56 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			56 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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 * ***** BEGIN GPL LICENSE BLOCK *****
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 *
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 * This program is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU General Public License
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 * as published by the Free Software Foundation; either version 2
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 * of the License, or (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software Foundation,
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 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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 *
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 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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 * All rights reserved.
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 *
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 * The Original Code is: all of this file.
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 *
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 * Contributor(s): none yet.
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 *
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 * ***** END GPL LICENSE BLOCK *****
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 * generic Network Message implementation
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 */
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/** \file gameengine/Network/NG_NetworkMessage.cpp
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 *  \ingroup bgenet
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 */
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#include "NG_NetworkMessage.h"
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#include <assert.h>
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int NG_NetworkMessage::s_nextID = 3; // just some number to start with
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NG_NetworkMessage::NG_NetworkMessage(
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	const STR_String& to,
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	const STR_String& from,
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	const STR_String& subject,
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	const STR_String& body) :
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	m_uniqueMessageID(s_nextID++),
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	m_refcount(1),
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	m_to(to),
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	m_from(from),
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	m_subject(subject),
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	m_message(body)
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{
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}
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NG_NetworkMessage::~NG_NetworkMessage()
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{
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	assert(m_refcount==0);
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}
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