203 lines
		
	
	
		
			9.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			203 lines
		
	
	
		
			9.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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 * Copyright 2016, Blender Foundation.
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 *
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 * This program is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU General Public License
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 * as published by the Free Software Foundation; either version 2
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 * of the License, or (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software Foundation,
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 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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 *
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 * Contributor(s): Blender Institute
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 *
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 */
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/** \file draw_cache_impl.h
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 *  \ingroup draw
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 */
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#ifndef __DRAW_CACHE_IMPL_H__
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#define __DRAW_CACHE_IMPL_H__
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struct CurveCache;
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struct GPUMaterial;
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struct GPUTexture;
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struct GPUBatch;
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struct GPUIndexBuf;
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struct GPUVertBuf;
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struct ListBase;
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struct ModifierData;
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struct ParticleSystem;
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struct PTCacheEdit;
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struct SpaceImage;
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struct Curve;
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struct Lattice;
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struct Mesh;
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struct MetaBall;
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struct bGPdata;
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/* Expose via BKE callbacks */
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void DRW_mball_batch_cache_dirty_tag(struct MetaBall *mb, int mode);
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void DRW_mball_batch_cache_free(struct MetaBall *mb);
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void DRW_curve_batch_cache_dirty_tag(struct Curve *cu, int mode);
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void DRW_curve_batch_cache_free(struct Curve *cu);
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void DRW_mesh_batch_cache_dirty_tag(struct Mesh *me, int mode);
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void DRW_mesh_batch_cache_free(struct Mesh *me);
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void DRW_lattice_batch_cache_dirty_tag(struct Lattice *lt, int mode);
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void DRW_lattice_batch_cache_free(struct Lattice *lt);
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void DRW_particle_batch_cache_dirty_tag(struct ParticleSystem *psys, int mode);
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void DRW_particle_batch_cache_free(struct ParticleSystem *psys);
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void DRW_gpencil_batch_cache_dirty_tag(struct bGPdata *gpd);
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void DRW_gpencil_batch_cache_free(struct bGPdata *gpd);
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/* Curve */
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void DRW_curve_batch_cache_create_requested(struct Object *ob);
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struct GPUBatch *DRW_curve_batch_cache_get_wire_edge(struct Curve *cu);
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struct GPUBatch *DRW_curve_batch_cache_get_normal_edge(struct Curve *cu);
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struct GPUBatch *DRW_curve_batch_cache_get_edit_edges(struct Curve *cu);
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struct GPUBatch *DRW_curve_batch_cache_get_edit_verts(struct Curve *cu, bool handles);
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struct GPUBatch *DRW_curve_batch_cache_get_triangles_with_normals(struct Curve *cu);
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struct GPUBatch **DRW_curve_batch_cache_get_surface_shaded(
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        struct Curve *cu, struct GPUMaterial **gpumat_array, uint gpumat_array_len);
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struct GPUBatch *DRW_curve_batch_cache_get_wireframes_face(struct Curve *cu);
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/* Metaball */
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struct GPUBatch *DRW_metaball_batch_cache_get_triangles_with_normals(struct Object *ob);
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struct GPUBatch **DRW_metaball_batch_cache_get_surface_shaded(
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        struct Object *ob, struct MetaBall *mb, struct GPUMaterial **gpumat_array, uint gpumat_array_len);
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struct GPUBatch *DRW_metaball_batch_cache_get_wireframes_face(struct Object *ob);
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/* DispList */
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void DRW_displist_vertbuf_create_pos_and_nor(struct ListBase *lb, struct GPUVertBuf *vbo);
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void DRW_displist_vertbuf_create_pos_and_nor_and_uv_tess(
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        struct ListBase *lb, struct GPUVertBuf *vbo_pos_nor, struct GPUVertBuf *vbo_uv);
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void DRW_displist_vertbuf_create_wireframe_data_tess(struct ListBase *lb, struct GPUVertBuf *vbo);
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void DRW_displist_indexbuf_create_triangles_in_order(struct ListBase *lb, struct GPUIndexBuf *vbo);
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void DRW_displist_indexbuf_create_triangles_tess_split_by_material(
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        struct ListBase *lb, struct GPUIndexBuf **ibo_mat, uint mat_len);
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/* Lattice */
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struct GPUBatch *DRW_lattice_batch_cache_get_all_edges(struct Lattice *lt, bool use_weight, const int actdef);
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struct GPUBatch *DRW_lattice_batch_cache_get_all_verts(struct Lattice *lt);
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struct GPUBatch *DRW_lattice_batch_cache_get_edit_verts(struct Lattice *lt);
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/* Mesh */
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void DRW_mesh_batch_cache_create_requested(struct Object *ob, struct Mesh *me);
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struct GPUBatch *DRW_mesh_batch_cache_get_all_verts(struct Mesh *me);
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struct GPUBatch *DRW_mesh_batch_cache_get_all_edges(struct Mesh *me);
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struct GPUBatch *DRW_mesh_batch_cache_get_loose_edges(struct Mesh *me);
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struct GPUBatch *DRW_mesh_batch_cache_get_edge_detection(struct Mesh *me, bool *r_is_manifold);
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struct GPUBatch *DRW_mesh_batch_cache_get_surface(struct Mesh *me);
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struct GPUBatch *DRW_mesh_batch_cache_get_surface_edges(struct Mesh *me);
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struct GPUBatch **DRW_mesh_batch_cache_get_surface_shaded(
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        struct Mesh *me, struct GPUMaterial **gpumat_array, uint gpumat_array_len,
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        char **auto_layer_names, int **auto_layer_is_srgb, int *auto_layer_count);
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struct GPUBatch **DRW_mesh_batch_cache_get_surface_texpaint(struct Mesh *me);
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struct GPUBatch *DRW_mesh_batch_cache_get_surface_texpaint_single(struct Mesh *me);
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struct GPUBatch *DRW_mesh_batch_cache_get_surface_vertpaint(struct Mesh *me);
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struct GPUBatch *DRW_mesh_batch_cache_get_surface_weights(struct Mesh *me);
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/* edit-mesh drawing */
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struct GPUBatch *DRW_mesh_batch_cache_get_edit_triangles(struct Mesh *me);
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struct GPUBatch *DRW_mesh_batch_cache_get_edit_triangles_nor(struct Mesh *me);
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struct GPUBatch *DRW_mesh_batch_cache_get_edit_triangles_lnor(struct Mesh *me);
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struct GPUBatch *DRW_mesh_batch_cache_get_edit_vertices(struct Mesh *me);
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struct GPUBatch *DRW_mesh_batch_cache_get_edit_loose_edges(struct Mesh *me);
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struct GPUBatch *DRW_mesh_batch_cache_get_edit_loose_edges_nor(struct Mesh *me);
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struct GPUBatch *DRW_mesh_batch_cache_get_edit_loose_verts(struct Mesh *me);
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struct GPUBatch *DRW_mesh_batch_cache_get_edit_facedots(struct Mesh *me);
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/* edit-mesh selection */
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struct GPUBatch *DRW_mesh_batch_cache_get_triangles_with_select_id(struct Mesh *me, bool use_hide, uint select_id_offset);
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struct GPUBatch *DRW_mesh_batch_cache_get_triangles_with_select_mask(struct Mesh *me, bool use_hide);
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struct GPUBatch *DRW_mesh_batch_cache_get_facedots_with_select_id(struct Mesh *me, uint select_id_offset);
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struct GPUBatch *DRW_mesh_batch_cache_get_edges_with_select_id(struct Mesh *me, uint select_id_offset);
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struct GPUBatch *DRW_mesh_batch_cache_get_verts_with_select_id(struct Mesh *me, uint select_id_offset);
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/* Object mode Wireframe overlays */
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struct GPUBatch *DRW_mesh_batch_cache_get_wireframes_face(struct Mesh *me);
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void DRW_mesh_cache_sculpt_coords_ensure(struct Mesh *me);
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enum {
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	UVEDIT_EDGES          = (1 << 0),
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	UVEDIT_DATA           = (1 << 1),
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	UVEDIT_FACEDOTS       = (1 << 2),
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	UVEDIT_FACES          = (1 << 3),
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	UVEDIT_STRETCH_ANGLE  = (1 << 4),
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	UVEDIT_STRETCH_AREA   = (1 << 5),
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	UVEDIT_SYNC_SEL       = (1 << 6),
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};
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/* For Image UV editor. */
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struct GPUBatch *DRW_mesh_batch_cache_get_texpaint_loop_wire(struct Mesh *me);
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void DRW_mesh_cache_uvedit(
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        struct Object *me, struct SpaceImage *sima, struct Scene *scene, uchar state,
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        struct GPUBatch **faces, struct GPUBatch **edges, struct GPUBatch **verts, struct GPUBatch **facedots);
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/* Edit mesh bitflags (is this the right place?) */
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enum {
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	VFLAG_VERTEX_ACTIVE   = 1 << 0,
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	VFLAG_VERTEX_SELECTED = 1 << 1,
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	VFLAG_VERTEX_EXISTS   = 1 << 2,
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	VFLAG_FACE_ACTIVE     = 1 << 3,
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	VFLAG_FACE_SELECTED   = 1 << 4,
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	VFLAG_FACE_FREESTYLE  = 1 << 5,
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	/* Beware to not go over 1 << 7 (it's a byte flag)
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	 * (see gpu_shader_edit_mesh_overlay_geom.glsl) */
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};
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enum {
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	VFLAG_EDGE_EXISTS   = 1 << 0,
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	VFLAG_EDGE_ACTIVE   = 1 << 1,
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	VFLAG_EDGE_SELECTED = 1 << 2,
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	VFLAG_EDGE_SEAM     = 1 << 3,
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	VFLAG_EDGE_SHARP    = 1 << 4,
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	VFLAG_EDGE_FREESTYLE = 1 << 5,
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	/* Beware to not go over 1 << 7 (it's a byte flag)
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	 * (see gpu_shader_edit_mesh_overlay_geom.glsl) */
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};
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/* Particles */
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struct GPUBatch *DRW_particles_batch_cache_get_hair(
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        struct Object *object, struct ParticleSystem *psys, struct ModifierData *md);
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struct GPUBatch *DRW_particles_batch_cache_get_dots(
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        struct Object *object, struct ParticleSystem *psys);
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struct GPUBatch *DRW_particles_batch_cache_get_edit_strands(
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        struct Object *object, struct ParticleSystem *psys, struct PTCacheEdit *edit, bool use_weight);
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struct GPUBatch *DRW_particles_batch_cache_get_edit_inner_points(
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        struct Object *object, struct ParticleSystem *psys, struct PTCacheEdit *edit);
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struct GPUBatch *DRW_particles_batch_cache_get_edit_tip_points(
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        struct Object *object, struct ParticleSystem *psys, struct PTCacheEdit *edit);
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/* Common */
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#define DRW_ADD_FLAG_FROM_VBO_REQUEST(flag, vbo, value) (flag |= DRW_vbo_requested(vbo) ? (value) : 0)
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#define DRW_ADD_FLAG_FROM_IBO_REQUEST(flag, ibo, value) (flag |= DRW_ibo_requested(ibo) ? (value) : 0)
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/* Test and assign NULL if test fails */
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#define DRW_TEST_ASSIGN_VBO(v) (v = (DRW_vbo_requested(v) ? (v) : NULL))
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#define DRW_TEST_ASSIGN_IBO(v) (v = (DRW_ibo_requested(v) ? (v) : NULL))
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struct GPUBatch *DRW_batch_request(struct GPUBatch **batch);
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bool DRW_batch_requested(struct GPUBatch *batch, int prim_type);
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void DRW_ibo_request(struct GPUBatch *batch, struct GPUIndexBuf **ibo);
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bool DRW_ibo_requested(struct GPUIndexBuf *ibo);
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void DRW_vbo_request(struct GPUBatch *batch, struct GPUVertBuf **vbo);
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bool DRW_vbo_requested(struct GPUVertBuf *vbo);
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#endif /* __DRAW_CACHE_IMPL_H__ */
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