This repository has been archived on 2023-10-09. You can view files and clone it, but cannot push or open issues or pull requests.
Files
blender-archive/source/blender/editors/include/ED_util.h
Campbell Barton 79b703bb63 Fix T69822: Switching sculpt objects breaks undo
This introduces object mode tagging for data which hasn't yet been
written back to the ID data.

Now when selecting other sculpt objects, the original objects data is
flushed back to the ID before writing a memfile undo step.
2019-11-07 16:56:21 +11:00

62 lines
2.0 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2008 Blender Foundation.
* All rights reserved.
*/
/** \file
* \ingroup editors
*/
#ifndef __ED_UTIL_H__
#define __ED_UTIL_H__
#include "BLI_compiler_attrs.h"
struct Main;
struct bContext;
struct wmOperatorType;
/* ed_util.c */
void ED_editors_init_for_undo(struct Main *bmain);
void ED_editors_init(struct bContext *C);
void ED_editors_exit(struct Main *bmain, bool do_undo_system);
bool ED_editors_flush_edits_ex(struct Main *bmain, bool for_render, bool check_needs_flush);
bool ED_editors_flush_edits(struct Main *bmain, bool for_render);
void ED_spacedata_id_remap(struct ScrArea *sa,
struct SpaceLink *sl,
struct ID *old_id,
struct ID *new_id);
void ED_OT_flush_edits(struct wmOperatorType *ot);
/* ************** XXX OLD CRUFT WARNING ************* */
void apply_keyb_grid(
int shift, int ctrl, float *val, float fac1, float fac2, float fac3, int invert);
/* where else to go ? */
void unpack_menu(struct bContext *C,
const char *opname,
const char *id_name,
const char *abs_name,
const char *folder,
struct PackedFile *pf);
#endif /* __ED_UTIL_H__ */