Currently supported passes: * Combined, Z, Normal, Object Index, Material Index, Emission, Environment, Diffuse/Glossy/Transmission x Direct/Indirect/Color Not supported yet: * UV, Vector, Mist Only enabled for CPU devices at the moment, will do GPU tweaks tommorrow, also for environment importance sampling. Documentation: http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Passes
		
			
				
	
	
		
			54 lines
		
	
	
		
			1.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			54 lines
		
	
	
		
			1.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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 * Copyright 2011, Blender Foundation.
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 *
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 * This program is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU General Public License
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 * as published by the Free Software Foundation; either version 2
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 * of the License, or (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software Foundation,
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 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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 */
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/* CUDA kernel entry points */
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#include "kernel_compat_cuda.h"
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#include "kernel_math.h"
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#include "kernel_types.h"
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#include "kernel_globals.h"
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#include "kernel_film.h"
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#include "kernel_path.h"
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#include "kernel_displace.h"
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extern "C" __global__ void kernel_cuda_path_trace(float *buffer, uint *rng_state, int sample, int sx, int sy, int sw, int sh, int offset, int stride)
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{
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	int x = sx + blockDim.x*blockIdx.x + threadIdx.x;
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	int y = sy + blockDim.y*blockIdx.y + threadIdx.y;
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	if(x < sx + sw && y < sy + sh)
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		kernel_path_trace(NULL, buffer, rng_state, sample, x, y, offset, stride);
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}
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extern "C" __global__ void kernel_cuda_tonemap(uchar4 *rgba, float *buffer, int sample, int resolution, int sx, int sy, int sw, int sh, int offset, int stride)
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{
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	int x = sx + blockDim.x*blockIdx.x + threadIdx.x;
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	int y = sy + blockDim.y*blockIdx.y + threadIdx.y;
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	if(x < sx + sw && y < sy + sh)
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		kernel_film_tonemap(NULL, rgba, buffer, sample, resolution, x, y, offset, stride);
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}
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extern "C" __global__ void kernel_cuda_shader(uint4 *input, float4 *output, int type, int sx)
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{
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	int x = sx + blockDim.x*blockIdx.x + threadIdx.x;
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	kernel_shader_evaluate(NULL, input, output, (ShaderEvalType)type, x);
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}
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