This is intended for quick renders for previsualization, animation previews or sequencer previews. It provides the same settings as found in the 3D view Shading popover in solid display mode, but in the scene render properties. The "Workbench" engine was removed, and this name no longer appears in the user interface, it's purely an internal name. We might come up with a better name for this OpenGL engine still, but it's good to be consistent with the OpenGL Render operator name since this has a similar purpose.
145 lines
4.1 KiB
Python
145 lines
4.1 KiB
Python
# ##### BEGIN GPL LICENSE BLOCK #####
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#
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# ##### END GPL LICENSE BLOCK #####
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# <pep8 compliant>
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import bpy
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from bpy.types import Panel
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from rna_prop_ui import PropertyPanel
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class DataButtonsPanel:
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bl_space_type = 'PROPERTIES'
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bl_region_type = 'WINDOW'
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bl_context = "data"
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@classmethod
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def poll(cls, context):
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return context.meta_ball
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class DATA_PT_context_metaball(DataButtonsPanel, Panel):
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bl_label = ""
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bl_options = {'HIDE_HEADER'}
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def draw(self, context):
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layout = self.layout
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ob = context.object
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mball = context.meta_ball
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space = context.space_data
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if ob:
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layout.template_ID(ob, "data")
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elif mball:
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layout.template_ID(space, "pin_id")
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class DATA_PT_metaball(DataButtonsPanel, Panel):
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bl_label = "Metaball"
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def draw(self, context):
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layout = self.layout
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layout.use_property_split = True
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mball = context.meta_ball
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col = layout.column()
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col.label(text="Resolution:")
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sub = col.column(align=True)
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sub.prop(mball, "resolution", text="Resolution View")
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sub.prop(mball, "render_resolution", text="Render")
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col.prop(mball, "threshold", text="Threshold")
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col.prop(mball, "update_method")
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class DATA_PT_mball_texture_space(DataButtonsPanel, Panel):
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bl_label = "Texture Space"
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bl_options = {'DEFAULT_CLOSED'}
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'}
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def draw(self, context):
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layout = self.layout
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layout.use_property_split = True
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mball = context.meta_ball
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layout.prop(mball, "use_auto_texspace")
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col = layout.column()
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col.prop(mball, "texspace_location")
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col.prop(mball, "texspace_size")
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class DATA_PT_metaball_element(DataButtonsPanel, Panel):
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bl_label = "Active Element"
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@classmethod
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def poll(cls, context):
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return (context.meta_ball and context.meta_ball.elements.active)
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def draw(self, context):
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layout = self.layout
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layout.use_property_split = True
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metaelem = context.meta_ball.elements.active
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col = layout.column()
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col.prop(metaelem, "type")
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col.separator()
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col.prop(metaelem, "stiffness", text="Stiffness")
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col.prop(metaelem, "use_negative", text="Negative")
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col.prop(metaelem, "hide", text="Hide")
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sub = col.column(align=True)
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if metaelem.type in {'CUBE', 'ELLIPSOID'}:
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sub.prop(metaelem, "size_x", text="Size X")
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sub.prop(metaelem, "size_y", text="Y")
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sub.prop(metaelem, "size_z", text="Z")
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elif metaelem.type == 'TUBE':
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sub.prop(metaelem, "size_x", text="Size X")
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elif metaelem.type == 'PLANE':
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sub.prop(metaelem, "size_x", text="Size X")
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sub.prop(metaelem, "size_y", text="Y")
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class DATA_PT_custom_props_metaball(DataButtonsPanel, PropertyPanel, Panel):
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'}
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_context_path = "object.data"
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_property_type = bpy.types.MetaBall
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classes = (
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DATA_PT_context_metaball,
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DATA_PT_metaball,
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DATA_PT_mball_texture_space,
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DATA_PT_metaball_element,
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DATA_PT_custom_props_metaball,
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)
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if __name__ == "__main__": # only for live edit.
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from bpy.utils import register_class
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for cls in classes:
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register_class(cls)
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