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blender-archive/source/blender/draw/modes/shaders/paint_vertex_vert.glsl
2018-05-02 16:45:08 +02:00

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GLSL

uniform mat4 ModelViewProjectionMatrix;
in vec3 pos;
in vec3 color;
out vec3 finalColor;
vec3 srgb_to_linear_attrib(vec3 c) {
c = max(c, vec3(0.0));
vec3 c1 = c * (1.0 / 12.92);
vec3 c2 = pow((c + 0.055) * (1.0 / 1.055), vec3(2.4));
return mix(c1, c2, step(vec3(0.04045), c));
}
void main()
{
gl_Position = ModelViewProjectionMatrix * vec4(pos, 1.0);
finalColor = srgb_to_linear_attrib(color);
}