288 lines
11 KiB
C++
288 lines
11 KiB
C++
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): (mar-2001 nzc)
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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#ifndef __BKE_MESH_H__
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#define __BKE_MESH_H__
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/** \file BKE_mesh.h
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* \ingroup bke
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*/
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/***/
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struct BoundBox;
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struct DispList;
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struct ListBase;
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struct BMEditMesh;
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struct BMesh;
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struct Mesh;
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struct MPoly;
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struct MLoop;
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struct MFace;
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struct MEdge;
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struct MVert;
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struct MDeformVert;
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struct MCol;
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struct Object;
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struct MTFace;
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struct VecNor;
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struct CustomData;
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struct DerivedMesh;
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struct Scene;
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struct MLoopUV;
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struct UvVertMap;
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struct UvMapVert;
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struct UvElementMap;
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struct UvElement;
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#ifdef __cplusplus
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extern "C" {
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#endif
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struct BMesh *BKE_mesh_to_bmesh(struct Mesh *me, struct Object *ob);
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/*
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* this function recreates a tesselation.
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* returns number of tesselation faces.
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*
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* use_poly_origindex sets whether or not the tesselation faces' origindex
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* layer should point to original poly indices or real poly indices.
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*
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* use_face_origindex sets the tesselation faces' origindex layer
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* to point to the tesselation faces themselves, not the polys.
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*
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* if both of the above are 0, it'll use the indices of the mpolys of the MPoly
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* data in pdata, and ignore the origindex layer altogether.
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*/
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int mesh_recalcTesselation(struct CustomData *fdata, struct CustomData *ldata, struct CustomData *pdata,
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struct MVert *mvert,
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int totface, int totloop, int totpoly,
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const int do_face_normals);
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/* for forwards compat only quad->tri polys to mface, skip ngons.
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*/
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int mesh_mpoly_to_mface(struct CustomData *fdata, struct CustomData *ldata,
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struct CustomData *pdata, int totface, int totloop, int totpoly);
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/*calculates a face normal.*/
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void mesh_calc_poly_normal(struct MPoly *mpoly, struct MLoop *loopstart,
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struct MVert *mvarray, float no[3]);
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void mesh_calc_poly_normal_coords(struct MPoly *mpoly, struct MLoop *loopstart,
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const float (*vertex_coords)[3], float no[3]);
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void mesh_calc_poly_center(struct MPoly *mpoly, struct MLoop *loopstart,
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struct MVert *mvarray, float cent[3]);
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float mesh_calc_poly_area(struct MPoly *mpoly, struct MLoop *loopstart,
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struct MVert *mvarray, float polynormal[3]);
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void unlink_mesh(struct Mesh *me);
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void free_mesh(struct Mesh *me, int unlink);
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struct Mesh *add_mesh(const char *name);
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struct Mesh *copy_mesh(struct Mesh *me);
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void mesh_update_customdata_pointers(struct Mesh *me, const short do_ensure_tess_cd);
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void make_local_mesh(struct Mesh *me);
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void boundbox_mesh(struct Mesh *me, float *loc, float *size);
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void tex_space_mesh(struct Mesh *me);
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float *get_mesh_orco_verts(struct Object *ob);
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void transform_mesh_orco_verts(struct Mesh *me, float (*orco)[3], int totvert, int invert);
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int test_index_face(struct MFace *mface, struct CustomData *mfdata, int mfindex, int nr);
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struct Mesh *get_mesh(struct Object *ob);
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void set_mesh(struct Object *ob, struct Mesh *me);
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void mball_to_mesh(struct ListBase *lb, struct Mesh *me);
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int nurbs_to_mdata(struct Object *ob, struct MVert **allvert, int *totvert,
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struct MEdge **alledge, int *totedge, struct MLoop **allloop, struct MPoly **allpoly,
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int *totloop, int *totpoly);
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int nurbs_to_mdata_customdb(struct Object *ob, struct ListBase *dispbase, struct MVert **allvert, int *_totvert,
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struct MEdge **alledge, int *_totedge, struct MLoop **allloop, struct MPoly **allpoly,
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int *_totloop, int *_totpoly);
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void nurbs_to_mesh(struct Object *ob);
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void mesh_to_curve(struct Scene *scene, struct Object *ob);
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void free_dverts(struct MDeformVert *dvert, int totvert);
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void copy_dverts(struct MDeformVert *dst, struct MDeformVert *src, int totvert); /* __NLA */
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void mesh_delete_material_index(struct Mesh *me, short index);
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void mesh_set_smooth_flag(struct Object *meshOb, int enableSmooth);
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void convert_mfaces_to_mpolys(struct Mesh *mesh);
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void mesh_calc_normals_tessface(struct MVert *mverts, int numVerts,struct MFace *mfaces, int numFaces, float (*faceNors_r)[3]);
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/*used for unit testing; compares two meshes, checking only
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differences we care about. should be usable with leaf's
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testing framework I get RNA work done, will use hackish
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testing code for now.*/
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const char *mesh_cmp(struct Mesh *me1, struct Mesh *me2, float thresh);
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struct BoundBox *mesh_get_bb(struct Object *ob);
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void mesh_get_texspace(struct Mesh *me, float *loc_r, float *rot_r, float *size_r);
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/* if old, it converts mface->edcode to edge drawflags */
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void make_edges(struct Mesh *me, int old);
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void mesh_strip_loose_faces(struct Mesh *me);
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void mesh_strip_loose_edges(struct Mesh *me);
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/* Calculate vertex and face normals, face normals are returned in *faceNors_r if non-NULL
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* and vertex normals are stored in actual mverts.
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*/
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void mesh_calc_normals_mapping(
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struct MVert *mverts, int numVerts,
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struct MLoop *mloop, struct MPoly *mpolys, int numLoops, int numPolys, float (*polyNors_r)[3],
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struct MFace *mfaces, int numFaces, int *origIndexFace, float (*faceNors_r)[3]);
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/* extended version of 'mesh_calc_normals' with option not to calc vertex normals */
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void mesh_calc_normals_mapping_ex(
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struct MVert *mverts, int numVerts,
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struct MLoop *mloop, struct MPoly *mpolys, int numLoops, int numPolys, float (*polyNors_r)[3],
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struct MFace *mfaces, int numFaces, int *origIndexFace, float (*faceNors_r)[3],
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const short only_face_normals);
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void mesh_calc_normals(
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struct MVert *mverts, int numVerts,
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struct MLoop *mloop, struct MPoly *mpolys,
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int numLoops, int numPolys, float (*polyNors_r)[3]);
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/* Return a newly MEM_malloc'd array of all the mesh vertex locations
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* (_numVerts_r_ may be NULL) */
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float (*mesh_getVertexCos(struct Mesh *me, int *numVerts_r))[3];
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/* map from uv vertex to face (for select linked, stitch, uv suburf) */
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/* UvVertMap */
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#define STD_UV_CONNECT_LIMIT 0.0001f
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typedef struct UvVertMap {
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struct UvMapVert **vert;
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struct UvMapVert *buf;
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} UvVertMap;
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typedef struct UvMapVert {
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struct UvMapVert *next;
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unsigned int f;
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unsigned char tfindex, separate, flag;
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} UvMapVert;
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/* UvElement stores per uv information so that we can quickly access information for a uv.
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* it is actually an improved UvMapVert, including an island and a direct pointer to the face
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* to avoid initialising face arrays */
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typedef struct UvElement {
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/* Next UvElement corresponding to same vertex */
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struct UvElement *next;
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/* Face the element belongs to */
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struct BMFace *face;
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/* Index in the editFace of the uv */
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struct BMLoop *l;
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/* index in loop. */
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unsigned short tfindex;
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/* Whether this element is the first of coincident elements */
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unsigned char separate;
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/* general use flag */
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unsigned char flag;
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/* If generating element map with island sorting, this stores the island index */
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unsigned short island;
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} UvElement;
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/* UvElementMap is a container for UvElements of a mesh. It stores some UvElements belonging to the
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* same uv island in sequence and the number of uvs per island so it is possible to access all uvs
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* belonging to an island directly by iterating through the buffer.
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*/
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typedef struct UvElementMap {
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/* address UvElements by their vertex */
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struct UvElement **vert;
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/* UvElement Store */
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struct UvElement *buf;
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/* Total number of UVs in the layer. Useful to know */
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int totalUVs;
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/* Number of Islands in the mesh */
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int totalIslands;
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/* Stores the starting index in buf where each island begins */
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int *islandIndices;
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} UvElementMap;
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/* invalid island index is max short. If any one has the patience
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* to make that many islands, he can bite me :p */
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#define INVALID_ISLAND 0xFFFF
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UvVertMap *make_uv_vert_map(struct MPoly *mpoly, struct MLoop *mloop, struct MLoopUV *mloopuv, unsigned int totpoly, unsigned int totvert, int selected, float *limit);
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UvMapVert *get_uv_map_vert(UvVertMap *vmap, unsigned int v);
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void free_uv_vert_map(UvVertMap *vmap);
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/* Connectivity data */
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typedef struct IndexNode {
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struct IndexNode *next, *prev;
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int index;
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} IndexNode;
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void create_vert_poly_map(struct ListBase **map, IndexNode **mem,
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struct MPoly *mface, struct MLoop *mloop,
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const int totvert, const int totface, const int totloop);
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void create_vert_face_map(struct ListBase **map, IndexNode **mem, const struct MFace *mface,
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const int totvert, const int totface);
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void create_vert_edge_map(struct ListBase **map, IndexNode **mem, const struct MEdge *medge,
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const int totvert, const int totedge);
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/* functions for making menu's from customdata layers */
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int mesh_layers_menu_charlen(struct CustomData *data, int type); /* use this to work out how many chars to allocate */
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void mesh_layers_menu_concat(struct CustomData *data, int type, char *str);
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int mesh_layers_menu(struct CustomData *data, int type);
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/* vertex level transformations & checks (no derived mesh) */
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int minmax_mesh(struct Mesh *me, float min[3], float max[3]);
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int mesh_center_median(struct Mesh *me, float cent[3]);
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int mesh_center_bounds(struct Mesh *me, float cent[3]);
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void mesh_translate(struct Mesh *me, float offset[3], int do_keys);
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/* mesh_validate.c */
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int BKE_mesh_validate_arrays(
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struct Mesh *me,
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struct MVert *mverts, unsigned int totvert,
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struct MEdge *medges, unsigned int totedge,
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struct MFace *mfaces, unsigned int totface,
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struct MDeformVert *dverts, /* assume totvert length */
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const short do_verbose, const short do_fixes);
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int BKE_mesh_validate(struct Mesh *me, int do_verbose);
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int BKE_mesh_validate_dm(struct DerivedMesh *dm);
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void BKE_mesh_calc_edges(struct Mesh *mesh, int update);
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void BKE_mesh_ensure_navmesh(struct Mesh *me);
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void BKE_mesh_tessface_calc(struct Mesh *mesh);
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void BKE_mesh_tessface_ensure(struct Mesh *mesh);
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void BKE_mesh_tessface_clear(struct Mesh *mesh);
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/*convert a triangle of loop facedata to mface facedata*/
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void mesh_loops_to_mface_corners(struct CustomData *fdata, struct CustomData *ldata,
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struct CustomData *pdata, int lindex[4], int findex,
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const int polyindex, const int mf_len,
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const int numTex, const int numCol, const int hasWCol, const int hasOrigSpace);
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#ifdef __cplusplus
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}
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#endif
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#endif /* __BKE_MESH_H__ */
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