72 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			72 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|  * ***** BEGIN GPL LICENSE BLOCK *****
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|  *
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|  * This program is free software; you can redistribute it and/or
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|  * modify it under the terms of the GNU General Public License
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|  * as published by the Free Software Foundation; either version 2
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|  * of the License, or (at your option) any later version.
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|  *
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|  * This program is distributed in the hope that it will be useful,
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|  * but WITHOUT ANY WARRANTY; without even the implied warranty of
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|  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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|  * GNU General Public License for more details.
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|  *
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|  * You should have received a copy of the GNU General Public License
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|  * along with this program; if not, write to the Free Software Foundation,
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|  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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|  *
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|  * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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|  * All rights reserved.
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|  *
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|  * The Original Code is: all of this file.
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|  *
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|  * Contributor(s): none yet.
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|  *
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|  * ***** END GPL LICENSE BLOCK *****
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|  */
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| 
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| /** \file PHY_IMotionState.h
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|  *  \ingroup phys
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|  */
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| 
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| #ifndef __PHY_IMOTIONSTATE_H__
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| #define __PHY_IMOTIONSTATE_H__
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| 
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| #ifdef WITH_CXX_GUARDEDALLOC
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| #include "MEM_guardedalloc.h"
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| #endif
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| 
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| /**
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| 	PHY_IMotionState is the Interface to explicitly synchronize the world transformation.
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| 	Default implementations for mayor graphics libraries like OpenGL and DirectX can be provided.
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| */
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| class	PHY_IMotionState
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| 
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| {
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| 	public:		
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| 		virtual ~PHY_IMotionState();
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| 
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| 		virtual void	getWorldPosition(float& posX,float& posY,float& posZ)=0;
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| 		virtual void	getWorldScaling(float& scaleX,float& scaleY,float& scaleZ)=0;
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| 		virtual void	getWorldOrientation(float& quatIma0,float& quatIma1,float& quatIma2,float& quatReal)=0;
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| 		// ori = array 12 floats, [0..3] = first column + 0, [4..7] = second column, [8..11] = third column
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| 		virtual void	getWorldOrientation(float* ori)=0;
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| 		virtual	void	setWorldOrientation(const float* ori)=0;
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| 		
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| 		virtual void	setWorldPosition(float posX,float posY,float posZ)=0;
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| 		virtual	void	setWorldOrientation(float quatIma0,float quatIma1,float quatIma2,float quatReal)=0;
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| 
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| 
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| 		virtual	void	calculateWorldTransformations()=0;
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| 	
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| 	
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| #ifdef WITH_CXX_GUARDEDALLOC
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| public:
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| 	void *operator new(size_t num_bytes) { return MEM_mallocN(num_bytes, "GE:PHY_IMotionState"); }
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| 	void operator delete( void *mem ) { MEM_freeN(mem); }
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| #endif
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| };
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| 
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| #endif //__PHY_IMOTIONSTATE_H__
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| 
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