renamed meshPrettyNormals to meshCalcNormals, and it now writes to normals rather then returning a list of vecs. updated vertexpaint_selfshadow_ao to be a bit more efficient and make use of the above changes.
renamed meshPrettyNormals to meshCalcNormals, and it now writes to normals rather then returning a list of vecs. updated vertexpaint_selfshadow_ao to be a bit more efficient and make use of the above changes.