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blender-archive/source/blender/draw/engines/eevee/shaders/shadow_frag.glsl
Clément Foucault 8b7a83a868 Eevee: Refactor Shadow System
- Use only one 2d texture array to store all shadowmaps.
- Allow to change shadow maps resolution.
- Do not output radial distance when rendering shadowmaps. This will allow fast rendering of shadowmaps when we will drop the use of geometry shaders.
2017-09-10 03:09:45 +02:00

5 lines
35 B
GLSL

void main() {
/* Do nothing */
}