Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
28 lines
772 B
C++
28 lines
772 B
C++
/* SPDX-License-Identifier: GPL-2.0-or-later
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* Copyright 2021 Blender Foundation. */
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#pragma once
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#include "COM_ConstantOperation.h"
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namespace blender::compositor {
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class BufferOperation : public ConstantOperation {
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private:
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MemoryBuffer *buffer_;
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MemoryBuffer *inflated_buffer_;
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public:
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BufferOperation(MemoryBuffer *buffer, DataType data_type);
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const float *get_constant_elem() override;
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void *initialize_tile_data(rcti *rect) override;
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void init_execution() override;
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void deinit_execution() override;
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void execute_pixel_sampled(float output[4], float x, float y, PixelSampler sampler) override;
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void execute_pixel_filtered(
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float output[4], float x, float y, float dx[2], float dy[2]) override;
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};
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} // namespace blender::compositor
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