without the underscores these clogged up the namespace for autocompleation which was annoying.
92 lines
3.4 KiB
C++
92 lines
3.4 KiB
C++
/**
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* Contributor(s): Miika Hämäläinen
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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#ifndef __BKE_DYNAMICPAINT_H__
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#define __BKE_DYNAMICPAINT_H__
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struct bContext;
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struct wmOperator;
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/* Actual surface point */
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typedef struct PaintSurfaceData {
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void *format_data; /* special data for each surface "format" */
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void *type_data; /* data used by specific surface type */
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struct PaintAdjData *adj_data; /* adjacency data for current surface */
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struct PaintBakeData *bData; /* temporary per step data used for frame calculation */
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int total_points;
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} PaintSurfaceData;
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/* Paint type surface point */
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typedef struct PaintPoint {
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/* Wet paint is handled at effect layer only
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* and mixed to surface when drying */
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float e_color[3];
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float e_alpha;
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float wetness;
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short state;
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float color[3];
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float alpha;
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} PaintPoint;
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/* heigh field waves */
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typedef struct PaintWavePoint {
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float height;
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float velocity;
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float brush_isect;
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short state;
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} PaintWavePoint;
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struct DerivedMesh *dynamicPaint_Modifier_do(struct DynamicPaintModifierData *pmd, struct Scene *scene, struct Object *ob, struct DerivedMesh *dm);
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void dynamicPaint_Modifier_free (struct DynamicPaintModifierData *pmd);
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void dynamicPaint_Modifier_copy(struct DynamicPaintModifierData *pmd, struct DynamicPaintModifierData *tsmd);
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int dynamicPaint_createType(struct DynamicPaintModifierData *pmd, int type, struct Scene *scene);
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struct DynamicPaintSurface *dynamicPaint_createNewSurface(struct DynamicPaintCanvasSettings *canvas, struct Scene *scene);
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void dynamicPaint_clearSurface(struct DynamicPaintSurface *surface);
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int dynamicPaint_resetSurface(struct DynamicPaintSurface *surface);
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void dynamicPaint_freeSurface(struct DynamicPaintSurface *surface);
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void dynamicPaint_freeCanvas(struct DynamicPaintModifierData *pmd);
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void dynamicPaint_freeBrush(struct DynamicPaintModifierData *pmd);
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void dynamicPaint_freeSurfaceData(struct DynamicPaintSurface *surface);
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void dynamicPaint_cacheUpdateFrames(struct DynamicPaintSurface *surface);
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int dynamicPaint_surfaceHasColorPreview(struct DynamicPaintSurface *surface);
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int dynamicPaint_outputLayerExists(struct DynamicPaintSurface *surface, struct Object *ob, int output);
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void dynamicPaintSurface_updateType(struct DynamicPaintSurface *surface);
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void dynamicPaintSurface_setUniqueName(struct DynamicPaintSurface *surface, const char *basename);
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void dynamicPaint_resetPreview(struct DynamicPaintCanvasSettings *canvas);
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struct DynamicPaintSurface *get_activeSurface(struct DynamicPaintCanvasSettings *canvas);
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/* image sequence baking */
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int dynamicPaint_createUVSurface(struct DynamicPaintSurface *surface);
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int dynamicPaint_calculateFrame(struct DynamicPaintSurface *surface, struct Scene *scene, struct Object *cObject, int frame);
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void dynamicPaint_outputSurfaceImage(struct DynamicPaintSurface *surface, char* filename, short output_layer);
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/* PaintPoint state */
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#define DPAINT_PAINT_NONE -1
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#define DPAINT_PAINT_DRY 0
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#define DPAINT_PAINT_WET 1
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#define DPAINT_PAINT_NEW 2
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/* PaintWavePoint state */
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#define DPAINT_WAVE_ISECT_CHANGED -1
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#define DPAINT_WAVE_NONE 0
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#define DPAINT_WAVE_OBSTACLE 1
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#define DPAINT_WAVE_REFLECT_ONLY 2
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#endif /* __BKE_DYNAMICPAINT_H__ */
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