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blender-archive/source/blender/gpu/vulkan/vk_vertex_buffer.cc

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C++

/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2022 Blender Foundation. All rights reserved. */
/** \file
* \ingroup gpu
*/
#include "MEM_guardedalloc.h"
#include "vk_vertex_buffer.hh"
namespace blender::gpu {
VKVertexBuffer::~VKVertexBuffer()
{
release_data();
}
void VKVertexBuffer::bind_as_ssbo(uint /*binding*/)
{
}
void VKVertexBuffer::bind_as_texture(uint /*binding*/)
{
}
void VKVertexBuffer::wrap_handle(uint64_t /*handle*/)
{
}
void VKVertexBuffer::update_sub(uint /*start*/, uint /*len*/, const void * /*data*/)
{
}
const void *VKVertexBuffer::read() const
{
return nullptr;
}
void *VKVertexBuffer::unmap(const void * /*mapped_data*/) const
{
return nullptr;
}
void VKVertexBuffer::acquire_data()
{
if (usage_ == GPU_USAGE_DEVICE_ONLY) {
return;
}
/* Discard previous data if any. */
MEM_SAFE_FREE(data);
data = (uchar *)MEM_mallocN(sizeof(uchar) * this->size_alloc_get(), __func__);
}
void VKVertexBuffer::resize_data()
{
}
void VKVertexBuffer::release_data()
{
MEM_SAFE_FREE(data);
}
void VKVertexBuffer::upload_data()
{
}
void VKVertexBuffer::duplicate_data(VertBuf * /*dst*/)
{
}
} // namespace blender::gpu