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blender-archive/source/blender/gpu/vulkan/vk_shader.cc

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C++

/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2022 Blender Foundation. All rights reserved. */
/** \file
* \ingroup gpu
*/
#include "vk_shader.hh"
#include "vk_backend.hh"
#include "vk_shader_log.hh"
#include "BLI_string_utils.h"
#include "BLI_vector.hh"
using namespace blender::gpu::shader;
extern "C" char datatoc_glsl_shader_defines_glsl[];
namespace blender::gpu {
/* -------------------------------------------------------------------- */
/** \name Create Info
* \{ */
static const char *to_string(const Interpolation &interp)
{
switch (interp) {
case Interpolation::SMOOTH:
return "smooth";
case Interpolation::FLAT:
return "flat";
case Interpolation::NO_PERSPECTIVE:
return "noperspective";
default:
return "unknown";
}
}
static const char *to_string(const Type &type)
{
switch (type) {
case Type::FLOAT:
return "float";
case Type::VEC2:
return "vec2";
case Type::VEC3:
return "vec3";
case Type::VEC4:
return "vec4";
case Type::MAT3:
return "mat3";
case Type::MAT4:
return "mat4";
case Type::UINT:
return "uint";
case Type::UVEC2:
return "uvec2";
case Type::UVEC3:
return "uvec3";
case Type::UVEC4:
return "uvec4";
case Type::INT:
return "int";
case Type::IVEC2:
return "ivec2";
case Type::IVEC3:
return "ivec3";
case Type::IVEC4:
return "ivec4";
case Type::BOOL:
return "bool";
default:
return "unknown";
}
}
static const char *to_string(const eGPUTextureFormat &type)
{
switch (type) {
case GPU_RGBA8UI:
return "rgba8ui";
case GPU_RGBA8I:
return "rgba8i";
case GPU_RGBA8:
return "rgba8";
case GPU_RGBA32UI:
return "rgba32ui";
case GPU_RGBA32I:
return "rgba32i";
case GPU_RGBA32F:
return "rgba32f";
case GPU_RGBA16UI:
return "rgba16ui";
case GPU_RGBA16I:
return "rgba16i";
case GPU_RGBA16F:
return "rgba16f";
case GPU_RGBA16:
return "rgba16";
case GPU_RG8UI:
return "rg8ui";
case GPU_RG8I:
return "rg8i";
case GPU_RG8:
return "rg8";
case GPU_RG32UI:
return "rg32ui";
case GPU_RG32I:
return "rg32i";
case GPU_RG32F:
return "rg32f";
case GPU_RG16UI:
return "rg16ui";
case GPU_RG16I:
return "rg16i";
case GPU_RG16F:
return "rg16f";
case GPU_RG16:
return "rg16";
case GPU_R8UI:
return "r8ui";
case GPU_R8I:
return "r8i";
case GPU_R8:
return "r8";
case GPU_R32UI:
return "r32ui";
case GPU_R32I:
return "r32i";
case GPU_R32F:
return "r32f";
case GPU_R16UI:
return "r16ui";
case GPU_R16I:
return "r16i";
case GPU_R16F:
return "r16f";
case GPU_R16:
return "r16";
case GPU_R11F_G11F_B10F:
return "r11f_g11f_b10f";
case GPU_RGB10_A2:
return "rgb10_a2";
default:
return "unknown";
}
}
static const char *to_string(const PrimitiveIn &layout)
{
switch (layout) {
case PrimitiveIn::POINTS:
return "points";
case PrimitiveIn::LINES:
return "lines";
case PrimitiveIn::LINES_ADJACENCY:
return "lines_adjacency";
case PrimitiveIn::TRIANGLES:
return "triangles";
case PrimitiveIn::TRIANGLES_ADJACENCY:
return "triangles_adjacency";
default:
return "unknown";
}
}
static const char *to_string(const PrimitiveOut &layout)
{
switch (layout) {
case PrimitiveOut::POINTS:
return "points";
case PrimitiveOut::LINE_STRIP:
return "line_strip";
case PrimitiveOut::TRIANGLE_STRIP:
return "triangle_strip";
default:
return "unknown";
}
}
static const char *to_string(const DepthWrite &value)
{
switch (value) {
case DepthWrite::ANY:
return "depth_any";
case DepthWrite::GREATER:
return "depth_greater";
case DepthWrite::LESS:
return "depth_less";
default:
return "depth_unchanged";
}
}
static void print_image_type(std::ostream &os,
const ImageType &type,
const ShaderCreateInfo::Resource::BindType bind_type)
{
switch (type) {
case ImageType::INT_BUFFER:
case ImageType::INT_1D:
case ImageType::INT_1D_ARRAY:
case ImageType::INT_2D:
case ImageType::INT_2D_ARRAY:
case ImageType::INT_3D:
case ImageType::INT_CUBE:
case ImageType::INT_CUBE_ARRAY:
os << "i";
break;
case ImageType::UINT_BUFFER:
case ImageType::UINT_1D:
case ImageType::UINT_1D_ARRAY:
case ImageType::UINT_2D:
case ImageType::UINT_2D_ARRAY:
case ImageType::UINT_3D:
case ImageType::UINT_CUBE:
case ImageType::UINT_CUBE_ARRAY:
os << "u";
break;
default:
break;
}
if (bind_type == ShaderCreateInfo::Resource::BindType::IMAGE) {
os << "image";
}
else {
os << "sampler";
}
switch (type) {
case ImageType::FLOAT_BUFFER:
case ImageType::INT_BUFFER:
case ImageType::UINT_BUFFER:
os << "Buffer";
break;
case ImageType::FLOAT_1D:
case ImageType::FLOAT_1D_ARRAY:
case ImageType::INT_1D:
case ImageType::INT_1D_ARRAY:
case ImageType::UINT_1D:
case ImageType::UINT_1D_ARRAY:
os << "1D";
break;
case ImageType::FLOAT_2D:
case ImageType::FLOAT_2D_ARRAY:
case ImageType::INT_2D:
case ImageType::INT_2D_ARRAY:
case ImageType::UINT_2D:
case ImageType::UINT_2D_ARRAY:
case ImageType::SHADOW_2D:
case ImageType::SHADOW_2D_ARRAY:
case ImageType::DEPTH_2D:
case ImageType::DEPTH_2D_ARRAY:
os << "2D";
break;
case ImageType::FLOAT_3D:
case ImageType::INT_3D:
case ImageType::UINT_3D:
os << "3D";
break;
case ImageType::FLOAT_CUBE:
case ImageType::FLOAT_CUBE_ARRAY:
case ImageType::INT_CUBE:
case ImageType::INT_CUBE_ARRAY:
case ImageType::UINT_CUBE:
case ImageType::UINT_CUBE_ARRAY:
case ImageType::SHADOW_CUBE:
case ImageType::SHADOW_CUBE_ARRAY:
case ImageType::DEPTH_CUBE:
case ImageType::DEPTH_CUBE_ARRAY:
os << "Cube";
break;
default:
break;
}
switch (type) {
case ImageType::FLOAT_1D_ARRAY:
case ImageType::FLOAT_2D_ARRAY:
case ImageType::FLOAT_CUBE_ARRAY:
case ImageType::INT_1D_ARRAY:
case ImageType::INT_2D_ARRAY:
case ImageType::INT_CUBE_ARRAY:
case ImageType::UINT_1D_ARRAY:
case ImageType::UINT_2D_ARRAY:
case ImageType::UINT_CUBE_ARRAY:
case ImageType::SHADOW_2D_ARRAY:
case ImageType::SHADOW_CUBE_ARRAY:
case ImageType::DEPTH_2D_ARRAY:
case ImageType::DEPTH_CUBE_ARRAY:
os << "Array";
break;
default:
break;
}
switch (type) {
case ImageType::SHADOW_2D:
case ImageType::SHADOW_2D_ARRAY:
case ImageType::SHADOW_CUBE:
case ImageType::SHADOW_CUBE_ARRAY:
os << "Shadow";
break;
default:
break;
}
os << " ";
}
static std::ostream &print_qualifier(std::ostream &os, const Qualifier &qualifiers)
{
if (bool(qualifiers & Qualifier::NO_RESTRICT) == false) {
os << "restrict ";
}
if (bool(qualifiers & Qualifier::READ) == false) {
os << "writeonly ";
}
if (bool(qualifiers & Qualifier::WRITE) == false) {
os << "readonly ";
}
return os;
}
static void print_resource(std::ostream &os, const ShaderCreateInfo::Resource &res)
{
os << "layout(binding = " << res.slot;
if (res.bind_type == ShaderCreateInfo::Resource::BindType::IMAGE) {
os << ", " << to_string(res.image.format);
}
else if (res.bind_type == ShaderCreateInfo::Resource::BindType::UNIFORM_BUFFER) {
os << ", std140";
}
else if (res.bind_type == ShaderCreateInfo::Resource::BindType::STORAGE_BUFFER) {
os << ", std430";
}
os << ") ";
int64_t array_offset;
StringRef name_no_array;
switch (res.bind_type) {
case ShaderCreateInfo::Resource::BindType::SAMPLER:
os << "uniform ";
print_image_type(os, res.sampler.type, res.bind_type);
os << res.sampler.name << ";\n";
break;
case ShaderCreateInfo::Resource::BindType::IMAGE:
os << "uniform ";
print_qualifier(os, res.image.qualifiers);
print_image_type(os, res.image.type, res.bind_type);
os << res.image.name << ";\n";
break;
case ShaderCreateInfo::Resource::BindType::UNIFORM_BUFFER:
array_offset = res.uniformbuf.name.find_first_of("[");
name_no_array = (array_offset == -1) ? res.uniformbuf.name :
StringRef(res.uniformbuf.name.c_str(), array_offset);
os << "uniform " << name_no_array << " { " << res.uniformbuf.type_name << " _"
<< res.uniformbuf.name << "; };\n";
break;
case ShaderCreateInfo::Resource::BindType::STORAGE_BUFFER:
array_offset = res.storagebuf.name.find_first_of("[");
name_no_array = (array_offset == -1) ? res.storagebuf.name :
StringRef(res.storagebuf.name.c_str(), array_offset);
print_qualifier(os, res.storagebuf.qualifiers);
os << "buffer ";
os << name_no_array << " { " << res.storagebuf.type_name << " _" << res.storagebuf.name
<< "; };\n";
break;
}
}
static void print_resource_alias(std::ostream &os, const ShaderCreateInfo::Resource &res)
{
int64_t array_offset;
StringRef name_no_array;
switch (res.bind_type) {
case ShaderCreateInfo::Resource::BindType::UNIFORM_BUFFER:
array_offset = res.uniformbuf.name.find_first_of("[");
name_no_array = (array_offset == -1) ? res.uniformbuf.name :
StringRef(res.uniformbuf.name.c_str(), array_offset);
os << "#define " << name_no_array << " (_" << name_no_array << ")\n";
break;
case ShaderCreateInfo::Resource::BindType::STORAGE_BUFFER:
array_offset = res.storagebuf.name.find_first_of("[");
name_no_array = (array_offset == -1) ? res.storagebuf.name :
StringRef(res.storagebuf.name.c_str(), array_offset);
os << "#define " << name_no_array << " (_" << name_no_array << ")\n";
break;
default:
break;
}
}
inline int get_location_count(const Type &type)
{
if (type == shader::Type::MAT4) {
return 4;
}
else if (type == shader::Type::MAT3) {
return 3;
}
return 1;
}
static void print_interface(std::ostream &os,
const std::string &prefix,
const StageInterfaceInfo &iface,
int &location,
const StringRefNull &suffix = "")
{
if (iface.instance_name.is_empty()) {
for (const StageInterfaceInfo::InOut &inout : iface.inouts) {
os << "layout(location=" << location << ") " << prefix << " " << to_string(inout.interp)
<< " " << to_string(inout.type) << " " << inout.name << ";\n";
location += get_location_count(inout.type);
}
}
else {
std::string struct_name = prefix + iface.name;
std::string iface_attribute;
if (iface.instance_name.is_empty()) {
iface_attribute = "iface_";
}
else {
iface_attribute = iface.instance_name;
}
std::string flat = "";
if (prefix == "in") {
flat = "flat ";
}
const bool add_defines = iface.instance_name.is_empty();
os << "struct " << struct_name << " {\n";
for (const StageInterfaceInfo::InOut &inout : iface.inouts) {
os << " " << to_string(inout.type) << " " << inout.name << ";\n";
}
os << "};\n";
os << "layout(location=" << location << ") " << prefix << " " << flat << struct_name << " "
<< iface_attribute << suffix << ";\n";
if (add_defines) {
for (const StageInterfaceInfo::InOut &inout : iface.inouts) {
os << "#define " << inout.name << " (" << iface_attribute << "." << inout.name << ")\n";
}
}
for (const StageInterfaceInfo::InOut &inout : iface.inouts) {
location += get_location_count(inout.type);
}
}
}
/** \} */
static std::string main_function_wrapper(std::string &pre_main, std::string &post_main)
{
std::stringstream ss;
/* Prototype for the original main. */
ss << "\n";
ss << "void main_function_();\n";
/* Wrapper to the main function in order to inject code processing on globals. */
ss << "void main() {\n";
ss << pre_main;
ss << " main_function_();\n";
ss << post_main;
ss << "}\n";
/* Rename the original main. */
ss << "#define main main_function_\n";
ss << "\n";
return ss.str();
}
static const std::string to_stage_name(shaderc_shader_kind stage)
{
switch (stage) {
case shaderc_vertex_shader:
return std::string("vertex");
case shaderc_geometry_shader:
return std::string("geometry");
case shaderc_fragment_shader:
return std::string("fragment");
case shaderc_compute_shader:
return std::string("compute");
default:
BLI_assert_msg(false, "Do not know how to convert shaderc_shader_kind to stage name.");
break;
}
return std::string("unknown stage");
}
static char *glsl_patch_get()
{
static char patch[2048] = "\0";
if (patch[0] != '\0') {
return patch;
}
size_t slen = 0;
/* Version need to go first. */
STR_CONCAT(patch, slen, "#version 450\n");
STR_CONCAT(patch, slen, "#define gl_VertexID gl_VertexIndex\n");
STR_CONCAT(patch, slen, "#define gpu_BaseInstance (0)\n");
STR_CONCAT(patch, slen, "#define gpu_InstanceIndex (gl_InstanceIndex)\n");
STR_CONCAT(patch, slen, "#define GPU_ARB_texture_cube_map_array\n");
STR_CONCAT(patch, slen, "#define gl_InstanceID gpu_InstanceIndex\n");
STR_CONCAT(patch, slen, "#define DFDX_SIGN 1.0\n");
STR_CONCAT(patch, slen, "#define DFDY_SIGN 1.0\n");
/* GLSL Backend Lib. */
STR_CONCAT(patch, slen, datatoc_glsl_shader_defines_glsl);
BLI_assert(slen < sizeof(patch));
return patch;
}
static std::string combine_sources(Span<const char *> sources)
{
char *sources_combined = BLI_string_join_arrayN((const char **)sources.data(), sources.size());
return std::string(sources_combined);
}
Vector<uint32_t> VKShader::compile_glsl_to_spirv(Span<const char *> sources,
shaderc_shader_kind stage)
{
std::string combined_sources = combine_sources(sources);
VKBackend &backend = static_cast<VKBackend &>(*VKBackend::get());
shaderc::Compiler &compiler = backend.get_shaderc_compiler();
shaderc::CompileOptions options;
options.SetOptimizationLevel(shaderc_optimization_level_performance);
shaderc::SpvCompilationResult module = compiler.CompileGlslToSpv(
combined_sources, stage, name, options);
if (module.GetNumErrors() != 0 || module.GetNumWarnings() != 0) {
std::string log = module.GetErrorMessage();
Vector<char> logcstr(log.c_str(), log.c_str() + log.size() + 1);
VKLogParser parser;
print_log(sources,
logcstr.data(),
to_stage_name(stage).c_str(),
module.GetCompilationStatus() != shaderc_compilation_status_success,
&parser);
}
if (module.GetCompilationStatus() != shaderc_compilation_status_success) {
compilation_failed_ = true;
return Vector<uint32_t>();
}
return Vector<uint32_t>(module.cbegin(), module.cend());
}
void VKShader::build_shader_module(Span<uint32_t> spirv_module, VkShaderModule *r_shader_module)
{
VkShaderModuleCreateInfo create_info = {};
create_info.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
create_info.codeSize = spirv_module.size() * sizeof(uint32_t);
create_info.pCode = spirv_module.data();
VKContext &context = *static_cast<VKContext *>(VKContext::get());
VkResult result = vkCreateShaderModule(
context.device_get(), &create_info, nullptr, r_shader_module);
if (result != VK_SUCCESS) {
compilation_failed_ = true;
*r_shader_module = VK_NULL_HANDLE;
}
}
VKShader::VKShader(const char *name) : Shader(name)
{
context_ = VKContext::get();
}
VKShader::~VKShader()
{
VkDevice device = context_->device_get();
if (vertex_module_ != VK_NULL_HANDLE) {
vkDestroyShaderModule(device, vertex_module_, nullptr);
vertex_module_ = VK_NULL_HANDLE;
}
if (geometry_module_ != VK_NULL_HANDLE) {
vkDestroyShaderModule(device, geometry_module_, nullptr);
geometry_module_ = VK_NULL_HANDLE;
}
if (fragment_module_ != VK_NULL_HANDLE) {
vkDestroyShaderModule(device, fragment_module_, nullptr);
fragment_module_ = VK_NULL_HANDLE;
}
if (compute_module_ != VK_NULL_HANDLE) {
vkDestroyShaderModule(device, compute_module_, nullptr);
compute_module_ = VK_NULL_HANDLE;
}
}
void VKShader::build_shader_module(MutableSpan<const char *> sources,
shaderc_shader_kind stage,
VkShaderModule *r_shader_module)
{
BLI_assert_msg(ELEM(stage,
shaderc_vertex_shader,
shaderc_geometry_shader,
shaderc_fragment_shader,
shaderc_compute_shader),
"Only forced ShaderC shader kinds are supported.");
sources[0] = glsl_patch_get();
Vector<uint32_t> spirv_module = compile_glsl_to_spirv(sources, stage);
build_shader_module(spirv_module, r_shader_module);
}
void VKShader::vertex_shader_from_glsl(MutableSpan<const char *> sources)
{
build_shader_module(sources, shaderc_vertex_shader, &vertex_module_);
}
void VKShader::geometry_shader_from_glsl(MutableSpan<const char *> sources)
{
build_shader_module(sources, shaderc_geometry_shader, &geometry_module_);
}
void VKShader::fragment_shader_from_glsl(MutableSpan<const char *> sources)
{
build_shader_module(sources, shaderc_fragment_shader, &fragment_module_);
}
void VKShader::compute_shader_from_glsl(MutableSpan<const char *> sources)
{
build_shader_module(sources, shaderc_compute_shader, &compute_module_);
}
bool VKShader::finalize(const shader::ShaderCreateInfo * /*info*/)
{
if (compilation_failed_) {
return false;
}
if (vertex_module_ != VK_NULL_HANDLE) {
BLI_assert(fragment_module_ != VK_NULL_HANDLE);
BLI_assert(compute_module_ == VK_NULL_HANDLE);
VkPipelineShaderStageCreateInfo vertex_stage_info = {};
vertex_stage_info.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
vertex_stage_info.stage = VK_SHADER_STAGE_VERTEX_BIT;
vertex_stage_info.module = vertex_module_;
vertex_stage_info.pName = "main";
pipeline_infos_.append(vertex_stage_info);
if (geometry_module_ != VK_NULL_HANDLE) {
VkPipelineShaderStageCreateInfo geo_stage_info = {};
geo_stage_info.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
geo_stage_info.stage = VK_SHADER_STAGE_GEOMETRY_BIT;
geo_stage_info.module = geometry_module_;
geo_stage_info.pName = "main";
pipeline_infos_.append(geo_stage_info);
}
VkPipelineShaderStageCreateInfo fragment_stage_info = {};
fragment_stage_info.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
fragment_stage_info.stage = VK_SHADER_STAGE_FRAGMENT_BIT;
fragment_stage_info.module = fragment_module_;
fragment_stage_info.pName = "main";
pipeline_infos_.append(fragment_stage_info);
}
else {
BLI_assert(vertex_module_ == VK_NULL_HANDLE);
BLI_assert(geometry_module_ == VK_NULL_HANDLE);
BLI_assert(fragment_module_ == VK_NULL_HANDLE);
BLI_assert(compute_module_ != VK_NULL_HANDLE);
VkPipelineShaderStageCreateInfo compute_stage_info = {};
compute_stage_info.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
compute_stage_info.stage = VK_SHADER_STAGE_GEOMETRY_BIT;
compute_stage_info.module = compute_module_;
compute_stage_info.pName = "main";
pipeline_infos_.append(compute_stage_info);
}
return true;
}
void VKShader::transform_feedback_names_set(Span<const char *> /*name_list*/,
eGPUShaderTFBType /*geom_type*/)
{
}
bool VKShader::transform_feedback_enable(GPUVertBuf *)
{
return false;
}
void VKShader::transform_feedback_disable()
{
}
void VKShader::bind()
{
}
void VKShader::unbind()
{
}
void VKShader::uniform_float(int /*location*/,
int /*comp_len*/,
int /*array_size*/,
const float * /*data*/)
{
}
void VKShader::uniform_int(int /*location*/,
int /*comp_len*/,
int /*array_size*/,
const int * /*data*/)
{
}
std::string VKShader::resources_declare(const shader::ShaderCreateInfo &info) const
{
std::stringstream ss;
ss << "\n/* Pass Resources. */\n";
for (const ShaderCreateInfo::Resource &res : info.pass_resources_) {
print_resource(ss, res);
}
for (const ShaderCreateInfo::Resource &res : info.pass_resources_) {
print_resource_alias(ss, res);
}
ss << "\n/* Batch Resources. */\n";
for (const ShaderCreateInfo::Resource &res : info.batch_resources_) {
print_resource(ss, res);
}
for (const ShaderCreateInfo::Resource &res : info.batch_resources_) {
print_resource_alias(ss, res);
}
if (!info.push_constants_.is_empty()) {
ss << "\n/* Push Constants. */\n";
ss << "layout(push_constant) uniform constants\n";
ss << "{\n";
for (const ShaderCreateInfo::PushConst &uniform : info.push_constants_) {
ss << " " << to_string(uniform.type) << " pc_" << uniform.name;
if (uniform.array_size > 0) {
ss << "[" << uniform.array_size << "]";
}
ss << ";\n";
}
ss << "} PushConstants;\n";
for (const ShaderCreateInfo::PushConst &uniform : info.push_constants_) {
ss << "#define " << uniform.name << " (PushConstants.pc_" << uniform.name << ")\n";
}
}
ss << "\n";
return ss.str();
}
std::string VKShader::vertex_interface_declare(const shader::ShaderCreateInfo &info) const
{
std::stringstream ss;
std::string post_main;
ss << "\n/* Inputs. */\n";
for (const ShaderCreateInfo::VertIn &attr : info.vertex_inputs_) {
ss << "layout(location = " << attr.index << ") ";
ss << "in " << to_string(attr.type) << " " << attr.name << ";\n";
}
/* NOTE(D4490): Fix a bug where shader without any vertex attributes do not behave correctly.
*/
if (GPU_type_matches_ex(GPU_DEVICE_APPLE, GPU_OS_MAC, GPU_DRIVER_ANY, GPU_BACKEND_OPENGL) &&
info.vertex_inputs_.is_empty()) {
ss << "in float gpu_dummy_workaround;\n";
}
ss << "\n/* Interfaces. */\n";
int location = 0;
for (const StageInterfaceInfo *iface : info.vertex_out_interfaces_) {
print_interface(ss, "out", *iface, location);
}
if (bool(info.builtins_ & BuiltinBits::BARYCENTRIC_COORD)) {
/* Need this for stable barycentric. */
ss << "flat out vec4 gpu_pos_flat;\n";
ss << "out vec4 gpu_pos;\n";
post_main += " gpu_pos = gpu_pos_flat = gl_Position;\n";
}
ss << "\n";
if (post_main.empty() == false) {
std::string pre_main;
ss << main_function_wrapper(pre_main, post_main);
}
return ss.str();
}
std::string VKShader::fragment_interface_declare(const shader::ShaderCreateInfo &info) const
{
std::stringstream ss;
std::string pre_main;
ss << "\n/* Interfaces. */\n";
const Vector<StageInterfaceInfo *> &in_interfaces = info.geometry_source_.is_empty() ?
info.vertex_out_interfaces_ :
info.geometry_out_interfaces_;
int location = 0;
for (const StageInterfaceInfo *iface : in_interfaces) {
print_interface(ss, "in", *iface, location);
}
if (bool(info.builtins_ & BuiltinBits::BARYCENTRIC_COORD)) {
std::cout << "native" << std::endl;
/* NOTE(fclem): This won't work with geometry shader. Hopefully, we don't need geometry
* shader workaround if this extension/feature is detected. */
ss << "\n/* Stable Barycentric Coordinates. */\n";
ss << "flat in vec4 gpu_pos_flat;\n";
ss << "__explicitInterpAMD in vec4 gpu_pos;\n";
/* Globals. */
ss << "vec3 gpu_BaryCoord;\n";
ss << "vec3 gpu_BaryCoordNoPersp;\n";
ss << "\n";
ss << "vec2 stable_bary_(vec2 in_bary) {\n";
ss << " vec3 bary = vec3(in_bary, 1.0 - in_bary.x - in_bary.y);\n";
ss << " if (interpolateAtVertexAMD(gpu_pos, 0) == gpu_pos_flat) { return bary.zxy; }\n";
ss << " if (interpolateAtVertexAMD(gpu_pos, 2) == gpu_pos_flat) { return bary.yzx; }\n";
ss << " return bary.xyz;\n";
ss << "}\n";
ss << "\n";
ss << "vec4 gpu_position_at_vertex(int v) {\n";
ss << " if (interpolateAtVertexAMD(gpu_pos, 0) == gpu_pos_flat) { v = (v + 2) % 3; }\n";
ss << " if (interpolateAtVertexAMD(gpu_pos, 2) == gpu_pos_flat) { v = (v + 1) % 3; }\n";
ss << " return interpolateAtVertexAMD(gpu_pos, v);\n";
ss << "}\n";
pre_main += " gpu_BaryCoord = stable_bary_(gl_BaryCoordSmoothAMD);\n";
pre_main += " gpu_BaryCoordNoPersp = stable_bary_(gl_BaryCoordNoPerspAMD);\n";
}
if (info.early_fragment_test_) {
ss << "layout(early_fragment_tests) in;\n";
}
ss << "layout(" << to_string(info.depth_write_) << ") out float gl_FragDepth;\n";
ss << "\n/* Outputs. */\n";
for (const ShaderCreateInfo::FragOut &output : info.fragment_outputs_) {
ss << "layout(location = " << output.index;
switch (output.blend) {
case DualBlend::SRC_0:
ss << ", index = 0";
break;
case DualBlend::SRC_1:
ss << ", index = 1";
break;
default:
break;
}
ss << ") ";
ss << "out " << to_string(output.type) << " " << output.name << ";\n";
}
ss << "\n";
if (pre_main.empty() == false) {
std::string post_main;
ss << main_function_wrapper(pre_main, post_main);
}
return ss.str();
}
std::string VKShader::geometry_interface_declare(const shader::ShaderCreateInfo &info) const
{
int max_verts = info.geometry_layout_.max_vertices;
int invocations = info.geometry_layout_.invocations;
std::stringstream ss;
ss << "\n/* Geometry Layout. */\n";
ss << "layout(" << to_string(info.geometry_layout_.primitive_in);
if (invocations != -1) {
ss << ", invocations = " << invocations;
}
ss << ") in;\n";
ss << "layout(" << to_string(info.geometry_layout_.primitive_out)
<< ", max_vertices = " << max_verts << ") out;\n";
ss << "\n";
return ss.str();
}
static StageInterfaceInfo *find_interface_by_name(const Vector<StageInterfaceInfo *> &ifaces,
const StringRefNull &name)
{
for (auto *iface : ifaces) {
if (iface->instance_name == name) {
return iface;
}
}
return nullptr;
}
std::string VKShader::geometry_layout_declare(const shader::ShaderCreateInfo &info) const
{
std::stringstream ss;
ss << "\n/* Interfaces. */\n";
int location = 0;
for (const StageInterfaceInfo *iface : info.vertex_out_interfaces_) {
bool has_matching_output_iface = find_interface_by_name(info.geometry_out_interfaces_,
iface->instance_name) != nullptr;
const char *suffix = (has_matching_output_iface) ? "_in[]" : "[]";
print_interface(ss, "in", *iface, location, suffix);
}
ss << "\n";
for (const StageInterfaceInfo *iface : info.geometry_out_interfaces_) {
bool has_matching_input_iface = find_interface_by_name(info.vertex_out_interfaces_,
iface->instance_name) != nullptr;
const char *suffix = (has_matching_input_iface) ? "_out" : "";
print_interface(ss, "out", *iface, location, suffix);
}
ss << "\n";
return ss.str();
}
std::string VKShader::compute_layout_declare(const shader::ShaderCreateInfo &info) const
{
std::stringstream ss;
ss << "\n/* Compute Layout. */\n";
ss << "layout(local_size_x = " << info.compute_layout_.local_size_x;
if (info.compute_layout_.local_size_y != -1) {
ss << ", local_size_y = " << info.compute_layout_.local_size_y;
}
if (info.compute_layout_.local_size_z != -1) {
ss << ", local_size_z = " << info.compute_layout_.local_size_z;
}
ss << ") in;\n";
ss << "\n";
return ss.str();
}
int VKShader::program_handle_get() const
{
return -1;
}
} // namespace blender::gpu