74 lines
1.1 KiB
C++
74 lines
1.1 KiB
C++
/* SPDX-License-Identifier: GPL-2.0-or-later
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* Copyright 2022 Blender Foundation. All rights reserved. */
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/** \file
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* \ingroup gpu
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*/
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#include "MEM_guardedalloc.h"
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#include "vk_vertex_buffer.hh"
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namespace blender::gpu {
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VKVertexBuffer::~VKVertexBuffer()
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{
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release_data();
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}
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void VKVertexBuffer::bind_as_ssbo(uint /*binding*/)
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{
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}
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void VKVertexBuffer::bind_as_texture(uint /*binding*/)
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{
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}
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void VKVertexBuffer::wrap_handle(uint64_t /*handle*/)
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{
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}
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void VKVertexBuffer::update_sub(uint /*start*/, uint /*len*/, const void * /*data*/)
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{
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}
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const void *VKVertexBuffer::read() const
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{
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return nullptr;
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}
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void *VKVertexBuffer::unmap(const void * /*mapped_data*/) const
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{
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return nullptr;
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}
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void VKVertexBuffer::acquire_data()
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{
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if (usage_ == GPU_USAGE_DEVICE_ONLY) {
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return;
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}
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/* Discard previous data if any. */
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MEM_SAFE_FREE(data);
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data = (uchar *)MEM_mallocN(sizeof(uchar) * this->size_alloc_get(), __func__);
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}
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void VKVertexBuffer::resize_data()
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{
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}
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void VKVertexBuffer::release_data()
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{
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MEM_SAFE_FREE(data);
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}
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void VKVertexBuffer::upload_data()
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{
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}
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void VKVertexBuffer::duplicate_data(VertBuf * /*dst*/)
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{
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}
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} // namespace blender::gpu
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