We currently don't use those. Skipping creation of stencils for them gives about 7% speedup of evaluation creation.
842 lines
32 KiB
C++
842 lines
32 KiB
C++
// Copyright 2018 Blender Foundation. All rights reserved.
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License
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// as published by the Free Software Foundation; either version 2
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// of the License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software Foundation,
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// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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//
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// Author: Sergey Sharybin
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#include "internal/opensubdiv_evaluator_internal.h"
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#include <cassert>
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#include <cstdio>
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#include <vector>
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#ifdef _MSC_VER
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# include <iso646.h>
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#endif
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#include <opensubdiv/far/patchMap.h>
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#include <opensubdiv/far/patchTable.h>
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#include <opensubdiv/far/patchTableFactory.h>
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#include <opensubdiv/osd/cpuEvaluator.h>
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#include <opensubdiv/osd/cpuPatchTable.h>
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#include <opensubdiv/osd/cpuVertexBuffer.h>
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#include <opensubdiv/osd/mesh.h>
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#include <opensubdiv/osd/types.h>
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#include <opensubdiv/version.h>
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#include "MEM_guardedalloc.h"
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#include "internal/opensubdiv_topology_refiner_internal.h"
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#include "internal/opensubdiv_util.h"
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#include "opensubdiv_topology_refiner_capi.h"
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using OpenSubdiv::Osd::BufferDescriptor;
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using OpenSubdiv::Osd::CpuEvaluator;
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using OpenSubdiv::Osd::CpuPatchTable;
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using OpenSubdiv::Osd::CpuVertexBuffer;
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using OpenSubdiv::Osd::PatchCoord;
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using OpenSubdiv::Far::PatchMap;
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using OpenSubdiv::Far::PatchTable;
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using OpenSubdiv::Far::PatchTableFactory;
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using OpenSubdiv::Far::StencilTable;
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using OpenSubdiv::Far::StencilTableFactory;
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using OpenSubdiv::Far::TopologyRefiner;
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// TODO(sergey): Remove after official requirement bump for OSD version.
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#if OPENSUBDIV_VERSION_NUMBER >= 30200
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# define OPENSUBDIV_HAS_FVAR_EVALUATION
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#else
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# undef OPENSUBDIV_HAS_FVAR_EVALUATION
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#endif
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namespace opensubdiv_capi {
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namespace {
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// Helper class to wrap numerous of patch coordinates into a buffer.
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// Used to pass coordinates to the CPU evaluator. Other evaluators are not
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// supported.
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class PatchCoordBuffer : public std::vector<PatchCoord> {
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public:
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static PatchCoordBuffer* Create(int size) {
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PatchCoordBuffer* buffer = new PatchCoordBuffer();
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buffer->resize(size);
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return buffer;
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}
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PatchCoord* BindCpuBuffer() {
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return reinterpret_cast<PatchCoord*>(&(*this)[0]);
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}
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int GetNumVertices() {
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return size();
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}
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void UpdateData(const PatchCoord* patch_coords, int num_patch_coords) {
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memcpy(&(*this)[0],
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reinterpret_cast<const void*>(patch_coords),
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sizeof(PatchCoord) * num_patch_coords);
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}
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};
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// Helper class to wrap single of patch coord into a buffer. Used to pass
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// coordinates to the CPU evaluator. Other evaluators are not supported.
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class SinglePatchCoordBuffer {
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public:
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static SinglePatchCoordBuffer* Create() {
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return new SinglePatchCoordBuffer();
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}
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SinglePatchCoordBuffer() {
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}
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explicit SinglePatchCoordBuffer(const PatchCoord &patch_coord)
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: patch_coord_(patch_coord) {
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}
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PatchCoord* BindCpuBuffer() {
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return &patch_coord_;
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}
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int GetNumVertices() {
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return 1;
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}
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void UpdateData(const PatchCoord &patch_coord) {
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patch_coord_ = patch_coord;
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}
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protected:
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PatchCoord patch_coord_;
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};
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// Helper class which is aimed to be used in cases when buffer is small enough
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// and better to be allocated in stack rather than in heap.
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//
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// TODO(sergey): Check if bare arrays could be used by CPU evaluator.
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template <int element_size, int num_vertices>
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class StackAllocatedBuffer {
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public:
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static PatchCoordBuffer* Create(int /*size*/) {
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// TODO(sergey): Validate that requested dize is smaller than static
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// stack memory size.
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return new StackAllocatedBuffer<element_size, num_vertices>();
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}
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float* BindCpuBuffer() {
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return &data_[0];
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}
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int GetNumVertices() {
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return num_vertices;
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}
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// TODO(sergey): Support UpdateData().
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protected:
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float data_[element_size * num_vertices];
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};
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template <typename EVAL_VERTEX_BUFFER,
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typename STENCIL_TABLE,
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typename PATCH_TABLE,
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typename EVALUATOR,
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typename DEVICE_CONTEXT = void>
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class FaceVaryingVolatileEval {
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public:
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typedef OpenSubdiv::Osd::EvaluatorCacheT<EVALUATOR> EvaluatorCache;
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FaceVaryingVolatileEval(int face_varying_channel,
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const StencilTable* face_varying_stencils,
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int face_varying_width,
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PATCH_TABLE* patch_table,
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EvaluatorCache* evaluator_cache = NULL,
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DEVICE_CONTEXT* device_context = NULL)
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: face_varying_channel_(face_varying_channel),
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src_face_varying_desc_(0, face_varying_width, face_varying_width),
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patch_table_(patch_table),
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evaluator_cache_(evaluator_cache),
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device_context_(device_context) {
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using OpenSubdiv::Osd::convertToCompatibleStencilTable;
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num_coarse_face_varying_vertices_ =
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face_varying_stencils->GetNumControlVertices();
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const int num_total_face_varying_vertices =
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face_varying_stencils->GetNumControlVertices() +
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face_varying_stencils->GetNumStencils();
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src_face_varying_data_ =
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EVAL_VERTEX_BUFFER::Create(2,
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num_total_face_varying_vertices,
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device_context);
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face_varying_stencils_ = convertToCompatibleStencilTable<STENCIL_TABLE>(
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face_varying_stencils, device_context_);
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}
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~FaceVaryingVolatileEval() {
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delete src_face_varying_data_;
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delete face_varying_stencils_;
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}
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void updateData(const float* src, int start_vertex, int num_vertices) {
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src_face_varying_data_->UpdateData(src,
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start_vertex,
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num_vertices,
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device_context_);
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}
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void refine() {
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BufferDescriptor dst_face_varying_desc = src_face_varying_desc_;
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dst_face_varying_desc.offset += num_coarse_face_varying_vertices_ *
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src_face_varying_desc_.stride;
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const EVALUATOR* eval_instance = OpenSubdiv::Osd::GetEvaluator<EVALUATOR>(
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evaluator_cache_,
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src_face_varying_desc_,
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dst_face_varying_desc,
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device_context_);
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EVALUATOR::EvalStencils(src_face_varying_data_, src_face_varying_desc_,
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src_face_varying_data_, dst_face_varying_desc,
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face_varying_stencils_,
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eval_instance,
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device_context_);
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}
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void evalPatch(const PatchCoord& patch_coord, float face_varying[2]) {
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StackAllocatedBuffer<2, 1> face_varying_data;
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BufferDescriptor face_varying_desc(0, 2, 2);
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SinglePatchCoordBuffer patch_coord_buffer(patch_coord);
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const EVALUATOR* eval_instance =
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OpenSubdiv::Osd::GetEvaluator<EVALUATOR>(evaluator_cache_,
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src_face_varying_desc_,
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face_varying_desc,
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device_context_);
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EVALUATOR::EvalPatchesFaceVarying(
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src_face_varying_data_, src_face_varying_desc_,
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&face_varying_data, face_varying_desc,
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patch_coord_buffer.GetNumVertices(),
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&patch_coord_buffer,
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patch_table_,
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face_varying_channel_,
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eval_instance,
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device_context_);
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const float* refined_face_varying = face_varying_data.BindCpuBuffer();
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memcpy(face_varying, refined_face_varying, sizeof(float) * 2);
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}
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protected:
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int face_varying_channel_;
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BufferDescriptor src_face_varying_desc_;
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int num_coarse_face_varying_vertices_;
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EVAL_VERTEX_BUFFER* src_face_varying_data_;
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const STENCIL_TABLE* face_varying_stencils_;
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// NOTE: We reference this, do not own it.
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PATCH_TABLE* patch_table_;
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EvaluatorCache* evaluator_cache_;
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DEVICE_CONTEXT* device_context_;
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};
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// Volatile evaluator which can be used from threads.
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//
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// TODO(sergey): Make it possible to evaluate coordinates in chunks.
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// TODO(sergey): Make it possible to evaluate multiple face varying layers.
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// (or maybe, it's cheap to create new evaluator for existing
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// topology to evaluate all needed face varying layers?)
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template <typename SRC_VERTEX_BUFFER,
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typename EVAL_VERTEX_BUFFER,
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typename STENCIL_TABLE,
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typename PATCH_TABLE,
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typename EVALUATOR,
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typename DEVICE_CONTEXT = void>
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class VolatileEvalOutput {
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public:
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typedef OpenSubdiv::Osd::EvaluatorCacheT<EVALUATOR> EvaluatorCache;
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typedef FaceVaryingVolatileEval<EVAL_VERTEX_BUFFER,
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STENCIL_TABLE,
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PATCH_TABLE,
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EVALUATOR,
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DEVICE_CONTEXT> FaceVaryingEval;
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VolatileEvalOutput(
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const StencilTable* vertex_stencils,
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const StencilTable* varying_stencils,
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const vector<const StencilTable*>& all_face_varying_stencils,
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const int face_varying_width,
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const PatchTable* patch_table,
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EvaluatorCache* evaluator_cache = NULL,
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DEVICE_CONTEXT* device_context = NULL)
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: src_desc_(0, 3, 3),
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src_varying_desc_(0, 3, 3),
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face_varying_width_(face_varying_width),
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evaluator_cache_(evaluator_cache),
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device_context_(device_context) {
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// Total number of vertices = coarse points + refined points + local points.
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int num_total_vertices = vertex_stencils->GetNumControlVertices() +
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vertex_stencils->GetNumStencils();
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num_coarse_vertices_ = vertex_stencils->GetNumControlVertices();
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using OpenSubdiv::Osd::convertToCompatibleStencilTable;
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src_data_ =
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SRC_VERTEX_BUFFER::Create(3, num_total_vertices, device_context_);
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src_varying_data_ =
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SRC_VERTEX_BUFFER::Create(3, num_total_vertices, device_context_);
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patch_table_ = PATCH_TABLE::Create(patch_table, device_context_);
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patch_coords_ = NULL;
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vertex_stencils_ = convertToCompatibleStencilTable<STENCIL_TABLE>(
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vertex_stencils, device_context_);
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varying_stencils_ = convertToCompatibleStencilTable<STENCIL_TABLE>(
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varying_stencils, device_context_);
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// Create evaluators for every face varying channel.
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face_varying_evaluators.reserve(all_face_varying_stencils.size());
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int face_varying_channel = 0;
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foreach (const StencilTable* face_varying_stencils,
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all_face_varying_stencils) {
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face_varying_evaluators.push_back(
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new FaceVaryingEval(face_varying_channel,
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face_varying_stencils,
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face_varying_width,
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patch_table_,
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evaluator_cache_,
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device_context_));
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++face_varying_channel;
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}
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}
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~VolatileEvalOutput() {
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delete src_data_;
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delete src_varying_data_;
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delete patch_table_;
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delete vertex_stencils_;
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delete varying_stencils_;
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foreach (FaceVaryingEval* face_varying_evaluator, face_varying_evaluators) {
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delete face_varying_evaluator;
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}
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}
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// TODO(sergey): Implement binding API.
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void updateData(const float* src, int start_vertex, int num_vertices) {
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src_data_->UpdateData(src, start_vertex, num_vertices, device_context_);
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}
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void updateVaryingData(const float* src, int start_vertex, int num_vertices) {
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src_varying_data_->UpdateData(src,
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start_vertex,
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num_vertices,
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device_context_);
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}
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void updateFaceVaryingData(const int face_varying_channel,
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const float* src,
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int start_vertex,
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int num_vertices) {
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assert(face_varying_channel >= 0);
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assert(face_varying_channel < face_varying_evaluators.size());
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face_varying_evaluators[face_varying_channel]->updateData(
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src, start_vertex, num_vertices);
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}
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bool hasVaryingData() const {
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// return varying_stencils_ != NULL;
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// TODO(sergey): Check this based on actual topology.
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return false;
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}
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bool hasFaceVaryingData() const {
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return face_varying_evaluators.size() != 0;
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}
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void refine() {
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// Evaluate vertex positions.
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BufferDescriptor dst_desc = src_desc_;
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dst_desc.offset += num_coarse_vertices_ * src_desc_.stride;
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const EVALUATOR* eval_instance =
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OpenSubdiv::Osd::GetEvaluator<EVALUATOR>(evaluator_cache_,
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src_desc_,
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dst_desc,
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device_context_);
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EVALUATOR::EvalStencils(src_data_, src_desc_,
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src_data_, dst_desc,
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vertex_stencils_,
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eval_instance,
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device_context_);
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// Evaluate varying data.
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if (hasVaryingData()) {
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BufferDescriptor dst_varying_desc = src_varying_desc_;
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dst_varying_desc.offset +=
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num_coarse_vertices_ * src_varying_desc_.stride;
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eval_instance = OpenSubdiv::Osd::GetEvaluator<EVALUATOR>(
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evaluator_cache_,
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src_varying_desc_,
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dst_varying_desc,
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device_context_);
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EVALUATOR::EvalStencils(src_varying_data_, src_varying_desc_,
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src_varying_data_, dst_varying_desc,
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varying_stencils_,
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eval_instance, device_context_);
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}
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// Evaluate face-varying data.
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if (hasFaceVaryingData()) {
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foreach (FaceVaryingEval* face_varying_evaluator,
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face_varying_evaluators) {
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face_varying_evaluator->refine();
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}
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}
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}
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void evalPatchCoord(const PatchCoord& patch_coord, float P[3]) {
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StackAllocatedBuffer<6, 1> vertex_data;
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// TODO(sergey): Varying data is interleaved in vertex array, so need to
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// adjust stride if there is a varying data.
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// BufferDescriptor vertex_desc(0, 3, 6);
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BufferDescriptor vertex_desc(0, 3, 3);
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SinglePatchCoordBuffer patch_coord_buffer(patch_coord);
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const EVALUATOR* eval_instance =
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OpenSubdiv::Osd::GetEvaluator<EVALUATOR>(evaluator_cache_,
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src_desc_,
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vertex_desc,
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device_context_);
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EVALUATOR::EvalPatches(src_data_,
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src_desc_,
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&vertex_data,
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vertex_desc,
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patch_coord_buffer.GetNumVertices(),
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&patch_coord_buffer,
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patch_table_,
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eval_instance,
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device_context_);
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const float* refined_vertices = vertex_data.BindCpuBuffer();
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memcpy(P, refined_vertices, sizeof(float) * 3);
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}
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void evalPatchesWithDerivatives(const PatchCoord& patch_coord,
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float P[3],
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float dPdu[3], float dPdv[3]) {
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StackAllocatedBuffer<6, 1> vertex_data, derivatives;
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// TODO(sergey): Varying data is interleaved in vertex array, so need to
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// adjust stride if there is a varying data.
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// BufferDescriptor vertex_desc(0, 3, 6);
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BufferDescriptor vertex_desc(0, 3, 3);
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BufferDescriptor du_desc(0, 3, 6), dv_desc(3, 3, 6);
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SinglePatchCoordBuffer patch_coord_buffer(patch_coord);
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const EVALUATOR* eval_instance =
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OpenSubdiv::Osd::GetEvaluator<EVALUATOR>(evaluator_cache_,
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src_desc_,
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vertex_desc,
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du_desc, dv_desc,
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device_context_);
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EVALUATOR::EvalPatches(src_data_, src_desc_,
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&vertex_data, vertex_desc,
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&derivatives, du_desc,
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&derivatives, dv_desc,
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patch_coord_buffer.GetNumVertices(),
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&patch_coord_buffer,
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patch_table_,
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eval_instance,
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device_context_);
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const float* refined_vertices = vertex_data.BindCpuBuffer();
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memcpy(P, refined_vertices, sizeof(float) * 3);
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if (dPdu != NULL || dPdv != NULL) {
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const float* refined_derivatives = derivatives.BindCpuBuffer();
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if (dPdu != NULL) {
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memcpy(dPdu, refined_derivatives, sizeof(float) * 3);
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}
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if (dPdv != NULL) {
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memcpy(dPdv, refined_derivatives + 3, sizeof(float) * 3);
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}
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}
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}
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void evalPatchVarying(const PatchCoord& patch_coord, float varying[3]) {
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StackAllocatedBuffer<6, 1> varying_data;
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BufferDescriptor varying_desc(3, 3, 6);
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SinglePatchCoordBuffer patch_coord_buffer(patch_coord);
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const EVALUATOR* eval_instance =
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OpenSubdiv::Osd::GetEvaluator<EVALUATOR>(evaluator_cache_,
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src_varying_desc_,
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varying_desc,
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device_context_);
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EVALUATOR::EvalPatchesVarying(src_varying_data_, src_varying_desc_,
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&varying_data, varying_desc,
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patch_coord_buffer.GetNumVertices(),
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&patch_coord_buffer,
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patch_table_,
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eval_instance,
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device_context_);
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const float* refined_varying = varying_data.BindCpuBuffer();
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memcpy(varying, refined_varying, sizeof(float) * 3);
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}
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void evalPatchFaceVarying(const int face_varying_channel,
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const PatchCoord& patch_coord,
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|
float face_varying[2]) {
|
|
assert(face_varying_channel >= 0);
|
|
assert(face_varying_channel < face_varying_evaluators.size());
|
|
face_varying_evaluators[face_varying_channel]->evalPatch(
|
|
patch_coord, face_varying);
|
|
}
|
|
|
|
private:
|
|
SRC_VERTEX_BUFFER* src_data_;
|
|
SRC_VERTEX_BUFFER* src_varying_data_;
|
|
PatchCoordBuffer* patch_coords_;
|
|
PATCH_TABLE* patch_table_;
|
|
BufferDescriptor src_desc_;
|
|
BufferDescriptor src_varying_desc_;
|
|
|
|
int num_coarse_vertices_;
|
|
|
|
const STENCIL_TABLE* vertex_stencils_;
|
|
const STENCIL_TABLE* varying_stencils_;
|
|
|
|
int face_varying_width_;
|
|
vector<FaceVaryingEval*> face_varying_evaluators;
|
|
|
|
EvaluatorCache* evaluator_cache_;
|
|
DEVICE_CONTEXT* device_context_;
|
|
};
|
|
|
|
} // namespace
|
|
|
|
// Note: Define as a class instead of typedcef to make it possible
|
|
// to have anonymous class in opensubdiv_evaluator_internal.h
|
|
class CpuEvalOutput : public VolatileEvalOutput<CpuVertexBuffer,
|
|
CpuVertexBuffer,
|
|
StencilTable,
|
|
CpuPatchTable,
|
|
CpuEvaluator> {
|
|
public:
|
|
CpuEvalOutput(const StencilTable* vertex_stencils,
|
|
const StencilTable* varying_stencils,
|
|
const vector<const StencilTable*>& all_face_varying_stencils,
|
|
const int face_varying_width,
|
|
const PatchTable* patch_table,
|
|
EvaluatorCache* evaluator_cache = NULL)
|
|
: VolatileEvalOutput<CpuVertexBuffer,
|
|
CpuVertexBuffer,
|
|
StencilTable,
|
|
CpuPatchTable,
|
|
CpuEvaluator> (vertex_stencils,
|
|
varying_stencils,
|
|
all_face_varying_stencils,
|
|
face_varying_width,
|
|
patch_table,
|
|
evaluator_cache) {
|
|
}
|
|
};
|
|
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
// Evaluator wrapper for anonymous API.
|
|
|
|
CpuEvalOutputAPI::CpuEvalOutputAPI(CpuEvalOutput* implementation,
|
|
OpenSubdiv::Far::PatchMap* patch_map)
|
|
: implementation_(implementation),
|
|
patch_map_(patch_map) {
|
|
}
|
|
|
|
CpuEvalOutputAPI::~CpuEvalOutputAPI() {
|
|
delete implementation_;
|
|
}
|
|
|
|
void CpuEvalOutputAPI::setCoarsePositions(const float* positions,
|
|
const int start_vertex_index,
|
|
const int num_vertices) {
|
|
// TODO(sergey): Add sanity check on indices.
|
|
implementation_->updateData(positions, start_vertex_index, num_vertices);
|
|
}
|
|
|
|
void CpuEvalOutputAPI::setVaryingData(const float* varying_data,
|
|
const int start_vertex_index,
|
|
const int num_vertices) {
|
|
// TODO(sergey): Add sanity check on indices.
|
|
implementation_->updateVaryingData(varying_data,
|
|
start_vertex_index,
|
|
num_vertices);
|
|
}
|
|
|
|
void CpuEvalOutputAPI::setFaceVaryingData(const int face_varying_channel,
|
|
const float* face_varying_data,
|
|
const int start_vertex_index,
|
|
const int num_vertices) {
|
|
// TODO(sergey): Add sanity check on indices.
|
|
implementation_->updateFaceVaryingData(face_varying_channel,
|
|
face_varying_data,
|
|
start_vertex_index,
|
|
num_vertices);
|
|
}
|
|
|
|
void CpuEvalOutputAPI::setCoarsePositionsFromBuffer(
|
|
const void* buffer,
|
|
const int start_offset,
|
|
const int stride,
|
|
const int start_vertex_index,
|
|
const int num_vertices) {
|
|
// TODO(sergey): Add sanity check on indices.
|
|
const unsigned char* current_buffer = (unsigned char *)buffer;
|
|
current_buffer += start_offset;
|
|
for (int i = 0; i < num_vertices; ++i) {
|
|
const int current_vertex_index = start_vertex_index + i;
|
|
implementation_->updateData(reinterpret_cast<const float*>(current_buffer),
|
|
current_vertex_index, 1);
|
|
current_buffer += stride;
|
|
}
|
|
}
|
|
|
|
void CpuEvalOutputAPI::setVaryingDataFromBuffer(
|
|
const void* buffer,
|
|
const int start_offset,
|
|
const int stride,
|
|
const int start_vertex_index,
|
|
const int num_vertices) {
|
|
// TODO(sergey): Add sanity check on indices.
|
|
const unsigned char* current_buffer = (unsigned char *)buffer;
|
|
current_buffer += start_offset;
|
|
for (int i = 0; i < num_vertices; ++i) {
|
|
const int current_vertex_index = start_vertex_index + i;
|
|
implementation_->updateVaryingData(
|
|
reinterpret_cast<const float*>(current_buffer),
|
|
current_vertex_index, 1);
|
|
current_buffer += stride;
|
|
}
|
|
}
|
|
|
|
void CpuEvalOutputAPI::setFaceVaryingDataFromBuffer(
|
|
const int face_varying_channel,
|
|
const void* buffer,
|
|
const int start_offset,
|
|
const int stride,
|
|
const int start_vertex_index,
|
|
const int num_vertices) {
|
|
// TODO(sergey): Add sanity check on indices.
|
|
const unsigned char* current_buffer = (unsigned char *)buffer;
|
|
current_buffer += start_offset;
|
|
for (int i = 0; i < num_vertices; ++i) {
|
|
const int current_vertex_index = start_vertex_index + i;
|
|
implementation_->updateFaceVaryingData(
|
|
face_varying_channel,
|
|
reinterpret_cast<const float*>(current_buffer),
|
|
current_vertex_index, 1);
|
|
current_buffer += stride;
|
|
}
|
|
}
|
|
|
|
void CpuEvalOutputAPI::refine() {
|
|
implementation_->refine();
|
|
}
|
|
|
|
void CpuEvalOutputAPI::evaluateLimit(const int ptex_face_index,
|
|
float face_u, float face_v,
|
|
float P[3], float dPdu[3], float dPdv[3]) {
|
|
assert(face_u >= 0.0f);
|
|
assert(face_u <= 1.0f);
|
|
assert(face_v >= 0.0f);
|
|
assert(face_v <= 1.0f);
|
|
const PatchTable::PatchHandle* handle =
|
|
patch_map_->FindPatch(ptex_face_index, face_u, face_v);
|
|
PatchCoord patch_coord(*handle, face_u, face_v);
|
|
if (dPdu != NULL || dPdv != NULL) {
|
|
implementation_->evalPatchesWithDerivatives(patch_coord, P, dPdu, dPdv);
|
|
} else {
|
|
implementation_->evalPatchCoord(patch_coord, P);
|
|
}}
|
|
|
|
void CpuEvalOutputAPI::evaluateVarying(const int ptex_face_index,
|
|
float face_u, float face_v,
|
|
float varying[3]) {
|
|
assert(face_u >= 0.0f);
|
|
assert(face_u <= 1.0f);
|
|
assert(face_v >= 0.0f);
|
|
assert(face_v <= 1.0f);
|
|
const PatchTable::PatchHandle* handle =
|
|
patch_map_->FindPatch(ptex_face_index, face_u, face_v);
|
|
PatchCoord patch_coord(*handle, face_u, face_v);
|
|
implementation_->evalPatchVarying(patch_coord, varying);
|
|
}
|
|
|
|
void CpuEvalOutputAPI::evaluateFaceVarying(const int face_varying_channel,
|
|
const int ptex_face_index,
|
|
float face_u, float face_v,
|
|
float face_varying[2]) {
|
|
assert(face_u >= 0.0f);
|
|
assert(face_u <= 1.0f);
|
|
assert(face_v >= 0.0f);
|
|
assert(face_v <= 1.0f);
|
|
const PatchTable::PatchHandle* handle =
|
|
patch_map_->FindPatch(ptex_face_index, face_u, face_v);
|
|
PatchCoord patch_coord(*handle, face_u, face_v);
|
|
implementation_->evalPatchFaceVarying(
|
|
face_varying_channel, patch_coord, face_varying);
|
|
}
|
|
|
|
} // namespace opensubdiv_capi
|
|
|
|
OpenSubdiv_EvaluatorInternal::OpenSubdiv_EvaluatorInternal()
|
|
: eval_output(NULL),
|
|
patch_map(NULL),
|
|
patch_table(NULL) {
|
|
}
|
|
|
|
OpenSubdiv_EvaluatorInternal::~OpenSubdiv_EvaluatorInternal() {
|
|
delete eval_output;
|
|
delete patch_map;
|
|
delete patch_table;
|
|
}
|
|
|
|
OpenSubdiv_EvaluatorInternal* openSubdiv_createEvaluatorInternal(
|
|
OpenSubdiv_TopologyRefiner* topology_refiner) {
|
|
using opensubdiv_capi::vector;
|
|
TopologyRefiner* refiner = topology_refiner->internal->osd_topology_refiner;
|
|
if (refiner == NULL) {
|
|
// Happens on bad topology.
|
|
return NULL;
|
|
}
|
|
// TODO(sergey): Base this on actual topology.
|
|
const bool has_varying_data = false;
|
|
const int num_face_varying_channels = refiner->GetNumFVarChannels();
|
|
const bool has_face_varying_data = (num_face_varying_channels != 0);
|
|
const int level = topology_refiner->getSubdivisionLevel(topology_refiner);
|
|
// TODO(sergey): Query from topology refiner.
|
|
const bool is_adaptive = topology_refiner->getIsAdaptive(topology_refiner);
|
|
// Refine the topology with given settings.
|
|
// TODO(sergey): What if topology is already refined?
|
|
if (is_adaptive) {
|
|
TopologyRefiner::AdaptiveOptions options(level);
|
|
options.considerFVarChannels = has_face_varying_data;
|
|
options.useInfSharpPatch = true;
|
|
refiner->RefineAdaptive(options);
|
|
} else {
|
|
TopologyRefiner::UniformOptions options(level);
|
|
refiner->RefineUniform(options);
|
|
}
|
|
// Generate stencil table to update the bi-cubic patches control vertices
|
|
// after they have been re-posed (both for vertex & varying interpolation).
|
|
//
|
|
// Vertex stencils.
|
|
StencilTableFactory::Options vertex_stencil_options;
|
|
vertex_stencil_options.generateOffsets = true;
|
|
vertex_stencil_options.generateIntermediateLevels = is_adaptive;
|
|
const StencilTable* vertex_stencils =
|
|
StencilTableFactory::Create(*refiner, vertex_stencil_options);
|
|
// Varying stencils.
|
|
//
|
|
// TODO(sergey): Seems currently varying stencils are always required in
|
|
// OpenSubdiv itself.
|
|
const StencilTable* varying_stencils = NULL;
|
|
if (has_varying_data) {
|
|
StencilTableFactory::Options varying_stencil_options;
|
|
varying_stencil_options.generateOffsets = true;
|
|
varying_stencil_options.generateIntermediateLevels = is_adaptive;
|
|
varying_stencil_options.interpolationMode =
|
|
StencilTableFactory::INTERPOLATE_VARYING;
|
|
varying_stencils =
|
|
StencilTableFactory::Create(*refiner, varying_stencil_options);
|
|
}
|
|
// Face warying stencil.
|
|
vector<const StencilTable*> all_face_varying_stencils;
|
|
#ifdef OPENSUBDIV_HAS_FVAR_EVALUATION
|
|
all_face_varying_stencils.reserve(num_face_varying_channels);
|
|
for (int face_varying_channel = 0;
|
|
face_varying_channel < num_face_varying_channels;
|
|
++face_varying_channel) {
|
|
StencilTableFactory::Options face_varying_stencil_options;
|
|
face_varying_stencil_options.generateOffsets = true;
|
|
face_varying_stencil_options.generateIntermediateLevels = is_adaptive;
|
|
face_varying_stencil_options.interpolationMode =
|
|
StencilTableFactory::INTERPOLATE_FACE_VARYING;
|
|
face_varying_stencil_options.fvarChannel = face_varying_channel;
|
|
all_face_varying_stencils.push_back(
|
|
StencilTableFactory::Create(*refiner, face_varying_stencil_options));
|
|
}
|
|
#endif
|
|
// Generate bi-cubic patch table for the limit surface.
|
|
// TODO(sergey): Ideally we would want to expose end-cap settings via
|
|
// C-API to make it more generic. Currently it matches old Blender's
|
|
// subsurf code.
|
|
PatchTableFactory::Options patch_options(level);
|
|
patch_options.SetEndCapType(PatchTableFactory::Options::ENDCAP_BSPLINE_BASIS);
|
|
patch_options.useInfSharpPatch = true;
|
|
patch_options.generateFVarTables = has_face_varying_data;
|
|
patch_options.generateFVarLegacyLinearPatches = false;
|
|
const PatchTable* patch_table = PatchTableFactory::Create(
|
|
*refiner, patch_options);
|
|
// Append local points stencils.
|
|
// Point stencils.
|
|
const StencilTable* local_point_stencil_table =
|
|
patch_table->GetLocalPointStencilTable();
|
|
if (local_point_stencil_table != NULL) {
|
|
const StencilTable* table =
|
|
StencilTableFactory::AppendLocalPointStencilTable(
|
|
*refiner, vertex_stencils, local_point_stencil_table);
|
|
delete vertex_stencils;
|
|
vertex_stencils = table;
|
|
}
|
|
// Varying stencils.
|
|
if (has_varying_data) {
|
|
const StencilTable* local_point_varying_stencil_table =
|
|
patch_table->GetLocalPointVaryingStencilTable();
|
|
if (local_point_varying_stencil_table != NULL) {
|
|
const StencilTable* table =
|
|
StencilTableFactory::AppendLocalPointStencilTable(
|
|
*refiner, varying_stencils, local_point_varying_stencil_table);
|
|
delete varying_stencils;
|
|
varying_stencils = table;
|
|
}
|
|
}
|
|
#ifdef OPENSUBDIV_HAS_FVAR_EVALUATION
|
|
for (int face_varying_channel = 0;
|
|
face_varying_channel < num_face_varying_channels;
|
|
++face_varying_channel) {
|
|
const StencilTable* table =
|
|
StencilTableFactory::AppendLocalPointStencilTableFaceVarying(
|
|
*refiner,
|
|
all_face_varying_stencils[face_varying_channel],
|
|
patch_table->GetLocalPointFaceVaryingStencilTable(
|
|
face_varying_channel),
|
|
face_varying_channel);
|
|
if (table != NULL) {
|
|
delete all_face_varying_stencils[face_varying_channel];
|
|
all_face_varying_stencils[face_varying_channel] = table;
|
|
}
|
|
}
|
|
#endif
|
|
// Create OpenSubdiv's CPU side evaluator.
|
|
// TODO(sergey): Make it possible to use different evaluators.
|
|
opensubdiv_capi::CpuEvalOutput* eval_output =
|
|
new opensubdiv_capi::CpuEvalOutput(vertex_stencils,
|
|
varying_stencils,
|
|
all_face_varying_stencils,
|
|
2,
|
|
patch_table);
|
|
OpenSubdiv::Far::PatchMap* patch_map = new PatchMap(*patch_table);
|
|
// Wrap everything we need into an object which we control from our side.
|
|
OpenSubdiv_EvaluatorInternal* evaluator_descr;
|
|
evaluator_descr = OBJECT_GUARDED_NEW(OpenSubdiv_EvaluatorInternal);
|
|
evaluator_descr->eval_output =
|
|
new opensubdiv_capi::CpuEvalOutputAPI(eval_output, patch_map);
|
|
evaluator_descr->patch_map = patch_map;
|
|
evaluator_descr->patch_table = patch_table;
|
|
// TOOD(sergey): Look into whether we've got duplicated stencils arrays.
|
|
delete vertex_stencils;
|
|
delete varying_stencils;
|
|
foreach (const StencilTable* table, all_face_varying_stencils) {
|
|
delete table;
|
|
}
|
|
return evaluator_descr;
|
|
}
|
|
|
|
void openSubdiv_deleteEvaluatorInternal(
|
|
OpenSubdiv_EvaluatorInternal* evaluator) {
|
|
OBJECT_GUARDED_DELETE(evaluator, OpenSubdiv_EvaluatorInternal);
|
|
}
|