((Lattice *)ob->data)->editlatt != NULL;
case OB_SURF:
case OB_CURVE:
return ((Curve *)ob->data)->editnurb != NULL;
default:
return false;
}
}
bool BKE_object_is_in_editmode_vgroup(const Object *ob)
{
return (OB_TYPE_SUPPORT_VGROUP(ob->type) && BKE_object_is_in_editmode(ob));
}
bool BKE_object_data_is_in_editmode(const ID *id)
{
const short type = GS(id->name);
BLI_assert(OB_DATA_SUPPORT_EDITMODE(type));
switch (type) {
case ID_ME:
return ((const Mesh *)id)->edit_mesh != NULL;
case ID_CU:
return ((((const Curve *)id)->editnurb != NULL) || (((const Curve *)id)->editfont != NULL));
case ID_MB:
return ((const MetaBall *)id)->editelems != NULL;
case ID_LT:
return ((const Lattice *)id)->editlatt != NULL;
case ID_AR:
return ((const bArmature *)id)->edbo != NULL;
default:
BLI_assert(0);
return false;
}
}
char *BKE_object_data_editmode_flush_ptr_get(struct ID *id)
{
const short type = GS(id->name);
switch (type) {
case ID_ME: {
BMEditMesh *em = ((Mesh *)id)->edit_mesh;
if (em != NULL) {
return &em->needs_flush_to_id;
}
break;
}
case ID_CU: {
if (((Curve *)id)->vfont != NULL) {
EditFont *ef = ((Curve *)id)->editfont;
if (ef != NULL) {
return &ef->needs_flush_to_id;
}
}
else {
EditNurb *editnurb = ((Curve *)id)->editnurb;
if (editnurb) {
return &editnurb->needs_flush_to_id;
}
}
break;
}
case ID_MB: {
MetaBall *mb = (MetaBall *)id;
return &mb->needs_flush_to_id;
}
case ID_LT: {
EditLatt *editlatt = ((Lattice *)id)->editlatt;
if (editlatt) {
return &editlatt->needs_flush_to_id;
}
break;
}
case ID_AR: {
bArmature *arm = (bArmature *)id;
return &arm->needs_flush_to_id;
}
default:
BLI_assert(0);
return NULL;
}
return NULL;
}
bool BKE_object_is_in_wpaint_select_vert(const Object *ob)
{
if (ob->type == OB_MESH) {
Mesh *me = ob->data;
return ((ob->mode & OB_MODE_WEIGHT_PAINT) && (me->edit_mesh == NULL) &&
(ME_EDIT_PAINT_SEL_MODE(me) == SCE_SELECT_VERTEX));
}
return false;
}
bool BKE_object_has_mode_data(const struct Object *ob, eObjectMode object_mode)
{
if (object_mode & OB_MODE_EDIT) {
if (BKE_object_is_in_editmode(ob)) {
return true;
}
}
else if (object_mode & OB_MODE_VERTEX_PAINT) {
if (ob->sculpt && (ob->sculpt->mode_type == OB_MODE_VERTEX_PAINT)) {
return true;
}
}
else if (object_mode & OB_MODE_WEIGHT_PAINT) {
if (ob->sculpt && (ob->sculpt->mode_type == OB_MODE_WEIGHT_PAINT)) {
return true;
}
}
else if (object_mode & OB_MODE_SCULPT) {
if (ob->sculpt && (ob->sculpt->mode_type == OB_MODE_SCULPT)) {
return true;
}
}
else if (object_mode & OB_MODE_POSE) {
if (ob->pose != NULL) {
return true;
}
}
return false;
}
bool BKE_object_is_mode_compat(const struct Object *ob, eObjectMode object_mode)
{
return ((ob->mode == object_mode) || (ob->mode & object_mode) != 0);
}
/**
* Return which parts of the object are visible, as evaluated by depsgraph
*/
int BKE_object_visibility(const Object *ob, const int dag_eval_mode)
{
if ((ob->base_flag & BASE_VISIBLE_DEPSGRAPH) == 0) {
return 0;
}
/* Test which components the object has. */
int visibility = OB_VISIBLE_SELF;
if (ob->particlesystem.first) {
visibility |= OB_VISIBLE_INSTANCES | OB_VISIBLE_PARTICLES;
}
else if (ob->transflag & OB_DUPLI) {
visibility |= OB_VISIBLE_INSTANCES;
}
/* Optional hiding of self if there are particles or instancers. */
if (visibility & (OB_VISIBLE_PARTICLES | OB_VISIBLE_INSTANCES)) {
switch ((eEvaluationMode)dag_eval_mode) {
case DAG_EVAL_VIEWPORT:
if (!(ob->duplicator_visibility_flag & OB_DUPLI_FLAG_VIEWPORT)) {
visibility &= ~OB_VISIBLE_SELF;
}
break;
case DAG_EVAL_RENDER:
if (!(ob->duplicator_visibility_flag & OB_DUPLI_FLAG_RENDER)) {
visibility &= ~OB_VISIBLE_SELF;
}
break;
}
}
return visibility;
}
bool BKE_object_exists_check(Main *bmain, const Object *obtest)
{
Object *ob;
if (obtest == NULL) {
return false;
}
ob = bmain->objects.first;
while (ob) {
if (ob == obtest) {
return true;
}
ob = ob->id.next;
}
return false;
}
/* *************************************************** */
static const char *get_obdata_defname(int type)
{
switch (type) {
case OB_MESH:
return DATA_("Mesh");
case OB_CURVE:
return DATA_("Curve");
case OB_SURF:
return DATA_("Surf");
case OB_FONT:
return DATA_("Text");
case OB_MBALL:
return DATA_("Mball");
case OB_CAMERA:
return DATA_("Camera");
case OB_LAMP:
return CTX_DATA_(BLT_I18NCONTEXT_ID_LIGHT, "Light");
case OB_LATTICE:
return DATA_("Lattice");
case OB_ARMATURE:
return DATA_("Armature");
case OB_SPEAKER:
return DATA_("Speaker");
case OB_EMPTY:
return DATA_("Empty");
case OB_GPENCIL:
return DATA_("GPencil");
default:
CLOG_ERROR(&LOG, "Internal error, bad type: %d", type);
return DATA_("Empty");
}
}
void *BKE_object_obdata_add_from_type(Main *bmain, int type, const char *name)
{
if (name == NULL) {
name = get_obdata_defname(type);
}
switch (type) {
case OB_MESH:
return BKE_mesh_add(bmain, name);
case OB_CURVE:
return BKE_curve_add(bmain, name, OB_CURVE);
case OB_SURF:
return BKE_curve_add(bmain, name, OB_SURF);
case OB_FONT:
return BKE_curve_add(bmain, name, OB_FONT);
case OB_MBALL:
return BKE_mball_add(bmain, name);
case OB_CAMERA:
return BKE_camera_add(bmain, name);
case OB_LAMP:
return BKE_light_add(bmain, name);
case OB_LATTICE:
return BKE_lattice_add(bmain, name);
case OB_ARMATURE:
return BKE_armature_add(bmain, name);
case OB_SPEAKER:
return BKE_speaker_add(bmain, name);
case OB_LIGHTPROBE:
return BKE_lightprobe_add(bmain, name);
case OB_GPENCIL:
return BKE_gpencil_data_addnew(bmain, name);
case OB_EMPTY:
return NULL;
default:
CLOG_ERROR(&LOG, "Internal error, bad type: %d", type);
return NULL;
}
}
void BKE_object_init(Object *ob, const short ob_type)
{
BLI_assert(MEMCMP_STRUCT_AFTER_IS_ZERO(ob, id));
MEMCPY_STRUCT_AFTER(ob, DNA_struct_default_get(Object), id);
ob->type = ob_type;
if (ob->type != OB_EMPTY) {
zero_v2(ob->ima_ofs);
}
if (ELEM(ob->type, OB_LAMP, OB_CAMERA, OB_SPEAKER)) {
ob->trackflag = OB_NEGZ;
ob->upflag = OB_POSY;
}
else {
ob->trackflag = OB_POSY;
ob->upflag = OB_POSZ;
}
/* Animation Visualization defaults */
animviz_settings_init(&ob->avs);
}
/* more general add: creates minimum required data, but without vertices etc. */
Object *BKE_object_add_only_object(Main *bmain, int type, const char *name)
{
Object *ob;
if (!name) {
name = get_obdata_defname(type);
}
ob = BKE_libblock_alloc(bmain, ID_OB, name, 0);
/* We increase object user count when linking to Collections. */
id_us_min(&ob->id);
/* default object vars */
BKE_object_init(ob, type);
return ob;
}
static Object *object_add_common(Main *bmain, ViewLayer *view_layer, int type, const char *name)
{
Object *ob;
ob = BKE_object_add_only_object(bmain, type, name);
ob->data = BKE_object_obdata_add_from_type(bmain, type, name);
BKE_view_layer_base_deselect_all(view_layer);
DEG_id_tag_update_ex(
bmain, &ob->id, ID_RECALC_TRANSFORM | ID_RECALC_GEOMETRY | ID_RECALC_ANIMATION);
return ob;
}
/**
* General add: to scene, with layer from area and default name
*
* Object is added to the active Collection.
* If there is no linked collection to the active ViewLayer we create a new one.
*/
/* creates minimum required data, but without vertices etc. */
Object *BKE_object_add(
Main *bmain, Scene *UNUSED(scene), ViewLayer *view_layer, int type, const char *name)
{
Object *ob;
Base *base;
LayerCollection *layer_collection;
ob = object_add_common(bmain, view_layer, type, name);
layer_collection = BKE_layer_collection_get_active(view_layer);
BKE_collection_object_add(bmain, layer_collection->collection, ob);
base = BKE_view_layer_base_find(view_layer, ob);
BKE_view_layer_base_select_and_set_active(view_layer, base);
return ob;
}
/**
* Add a new object, using another one as a reference
*
* \param ob_src: object to use to determine the collections of the new object.
*/
Object *BKE_object_add_from(
Main *bmain, Scene *scene, ViewLayer *view_layer, int type, const char *name, Object *ob_src)
{
Object *ob;
Base *base;
ob = object_add_common(bmain, view_layer, type, name);
BKE_collection_object_add_from(bmain, scene, ob_src, ob);
base = BKE_view_layer_base_find(view_layer, ob);
BKE_view_layer_base_select_and_set_active(view_layer, base);
return ob;
}
/**
* Add a new object, but assign the given datablock as the ob->data
* for the newly created object.
*
* \param data: The datablock to assign as ob->data for the new object.
* This is assumed to be of the correct type.
* \param do_id_user: If true, id_us_plus() will be called on data when
* assigning it to the object.
*/
Object *BKE_object_add_for_data(
Main *bmain, ViewLayer *view_layer, int type, const char *name, ID *data, bool do_id_user)
{
Object *ob;
Base *base;
LayerCollection *layer_collection;
/* same as object_add_common, except we don't create new ob->data */
ob = BKE_object_add_only_object(bmain, type, name);
ob->data = data;
if (do_id_user) {
id_us_plus(data);
}
BKE_view_layer_base_deselect_all(view_layer);
DEG_id_tag_update_ex(
bmain, &ob->id, ID_RECALC_TRANSFORM | ID_RECALC_GEOMETRY | ID_RECALC_ANIMATION);
layer_collection = BKE_layer_collection_get_active(view_layer);
BKE_collection_object_add(bmain, layer_collection->collection, ob);
base = BKE_view_layer_base_find(view_layer, ob);
BKE_view_layer_base_select_and_set_active(view_layer, base);
return ob;
}
void BKE_object_copy_softbody(struct Object *ob_dst, const struct Object *ob_src, const int flag)
{
SoftBody *sb = ob_src->soft;
SoftBody *sbn;
bool tagged_no_main = ob_dst->id.tag & LIB_TAG_NO_MAIN;
ob_dst->softflag = ob_src->softflag;
if (sb == NULL) {
ob_dst->soft = NULL;
return;
}
sbn = MEM_dupallocN(sb);
if ((flag & LIB_ID_COPY_CACHES) == 0) {
sbn->totspring = sbn->totpoint = 0;
sbn->bpoint = NULL;
sbn->bspring = NULL;
}
else {
sbn->totspring = sb->totspring;
sbn->totpoint = sb->totpoint;
if (sbn->bpoint) {
int i;
sbn->bpoint = MEM_dupallocN(sbn->bpoint);
for (i = 0; i < sbn->totpoint; i++) {
if (sbn->bpoint[i].springs) {
sbn->bpoint[i].springs = MEM_dupallocN(sbn->bpoint[i].springs);
}
}
}
if (sb->bspring) {
sbn->bspring = MEM_dupallocN(sb->bspring);
}
}
sbn->keys = NULL;
sbn->totkey = sbn->totpointkey = 0;
sbn->scratch = NULL;
if (tagged_no_main == 0) {
sbn->shared = MEM_dupallocN(sb->shared);
sbn->shared->pointcache = BKE_ptcache_copy_list(
&sbn->shared->ptcaches, &sb->shared->ptcaches, flag);
}
if (sb->effector_weights) {
sbn->effector_weights = MEM_dupallocN(sb->effector_weights);
}
ob_dst->soft = sbn;
}
ParticleSystem *BKE_object_copy_particlesystem(ParticleSystem *psys, const int flag)
{
ParticleSystem *psysn = MEM_dupallocN(psys);
psys_copy_particles(psysn, psys);
if (psys->clmd) {
psysn->clmd = (ClothModifierData *)modifier_new(eModifierType_Cloth);
modifier_copyData_ex((ModifierData *)psys->clmd, (ModifierData *)psysn->clmd, flag);
psys->hair_in_mesh = psys->hair_out_mesh = NULL;
}
BLI_duplicatelist(&psysn->targets, &psys->targets);
psysn->pathcache = NULL;
psysn->childcache = NULL;
psysn->edit = NULL;
psysn->pdd = NULL;
psysn->effectors = NULL;
psysn->tree = NULL;
psysn->bvhtree = NULL;
psysn->batch_cache = NULL;
BLI_listbase_clear(&psysn->pathcachebufs);
BLI_listbase_clear(&psysn->childcachebufs);
if (flag & LIB_ID_CREATE_NO_MAIN) {
BLI_assert((psys->flag & PSYS_SHARED_CACHES) == 0);
psysn->flag |= PSYS_SHARED_CACHES;
BLI_assert(psysn->pointcache != NULL);
}
else {
psysn->pointcache = BKE_ptcache_copy_list(&psysn->ptcaches, &psys->ptcaches, flag);
}
/* XXX - from reading existing code this seems correct but intended usage of
* pointcache should /w cloth should be added in 'ParticleSystem' - campbell */
if (psysn->clmd) {
psysn->clmd->point_cache = psysn->pointcache;
}
if ((flag & LIB_ID_CREATE_NO_USER_REFCOUNT) == 0) {
id_us_plus((ID *)psysn->part);
}
return psysn;
}
void BKE_object_copy_particlesystems(Object *ob_dst, const Object *ob_src, const int flag)
{
ParticleSystem *psys, *npsys;
ModifierData *md;
if (ob_dst->type != OB_MESH) {
/* currently only mesh objects can have soft body */
return;
}
BLI_listbase_clear(&ob_dst->particlesystem);
for (psys = ob_src->particlesystem.first; psys; psys = psys->next) {
npsys = BKE_object_copy_particlesystem(psys, flag);
BLI_addtail(&ob_dst->particlesystem, npsys);
/* need to update particle modifiers too */
for (md = ob_dst->modifiers.first; md; md = md->next) {
if (md->type == eModifierType_ParticleSystem) {
ParticleSystemModifierData *psmd = (ParticleSystemModifierData *)md;
if (psmd->psys == psys) {
psmd->psys = npsys;
}
}
else if (md->type == eModifierType_DynamicPaint) {
DynamicPaintModifierData *pmd = (DynamicPaintModifierData *)md;
if (pmd->brush) {
if (pmd->brush->psys == psys) {
pmd->brush->psys = npsys;
}
}
}
else if (md->type == eModifierType_Smoke) {
SmokeModifierData *smd = (SmokeModifierData *)md;
if (smd->type == MOD_SMOKE_TYPE_FLOW) {
if (smd->flow) {
if (smd->flow->psys == psys) {
smd->flow->psys = npsys;
}
}
}
}
}
}
}
static void copy_object_pose(Object *obn, const Object *ob, const int flag)
{
bPoseChannel *chan;
/* note: need to clear obn->pose pointer first,
* so that BKE_pose_copy_data works (otherwise there's a crash) */
obn->pose = NULL;
BKE_pose_copy_data_ex(&obn->pose, ob->pose, flag, true); /* true = copy constraints */
for (chan = obn->pose->chanbase.first; chan; chan = chan->next) {
bConstraint *con;
chan->flag &= ~(POSE_LOC | POSE_ROT | POSE_SIZE);
/* XXX Remapping object pointing onto itself should be handled by generic
* BKE_library_remap stuff, but...
* the flush_constraint_targets callback am not sure about, so will delay that for now. */
for (con = chan->constraints.first; con; con = con->next) {
const bConstraintTypeInfo *cti = BKE_constraint_typeinfo_get(con);
ListBase targets = {NULL, NULL};
bConstraintTarget *ct;
if (cti && cti->get_constraint_targets) {
cti->get_constraint_targets(con, &targets);
for (ct = targets.first; ct; ct = ct->next) {
if (ct->tar == ob) {
ct->tar = obn;
}
}
if (cti->flush_constraint_targets) {
cti->flush_constraint_targets(con, &targets, 0);
}
}
}
}
}
static void copy_object_lod(Object *obn, const Object *ob, const int UNUSED(flag))
{
BLI_duplicatelist(&obn->lodlevels, &ob->lodlevels);
obn->currentlod = (LodLevel *)obn->lodlevels.first;
}
bool BKE_object_pose_context_check(const Object *ob)
{
if ((ob) && (ob->type == OB_ARMATURE) && (ob->pose) && (ob->mode & OB_MODE_POSE)) {
return true;
}
else {
return false;
}
}
Object *BKE_object_pose_armature_get(Object *ob)
{
if (ob == NULL) {
return NULL;
}
if (BKE_object_pose_context_check(ob)) {
return ob;
}
ob = modifiers_isDeformedByArmature(ob);
/* Only use selected check when non-active. */
if (BKE_object_pose_context_check(ob)) {
return ob;
}
return NULL;
}
Object *BKE_object_pose_armature_get_visible(Object *ob, ViewLayer *view_layer, View3D *v3d)
{
Object *ob_armature = BKE_object_pose_armature_get(ob);
if (ob_armature) {
Base *base = BKE_view_layer_base_find(view_layer, ob_armature);
if (base) {
if (BASE_VISIBLE(v3d, base)) {
return ob_armature;
}
}
}
return NULL;
}
/**
* Access pose array with special check to get pose object when in weight paint mode.
*/
Object **BKE_object_pose_array_get_ex(ViewLayer *view_layer,
View3D *v3d,
uint *r_objects_len,
bool unique)
{
Object *ob_active = OBACT(view_layer);
Object *ob_pose = BKE_object_pose_armature_get(ob_active);
Object **objects = NULL;
if (ob_pose == ob_active) {
objects = BKE_view_layer_array_from_objects_in_mode(view_layer,
v3d,
r_objects_len,
{
.object_mode = OB_MODE_POSE,
.no_dup_data = unique,
});
}
else if (ob_pose != NULL) {
*r_objects_len = 1;
objects = MEM_mallocN(sizeof(*objects), __func__);
objects[0] = ob_pose;
}
else {
*r_objects_len = 0;
objects = MEM_mallocN(0, __func__);
}
return objects;
}
Object **BKE_object_pose_array_get_unique(ViewLayer *view_layer, View3D *v3d, uint *r_objects_len)
{
return BKE_object_pose_array_get_ex(view_layer, v3d, r_objects_len, true);
}
Object **BKE_object_pose_array_get(ViewLayer *view_layer, View3D *v3d, uint *r_objects_len)
{
return BKE_object_pose_array_get_ex(view_layer, v3d, r_objects_len, false);
}
Base **BKE_object_pose_base_array_get_ex(ViewLayer *view_layer,
View3D *v3d,
uint *r_bases_len,
bool unique)
{
Base *base_active = BASACT(view_layer);
Object *ob_pose = base_active ? BKE_object_pose_armature_get(base_active->object) : NULL;
Base *base_pose = NULL;
Base **bases = NULL;
if (base_active) {
if (ob_pose == base_active->object) {
base_pose = base_active;
}
else {
base_pose = BKE_view_layer_base_find(view_layer, ob_pose);
}
}
if (base_active && (base_pose == base_active)) {
bases = BKE_view_layer_array_from_bases_in_mode(view_layer,
v3d,
r_bases_len,
{
.object_mode = OB_MODE_POSE,
.no_dup_data = unique,
});
}
else if (base_pose != NULL) {
*r_bases_len = 1;
bases = MEM_mallocN(sizeof(*bases), __func__);
bases[0] = base_pose;
}
else {
*r_bases_len = 0;
bases = MEM_mallocN(0, __func__);
}
return bases;
}
Base **BKE_object_pose_base_array_get_unique(ViewLayer *view_layer, View3D *v3d, uint *r_bases_len)
{
return BKE_object_pose_base_array_get_ex(view_layer, v3d, r_bases_len, true);
}
Base **BKE_object_pose_base_array_get(ViewLayer *view_layer, View3D *v3d, uint *r_bases_len)
{
return BKE_object_pose_base_array_get_ex(view_layer, v3d, r_bases_len, false);
}
void BKE_object_transform_copy(Object *ob_tar, const Object *ob_src)
{
copy_v3_v3(ob_tar->loc, ob_src->loc);
copy_v3_v3(ob_tar->rot, ob_src->rot);
copy_v3_v3(ob_tar->quat, ob_src->quat);
copy_v3_v3(ob_tar->rotAxis, ob_src->rotAxis);
ob_tar->rotAngle = ob_src->rotAngle;
ob_tar->rotmode = ob_src->rotmode;
copy_v3_v3(ob_tar->scale, ob_src->scale);
}
/**
* Only copy internal data of Object ID from source
* to already allocated/initialized destination.
* You probably never want to use that directly,
* use #BKE_id_copy or #BKE_id_copy_ex for typical needs.
*
* WARNING! This function will not handle ID user count!
*
* \param flag: Copying options (see BKE_library.h's LIB_ID_COPY_... flags for more).
*/
void BKE_object_copy_data(Main *bmain, Object *ob_dst, const Object *ob_src, const int flag)
{
ModifierData *md;
GpencilModifierData *gmd;
ShaderFxData *fx;
/* Do not copy runtime data. */
BKE_object_runtime_reset_on_copy(ob_dst, flag);
/* We never handle usercount here for own data. */
const int flag_subdata = flag | LIB_ID_CREATE_NO_USER_REFCOUNT;
if (ob_src->totcol) {
ob_dst->mat = MEM_dupallocN(ob_src->mat);
ob_dst->matbits = MEM_dupallocN(ob_src->matbits);
ob_dst->totcol = ob_src->totcol;
}
else if (ob_dst->mat != NULL || ob_dst->matbits != NULL) {
/* This shall not be needed, but better be safe than sorry. */
BLI_assert(!"Object copy: non-NULL material pointers with zero counter, should not happen.");
ob_dst->mat = NULL;
ob_dst->matbits = NULL;
}
if (ob_src->iuser) {
ob_dst->iuser = MEM_dupallocN(ob_src->iuser);
}
if (ob_src->runtime.bb) {
ob_dst->runtime.bb = MEM_dupallocN(ob_src->runtime.bb);
}
BLI_listbase_clear(&ob_dst->modifiers);
for (md = ob_src->modifiers.first; md; md = md->next) {
ModifierData *nmd = modifier_new(md->type);
BLI_strncpy(nmd->name, md->name, sizeof(nmd->name));
modifier_copyData_ex(md, nmd, flag_subdata);
BLI_addtail(&ob_dst->modifiers, nmd);
}
BLI_listbase_clear(&ob_dst->greasepencil_modifiers);
for (gmd = ob_src->greasepencil_modifiers.first; gmd; gmd = gmd->next) {
GpencilModifierData *nmd = BKE_gpencil_modifier_new(gmd->type);
BLI_strncpy(nmd->name, gmd->name, sizeof(nmd->name));
BKE_gpencil_modifier_copyData_ex(gmd, nmd, flag_subdata);
BLI_addtail(&ob_dst->greasepencil_modifiers, nmd);
}
BLI_listbase_clear(&ob_dst->shader_fx);
for (fx = ob_src->shader_fx.first; fx; fx = fx->next) {
ShaderFxData *nfx = BKE_shaderfx_new(fx->type);
BLI_strncpy(nfx->name, fx->name, sizeof(nfx->name));
BKE_shaderfx_copyData_ex(fx, nfx, flag_subdata);
BLI_addtail(&ob_dst->shader_fx, nfx);
}
if (ob_src->pose) {
copy_object_pose(ob_dst, ob_src, flag_subdata);
/* backwards compat... non-armatures can get poses in older files? */
if (ob_src->type == OB_ARMATURE) {
const bool do_pose_id_user = (flag & LIB_ID_CREATE_NO_USER_REFCOUNT) == 0;
BKE_pose_rebuild(bmain, ob_dst, ob_dst->data, do_pose_id_user);
}
}
defgroup_copy_list(&ob_dst->defbase, &ob_src->defbase);
BKE_object_facemap_copy_list(&ob_dst->fmaps, &ob_src->fmaps);
BKE_constraints_copy_ex(&ob_dst->constraints, &ob_src->constraints, flag_subdata, true);
ob_dst->mode = ob_dst->type != OB_GPENCIL ? OB_MODE_OBJECT : ob_dst->mode;
ob_dst->sculpt = NULL;
if (ob_src->pd) {
ob_dst->pd = MEM_dupallocN(ob_src->pd);
if (ob_dst->pd->rng) {
ob_dst->pd->rng = MEM_dupallocN(ob_src->pd->rng);
}
}
BKE_object_copy_softbody(ob_dst, ob_src, flag_subdata);
BKE_rigidbody_object_copy(bmain, ob_dst, ob_src, flag_subdata);
BKE_object_copy_particlesystems(ob_dst, ob_src, flag_subdata);
ob_dst->derivedDeform = NULL;
ob_dst->derivedFinal = NULL;
BLI_listbase_clear((ListBase *)&ob_dst->drawdata);
BLI_listbase_clear(&ob_dst->pc_ids);
ob_dst->avs = ob_src->avs;
ob_dst->mpath = animviz_copy_motionpath(ob_src->mpath);
copy_object_lod(ob_dst, ob_src, flag_subdata);
/* Do not copy object's preview
* (mostly due to the fact renderers create temp copy of objects). */
if ((flag & LIB_ID_COPY_NO_PREVIEW) == 0 && false) { /* XXX TODO temp hack */
BKE_previewimg_id_copy(&ob_dst->id, &ob_src->id);
}
else {
ob_dst->preview = NULL;
}
}
/* copy objects, will re-initialize cached simulation data */
Object *BKE_object_copy(Main *bmain, const Object *ob)
{
Object *ob_copy;
BKE_id_copy(bmain, &ob->id, (ID **)&ob_copy);
/* We increase object user count when linking to Collections. */
id_us_min(&ob_copy->id);
return ob_copy;
}
/** Perform deep-copy of object and its 'children' data-blocks (obdata, materials, actions, etc.).
*
* \param dupflag: Controls which sub-data are also duplicated
* (see #eDupli_ID_Flags in DNA_userdef_types.h).
*
* \note This function does not do any remapping to new IDs, caller must do it
* (\a #BKE_libblock_relink_to_newid()).
* \note Caller MUST free \a newid pointers itself (#BKE_main_id_clear_newpoins()) and call updates
* of DEG too (#DAG_relations_tag_update()).
*/
Object *BKE_object_duplicate(Main *bmain, const Object *ob, const int dupflag)
{
Material ***matarar;
ID *id;
int a, didit;
Object *obn = BKE_object_copy(bmain, ob);
/* 0 == full linked. */
if (dupflag == 0) {
return obn;
}
#define ID_NEW_REMAP_US(a) \
if ((a)->id.newid) { \
(a) = (void *)(a)->id.newid; \
(a)->id.us++; \
}
#define ID_NEW_REMAP_US2(a) \
if (((ID *)a)->newid) { \
(a) = ((ID *)a)->newid; \
((ID *)a)->us++; \
}
/* duplicates using userflags */
if (dupflag & USER_DUP_ACT) {
BKE_animdata_copy_id_action(bmain, &obn->id, true);
}
if (dupflag & USER_DUP_MAT) {
for (a = 0; a < obn->totcol; a++) {
id = (ID *)obn->mat[a];
if (id) {
ID_NEW_REMAP_US(obn->mat[a])
else
{
obn->mat[a] = ID_NEW_SET(obn->mat[a], BKE_material_copy(bmain, obn->mat[a]));
if (dupflag & USER_DUP_ACT) {
BKE_animdata_copy_id_action(bmain, &obn->mat[a]->id, true);
}
}
id_us_min(id);
}
}
}
if (dupflag & USER_DUP_PSYS) {
ParticleSystem *psys;
for (psys = obn->particlesystem.first; psys; psys = psys->next) {
id = (ID *)psys->part;
if (id) {
ID_NEW_REMAP_US(psys->part)
else
{
psys->part = ID_NEW_SET(psys->part, BKE_particlesettings_copy(bmain, psys->part));
if (dupflag & USER_DUP_ACT) {
BKE_animdata_copy_id_action(bmain, &psys->part->id, true);
}
}
id_us_min(id);
}
}
}
id = obn->data;
didit = 0;
switch (obn->type) {
case OB_MESH:
if (dupflag & USER_DUP_MESH) {
ID_NEW_REMAP_US2(obn->data)
else
{
obn->data = ID_NEW_SET(obn->data, BKE_mesh_copy(bmain, obn->data));
didit = 1;
}
id_us_min(id);
}
break;
case OB_CURVE:
if (dupflag & USER_DUP_CURVE) {
ID_NEW_REMAP_US2(obn->data)
else
{
obn->data = ID_NEW_SET(obn->data, BKE_curve_copy(bmain, obn->data));
didit = 1;
}
id_us_min(id);
}
break;
case OB_SURF:
if (dupflag & USER_DUP_SURF) {
ID_NEW_REMAP_US2(obn->data)
else
{
obn->data = ID_NEW_SET(obn->data, BKE_curve_copy(bmain, obn->data));
didit = 1;
}
id_us_min(id);
}
break;
case OB_FONT:
if (dupflag & USER_DUP_FONT) {
ID_NEW_REMAP_US2(obn->data)
else
{
obn->data = ID_NEW_SET(obn->data, BKE_curve_copy(bmain, obn->data));
didit = 1;
}
id_us_min(id);
}
break;
case OB_MBALL:
if (dupflag & USER_DUP_MBALL) {
ID_NEW_REMAP_US2(obn->data)
else
{
obn->data = ID_NEW_SET(obn->data, BKE_mball_copy(bmain, obn->data));
didit = 1;
}
id_us_min(id);
}
break;
case OB_LAMP:
if (dupflag & USER_DUP_LAMP) {
ID_NEW_REMAP_US2(obn->data)
else
{
obn->data = ID_NEW_SET(obn->data, BKE_light_copy(bmain, obn->data));
didit = 1;
}
id_us_min(id);
}
break;
case OB_ARMATURE:
if (dupflag != 0) {
DEG_id_tag_update(&obn->id, ID_RECALC_GEOMETRY);
if (obn->pose) {
BKE_pose_tag_recalc(bmain, obn->pose);
}
if (dupflag & USER_DUP_ARM) {
ID_NEW_REMAP_US2(obn->data)
else
{
obn->data = ID_NEW_SET(obn->data, BKE_armature_copy(bmain, obn->data));
BKE_pose_rebuild(bmain, obn, obn->data, true);
didit = 1;
}
id_us_min(id);
}
}
break;
case OB_LATTICE:
if (dupflag != 0) {
ID_NEW_REMAP_US2(obn->data)
else
{
obn->data = ID_NEW_SET(obn->data, BKE_lattice_copy(bmain, obn->data));
didit = 1;
}
id_us_min(id);
}
break;
case OB_CAMERA:
if (dupflag != 0) {
ID_NEW_REMAP_US2(obn->data)
else
{
obn->data = ID_NEW_SET(obn->data, BKE_camera_copy(bmain, obn->data));
didit = 1;
}
id_us_min(id);
}
break;
case OB_LIGHTPROBE:
if (dupflag & USER_DUP_LIGHTPROBE) {
ID_NEW_REMAP_US2(obn->data)
else
{
obn->data = ID_NEW_SET(obn->data, BKE_lightprobe_copy(bmain, obn->data));
didit = 1;
}
id_us_min(id);
}
break;
case OB_SPEAKER:
if (dupflag != 0) {
ID_NEW_REMAP_US2(obn->data)
else
{
obn->data = ID_NEW_SET(obn->data, BKE_speaker_copy(bmain, obn->data));
didit = 1;
}
id_us_min(id);
}
break;
case OB_GPENCIL:
if (dupflag & USER_DUP_GPENCIL) {
ID_NEW_REMAP_US2(obn->data)
else
{
obn->data = ID_NEW_SET(obn->data, BKE_gpencil_copy(bmain, obn->data));
didit = 1;
}
id_us_min(id);
}
break;
}
/* Check if obdata is copied. */
if (didit) {
Key *key = BKE_key_from_object(obn);
Key *oldkey = BKE_key_from_object(ob);
if (oldkey != NULL) {
ID_NEW_SET(oldkey, key);
}
if (dupflag & USER_DUP_ACT) {
BKE_animdata_copy_id_action(bmain, (ID *)obn->data, true);
if (key) {
BKE_animdata_copy_id_action(bmain, (ID *)key, true);
}
}
if (dupflag & USER_DUP_MAT) {
matarar = give_matarar(obn);
if (matarar) {
for (a = 0; a < obn->totcol; a++) {
id = (ID *)(*matarar)[a];
if (id) {
ID_NEW_REMAP_US((*matarar)[a])
else
{
(*matarar)[a] = ID_NEW_SET((*matarar)[a], BKE_material_copy(bmain, (*matarar)[a]));
if (dupflag & USER_DUP_ACT) {
BKE_animdata_copy_id_action(bmain, &(*matarar)[a]->id, true);
}
}
id_us_min(id);
}
}
}
}
}
#undef ID_NEW_REMAP_US
#undef ID_NEW_REMAP_US2
if (ob->data != NULL) {
DEG_id_tag_update_ex(bmain, (ID *)obn->data, ID_RECALC_EDITORS);
}
return obn;
}
void BKE_object_make_local_ex(Main *bmain,
Object *ob,
const bool lib_local,
const bool clear_proxy)
{
bool is_local = false, is_lib = false;
/* - only lib users: do nothing (unless force_local is set)
* - only local users: set flag
* - mixed: make copy
* In case we make a whole lib's content local,
* we always want to localize, and we skip remapping (done later).
*/
if (!ID_IS_LINKED(ob)) {
return;
}
BKE_library_ID_test_usages(bmain, ob, &is_local, &is_lib);
if (lib_local || is_local) {
if (!is_lib) {
id_clear_lib_data(bmain, &ob->id);
BKE_id_expand_local(bmain, &ob->id);
if (clear_proxy) {
if (ob->proxy_from != NULL) {
ob->proxy_from->proxy = NULL;
ob->proxy_from->proxy_group = NULL;
}
ob->proxy = ob->proxy_from = ob->proxy_group = NULL;
}
}
else {
Object *ob_new = BKE_object_copy(bmain, ob);
ob_new->id.us = 0;
ob_new->proxy = ob_new->proxy_from = ob_new->proxy_group = NULL;
/* setting newid is mandatory for complex make_lib_local logic... */
ID_NEW_SET(ob, ob_new);
if (!lib_local) {
BKE_libblock_remap(bmain, ob, ob_new, ID_REMAP_SKIP_INDIRECT_USAGE);
}
}
}
}
void BKE_object_make_local(Main *bmain, Object *ob, const bool lib_local)
{
BKE_object_make_local_ex(bmain, ob, lib_local, true);
}
/* Returns true if the Object is from an external blend file (libdata) */
bool BKE_object_is_libdata(const Object *ob)
{
return (ob && ID_IS_LINKED(ob));
}
/* Returns true if the Object data is from an external blend file (libdata) */
bool BKE_object_obdata_is_libdata(const Object *ob)
{
/* Linked objects with local obdata are forbidden! */
BLI_assert(!ob || !ob->data || (ID_IS_LINKED(ob) ? ID_IS_LINKED(ob->data) : true));
return (ob && ob->data && ID_IS_LINKED(ob->data));
}
/* *************** PROXY **************** */
/* when you make proxy, ensure the exposed layers are extern */
static void armature_set_id_extern(Object *ob)
{
bArmature *arm = ob->data;
bPoseChannel *pchan;
unsigned int lay = arm->layer_protected;
for (pchan = ob->pose->chanbase.first; pchan; pchan = pchan->next) {
if (!(pchan->bone->layer & lay)) {
id_lib_extern((ID *)pchan->custom);
}
}
}
void BKE_object_copy_proxy_drivers(Object *ob, Object *target)
{
if ((target->adt) && (target->adt->drivers.first)) {
FCurve *fcu;
/* add new animdata block */
if (!ob->adt) {
ob->adt = BKE_animdata_add_id(&ob->id);
}
/* make a copy of all the drivers (for now), then correct any links that need fixing */
free_fcurves(&ob->adt->drivers);
copy_fcurves(&ob->adt->drivers, &target->adt->drivers);
for (fcu = ob->adt->drivers.first; fcu; fcu = fcu->next) {
ChannelDriver *driver = fcu->driver;
DriverVar *dvar;
for (dvar = driver->variables.first; dvar; dvar = dvar->next) {
/* all drivers */
DRIVER_TARGETS_LOOPER_BEGIN (dvar) {
if (dtar->id) {
if ((Object *)dtar->id == target) {
dtar->id = (ID *)ob;
}
else {
/* only on local objects because this causes indirect links
* 'a -> b -> c', blend to point directly to a.blend
* when a.blend has a proxy that's linked into c.blend */
if (!ID_IS_LINKED(ob)) {
id_lib_extern((ID *)dtar->id);
}
}
}
}
DRIVER_TARGETS_LOOPER_END;
}
}
}
}
/**
* Proxy rule:
* - lib_object->proxy_from == the one we borrow from, set temporally while object_update.
* - local_object->proxy == pointer to library object, saved in files and read.
* - local_object->proxy_group == pointer to collection dupli-object, saved in files and read.
*/
void BKE_object_make_proxy(Main *bmain, Object *ob, Object *target, Object *cob)
{
/* paranoia checks */
if (ID_IS_LINKED(ob) || !ID_IS_LINKED(target)) {
CLOG_ERROR(&LOG, "cannot make proxy");
return;
}
ob->proxy = target;
ob->proxy_group = cob;
id_lib_extern(&target->id);
DEG_id_tag_update(&ob->id, ID_RECALC_TRANSFORM | ID_RECALC_GEOMETRY | ID_RECALC_ANIMATION);
DEG_id_tag_update(&target->id, ID_RECALC_TRANSFORM | ID_RECALC_GEOMETRY | ID_RECALC_ANIMATION);
/* copy transform
* - cob means this proxy comes from a collection, just apply the matrix
* so the object wont move from its dupli-transform.
*
* - no cob means this is being made from a linked object,
* this is closer to making a copy of the object - in-place. */
if (cob) {
ob->rotmode = target->rotmode;
mul_m4_m4m4(ob->obmat, cob->obmat, target->obmat);
if (cob->instance_collection) { /* should always be true */
float tvec[3];
mul_v3_mat3_m4v3(tvec, ob->obmat, cob->instance_collection->instance_offset);
sub_v3_v3(ob->obmat[3], tvec);
}
BKE_object_apply_mat4(ob, ob->obmat, false, true);
}
else {
BKE_object_transform_copy(ob, target);
ob->parent = target->parent; /* libdata */
copy_m4_m4(ob->parentinv, target->parentinv);
}
/* copy animdata stuff - drivers only for now... */
BKE_object_copy_proxy_drivers(ob, target);
/* skip constraints? */
/* FIXME: this is considered by many as a bug */
/* set object type and link to data */
ob->type = target->type;
ob->data = target->data;
id_us_plus((ID *)ob->data); /* ensures lib data becomes LIB_TAG_EXTERN */
/* copy vertex groups */
defgroup_copy_list(&ob->defbase, &target->defbase);
/* copy material and index information */
ob->actcol = ob->totcol = 0;
if (ob->mat) {
MEM_freeN(ob->mat);
}
if (ob->matbits) {
MEM_freeN(ob->matbits);
}
ob->mat = NULL;
ob->matbits = NULL;
if ((target->totcol) && (target->mat) && OB_TYPE_SUPPORT_MATERIAL(ob->type)) {
int i;
ob->actcol = target->actcol;
ob->totcol = target->totcol;
ob->mat = MEM_dupallocN(target->mat);
ob->matbits = MEM_dupallocN(target->matbits);
for (i = 0; i < target->totcol; i++) {
/* don't need to run test_object_materials
* since we know this object is new and not used elsewhere */
id_us_plus((ID *)ob->mat[i]);
}
}
/* type conversions */
if (target->type == OB_ARMATURE) {
copy_object_pose(ob, target, 0); /* data copy, object pointers in constraints */
BKE_pose_rest(ob->pose); /* clear all transforms in channels */
BKE_pose_rebuild(bmain, ob, ob->data, true); /* set all internal links */
armature_set_id_extern(ob);
}
else if (target->type == OB_EMPTY) {
ob->empty_drawtype = target->empty_drawtype;
ob->empty_drawsize = target->empty_drawsize;
}
/* copy IDProperties */
if (ob->id.properties) {
IDP_FreeProperty(ob->id.properties);
ob->id.properties = NULL;
}
if (target->id.properties) {
ob->id.properties = IDP_CopyProperty(target->id.properties);
}
/* copy drawtype info */
ob->dt = target->dt;
}
/**
* Use with newly created objects to set their size
* (used to apply scene-scale).
*/
void BKE_object_obdata_size_init(struct Object *ob, const float size)
{
/* apply radius as a scale to types that support it */
switch (ob->type) {
case OB_EMPTY: {
ob->empty_drawsize *= size;
break;
}
case OB_FONT: {
Curve *cu = ob->data;
cu->fsize *= size;
break;
}
case OB_CAMERA: {
Camera *cam = ob->data;
cam->drawsize *= size;
break;
}
case OB_LAMP: {
Light *lamp = ob->data;
lamp->dist *= size;
lamp->area_size *= size;
lamp->area_sizey *= size;
lamp->area_sizez *= size;
break;
}
/* Only lattice (not mesh, curve, mball...),
* because its got data when newly added */
case OB_LATTICE: {
struct Lattice *lt = ob->data;
float mat[4][4];
unit_m4(mat);
scale_m4_fl(mat, size);
BKE_lattice_transform(lt, (float(*)[4])mat, false);
break;
}
}
}
/* *************** CALC ****************** */
void BKE_object_scale_to_mat3(Object *ob, float mat[3][3])
{
float vec[3];
mul_v3_v3v3(vec, ob->scale, ob->dscale);
size_to_mat3(mat, vec);
}
void BKE_object_rot_to_mat3(const Object *ob, float mat[3][3], bool use_drot)
{
float rmat[3][3], dmat[3][3];
/* 'dmat' is the delta-rotation matrix, which will get (pre)multiplied
* with the rotation matrix to yield the appropriate rotation
*/
/* rotations may either be quats, eulers (with various rotation orders), or axis-angle */
if (ob->rotmode > 0) {
/* Euler rotations
* (will cause gimble lock, but this can be alleviated a bit with rotation orders). */
eulO_to_mat3(rmat, ob->rot, ob->rotmode);
eulO_to_mat3(dmat, ob->drot, ob->rotmode);
}
else if (ob->rotmode == ROT_MODE_AXISANGLE) {
/* axis-angle - not really that great for 3D-changing orientations */
axis_angle_to_mat3(rmat, ob->rotAxis, ob->rotAngle);
axis_angle_to_mat3(dmat, ob->drotAxis, ob->drotAngle);
}
else {
/* quats are normalized before use to eliminate scaling issues */
float tquat[4];
normalize_qt_qt(tquat, ob->quat);
quat_to_mat3(rmat, tquat);
normalize_qt_qt(tquat, ob->dquat);
quat_to_mat3(dmat, tquat);
}
/* combine these rotations */
if (use_drot) {
mul_m3_m3m3(mat, dmat, rmat);
}
else {
copy_m3_m3(mat, rmat);
}
}
void BKE_object_mat3_to_rot(Object *ob, float mat[3][3], bool use_compat)
{
BLI_ASSERT_UNIT_M3(mat);
switch (ob->rotmode) {
case ROT_MODE_QUAT: {
float dquat[4];
mat3_normalized_to_quat(ob->quat, mat);
normalize_qt_qt(dquat, ob->dquat);
invert_qt_normalized(dquat);
mul_qt_qtqt(ob->quat, dquat, ob->quat);
break;
}
case ROT_MODE_AXISANGLE: {
float quat[4];
float dquat[4];
/* without drot we could apply 'mat' directly */
mat3_normalized_to_quat(quat, mat);
axis_angle_to_quat(dquat, ob->drotAxis, ob->drotAngle);
invert_qt_normalized(dquat);
mul_qt_qtqt(quat, dquat, quat);
quat_to_axis_angle(ob->rotAxis, &ob->rotAngle, quat);
break;
}
default: /* euler */
{
float quat[4];
float dquat[4];
/* without drot we could apply 'mat' directly */
mat3_normalized_to_quat(quat, mat);
eulO_to_quat(dquat, ob->drot, ob->rotmode);
invert_qt_normalized(dquat);
mul_qt_qtqt(quat, dquat, quat);
/* end drot correction */
if (use_compat) {
quat_to_compatible_eulO(ob->rot, ob->rot, ob->rotmode, quat);
}
else {
quat_to_eulO(ob->rot, ob->rotmode, quat);
}
break;
}
}
}
void BKE_object_tfm_protected_backup(const Object *ob, ObjectTfmProtectedChannels *obtfm)
{
#define TFMCPY(_v) (obtfm->_v = ob->_v)
#define TFMCPY3D(_v) copy_v3_v3(obtfm->_v, ob->_v)
#define TFMCPY4D(_v) copy_v4_v4(obtfm->_v, ob->_v)
TFMCPY3D(loc);
TFMCPY3D(dloc);
TFMCPY3D(scale);
TFMCPY3D(dscale);
TFMCPY3D(rot);
TFMCPY3D(drot);
TFMCPY4D(quat);
TFMCPY4D(dquat);
TFMCPY3D(rotAxis);
TFMCPY3D(drotAxis);
TFMCPY(rotAngle);
TFMCPY(drotAngle);
#undef TFMCPY
#undef TFMCPY3D
#undef TFMCPY4D
}
void BKE_object_tfm_protected_restore(Object *ob,
const ObjectTfmProtectedChannels *obtfm,
const short protectflag)
{
unsigned int i;
for (i = 0; i < 3; i++) {
if (protectflag & (OB_LOCK_LOCX << i)) {
ob->loc[i] = obtfm->loc[i];
ob->dloc[i] = obtfm->dloc[i];
}
if (protectflag & (OB_LOCK_SCALEX << i)) {
ob->scale[i] = obtfm->scale[i];
ob->dscale[i] = obtfm->dscale[i];
}
if (protectflag & (OB_LOCK_ROTX << i)) {
ob->rot[i] = obtfm->rot[i];
ob->drot[i] = obtfm->drot[i];
ob->quat[i + 1] = obtfm->quat[i + 1];
ob->dquat[i + 1] = obtfm->dquat[i + 1];
ob->rotAxis[i] = obtfm->rotAxis[i];
ob->drotAxis[i] = obtfm->drotAxis[i];
}
}
if ((protectflag & OB_LOCK_ROT4D) && (protectflag & OB_LOCK_ROTW)) {
ob->quat[0] = obtfm->quat[0];
ob->dquat[0] = obtfm->dquat[0];
ob->rotAngle = obtfm->rotAngle;
ob->drotAngle = obtfm->drotAngle;
}
}
void BKE_object_tfm_copy(Object *object_dst, const Object *object_src)
{
#define TFMCPY(_v) (object_dst->_v = object_src->_v)
#define TFMCPY3D(_v) copy_v3_v3(object_dst->_v, object_src->_v)
#define TFMCPY4D(_v) copy_v4_v4(object_dst->_v, object_src->_v)
TFMCPY3D(loc);
TFMCPY3D(dloc);
TFMCPY3D(scale);
TFMCPY3D(dscale);
TFMCPY3D(rot);
TFMCPY3D(drot);
TFMCPY4D(quat);
TFMCPY4D(dquat);
TFMCPY3D(rotAxis);
TFMCPY3D(drotAxis);
TFMCPY(rotAngle);
TFMCPY(drotAngle);
#undef TFMCPY
#undef TFMCPY3D
#undef TFMCPY4D
}
void BKE_object_to_mat3(Object *ob, float mat[3][3]) /* no parent */
{
float smat[3][3];
float rmat[3][3];
/*float q1[4];*/
/* scale */
BKE_object_scale_to_mat3(ob, smat);
/* rot */
BKE_object_rot_to_mat3(ob, rmat, true);
mul_m3_m3m3(mat, rmat, smat);
}
void BKE_object_to_mat4(Object *ob, float mat[4][4])
{
float tmat[3][3];
BKE_object_to_mat3(ob, tmat);
copy_m4_m3(mat, tmat);
add_v3_v3v3(mat[3], ob->loc, ob->dloc);
}
void BKE_object_matrix_local_get(struct Object *ob, float mat[4][4])
{
if (ob->parent) {
float par_imat[4][4];
BKE_object_get_parent_matrix(ob, ob->parent, par_imat);
invert_m4(par_imat);
mul_m4_m4m4(mat, par_imat, ob->obmat);
}
else {
copy_m4_m4(mat, ob->obmat);
}
}
/**
* \param depsgraph: Used for dupli-frame time.
* \return success if \a mat is set.
*/
static bool ob_parcurve(Object *ob, Object *par, float mat[4][4])
{
Curve *cu = par->data;
float vec[4], dir[3], quat[4], radius, ctime;
/* NOTE: Curve cache is supposed to be evaluated here already, however there
* are cases where we can not guarantee that. This includes, for example,
* dependency cycles. We can't correct anything from here, since that would
* cause a threading conflicts.
*
* TODO(sergey): Some of the legit looking cases like T56619 need to be
* looked into, and maybe curve cache (and other dependencies) are to be
* evaluated prior to conversion. */
if (par->runtime.curve_cache == NULL) {
return false;
}
if (par->runtime.curve_cache->path == NULL) {
return false;
}
/* ctime is now a proper var setting of Curve which gets set by Animato like any other var
* that's animated, but this will only work if it actually is animated.
*
* We divide the curvetime calculated in the previous step by the length of the path,
* to get a time factor, which then gets clamped to lie within 0.0 - 1.0 range.
*/
if (cu->pathlen) {
ctime = cu->ctime / cu->pathlen;
}
else {
ctime = cu->ctime;
}
CLAMP(ctime, 0.0f, 1.0f);
unit_m4(mat);
/* vec: 4 items! */
if (where_on_path(par, ctime, vec, dir, (cu->flag & CU_FOLLOW) ? quat : NULL, &radius, NULL)) {
if (cu->flag & CU_FOLLOW) {
quat_apply_track(quat, ob->trackflag, ob->upflag);
normalize_qt(quat);
quat_to_mat4(mat, quat);
}
if (cu->flag & CU_PATH_RADIUS) {
float tmat[4][4], rmat[4][4];
scale_m4_fl(tmat, radius);
mul_m4_m4m4(rmat, tmat, mat);
copy_m4_m4(mat, rmat);
}
copy_v3_v3(mat[3], vec);
}
return true;
}
static void ob_parbone(Object *ob, Object *par, float mat[4][4])
{
bPoseChannel *pchan;
float vec[3];
if (par->type != OB_ARMATURE) {
unit_m4(mat);
return;
}
/* Make sure the bone is still valid */
pchan = BKE_pose_channel_find_name(par->pose, ob->parsubstr);
if (!pchan || !pchan->bone) {
CLOG_ERROR(
&LOG, "Object %s with Bone parent: bone %s doesn't exist", ob->id.name + 2, ob->parsubstr);
unit_m4(mat);
return;
}
/* get bone transform */
if (pchan->bone->flag & BONE_RELATIVE_PARENTING) {
/* the new option uses the root - expected behavior, but differs from old... */
/* XXX check on version patching? */
copy_m4_m4(mat, pchan->chan_mat);
}
else {
copy_m4_m4(mat, pchan->pose_mat);
/* but for backwards compatibility, the child has to move to the tail */
copy_v3_v3(vec, mat[1]);
mul_v3_fl(vec, pchan->bone->length);
add_v3_v3(mat[3], vec);
}
}
static void give_parvert(Object *par, int nr, float vec[3])
{
zero_v3(vec);
if (par->type == OB_MESH) {
Mesh *me = par->data;
BMEditMesh *em = me->edit_mesh;
Mesh *me_eval = (em) ? em->mesh_eval_final : par->runtime.mesh_eval;
if (me_eval) {
int count = 0;
const int numVerts = me_eval->totvert;
if (nr < numVerts) {
if (em && me_eval->runtime.is_original) {
if (em->bm->elem_table_dirty & BM_VERT) {
#ifdef VPARENT_THREADING_HACK
BLI_mutex_lock(&vparent_lock);
if (em->bm->elem_table_dirty & BM_VERT) {
BM_mesh_elem_table_ensure(em->bm, BM_VERT);
}
BLI_mutex_unlock(&vparent_lock);
#else
BLI_assert(!"Not safe for threading");
BM_mesh_elem_table_ensure(em->bm, BM_VERT);
#endif
}
}
if (CustomData_has_layer(&me_eval->vdata, CD_ORIGINDEX) &&
!(em && me_eval->runtime.is_original)) {
const int *index = CustomData_get_layer(&me_eval->vdata, CD_ORIGINDEX);
/* Get the average of all verts with (original index == nr). */
for (int i = 0; i < numVerts; i++) {
if (index[i] == nr) {
add_v3_v3(vec, me_eval->mvert[i].co);
count++;
}
}
}
else {
if (nr < numVerts) {
add_v3_v3(vec, me_eval->mvert[nr].co);
count++;
}
}
}
if (count == 0) {
/* keep as 0, 0, 0 */
}
else if (count > 0) {
mul_v3_fl(vec, 1.0f / count);
}
else {
/* use first index if its out of range */
if (me_eval->totvert) {
copy_v3_v3(vec, me_eval->mvert[0].co);
}
}
}
else {
CLOG_ERROR(&LOG,
"Evaluated mesh is needed to solve parenting, "
"object position can be wrong now");
}
}
else if (ELEM(par->type, OB_CURVE, OB_SURF)) {
ListBase *nurb;
/* Unless there's some weird depsgraph failure the cache should exist. */
BLI_assert(par->runtime.curve_cache != NULL);
if (par->runtime.curve_cache->deformed_nurbs.first != NULL) {
nurb = &par->runtime.curve_cache->deformed_nurbs;
}
else {
Curve *cu = par->data;
nurb = BKE_curve_nurbs_get(cu);
}
BKE_nurbList_index_get_co(nurb, nr, vec);
}
else if (par->type == OB_LATTICE) {
Lattice *latt = par->data;
DispList *dl = par->runtime.curve_cache ?
BKE_displist_find(&par->runtime.curve_cache->disp, DL_VERTS) :
NULL;
float(*co)[3] = dl ? (float(*)[3])dl->verts : NULL;
int tot;
if (latt->editlatt) {
latt = latt->editlatt->latt;
}
tot = latt->pntsu * latt->pntsv * latt->pntsw;
/* ensure dl is correct size */
BLI_assert(dl == NULL || dl->nr == tot);
if (nr < tot) {
if (co) {
copy_v3_v3(vec, co[nr]);
}
else {
copy_v3_v3(vec, latt->def[nr].vec);
}
}
}
}
static void ob_parvert3(Object *ob, Object *par, float mat[4][4])
{
/* in local ob space */
if (OB_TYPE_SUPPORT_PARVERT(par->type)) {
float cmat[3][3], v1[3], v2[3], v3[3], q[4];
give_parvert(par, ob->par1, v1);
give_parvert(par, ob->par2, v2);
give_parvert(par, ob->par3, v3);
tri_to_quat(q, v1, v2, v3);
quat_to_mat3(cmat, q);
copy_m4_m3(mat, cmat);
mid_v3_v3v3v3(mat[3], v1, v2, v3);
}
else {
unit_m4(mat);
}
}
void BKE_object_get_parent_matrix(Object *ob, Object *par, float parentmat[4][4])
{
float tmat[4][4];
float vec[3];
bool ok;
switch (ob->partype & PARTYPE) {
case PAROBJECT:
ok = 0;
if (par->type == OB_CURVE) {
if ((((Curve *)par->data)->flag & CU_PATH) && (ob_parcurve(ob, par, tmat))) {
ok = 1;
}
}
if (ok) {
mul_m4_m4m4(parentmat, par->obmat, tmat);
}
else {
copy_m4_m4(parentmat, par->obmat);
}
break;
case PARBONE:
ob_parbone(ob, par, tmat);
mul_m4_m4m4(parentmat, par->obmat, tmat);
break;
case PARVERT1:
unit_m4(parentmat);
give_parvert(par, ob->par1, vec);
mul_v3_m4v3(parentmat[3], par->obmat, vec);
break;
case PARVERT3:
ob_parvert3(ob, par, tmat);
mul_m4_m4m4(parentmat, par->obmat, tmat);
break;
case PARSKEL:
copy_m4_m4(parentmat, par->obmat);
break;
}
}
/**
* \param r_originmat: Optional matrix that stores the space the object is in
* (without its own matrix applied)
*/
static void solve_parenting(
Object *ob, Object *par, float obmat[4][4], float r_originmat[3][3], const bool set_origin)
{
float totmat[4][4];
float tmat[4][4];
float locmat[4][4];
BKE_object_to_mat4(ob, locmat);
BKE_object_get_parent_matrix(ob, par, totmat);
/* total */
mul_m4_m4m4(tmat, totmat, ob->parentinv);
mul_m4_m4m4(obmat, tmat, locmat);
if (r_originmat) {
/* usable originmat */
copy_m3_m4(r_originmat, tmat);
}
/* origin, for help line */
if (set_origin) {
if ((ob->partype & PARTYPE) == PARSKEL) {
copy_v3_v3(ob->runtime.parent_display_origin, par->obmat[3]);
}
else {
copy_v3_v3(ob->runtime.parent_display_origin, totmat[3]);
}
}
}
/* note, scene is the active scene while actual_scene is the scene the object resides in */
static void object_where_is_calc_ex(Depsgraph *depsgraph,
Scene *scene,
Object *ob,
float ctime,
RigidBodyWorld *rbw,
float r_originmat[3][3])
{
if (ob->parent) {
Object *par = ob->parent;
/* calculate parent matrix */
solve_parenting(ob, par, ob->obmat, r_originmat, true);
}
else {
BKE_object_to_mat4(ob, ob->obmat);
}
/* try to fall back to the scene rigid body world if none given */
rbw = rbw ? rbw : scene->rigidbody_world;
/* read values pushed into RBO from sim/cache... */
BKE_rigidbody_sync_transforms(rbw, ob, ctime);
/* solve constraints */
if (ob->constraints.first && !(ob->transflag & OB_NO_CONSTRAINTS)) {
bConstraintOb *cob;
cob = BKE_constraints_make_evalob(depsgraph, scene, ob, NULL, CONSTRAINT_OBTYPE_OBJECT);
BKE_constraints_solve(depsgraph, &ob->constraints, cob, ctime);
BKE_constraints_clear_evalob(cob);
}
/* set negative scale flag in object */
if (is_negative_m4(ob->obmat)) {
ob->transflag |= OB_NEG_SCALE;
}
else {
ob->transflag &= ~OB_NEG_SCALE;
}
}
void BKE_object_where_is_calc_time(Depsgraph *depsgraph, Scene *scene, Object *ob, float ctime)
{
/* Execute drivers and animation. */
const bool flush_to_original = DEG_is_active(depsgraph);
BKE_animsys_evaluate_animdata(scene, &ob->id, ob->adt, ctime, ADT_RECALC_ALL, flush_to_original);
object_where_is_calc_ex(depsgraph, scene, ob, ctime, NULL, NULL);
}
/* get object transformation matrix without recalculating dependencies and
* constraints -- assume dependencies are already solved by depsgraph.
* no changes to object and it's parent would be done.
* used for bundles orientation in 3d space relative to parented blender camera */
void BKE_object_where_is_calc_mat4(Object *ob, float obmat[4][4])
{
if (ob->parent) {
Object *par = ob->parent;
solve_parenting(ob, par, obmat, NULL, false);
}
else {
BKE_object_to_mat4(ob, obmat);
}
}
void BKE_object_where_is_calc_ex(
Depsgraph *depsgraph, Scene *scene, RigidBodyWorld *rbw, Object *ob, float r_originmat[3][3])
{
float ctime = DEG_get_ctime(depsgraph);
object_where_is_calc_ex(depsgraph, scene, ob, ctime, rbw, r_originmat);
}
void BKE_object_where_is_calc(Depsgraph *depsgraph, Scene *scene, Object *ob)
{
float ctime = DEG_get_ctime(depsgraph);
object_where_is_calc_ex(depsgraph, scene, ob, ctime, NULL, NULL);
}
/**
* For calculation of the inverse parent transform, only used for editor.
*
* It assumes the object parent is already in the depsgraph.
* Otherwise, after changing ob->parent you need to call:
* - #DEG_relations_tag_update(bmain);
* - #BKE_scene_graph_update_tagged(depsgraph, bmain);
*/
void BKE_object_workob_calc_parent(Depsgraph *depsgraph, Scene *scene, Object *ob, Object *workob)
{
BKE_object_workob_clear(workob);
unit_m4(workob->obmat);
unit_m4(workob->parentinv);
unit_m4(workob->constinv);
/* Since this is used while calculating parenting,
* at this moment ob_eval->parent is still NULL. */
workob->parent = DEG_get_evaluated_object(depsgraph, ob->parent);
workob->trackflag = ob->trackflag;
workob->upflag = ob->upflag;
workob->partype = ob->partype;
workob->par1 = ob->par1;
workob->par2 = ob->par2;
workob->par3 = ob->par3;
workob->constraints = ob->constraints;
BLI_strncpy(workob->parsubstr, ob->parsubstr, sizeof(workob->parsubstr));
BKE_object_where_is_calc(depsgraph, scene, workob);
}
/**
* Applies the global transformation \a mat to the \a ob using a relative parent space if supplied.
*
* \param mat: the global transformation mat that the object should be set object to.
* \param parent: the parent space in which this object will be set relative to
* (should probably always be parent_eval).
* \param use_compat: true to ensure that rotations are set using the
* min difference between the old and new orientation.
*/
void BKE_object_apply_mat4_ex(
Object *ob, float mat[4][4], Object *parent, float parentinv[4][4], const bool use_compat)
{
/* see BKE_pchan_apply_mat4() for the equivalent 'pchan' function */
float rot[3][3];
if (parent != NULL) {
float rmat[4][4], diff_mat[4][4], imat[4][4], parent_mat[4][4];
BKE_object_get_parent_matrix(ob, parent, parent_mat);
mul_m4_m4m4(diff_mat, parent_mat, parentinv);
invert_m4_m4(imat, diff_mat);
mul_m4_m4m4(rmat, imat, mat); /* get the parent relative matrix */
/* same as below, use rmat rather than mat */
mat4_to_loc_rot_size(ob->loc, rot, ob->scale, rmat);
}
else {
mat4_to_loc_rot_size(ob->loc, rot, ob->scale, mat);
}
BKE_object_mat3_to_rot(ob, rot, use_compat);
sub_v3_v3(ob->loc, ob->dloc);
if (ob->dscale[0] != 0.0f) {
ob->scale[0] /= ob->dscale[0];
}
if (ob->dscale[1] != 0.0f) {
ob->scale[1] /= ob->dscale[1];
}
if (ob->dscale[2] != 0.0f) {
ob->scale[2] /= ob->dscale[2];
}
/* BKE_object_mat3_to_rot handles delta rotations */
}
/* XXX: should be removed after COW operators port to use BKE_object_apply_mat4_ex directly */
void BKE_object_apply_mat4(Object *ob,
float mat[4][4],
const bool use_compat,
const bool use_parent)
{
BKE_object_apply_mat4_ex(ob, mat, use_parent ? ob->parent : NULL, ob->parentinv, use_compat);
}
BoundBox *BKE_boundbox_alloc_unit(void)
{
BoundBox *bb;
const float min[3] = {-1.0f, -1.0f, -1.0f}, max[3] = {1.0f, 1.0f, 1.0f};
bb = MEM_callocN(sizeof(BoundBox), "OB-BoundBox");
BKE_boundbox_init_from_minmax(bb, min, max);
return bb;
}
void BKE_boundbox_init_from_minmax(BoundBox *bb, const float min[3], const float max[3])
{
bb->vec[0][0] = bb->vec[1][0] = bb->vec[2][0] = bb->vec[3][0] = min[0];
bb->vec[4][0] = bb->vec[5][0] = bb->vec[6][0] = bb->vec[7][0] = max[0];
bb->vec[0][1] = bb->vec[1][1] = bb->vec[4][1] = bb->vec[5][1] = min[1];
bb->vec[2][1] = bb->vec[3][1] = bb->vec[6][1] = bb->vec[7][1] = max[1];
bb->vec[0][2] = bb->vec[3][2] = bb->vec[4][2] = bb->vec[7][2] = min[2];
bb->vec[1][2] = bb->vec[2][2] = bb->vec[5][2] = bb->vec[6][2] = max[2];
}
void BKE_boundbox_calc_center_aabb(const BoundBox *bb, float r_cent[3])
{
r_cent[0] = 0.5f * (bb->vec[0][0] + bb->vec[4][0]);
r_cent[1] = 0.5f * (bb->vec[0][1] + bb->vec[2][1]);
r_cent[2] = 0.5f * (bb->vec[0][2] + bb->vec[1][2]);
}
void BKE_boundbox_calc_size_aabb(const BoundBox *bb, float r_size[3])
{
r_size[0] = 0.5f * fabsf(bb->vec[0][0] - bb->vec[4][0]);
r_size[1] = 0.5f * fabsf(bb->vec[0][1] - bb->vec[2][1]);
r_size[2] = 0.5f * fabsf(bb->vec[0][2] - bb->vec[1][2]);
}
void BKE_boundbox_minmax(const BoundBox *bb, float obmat[4][4], float r_min[3], float r_max[3])
{
int i;
for (i = 0; i < 8; i++) {
float vec[3];
mul_v3_m4v3(vec, obmat, bb->vec[i]);
minmax_v3v3_v3(r_min, r_max, vec);
}
}
BoundBox *BKE_object_boundbox_get(Object *ob)
{
BoundBox *bb = NULL;
switch (ob->type) {
case OB_MESH:
bb = BKE_mesh_boundbox_get(ob);
break;
case OB_CURVE:
case OB_SURF:
case OB_FONT:
bb = BKE_curve_boundbox_get(ob);
break;
case OB_MBALL:
bb = BKE_mball_boundbox_get(ob);
break;
case OB_LATTICE:
bb = BKE_lattice_boundbox_get(ob);
break;
case OB_ARMATURE:
bb = BKE_armature_boundbox_get(ob);
break;
case OB_GPENCIL:
bb = BKE_gpencil_boundbox_get(ob);
break;
default:
break;
}
return bb;
}
/* used to temporally disable/enable boundbox */
void BKE_object_boundbox_flag(Object *ob, int flag, const bool set)
{
BoundBox *bb = BKE_object_boundbox_get(ob);
if (bb) {
if (set) {
bb->flag |= flag;
}
else {
bb->flag &= ~flag;
}
}
}
void BKE_object_boundbox_calc_from_mesh(struct Object *ob, struct Mesh *me_eval)
{
float min[3], max[3];
INIT_MINMAX(min, max);
if (!BKE_mesh_minmax(me_eval, min, max)) {
zero_v3(min);
zero_v3(max);
}
if (ob->runtime.bb == NULL) {
ob->runtime.bb = MEM_callocN(sizeof(BoundBox), "DM-BoundBox");
}
BKE_boundbox_init_from_minmax(ob->runtime.bb, min, max);
ob->runtime.bb->flag &= ~BOUNDBOX_DIRTY;
}
/* -------------------------------------------------------------------- */
/** \name Object Dimension Get/Set
*
* \warning Setting dimensions is prone to feedback loops in evaluation.
* \{ */
void BKE_object_dimensions_get(Object *ob, float vec[3])
{
BoundBox *bb = NULL;
bb = BKE_object_boundbox_get(ob);
if (bb) {
float scale[3];
mat4_to_size(scale, ob->obmat);
vec[0] = fabsf(scale[0]) * (bb->vec[4][0] - bb->vec[0][0]);
vec[1] = fabsf(scale[1]) * (bb->vec[2][1] - bb->vec[0][1]);
vec[2] = fabsf(scale[2]) * (bb->vec[1][2] - bb->vec[0][2]);
}
else {
zero_v3(vec);
}
}
/**
* The original scale and object matrix can be passed in so any difference
* of the objects matrix and the final matrix can be accounted for,
* typically this caused by parenting, constraints or delta-scale.
*
* Re-using these values from the object causes a feedback loop
* when multiple values are modified at once in some situations. see: T69536.
*/
void BKE_object_dimensions_set_ex(Object *ob,
const float value[3],
int axis_mask,
const float ob_scale_orig[3],
const float ob_obmat_orig[4][4])
{
BoundBox *bb = NULL;
bb = BKE_object_boundbox_get(ob);
if (bb) {
float len[3];
len[0] = bb->vec[4][0] - bb->vec[0][0];
len[1] = bb->vec[2][1] - bb->vec[0][1];
len[2] = bb->vec[1][2] - bb->vec[0][2];
for (int i = 0; i < 3; i++) {
if (((1 << i) & axis_mask) == 0) {
if (ob_scale_orig != NULL) {
const float scale_delta = len_v3(ob_obmat_orig[i]) / ob_scale_orig[i];
if (isfinite(scale_delta)) {
len[i] *= scale_delta;
}
}
if (len[i] > 0.0f) {
ob->scale[i] = copysignf(value[i] / len[i], ob->scale[i]);
}
}
}
}
}
void BKE_object_dimensions_set(Object *ob, const float value[3], int axis_mask)
{
BKE_object_dimensions_set_ex(ob, value, axis_mask, NULL, NULL);
}
void BKE_object_minmax(Object *ob, float min_r[3], float max_r[3], const bool use_hidden)
{
BoundBox bb;
float vec[3];
bool changed = false;
switch (ob->type) {
case OB_CURVE:
case OB_FONT:
case OB_SURF: {
bb = *BKE_curve_boundbox_get(ob);
BKE_boundbox_minmax(&bb, ob->obmat, min_r, max_r);
changed = true;
break;
}
case OB_MESH: {
bb = *BKE_mesh_boundbox_get(ob);
BKE_boundbox_minmax(&bb, ob->obmat, min_r, max_r);
changed = true;
break;
}
case OB_GPENCIL: {
bb = *BKE_gpencil_boundbox_get(ob);
BKE_boundbox_minmax(&bb, ob->obmat, min_r, max_r);
changed = true;
break;
}
case OB_LATTICE: {
Lattice *lt = ob->data;
BPoint *bp = lt->def;
int u, v, w;
for (w = 0; w < lt->pntsw; w++) {
for (v = 0; v < lt->pntsv; v++) {
for (u = 0; u < lt->pntsu; u++, bp++) {
mul_v3_m4v3(vec, ob->obmat, bp->vec);
minmax_v3v3_v3(min_r, max_r, vec);
}
}
}
changed = true;
break;
}
case OB_ARMATURE: {
changed = BKE_pose_minmax(ob, min_r, max_r, use_hidden, false);
break;
}
case OB_MBALL: {
float ob_min[3], ob_max[3];
changed = BKE_mball_minmax_ex(ob->data, ob_min, ob_max, ob->obmat, 0);
if (changed) {
minmax_v3v3_v3(min_r, max_r, ob_min);
minmax_v3v3_v3(min_r, max_r, ob_max);
}
break;
}
}
if (changed == false) {
float size[3];
copy_v3_v3(size, ob->scale);
if (ob->type == OB_EMPTY) {
mul_v3_fl(size, ob->empty_drawsize);
}
minmax_v3v3_v3(min_r, max_r, ob->obmat[3]);
copy_v3_v3(vec, ob->obmat[3]);
add_v3_v3(vec, size);
minmax_v3v3_v3(min_r, max_r, vec);
copy_v3_v3(vec, ob->obmat[3]);
sub_v3_v3(vec, size);
minmax_v3v3_v3(min_r, max_r, vec);
}
}
void BKE_object_empty_draw_type_set(Object *ob, const int value)
{
ob->empty_drawtype = value;
if (ob->type == OB_EMPTY && ob->empty_drawtype == OB_EMPTY_IMAGE) {
if (!ob->iuser) {
ob->iuser = MEM_callocN(sizeof(ImageUser), "image user");
ob->iuser->ok = 1;
ob->iuser->flag |= IMA_ANIM_ALWAYS;
ob->iuser->frames = 100;
ob->iuser->sfra = 1;
}
}
else {
if (ob->iuser) {
MEM_freeN(ob->iuser);
ob->iuser = NULL;
}
}
}
bool BKE_object_empty_image_frame_is_visible_in_view3d(const Object *ob, const RegionView3D *rv3d)
{
const char visibility_flag = ob->empty_image_visibility_flag;
if (rv3d->is_persp) {
return (visibility_flag & OB_EMPTY_IMAGE_HIDE_PERSPECTIVE) == 0;
}
else {
return (visibility_flag & OB_EMPTY_IMAGE_HIDE_ORTHOGRAPHIC) == 0;
}
}
bool BKE_object_empty_image_data_is_visible_in_view3d(const Object *ob, const RegionView3D *rv3d)
{
/* Caller is expected to check this. */
BLI_assert(BKE_object_empty_image_frame_is_visible_in_view3d(ob, rv3d));
const char visibility_flag = ob->empty_image_visibility_flag;
if ((visibility_flag & (OB_EMPTY_IMAGE_HIDE_BACK | OB_EMPTY_IMAGE_HIDE_FRONT)) != 0) {
float eps, dot;
if (rv3d->is_persp) {
/* Note, we could normalize the 'view_dir' then use 'eps'
* however the issue with empty objects being visible when viewed from the side
* is only noticeable in orthographic views. */
float view_dir[3];
sub_v3_v3v3(view_dir, rv3d->viewinv[3], ob->obmat[3]);
dot = dot_v3v3(ob->obmat[2], view_dir);
eps = 0.0f;
}
else {
dot = dot_v3v3(ob->obmat[2], rv3d->viewinv[2]);
eps = 1e-5f;
}
if (visibility_flag & OB_EMPTY_IMAGE_HIDE_BACK) {
if (dot < eps) {
return false;
}
}
if (visibility_flag & OB_EMPTY_IMAGE_HIDE_FRONT) {
if (dot > -eps) {
return false;
}
}
}
if (visibility_flag & OB_EMPTY_IMAGE_HIDE_NON_AXIS_ALIGNED) {
float proj[3];
project_plane_v3_v3v3(proj, ob->obmat[2], rv3d->viewinv[2]);
const float proj_length_sq = len_squared_v3(proj);
if (proj_length_sq > 1e-5f) {
return false;
}
}
return true;
}
bool BKE_object_minmax_dupli(Depsgraph *depsgraph,
Scene *scene,
Object *ob,
float r_min[3],
float r_max[3],
const bool use_hidden)
{
bool ok = false;
if ((ob->transflag & OB_DUPLI) == 0) {
return ok;
}
else {
ListBase *lb;
DupliObject *dob;
lb = object_duplilist(depsgraph, scene, ob);
for (dob = lb->first; dob; dob = dob->next) {
if ((use_hidden == false) && (dob->no_draw != 0)) {
/* pass */
}
else {
BoundBox *bb = BKE_object_boundbox_get(dob->ob);
if (bb) {
int i;
for (i = 0; i < 8; i++) {
float vec[3];
mul_v3_m4v3(vec, dob->mat, bb->vec[i]);
minmax_v3v3_v3(r_min, r_max, vec);
}
ok = true;
}
}
}
free_object_duplilist(lb); /* does restore */
}
return ok;
}
void BKE_object_foreach_display_point(Object *ob,
float obmat[4][4],
void (*func_cb)(const float[3], void *),
void *user_data)
{
float co[3];
if (ob->runtime.mesh_eval) {
const Mesh *me = ob->runtime.mesh_eval;
const MVert *mv = me->mvert;
const int totvert = me->totvert;
for (int i = 0; i < totvert; i++, mv++) {
mul_v3_m4v3(co, obmat, mv->co);
func_cb(co, user_data);
}
}
else if (ob->runtime.curve_cache && ob->runtime.curve_cache->disp.first) {
DispList *dl;
for (dl = ob->runtime.curve_cache->disp.first; dl; dl = dl->next) {
const float *v3 = dl->verts;
int totvert = dl->nr;
int i;
for (i = 0; i < totvert; i++, v3 += 3) {
mul_v3_m4v3(co, obmat, v3);
func_cb(co, user_data);
}
}
}
}
void BKE_scene_foreach_display_point(Depsgraph *depsgraph,
void (*func_cb)(const float[3], void *),
void *user_data)
{
DEG_OBJECT_ITER_BEGIN (depsgraph,
ob,
DEG_ITER_OBJECT_FLAG_LINKED_DIRECTLY | DEG_ITER_OBJECT_FLAG_VISIBLE |
DEG_ITER_OBJECT_FLAG_DUPLI) {
if ((ob->base_flag & BASE_SELECTED) != 0) {
BKE_object_foreach_display_point(ob, ob->obmat, func_cb, user_data);
}
}
DEG_OBJECT_ITER_END;
}
/* copied from DNA_object_types.h */
typedef struct ObTfmBack {
float loc[3], dloc[3];
/** scale and delta scale. */
float scale[3], dscale[3];
/** euler rotation. */
float rot[3], drot[3];
/** quaternion rotation. */
float quat[4], dquat[4];
/** axis angle rotation - axis part. */
float rotAxis[3], drotAxis[3];
/** axis angle rotation - angle part. */
float rotAngle, drotAngle;
/** final worldspace matrix with constraints & animsys applied. */
float obmat[4][4];
/** inverse result of parent, so that object doesn't 'stick' to parent. */
float parentinv[4][4];
/** inverse result of constraints. doesn't include effect of parent or object local transform. */
float constinv[4][4];
/** inverse matrix of 'obmat' for during render, temporally: ipokeys of transform. */
float imat[4][4];
} ObTfmBack;
void *BKE_object_tfm_backup(Object *ob)
{
ObTfmBack *obtfm = MEM_mallocN(sizeof(ObTfmBack), "ObTfmBack");
copy_v3_v3(obtfm->loc, ob->loc);
copy_v3_v3(obtfm->dloc, ob->dloc);
copy_v3_v3(obtfm->scale, ob->scale);
copy_v3_v3(obtfm->dscale, ob->dscale);
copy_v3_v3(obtfm->rot, ob->rot);
copy_v3_v3(obtfm->drot, ob->drot);
copy_qt_qt(obtfm->quat, ob->quat);
copy_qt_qt(obtfm->dquat, ob->dquat);
copy_v3_v3(obtfm->rotAxis, ob->rotAxis);
copy_v3_v3(obtfm->drotAxis, ob->drotAxis);
obtfm->rotAngle = ob->rotAngle;
obtfm->drotAngle = ob->drotAngle;
copy_m4_m4(obtfm->obmat, ob->obmat);
copy_m4_m4(obtfm->parentinv, ob->parentinv);
copy_m4_m4(obtfm->constinv, ob->constinv);
copy_m4_m4(obtfm->imat, ob->imat);
return (void *)obtfm;
}
void BKE_object_tfm_restore(Object *ob, void *obtfm_pt)
{
ObTfmBack *obtfm = (ObTfmBack *)obtfm_pt;
copy_v3_v3(ob->loc, obtfm->loc);
copy_v3_v3(ob->dloc, obtfm->dloc);
copy_v3_v3(ob->scale, obtfm->scale);
copy_v3_v3(ob->dscale, obtfm->dscale);
copy_v3_v3(ob->rot, obtfm->rot);
copy_v3_v3(ob->drot, obtfm->drot);
copy_qt_qt(ob->quat, obtfm->quat);
copy_qt_qt(ob->dquat, obtfm->dquat);
copy_v3_v3(ob->rotAxis, obtfm->rotAxis);
copy_v3_v3(ob->drotAxis, obtfm->drotAxis);
ob->rotAngle = obtfm->rotAngle;
ob->drotAngle = obtfm->drotAngle;
copy_m4_m4(ob->obmat, obtfm->obmat);
copy_m4_m4(ob->parentinv, obtfm->parentinv);
copy_m4_m4(ob->constinv, obtfm->constinv);
copy_m4_m4(ob->imat, obtfm->imat);
}
bool BKE_object_parent_loop_check(const Object *par, const Object *ob)
{
/* test if 'ob' is a parent somewhere in par's parents */
if (par == NULL) {
return false;
}
if (ob == par) {
return true;
}
return BKE_object_parent_loop_check(par->parent, ob);
}
static void object_handle_update_proxy(Depsgraph *depsgraph,
Scene *scene,
Object *object,
const bool do_proxy_update)
{
/* The case when this is a collection proxy, object_update is called in collection.c */
if (object->proxy == NULL) {
return;
}
/* set pointer in library proxy target, for copying, but restore it */
object->proxy->proxy_from = object;
// printf("set proxy pointer for later collection stuff %s\n", ob->id.name);
/* the no-group proxy case, we call update */
if (object->proxy_group == NULL) {
if (do_proxy_update) {
// printf("call update, lib ob %s proxy %s\n", ob->proxy->id.name, ob->id.name);
BKE_object_handle_update(depsgraph, scene, object->proxy);
}
}
}
/**
* Proxy rule:
* - lib_object->proxy_from == the one we borrow from, only set temporal and cleared here.
* - local_object->proxy == pointer to library object, saved in files and read.
*
* Function below is polluted with proxy exceptions, cleanup will follow!
*
* The main object update call, for object matrix, constraints, keys and displist (modifiers)
* requires flags to be set!
*
* Ideally we shouldn't have to pass the rigid body world,
* but need bigger restructuring to avoid id.
*/
void BKE_object_handle_update_ex(Depsgraph *depsgraph,
Scene *scene,
Object *ob,
RigidBodyWorld *rbw,
const bool do_proxy_update)
{
const ID *object_data = ob->data;
const bool recalc_object = (ob->id.recalc & ID_RECALC_ALL) != 0;
const bool recalc_data = (object_data != NULL) ? ((object_data->recalc & ID_RECALC_ALL) != 0) :
0;
if (!recalc_object && !recalc_data) {
object_handle_update_proxy(depsgraph, scene, ob, do_proxy_update);
return;
}
/* Speed optimization for animation lookups. */
if (ob->pose != NULL) {
BKE_pose_channels_hash_make(ob->pose);
if (ob->pose->flag & POSE_CONSTRAINTS_NEED_UPDATE_FLAGS) {
BKE_pose_update_constraint_flags(ob->pose);
}
}
if (recalc_data) {
if (ob->type == OB_ARMATURE) {
/* this happens for reading old files and to match library armatures
* with poses we do it ahead of BKE_object_where_is_calc to ensure animation
* is evaluated on the rebuilt pose, otherwise we get incorrect poses
* on file load */
if (ob->pose == NULL || (ob->pose->flag & POSE_RECALC)) {
/* No need to pass bmain here, we assume we do not need to rebuild DEG from here... */
BKE_pose_rebuild(NULL, ob, ob->data, true);
}
}
}
/* XXX new animsys warning: depsgraph tag ID_RECALC_GEOMETRY should not skip drivers,
* which is only in BKE_object_where_is_calc now */
/* XXX: should this case be ID_RECALC_TRANSFORM instead? */
if (recalc_object || recalc_data) {
if (G.debug & G_DEBUG_DEPSGRAPH_EVAL) {
printf("recalcob %s\n", ob->id.name + 2);
}
/* Handle proxy copy for target. */
if (!BKE_object_eval_proxy_copy(depsgraph, ob)) {
BKE_object_where_is_calc_ex(depsgraph, scene, rbw, ob, NULL);
}
}
if (recalc_data) {
BKE_object_handle_data_update(depsgraph, scene, ob);
}
ob->id.recalc &= ID_RECALC_ALL;
object_handle_update_proxy(depsgraph, scene, ob, do_proxy_update);
}
/**
* \warning "scene" here may not be the scene object actually resides in.
* When dealing with background-sets, "scene" is actually the active scene.
* e.g. "scene" <-- set 1 <-- set 2 ("ob" lives here) <-- set 3 <-- ... <-- set n
* rigid bodies depend on their world so use #BKE_object_handle_update_ex()
* to also pass along the current rigid body world.
*/
void BKE_object_handle_update(Depsgraph *depsgraph, Scene *scene, Object *ob)
{
BKE_object_handle_update_ex(depsgraph, scene, ob, NULL, true);
}
void BKE_object_sculpt_data_create(Object *ob)
{
BLI_assert((ob->sculpt == NULL) && (ob->mode & OB_MODE_ALL_SCULPT));
ob->sculpt = MEM_callocN(sizeof(SculptSession), __func__);
ob->sculpt->mode_type = ob->mode;
}
int BKE_object_obdata_texspace_get(Object *ob, short **r_texflag, float **r_loc, float **r_size)
{
if (ob->data == NULL) {
return 0;
}
switch (GS(((ID *)ob->data)->name)) {
case ID_ME: {
BKE_mesh_texspace_get_reference((Mesh *)ob->data, r_texflag, r_loc, r_size);
break;
}
case ID_CU: {
Curve *cu = ob->data;
BKE_curve_texspace_ensure(cu);
if (r_texflag) {
*r_texflag = &cu->texflag;
}
if (r_loc) {
*r_loc = cu->loc;
}
if (r_size) {
*r_size = cu->size;
}
break;
}
case ID_MB: {
MetaBall *mb = ob->data;
if (r_texflag) {
*r_texflag = &mb->texflag;
}
if (r_loc) {
*r_loc = mb->loc;
}
if (r_size) {
*r_size = mb->size;
}
break;
}
default:
return 0;
}
return 1;
}
/** Get evaluated mesh for given (main, original) object and depsgraph. */
Mesh *BKE_object_get_evaluated_mesh(const Depsgraph *depsgraph, Object *ob)
{
Object *ob_eval = DEG_get_evaluated_object(depsgraph, ob);
return ob_eval->runtime.mesh_eval;
}
/* Get object's mesh with all modifiers applied. */
Mesh *BKE_object_get_final_mesh(Object *object)
{
if (object->runtime.mesh_eval != NULL) {
BLI_assert((object->id.tag & LIB_TAG_COPIED_ON_WRITE) != 0);
BLI_assert(object->runtime.mesh_eval == object->data);
BLI_assert((object->runtime.mesh_eval->id.tag & LIB_TAG_COPIED_ON_WRITE_EVAL_RESULT) != 0);
return object->runtime.mesh_eval;
}
/* Wasn't evaluated yet. */
return object->data;
}
/* Get mesh which is not affected by modifiers:
* - For original objects it will be same as object->data, and it is a mesh
* which is in the corresponding bmain.
* - For copied-on-write objects it will give pointer to a copied-on-write
* mesh which corresponds to original object's mesh.
*/
Mesh *BKE_object_get_pre_modified_mesh(Object *object)
{
if (object->runtime.mesh_orig != NULL) {
BLI_assert(object->id.tag & LIB_TAG_COPIED_ON_WRITE);
BLI_assert(object->id.orig_id != NULL);
BLI_assert(object->runtime.mesh_orig->id.orig_id == ((Object *)object->id.orig_id)->data);
Mesh *result = object->runtime.mesh_orig;
BLI_assert((result->id.tag & LIB_TAG_COPIED_ON_WRITE) != 0);
BLI_assert((result->id.tag & LIB_TAG_COPIED_ON_WRITE_EVAL_RESULT) == 0);
return result;
}
BLI_assert((object->id.tag & LIB_TAG_COPIED_ON_WRITE) == 0);
return object->data;
}
/* Get a mesh which corresponds to very very original mesh from bmain.
* - For original objects it will be object->data.
* - For evaluated objects it will be same mesh as corresponding original
* object uses as data.
*/
Mesh *BKE_object_get_original_mesh(Object *object)
{
Mesh *result = NULL;
if (object->id.orig_id == NULL) {
BLI_assert((object->id.tag & LIB_TAG_COPIED_ON_WRITE) == 0);
result = object->data;
}
else {
BLI_assert((object->id.tag & LIB_TAG_COPIED_ON_WRITE) != 0);
result = ((Object *)object->id.orig_id)->data;
}
BLI_assert(result != NULL);
BLI_assert((result->id.tag & (LIB_TAG_COPIED_ON_WRITE | LIB_TAG_COPIED_ON_WRITE_EVAL_RESULT)) ==
0);
return result;
}
static int pc_cmp(const void *a, const void *b)
{
const LinkData *ad = a, *bd = b;
if (POINTER_AS_INT(ad->data) > POINTER_AS_INT(bd->data)) {
return 1;
}
else {
return 0;
}
}
int BKE_object_insert_ptcache(Object *ob)
{
LinkData *link = NULL;
int i = 0;
BLI_listbase_sort(&ob->pc_ids, pc_cmp);
for (link = ob->pc_ids.first, i = 0; link; link = link->next, i++) {
int index = POINTER_AS_INT(link->data);
if (i < index) {
break;
}
}
link = MEM_callocN(sizeof(LinkData), "PCLink");
link->data = POINTER_FROM_INT(i);
BLI_addtail(&ob->pc_ids, link);
return i;
}
static int pc_findindex(ListBase *listbase, int index)
{
LinkData *link = NULL;
int number = 0;
if (listbase == NULL) {
return -1;
}
link = listbase->first;
while (link) {
if (POINTER_AS_INT(link->data) == index) {
return number;
}
number++;
link = link->next;
}
return -1;
}
void BKE_object_delete_ptcache(Object *ob, int index)
{
int list_index = pc_findindex(&ob->pc_ids, index);
LinkData *link = BLI_findlink(&ob->pc_ids, list_index);
BLI_freelinkN(&ob->pc_ids, link);
}
/* shape key utility function */
/************************* Mesh ************************/
static KeyBlock *insert_meshkey(Main *bmain, Object *ob, const char *name, const bool from_mix)
{
Mesh *me = ob->data;
Key *key = me->key;
KeyBlock *kb;
int newkey = 0;
if (key == NULL) {
key = me->key = BKE_key_add(bmain, (ID *)me);
key->type = KEY_RELATIVE;
newkey = 1;
}
if (newkey || from_mix == false) {
/* create from mesh */
kb = BKE_keyblock_add_ctime(key, name, false);
BKE_keyblock_convert_from_mesh(me, key, kb);
}
else {
/* copy from current values */
int totelem;
float *data = BKE_key_evaluate_object(ob, &totelem);
/* create new block with prepared data */
kb = BKE_keyblock_add_ctime(key, name, false);
kb->data = data;
kb->totelem = totelem;
}
return kb;
}
/************************* Lattice ************************/
static KeyBlock *insert_lattkey(Main *bmain, Object *ob, const char *name, const bool from_mix)
{
Lattice *lt = ob->data;
Key *key = lt->key;
KeyBlock *kb;
int newkey = 0;
if (key == NULL) {
key = lt->key = BKE_key_add(bmain, (ID *)lt);
key->type = KEY_RELATIVE;
newkey = 1;
}
if (newkey || from_mix == false) {
kb = BKE_keyblock_add_ctime(key, name, false);
if (!newkey) {
KeyBlock *basekb = (KeyBlock *)key->block.first;
kb->data = MEM_dupallocN(basekb->data);
kb->totelem = basekb->totelem;
}
else {
BKE_keyblock_convert_from_lattice(lt, kb);
}
}
else {
/* copy from current values */
int totelem;
float *data = BKE_key_evaluate_object(ob, &totelem);
/* create new block with prepared data */
kb = BKE_keyblock_add_ctime(key, name, false);
kb->totelem = totelem;
kb->data = data;
}
return kb;
}
/************************* Curve ************************/
static KeyBlock *insert_curvekey(Main *bmain, Object *ob, const char *name, const bool from_mix)
{
Curve *cu = ob->data;
Key *key = cu->key;
KeyBlock *kb;
ListBase *lb = BKE_curve_nurbs_get(cu);
int newkey = 0;
if (key == NULL) {
key = cu->key = BKE_key_add(bmain, (ID *)cu);
key->type = KEY_RELATIVE;
newkey = 1;
}
if (newkey || from_mix == false) {
/* create from curve */
kb = BKE_keyblock_add_ctime(key, name, false);
if (!newkey) {
KeyBlock *basekb = (KeyBlock *)key->block.first;
kb->data = MEM_dupallocN(basekb->data);
kb->totelem = basekb->totelem;
}
else {
BKE_keyblock_convert_from_curve(cu, kb, lb);
}
}
else {
/* copy from current values */
int totelem;
float *data = BKE_key_evaluate_object(ob, &totelem);
/* create new block with prepared data */
kb = BKE_keyblock_add_ctime(key, name, false);
kb->totelem = totelem;
kb->data = data;
}
return kb;
}
KeyBlock *BKE_object_shapekey_insert(Main *bmain,
Object *ob,
const char *name,
const bool from_mix)
{
switch (ob->type) {
case OB_MESH:
return insert_meshkey(bmain, ob, name, from_mix);
case OB_CURVE:
case OB_SURF:
return insert_curvekey(bmain, ob, name, from_mix);
case OB_LATTICE:
return insert_lattkey(bmain, ob, name, from_mix);
default:
return NULL;
}
}
bool BKE_object_shapekey_free(Main *bmain, Object *ob)
{
Key **key_p, *key;
key_p = BKE_key_from_object_p(ob);
if (ELEM(NULL, key_p, *key_p)) {
return false;
}
key = *key_p;
*key_p = NULL;
BKE_id_free_us(bmain, key);
return true;
}
bool BKE_object_shapekey_remove(Main *bmain, Object *ob, KeyBlock *kb)
{
KeyBlock *rkb;
Key *key = BKE_key_from_object(ob);
short kb_index;
if (key == NULL) {
return false;
}
kb_index = BLI_findindex(&key->block, kb);
BLI_assert(kb_index != -1);
for (rkb = key->block.first; rkb; rkb = rkb->next) {
if (rkb->relative == kb_index) {
/* remap to the 'Basis' */
rkb->relative = 0;
}
else if (rkb->relative >= kb_index) {
/* Fix positional shift of the keys when kb is deleted from the list */
rkb->relative -= 1;
}
}
BLI_remlink(&key->block, kb);
key->totkey--;
if (key->refkey == kb) {
key->refkey = key->block.first;
if (key->refkey) {
/* apply new basis key on original data */
switch (ob->type) {
case OB_MESH:
BKE_keyblock_convert_to_mesh(key->refkey, ob->data);
break;
case OB_CURVE:
case OB_SURF:
BKE_keyblock_convert_to_curve(key->refkey, ob->data, BKE_curve_nurbs_get(ob->data));
break;
case OB_LATTICE:
BKE_keyblock_convert_to_lattice(key->refkey, ob->data);
break;
}
}
}
if (kb->data) {
MEM_freeN(kb->data);
}
MEM_freeN(kb);
if (ob->shapenr > 1) {
ob->shapenr--;
}
if (key->totkey == 0) {
BKE_object_shapekey_free(bmain, ob);
}
return true;
}
bool BKE_object_flag_test_recursive(const Object *ob, short flag)
{
if (ob->flag & flag) {
return true;
}
else if (ob->parent) {
return BKE_object_flag_test_recursive(ob->parent, flag);
}
else {
return false;
}
}
bool BKE_object_is_child_recursive(const Object *ob_parent, const Object *ob_child)
{
for (ob_child = ob_child->parent; ob_child; ob_child = ob_child->parent) {
if (ob_child == ob_parent) {
return true;
}
}
return false;
}
/* most important if this is modified it should _always_ return True, in certain
* cases false positives are hard to avoid (shape keys for example) */
int BKE_object_is_modified(Scene *scene, Object *ob)
{
int flag = 0;
if (BKE_key_from_object(ob)) {
flag |= eModifierMode_Render | eModifierMode_Realtime;
}
else {
ModifierData *md;
VirtualModifierData virtualModifierData;
/* cloth */
for (md = modifiers_getVirtualModifierList(ob, &virtualModifierData);
md && (flag != (eModifierMode_Render | eModifierMode_Realtime));
md = md->next) {
if ((flag & eModifierMode_Render) == 0 &&
modifier_isEnabled(scene, md, eModifierMode_Render)) {
flag |= eModifierMode_Render;
}
if ((flag & eModifierMode_Realtime) == 0 &&
modifier_isEnabled(scene, md, eModifierMode_Realtime)) {
flag |= eModifierMode_Realtime;
}
}
}
return flag;
}
/* Check of objects moves in time. */
/* NOTE: This function is currently optimized for usage in combination
* with mti->canDeform, so modifiers can quickly check if their target
* objects moves (causing deformation motion blur) or not.
*
* This makes it possible to give some degree of false-positives here,
* but it's currently an acceptable tradeoff between complexity and check
* speed. In combination with checks of modifier stack and real life usage
* percentage of false-positives shouldn't be that height.
*/
static bool object_moves_in_time(Object *object)
{
AnimData *adt = object->adt;
if (adt != NULL) {
/* If object has any sort of animation data assume it is moving. */
if (adt->action != NULL || !BLI_listbase_is_empty(&adt->nla_tracks) ||
!BLI_listbase_is_empty(&adt->drivers) || !BLI_listbase_is_empty(&adt->overrides)) {
return true;
}
}
if (!BLI_listbase_is_empty(&object->constraints)) {
return true;
}
if (object->parent != NULL) {
/* TODO(sergey): Do recursive check here? */
return true;
}
return false;
}
static bool object_deforms_in_time(Object *object)
{
if (BKE_key_from_object(object) != NULL) {
return true;
}
if (!BLI_listbase_is_empty(&object->modifiers)) {
return true;
}
return object_moves_in_time(object);
}
static bool constructive_modifier_is_deform_modified(ModifierData *md)
{
/* TODO(sergey): Consider generalizing this a bit so all modifier logic
* is concentrated in MOD_{modifier}.c file,
*/
if (md->type == eModifierType_Array) {
ArrayModifierData *amd = (ArrayModifierData *)md;
/* TODO(sergey): Check if curve is deformed. */
return (amd->start_cap != NULL && object_moves_in_time(amd->start_cap)) ||
(amd->end_cap != NULL && object_moves_in_time(amd->end_cap)) ||
(amd->curve_ob != NULL && object_moves_in_time(amd->curve_ob)) ||
(amd->offset_ob != NULL && object_moves_in_time(amd->offset_ob));
}
else if (md->type == eModifierType_Mirror) {
MirrorModifierData *mmd = (MirrorModifierData *)md;
return mmd->mirror_ob != NULL && object_moves_in_time(mmd->mirror_ob);
}
else if (md->type == eModifierType_Screw) {
ScrewModifierData *smd = (ScrewModifierData *)md;
return smd->ob_axis != NULL && object_moves_in_time(smd->ob_axis);
}
else if (md->type == eModifierType_MeshSequenceCache) {
/* NOTE: Not ideal because it's unknown whether topology changes or not.
* This will be detected later, so by assuming it's only deformation
* going on here we allow to bake deform-only mesh to Alembic and have
* proper motion blur after that.
*/
return true;
}
return false;
}
static bool modifiers_has_animation_check(Object *ob)
{
/* TODO(sergey): This is a bit code duplication with depsgraph, but
* would be nicer to solve this as a part of new dependency graph
* work, so we avoid conflicts and so.
*/
if (ob->adt != NULL) {
AnimData *adt = ob->adt;
FCurve *fcu;
if (adt->action != NULL) {
for (fcu = adt->action->curves.first; fcu; fcu = fcu->next) {
if (fcu->rna_path && strstr(fcu->rna_path, "modifiers[")) {
return true;
}
}
}
for (fcu = adt->drivers.first; fcu; fcu = fcu->next) {
if (fcu->rna_path && strstr(fcu->rna_path, "modifiers[")) {
return true;
}
}
}
return false;
}
/* test if object is affected by deforming modifiers (for motion blur). again
* most important is to avoid false positives, this is to skip computations
* and we can still if there was actual deformation afterwards */
int BKE_object_is_deform_modified(Scene *scene, Object *ob)
{
ModifierData *md;
VirtualModifierData virtualModifierData;
int flag = 0;
const bool is_modifier_animated = modifiers_has_animation_check(ob);
if (BKE_key_from_object(ob)) {
flag |= eModifierMode_Realtime | eModifierMode_Render;
}
if (ob->type == OB_CURVE) {
Curve *cu = (Curve *)ob->data;
if (cu->taperobj != NULL && object_deforms_in_time(cu->taperobj)) {
flag |= eModifierMode_Realtime | eModifierMode_Render;
}
}
/* cloth */
for (md = modifiers_getVirtualModifierList(ob, &virtualModifierData);
md && (flag != (eModifierMode_Render | eModifierMode_Realtime));
md = md->next) {
const ModifierTypeInfo *mti = modifierType_getInfo(md->type);
bool can_deform = mti->type == eModifierTypeType_OnlyDeform || is_modifier_animated;
if (!can_deform) {
can_deform = constructive_modifier_is_deform_modified(md);
}
if (can_deform) {
if (!(flag & eModifierMode_Render) && modifier_isEnabled(scene, md, eModifierMode_Render)) {
flag |= eModifierMode_Render;
}
if (!(flag & eModifierMode_Realtime) &&
modifier_isEnabled(scene, md, eModifierMode_Realtime)) {
flag |= eModifierMode_Realtime;
}
}
}
return flag;
}
/* See if an object is using an animated modifier */
bool BKE_object_is_animated(Scene *scene, Object *ob)
{
ModifierData *md;
VirtualModifierData virtualModifierData;
for (md = modifiers_getVirtualModifierList(ob, &virtualModifierData); md; md = md->next) {
if (modifier_dependsOnTime(md) && (modifier_isEnabled(scene, md, eModifierMode_Realtime) ||
modifier_isEnabled(scene, md, eModifierMode_Render))) {
return true;
}
}
return false;
}
/** Return the number of scenes using (instantiating) that object in their collections. */
int BKE_object_scenes_users_get(Main *bmain, Object *ob)
{
int num_scenes = 0;
for (Scene *scene = bmain->scenes.first; scene != NULL; scene = scene->id.next) {
if (BKE_collection_has_object_recursive(scene->master_collection, ob)) {
num_scenes++;
}
}
return num_scenes;
}
MovieClip *BKE_object_movieclip_get(Scene *scene, Object *ob, bool use_default)
{
MovieClip *clip = use_default ? scene->clip : NULL;
bConstraint *con = ob->constraints.first, *scon = NULL;
while (con) {
if (con->type == CONSTRAINT_TYPE_CAMERASOLVER) {
if (scon == NULL || (scon->flag & CONSTRAINT_OFF)) {
scon = con;
}
}
con = con->next;
}
if (scon) {
bCameraSolverConstraint *solver = scon->data;
if ((solver->flag & CAMERASOLVER_ACTIVECLIP) == 0) {
clip = solver->clip;
}
else {
clip = scene->clip;
}
}
return clip;
}
void BKE_object_runtime_reset(Object *object)
{
memset(&object->runtime, 0, sizeof(object->runtime));
}
/* Reset all pointers which we don't want to be shared when copying the object. */
void BKE_object_runtime_reset_on_copy(Object *object, const int UNUSED(flag))
{
Object_Runtime *runtime = &object->runtime;
runtime->mesh_eval = NULL;
runtime->mesh_deform_eval = NULL;
runtime->curve_cache = NULL;
runtime->gpencil_cache = NULL;
}
/*
* Find an associated Armature object
*/
static Object *obrel_armature_find(Object *ob)
{
Object *ob_arm = NULL;
if (ob->parent && ob->partype == PARSKEL && ob->parent->type == OB_ARMATURE) {
ob_arm = ob->parent;
}
else {
ModifierData *mod;
for (mod = (ModifierData *)ob->modifiers.first; mod; mod = mod->next) {
if (mod->type == eModifierType_Armature) {
ob_arm = ((ArmatureModifierData *)mod)->object;
}
}
}
return ob_arm;
}
static bool obrel_list_test(Object *ob)
{
return ob && !(ob->id.tag & LIB_TAG_DOIT);
}
static void obrel_list_add(LinkNode **links, Object *ob)
{
BLI_linklist_prepend(links, ob);
ob->id.tag |= LIB_TAG_DOIT;
}
/*
* Iterates over all objects of the given scene layer.
* Depending on the eObjectSet flag:
* collect either OB_SET_ALL, OB_SET_VISIBLE or OB_SET_SELECTED objects.
* If OB_SET_VISIBLE or OB_SET_SELECTED are collected,
* then also add related objects according to the given includeFilters.
*/
LinkNode *BKE_object_relational_superset(struct ViewLayer *view_layer,
eObjectSet objectSet,
eObRelationTypes includeFilter)
{
LinkNode *links = NULL;
Base *base;
/* Remove markers from all objects */
for (base = view_layer->object_bases.first; base; base = base->next) {
base->object->id.tag &= ~LIB_TAG_DOIT;
}
/* iterate over all selected and visible objects */
for (base = view_layer->object_bases.first; base; base = base->next) {
if (objectSet == OB_SET_ALL) {
/* as we get all anyways just add it */
Object *ob = base->object;
obrel_list_add(&links, ob);
}
else {
if ((objectSet == OB_SET_SELECTED && BASE_SELECTED_EDITABLE(((View3D *)NULL), base)) ||
(objectSet == OB_SET_VISIBLE && BASE_EDITABLE(((View3D *)NULL), base))) {
Object *ob = base->object;
if (obrel_list_test(ob)) {
obrel_list_add(&links, ob);
}
/* parent relationship */
if (includeFilter & (OB_REL_PARENT | OB_REL_PARENT_RECURSIVE)) {
Object *parent = ob->parent;
if (obrel_list_test(parent)) {
obrel_list_add(&links, parent);
/* recursive parent relationship */
if (includeFilter & OB_REL_PARENT_RECURSIVE) {
parent = parent->parent;
while (obrel_list_test(parent)) {
obrel_list_add(&links, parent);
parent = parent->parent;
}
}
}
}
/* child relationship */
if (includeFilter & (OB_REL_CHILDREN | OB_REL_CHILDREN_RECURSIVE)) {
Base *local_base;
for (local_base = view_layer->object_bases.first; local_base;
local_base = local_base->next) {
if (BASE_EDITABLE(((View3D *)NULL), local_base)) {
Object *child = local_base->object;
if (obrel_list_test(child)) {
if ((includeFilter & OB_REL_CHILDREN_RECURSIVE &&
BKE_object_is_child_recursive(ob, child)) ||
(includeFilter & OB_REL_CHILDREN && child->parent && child->parent == ob)) {
obrel_list_add(&links, child);
}
}
}
}
}
/* include related armatures */
if (includeFilter & OB_REL_MOD_ARMATURE) {
Object *arm = obrel_armature_find(ob);
if (obrel_list_test(arm)) {
obrel_list_add(&links, arm);
}
}
}
}
}
return links;
}
/**
* return all groups this object is apart of, caller must free.
*/
struct LinkNode *BKE_object_groups(Main *bmain, Scene *scene, Object *ob)
{
LinkNode *collection_linknode = NULL;
Collection *collection = NULL;
while ((collection = BKE_collection_object_find(bmain, scene, collection, ob))) {
BLI_linklist_prepend(&collection_linknode, collection);
}
return collection_linknode;
}
void BKE_object_groups_clear(Main *bmain, Scene *scene, Object *ob)
{
Collection *collection = NULL;
while ((collection = BKE_collection_object_find(bmain, scene, collection, ob))) {
BKE_collection_object_remove(bmain, collection, ob, false);
DEG_id_tag_update(&collection->id, ID_RECALC_COPY_ON_WRITE);
}
}
/**
* Return a KDTree_3d from the deformed object (in worldspace)
*
* \note Only mesh objects currently support deforming, others are TODO.
*
* \param ob:
* \param r_tot:
* \return The kdtree or NULL if it can't be created.
*/
KDTree_3d *BKE_object_as_kdtree(Object *ob, int *r_tot)
{
KDTree_3d *tree = NULL;
unsigned int tot = 0;
switch (ob->type) {
case OB_MESH: {
Mesh *me = ob->data;
unsigned int i;
Mesh *me_eval = ob->runtime.mesh_deform_eval ? ob->runtime.mesh_deform_eval :
ob->runtime.mesh_deform_eval;
const int *index;
if (me_eval && (index = CustomData_get_layer(&me_eval->vdata, CD_ORIGINDEX))) {
MVert *mvert = me_eval->mvert;
uint totvert = me_eval->totvert;
/* tree over-allocs in case where some verts have ORIGINDEX_NONE */
tot = 0;
tree = BLI_kdtree_3d_new(totvert);
/* we don't how how many verts from the DM we can use */
for (i = 0; i < totvert; i++) {
if (index[i] != ORIGINDEX_NONE) {
float co[3];
mul_v3_m4v3(co, ob->obmat, mvert[i].co);
BLI_kdtree_3d_insert(tree, index[i], co);
tot++;
}
}
}
else {
MVert *mvert = me->mvert;
tot = me->totvert;
tree = BLI_kdtree_3d_new(tot);
for (i = 0; i < tot; i++) {
float co[3];
mul_v3_m4v3(co, ob->obmat, mvert[i].co);
BLI_kdtree_3d_insert(tree, i, co);
}
}
BLI_kdtree_3d_balance(tree);
break;
}
case OB_CURVE:
case OB_SURF: {
/* TODO: take deformation into account */
Curve *cu = ob->data;
unsigned int i, a;
Nurb *nu;
tot = BKE_nurbList_verts_count_without_handles(&cu->nurb);
tree = BLI_kdtree_3d_new(tot);
i = 0;
nu = cu->nurb.first;
while (nu) {
if (nu->bezt) {
BezTriple *bezt;
bezt = nu->bezt;
a = nu->pntsu;
while (a--) {
float co[3];
mul_v3_m4v3(co, ob->obmat, bezt->vec[1]);
BLI_kdtree_3d_insert(tree, i++, co);
bezt++;
}
}
else {
BPoint *bp;
bp = nu->bp;
a = nu->pntsu * nu->pntsv;
while (a--) {
float co[3];
mul_v3_m4v3(co, ob->obmat, bp->vec);
BLI_kdtree_3d_insert(tree, i++, co);
bp++;
}
}
nu = nu->next;
}
BLI_kdtree_3d_balance(tree);
break;
}
case OB_LATTICE: {
/* TODO: take deformation into account */
Lattice *lt = ob->data;
BPoint *bp;
unsigned int i;
tot = lt->pntsu * lt->pntsv * lt->pntsw;
tree = BLI_kdtree_3d_new(tot);
i = 0;
for (bp = lt->def; i < tot; bp++) {
float co[3];
mul_v3_m4v3(co, ob->obmat, bp->vec);
BLI_kdtree_3d_insert(tree, i++, co);
}
BLI_kdtree_3d_balance(tree);
break;
}
}
*r_tot = tot;
return tree;
}
bool BKE_object_modifier_use_time(Object *ob, ModifierData *md)
{
if (modifier_dependsOnTime(md)) {
return true;
}
/* Check whether modifier is animated. */
/* TODO: this should be handled as part of build_animdata() -- Aligorith */
if (ob->adt) {
AnimData *adt = ob->adt;
FCurve *fcu;
char pattern[MAX_NAME + 16];
BLI_snprintf(pattern, sizeof(pattern), "modifiers[\"%s\"]", md->name);
/* action - check for F-Curves with paths containing 'modifiers[' */
if (adt->action) {
for (fcu = (FCurve *)adt->action->curves.first; fcu != NULL; fcu = (FCurve *)fcu->next) {
if (fcu->rna_path && strstr(fcu->rna_path, pattern)) {
return true;
}
}
}
/* This here allows modifier properties to get driven and still update properly
*
* Workaround to get [#26764] (e.g. subsurf levels not updating when animated/driven)
* working, without the updating problems ([#28525] [#28690] [#28774] [#28777]) caused
* by the RNA updates cache introduced in r.38649
*/
for (fcu = (FCurve *)adt->drivers.first; fcu != NULL; fcu = (FCurve *)fcu->next) {
if (fcu->rna_path && strstr(fcu->rna_path, pattern)) {
return true;
}
}
/* XXX: also, should check NLA strips, though for now assume that nobody uses
* that and we can omit that for performance reasons... */
}
return false;
}
bool BKE_object_modifier_gpencil_use_time(Object *ob, GpencilModifierData *md)
{
if (BKE_gpencil_modifier_dependsOnTime(md)) {
return true;
}
/* Check whether modifier is animated. */
/* TODO (Aligorith): this should be handled as part of build_animdata() */
if (ob->adt) {
AnimData *adt = ob->adt;
FCurve *fcu;
char pattern[MAX_NAME + 32];
BLI_snprintf(pattern, sizeof(pattern), "grease_pencil_modifiers[\"%s\"]", md->name);
/* action - check for F-Curves with paths containing 'grease_pencil_modifiers[' */
if (adt->action) {
for (fcu = adt->action->curves.first; fcu != NULL; fcu = fcu->next) {
if (fcu->rna_path && strstr(fcu->rna_path, pattern)) {
return true;
}
}
}
/* This here allows modifier properties to get driven and still update properly */
for (fcu = adt->drivers.first; fcu != NULL; fcu = fcu->next) {
if (fcu->rna_path && strstr(fcu->rna_path, pattern)) {
return true;
}
}
}
return false;
}
bool BKE_object_shaderfx_use_time(Object *ob, ShaderFxData *fx)
{
if (BKE_shaderfx_dependsOnTime(fx)) {
return true;
}
/* Check whether effect is animated. */
/* TODO (Aligorith): this should be handled as part of build_animdata() */
if (ob->adt) {
AnimData *adt = ob->adt;
FCurve *fcu;
char pattern[MAX_NAME + 32];
BLI_snprintf(pattern, sizeof(pattern), "shader_effects[\"%s\"]", fx->name);
/* action - check for F-Curves with paths containing string[' */
if (adt->action) {
for (fcu = adt->action->curves.first; fcu != NULL; fcu = fcu->next) {
if (fcu->rna_path && strstr(fcu->rna_path, pattern)) {
return true;
}
}
}
/* This here allows properties to get driven and still update properly */
for (fcu = adt->drivers.first; fcu != NULL; fcu = fcu->next) {
if (fcu->rna_path && strstr(fcu->rna_path, pattern)) {
return true;
}
}
}
return false;
}
/* set "ignore cache" flag for all caches on this object */
static void object_cacheIgnoreClear(Object *ob, int state)
{
ListBase pidlist;
PTCacheID *pid;
BKE_ptcache_ids_from_object(&pidlist, ob, NULL, 0);
for (pid = pidlist.first; pid; pid = pid->next) {
if (pid->cache) {
if (state) {
pid->cache->flag |= PTCACHE_IGNORE_CLEAR;
}
else {
pid->cache->flag &= ~PTCACHE_IGNORE_CLEAR;
}
}
}
BLI_freelistN(&pidlist);
}
/* Note: this function should eventually be replaced by depsgraph functionality.
* Avoid calling this in new code unless there is a very good reason for it!
*/
bool BKE_object_modifier_update_subframe(Depsgraph *depsgraph,
Scene *scene,
Object *ob,
bool update_mesh,
int parent_recursion,
float frame,
int type)
{
const bool flush_to_original = DEG_is_active(depsgraph);
ModifierData *md = modifiers_findByType(ob, (ModifierType)type);
bConstraint *con;
if (type == eModifierType_DynamicPaint) {
DynamicPaintModifierData *pmd = (DynamicPaintModifierData *)md;
/* if other is dynamic paint canvas, don't update */
if (pmd && pmd->canvas) {
return true;
}
}
else if (type == eModifierType_Smoke) {
SmokeModifierData *smd = (SmokeModifierData *)md;
if (smd && (smd->type & MOD_SMOKE_TYPE_DOMAIN) != 0) {
return true;
}
}
/* if object has parents, update them too */
if (parent_recursion) {
int recursion = parent_recursion - 1;
bool no_update = false;
if (ob->parent) {
no_update |= BKE_object_modifier_update_subframe(
depsgraph, scene, ob->parent, 0, recursion, frame, type);
}
if (ob->track) {
no_update |= BKE_object_modifier_update_subframe(
depsgraph, scene, ob->track, 0, recursion, frame, type);
}
/* skip subframe if object is parented
* to vertex of a dynamic paint canvas */
if (no_update && (ob->partype == PARVERT1 || ob->partype == PARVERT3)) {
return false;
}
/* also update constraint targets */
for (con = ob->constraints.first; con; con = con->next) {
const bConstraintTypeInfo *cti = BKE_constraint_typeinfo_get(con);
ListBase targets = {NULL, NULL};
if (cti && cti->get_constraint_targets) {
bConstraintTarget *ct;
cti->get_constraint_targets(con, &targets);
for (ct = targets.first; ct; ct = ct->next) {
if (ct->tar) {
BKE_object_modifier_update_subframe(
depsgraph, scene, ct->tar, 0, recursion, frame, type);
}
}
/* free temp targets */
if (cti->flush_constraint_targets) {
cti->flush_constraint_targets(con, &targets, 0);
}
}
}
}
/* was originally ID_RECALC_ALL - TODO - which flags are really needed??? */
/* TODO(sergey): What about animation? */
ob->id.recalc |= ID_RECALC_ALL;
if (update_mesh) {
BKE_animsys_evaluate_animdata(
scene, &ob->id, ob->adt, frame, ADT_RECALC_ANIM, flush_to_original);
/* ignore cache clear during subframe updates
* to not mess up cache validity */
object_cacheIgnoreClear(ob, 1);
BKE_object_handle_update(depsgraph, scene, ob);
object_cacheIgnoreClear(ob, 0);
}
else {
BKE_object_where_is_calc_time(depsgraph, scene, ob, frame);
}
/* for curve following objects, parented curve has to be updated too */
if (ob->type == OB_CURVE) {
Curve *cu = ob->data;
BKE_animsys_evaluate_animdata(
scene, &cu->id, cu->adt, frame, ADT_RECALC_ANIM, flush_to_original);
}
/* and armatures... */
if (ob->type == OB_ARMATURE) {
bArmature *arm = ob->data;
BKE_animsys_evaluate_animdata(
scene, &arm->id, arm->adt, frame, ADT_RECALC_ANIM, flush_to_original);
BKE_pose_where_is(depsgraph, scene, ob);
}
return false;
}
/* Updates select_id of all objects in the given bmain. */
void BKE_object_update_select_id(struct Main *bmain)
{
Object *ob = bmain->objects.first;
int select_id = 1;
while (ob) {
ob->runtime.select_id = select_id++;
ob = ob->id.next;
}
}
Mesh *BKE_object_to_mesh(Depsgraph *depsgraph, Object *object, bool preserve_all_data_layers)
{
BKE_object_to_mesh_clear(object);
Mesh *mesh = BKE_mesh_new_from_object(depsgraph, object, preserve_all_data_layers);
object->runtime.object_as_temp_mesh = mesh;
return mesh;
}
void BKE_object_to_mesh_clear(Object *object)
{
if (object->runtime.object_as_temp_mesh == NULL) {
return;
}
BKE_id_free(NULL, object->runtime.object_as_temp_mesh);
object->runtime.object_as_temp_mesh = NULL;
}