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blender-archive/source/blender/radiosity
Campbell Barton b915ba5e97 [#17298] surface normal direction compensation for objects with negative scale in rendering with radiosity
from Roelf De Kock (kiemdoder) 

Fixes bug [#7969] Mirroring Object Breaks Radiosity Calculations

- copied from the tracker.
The code in this patch detects whether an object has negative scale (test the OB_NEG_SCALE bit in Object.transflag)
and then compensate for the negative scale when the surface normals are calculated for a radiosity render.
2008-07-09 19:15:26 +00:00
..
2006-02-04 14:15:10 +00:00