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blender-archive/source/blender/compositor/intern/COM_BufferOperation.h
Campbell Barton c434782e3a File headers: SPDX License migration
Use a shorter/simpler license convention, stops the header taking so
much space.

Follow the SPDX license specification: https://spdx.org/licenses

- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile

While most of the source tree has been included

- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
  use different header conventions.

doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.

See P2788 for the script that automated these edits.

Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00

28 lines
772 B
C++

/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2021 Blender Foundation. */
#pragma once
#include "COM_ConstantOperation.h"
namespace blender::compositor {
class BufferOperation : public ConstantOperation {
private:
MemoryBuffer *buffer_;
MemoryBuffer *inflated_buffer_;
public:
BufferOperation(MemoryBuffer *buffer, DataType data_type);
const float *get_constant_elem() override;
void *initialize_tile_data(rcti *rect) override;
void init_execution() override;
void deinit_execution() override;
void execute_pixel_sampled(float output[4], float x, float y, PixelSampler sampler) override;
void execute_pixel_filtered(
float output[4], float x, float y, float dx[2], float dy[2]) override;
};
} // namespace blender::compositor