1098 lines
		
	
	
		
			38 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			1098 lines
		
	
	
		
			38 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
# ##### BEGIN GPL LICENSE BLOCK #####
 | 
						|
#
 | 
						|
#  This program is free software; you can redistribute it and/or
 | 
						|
#  modify it under the terms of the GNU General Public License
 | 
						|
#  as published by the Free Software Foundation; either version 2
 | 
						|
#  of the License, or (at your option) any later version.
 | 
						|
#
 | 
						|
#  This program is distributed in the hope that it will be useful,
 | 
						|
#  but WITHOUT ANY WARRANTY; without even the implied warranty of
 | 
						|
#  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 | 
						|
#  GNU General Public License for more details.
 | 
						|
#
 | 
						|
#  You should have received a copy of the GNU General Public License
 | 
						|
#  along with this program; if not, write to the Free Software Foundation,
 | 
						|
#  Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 | 
						|
#
 | 
						|
# ##### END GPL LICENSE BLOCK #####
 | 
						|
 | 
						|
# <pep8 compliant>
 | 
						|
import bpy
 | 
						|
from rna_prop_ui import PropertyPanel
 | 
						|
 | 
						|
from properties_physics_common import point_cache_ui
 | 
						|
from properties_physics_common import effector_weights_ui
 | 
						|
from properties_physics_common import basic_force_field_settings_ui
 | 
						|
from properties_physics_common import basic_force_field_falloff_ui
 | 
						|
 | 
						|
 | 
						|
def particle_panel_enabled(context, psys):
 | 
						|
    return (psys.point_cache.is_baked is False) and (not psys.is_edited) and (not context.particle_system_editable)
 | 
						|
 | 
						|
 | 
						|
def particle_panel_poll(cls, context):
 | 
						|
    psys = context.particle_system
 | 
						|
    engine = context.scene.render.engine
 | 
						|
    if psys is None:
 | 
						|
        return False
 | 
						|
    if psys.settings is None:
 | 
						|
        return False
 | 
						|
    return psys.settings.type in ('EMITTER', 'REACTOR', 'HAIR') and (engine in cls.COMPAT_ENGINES)
 | 
						|
 | 
						|
 | 
						|
class ParticleButtonsPanel():
 | 
						|
    bl_space_type = 'PROPERTIES'
 | 
						|
    bl_region_type = 'WINDOW'
 | 
						|
    bl_context = "particle"
 | 
						|
 | 
						|
    @classmethod
 | 
						|
    def poll(cls, context):
 | 
						|
        return particle_panel_poll(cls, context)
 | 
						|
 | 
						|
 | 
						|
class PARTICLE_PT_context_particles(ParticleButtonsPanel, bpy.types.Panel):
 | 
						|
    bl_label = ""
 | 
						|
    bl_options = {'HIDE_HEADER'}
 | 
						|
    COMPAT_ENGINES = {'BLENDER_RENDER'}
 | 
						|
 | 
						|
    @classmethod
 | 
						|
    def poll(cls, context):
 | 
						|
        engine = context.scene.render.engine
 | 
						|
        return (context.particle_system or context.object) and (engine in cls.COMPAT_ENGINES)
 | 
						|
 | 
						|
    def draw(self, context):
 | 
						|
        layout = self.layout
 | 
						|
 | 
						|
        ob = context.object
 | 
						|
        psys = context.particle_system
 | 
						|
 | 
						|
        if ob:
 | 
						|
            row = layout.row()
 | 
						|
 | 
						|
            row.template_list(ob, "particle_systems", ob.particle_systems, "active_index", rows=2)
 | 
						|
 | 
						|
            col = row.column(align=True)
 | 
						|
            col.operator("object.particle_system_add", icon='ZOOMIN', text="")
 | 
						|
            col.operator("object.particle_system_remove", icon='ZOOMOUT', text="")
 | 
						|
 | 
						|
        if psys and not psys.settings:
 | 
						|
            split = layout.split(percentage=0.32)
 | 
						|
 | 
						|
            col = split.column()
 | 
						|
            col.label(text="Name:")
 | 
						|
            col.label(text="Settings:")
 | 
						|
 | 
						|
            col = split.column()
 | 
						|
            col.prop(psys, "name", text="")
 | 
						|
            col.template_ID(psys, "settings", new="particle.new")
 | 
						|
        elif psys:
 | 
						|
            part = psys.settings
 | 
						|
 | 
						|
            split = layout.split(percentage=0.32)
 | 
						|
            col = split.column()
 | 
						|
            col.label(text="Name:")
 | 
						|
            if part.type in ('EMITTER', 'REACTOR', 'HAIR'):
 | 
						|
                col.label(text="Settings:")
 | 
						|
                col.label(text="Type:")
 | 
						|
 | 
						|
            col = split.column()
 | 
						|
            col.prop(psys, "name", text="")
 | 
						|
            if part.type in ('EMITTER', 'REACTOR', 'HAIR'):
 | 
						|
                col.template_ID(psys, "settings", new="particle.new")
 | 
						|
 | 
						|
            #row = layout.row()
 | 
						|
            #row.label(text="Viewport")
 | 
						|
            #row.label(text="Render")
 | 
						|
 | 
						|
            if part:
 | 
						|
                if part.type not in ('EMITTER', 'REACTOR', 'HAIR'):
 | 
						|
                    layout.label(text="No settings for fluid particles")
 | 
						|
                    return
 | 
						|
 | 
						|
                row = col.row()
 | 
						|
                row.enabled = particle_panel_enabled(context, psys)
 | 
						|
                row.prop(part, "type", text="")
 | 
						|
                row.prop(psys, "seed")
 | 
						|
 | 
						|
                split = layout.split(percentage=0.65)
 | 
						|
                if part.type == 'HAIR':
 | 
						|
                    if psys.is_edited:
 | 
						|
                        split.operator("particle.edited_clear", text="Free Edit")
 | 
						|
                    else:
 | 
						|
                        split.label(text="")
 | 
						|
                    row = split.row()
 | 
						|
                    row.enabled = particle_panel_enabled(context, psys)
 | 
						|
                    row.prop(part, "hair_step")
 | 
						|
                    if psys.is_edited:
 | 
						|
                        if psys.is_global_hair:
 | 
						|
                            layout.operator("particle.connect_hair")
 | 
						|
                            layout.label(text="Hair is disconnected.")
 | 
						|
                        else:
 | 
						|
                            layout.operator("particle.disconnect_hair")
 | 
						|
                            layout.label(text="")
 | 
						|
                elif part.type == 'REACTOR':
 | 
						|
                    split.enabled = particle_panel_enabled(context, psys)
 | 
						|
                    split.prop(psys, "reactor_target_object")
 | 
						|
                    split.prop(psys, "reactor_target_particle_system", text="Particle System")
 | 
						|
 | 
						|
 | 
						|
class PARTICLE_PT_emission(ParticleButtonsPanel, bpy.types.Panel):
 | 
						|
    bl_label = "Emission"
 | 
						|
    COMPAT_ENGINES = {'BLENDER_RENDER'}
 | 
						|
 | 
						|
    @classmethod
 | 
						|
    def poll(cls, context):
 | 
						|
        if particle_panel_poll(PARTICLE_PT_emission, context):
 | 
						|
            return not context.particle_system.point_cache.use_external
 | 
						|
        else:
 | 
						|
            return False
 | 
						|
 | 
						|
    def draw(self, context):
 | 
						|
        layout = self.layout
 | 
						|
 | 
						|
        psys = context.particle_system
 | 
						|
        part = psys.settings
 | 
						|
 | 
						|
        layout.enabled = particle_panel_enabled(context, psys) and not psys.has_multiple_caches
 | 
						|
 | 
						|
        row = layout.row()
 | 
						|
        row.active = part.distribution != 'GRID'
 | 
						|
        row.prop(part, "count")
 | 
						|
 | 
						|
        if part.type != 'HAIR':
 | 
						|
            split = layout.split()
 | 
						|
 | 
						|
            col = split.column(align=True)
 | 
						|
            col.prop(part, "frame_start")
 | 
						|
            col.prop(part, "frame_end")
 | 
						|
 | 
						|
            col = split.column(align=True)
 | 
						|
            col.prop(part, "lifetime")
 | 
						|
            col.prop(part, "lifetime_random", slider=True)
 | 
						|
 | 
						|
        layout.row().label(text="Emit From:")
 | 
						|
 | 
						|
        row = layout.row()
 | 
						|
        row.prop(part, "emit_from", expand=True)
 | 
						|
 | 
						|
        row = layout.row()
 | 
						|
        row.prop(part, "use_emit_random")
 | 
						|
        if part.distribution != 'GRID':
 | 
						|
            row.prop(part, "use_even_distribution")
 | 
						|
 | 
						|
        if part.emit_from == 'FACE' or part.emit_from == 'VOLUME':
 | 
						|
            row = layout.row()
 | 
						|
 | 
						|
            row.prop(part, "distribution", expand=True)
 | 
						|
 | 
						|
            row = layout.row()
 | 
						|
 | 
						|
            if part.distribution == 'JIT':
 | 
						|
                row.prop(part, "userjit", text="Particles/Face")
 | 
						|
                row.prop(part, "jitter_factor", text="Jittering Amount", slider=True)
 | 
						|
            elif part.distribution == 'GRID':
 | 
						|
                row.prop(part, "grid_resolution")
 | 
						|
 | 
						|
 | 
						|
class PARTICLE_PT_hair_dynamics(ParticleButtonsPanel, bpy.types.Panel):
 | 
						|
    bl_label = "Hair dynamics"
 | 
						|
    bl_options = {'DEFAULT_CLOSED'}
 | 
						|
    COMPAT_ENGINES = {'BLENDER_RENDER'}
 | 
						|
 | 
						|
    @classmethod
 | 
						|
    def poll(cls, context):
 | 
						|
        psys = context.particle_system
 | 
						|
        engine = context.scene.render.engine
 | 
						|
        if psys is None:
 | 
						|
            return False
 | 
						|
        if psys.settings is None:
 | 
						|
            return False
 | 
						|
        return psys.settings.type == 'HAIR' and (engine in cls.COMPAT_ENGINES)
 | 
						|
 | 
						|
    def draw_header(self, context):
 | 
						|
        #cloth = context.cloth.collision_settings
 | 
						|
 | 
						|
        #self.layout.active = cloth_panel_enabled(context.cloth)
 | 
						|
        #self.layout.prop(cloth, "use_collision", text="")
 | 
						|
        psys = context.particle_system
 | 
						|
        self.layout.prop(psys, "use_hair_dynamics", text="")
 | 
						|
 | 
						|
    def draw(self, context):
 | 
						|
        layout = self.layout
 | 
						|
 | 
						|
        psys = context.particle_system
 | 
						|
 | 
						|
        if not psys.cloth:
 | 
						|
            return
 | 
						|
 | 
						|
        #part = psys.settings
 | 
						|
        cloth = psys.cloth.settings
 | 
						|
 | 
						|
        layout.enabled = psys.use_hair_dynamics
 | 
						|
 | 
						|
        split = layout.split()
 | 
						|
 | 
						|
        col = split.column()
 | 
						|
        col.label(text="Material:")
 | 
						|
        sub = col.column(align=True)
 | 
						|
        sub.prop(cloth, "pin_stiffness", text="Stiffness")
 | 
						|
        sub.prop(cloth, "mass")
 | 
						|
        sub.prop(cloth, "bending_stiffness", text="Bending")
 | 
						|
        sub.prop(cloth, "internal_friction", slider=True)
 | 
						|
        sub.prop(cloth, "collider_friction", slider=True)
 | 
						|
 | 
						|
        col = split.column()
 | 
						|
 | 
						|
        col.label(text="Damping:")
 | 
						|
        sub = col.column(align=True)
 | 
						|
        sub.prop(cloth, "spring_damping", text="Spring")
 | 
						|
        sub.prop(cloth, "air_damping", text="Air")
 | 
						|
 | 
						|
        col.label(text="Quality:")
 | 
						|
        col.prop(cloth, "quality", text="Steps", slider=True)
 | 
						|
 | 
						|
 | 
						|
class PARTICLE_PT_cache(ParticleButtonsPanel, bpy.types.Panel):
 | 
						|
    bl_label = "Cache"
 | 
						|
    bl_options = {'DEFAULT_CLOSED'}
 | 
						|
    COMPAT_ENGINES = {'BLENDER_RENDER'}
 | 
						|
 | 
						|
    @classmethod
 | 
						|
    def poll(cls, context):
 | 
						|
        psys = context.particle_system
 | 
						|
        engine = context.scene.render.engine
 | 
						|
        if psys is None:
 | 
						|
            return False
 | 
						|
        if psys.settings is None:
 | 
						|
            return False
 | 
						|
        phystype = psys.settings.physics_type
 | 
						|
        if phystype == 'NO' or phystype == 'KEYED':
 | 
						|
            return False
 | 
						|
        return (psys.settings.type in ('EMITTER', 'REACTOR') or (psys.settings.type == 'HAIR' and psys.use_hair_dynamics)) and engine in cls.COMPAT_ENGINES
 | 
						|
 | 
						|
    def draw(self, context):
 | 
						|
        psys = context.particle_system
 | 
						|
 | 
						|
        point_cache_ui(self, context, psys.point_cache, True, 'HAIR' if psys.use_hair_dynamics else 'PSYS')
 | 
						|
 | 
						|
 | 
						|
class PARTICLE_PT_velocity(ParticleButtonsPanel, bpy.types.Panel):
 | 
						|
    bl_label = "Velocity"
 | 
						|
    COMPAT_ENGINES = {'BLENDER_RENDER'}
 | 
						|
 | 
						|
    @classmethod
 | 
						|
    def poll(cls, context):
 | 
						|
        if particle_panel_poll(PARTICLE_PT_velocity, context):
 | 
						|
            psys = context.particle_system
 | 
						|
            return psys.settings.physics_type != 'BOIDS' and not psys.point_cache.use_external
 | 
						|
        else:
 | 
						|
            return False
 | 
						|
 | 
						|
    def draw(self, context):
 | 
						|
        layout = self.layout
 | 
						|
 | 
						|
        psys = context.particle_system
 | 
						|
        part = psys.settings
 | 
						|
 | 
						|
        layout.enabled = particle_panel_enabled(context, psys)
 | 
						|
 | 
						|
        split = layout.split()
 | 
						|
 | 
						|
        sub = split.column()
 | 
						|
        sub.label(text="Emitter Geometry:")
 | 
						|
        sub.prop(part, "normal_factor")
 | 
						|
        subsub = sub.column(align=True)
 | 
						|
        subsub.prop(part, "tangent_factor")
 | 
						|
        subsub.prop(part, "tangent_phase", slider=True)
 | 
						|
 | 
						|
        sub = split.column()
 | 
						|
        sub.label(text="Emitter Object")
 | 
						|
        sub.prop(part, "object_align_factor", text="")
 | 
						|
 | 
						|
        layout.row().label(text="Other:")
 | 
						|
        split = layout.split()
 | 
						|
        sub = split.column()
 | 
						|
        if part.emit_from == 'PARTICLE':
 | 
						|
            sub.prop(part, "particle_factor")
 | 
						|
        else:
 | 
						|
            sub.prop(part, "object_factor", slider=True)
 | 
						|
        sub = split.column()
 | 
						|
        sub.prop(part, "factor_random")
 | 
						|
 | 
						|
        #if part.type=='REACTOR':
 | 
						|
        #    sub.prop(part, "reactor_factor")
 | 
						|
        #    sub.prop(part, "reaction_shape", slider=True)
 | 
						|
 | 
						|
 | 
						|
class PARTICLE_PT_rotation(ParticleButtonsPanel, bpy.types.Panel):
 | 
						|
    bl_label = "Rotation"
 | 
						|
    COMPAT_ENGINES = {'BLENDER_RENDER'}
 | 
						|
 | 
						|
    @classmethod
 | 
						|
    def poll(cls, context):
 | 
						|
        if particle_panel_poll(PARTICLE_PT_rotation, context):
 | 
						|
            psys = context.particle_system
 | 
						|
            return psys.settings.physics_type != 'BOIDS' and not psys.point_cache.use_external
 | 
						|
        else:
 | 
						|
            return False
 | 
						|
 | 
						|
    def draw(self, context):
 | 
						|
        layout = self.layout
 | 
						|
 | 
						|
        psys = context.particle_system
 | 
						|
        part = psys.settings
 | 
						|
 | 
						|
        layout.enabled = particle_panel_enabled(context, psys)
 | 
						|
 | 
						|
        split = layout.split()
 | 
						|
        split.label(text="Initial Rotation:")
 | 
						|
        split.prop(part, "use_dynamic_rotation")
 | 
						|
        split = layout.split()
 | 
						|
 | 
						|
        sub = split.column(align=True)
 | 
						|
        sub.prop(part, "rotation_mode", text="")
 | 
						|
        sub.prop(part, "rotation_factor_random", slider=True, text="Random")
 | 
						|
 | 
						|
        sub = split.column(align=True)
 | 
						|
        sub.prop(part, "phase_factor", slider=True)
 | 
						|
        sub.prop(part, "phase_factor_random", text="Random", slider=True)
 | 
						|
 | 
						|
        layout.row().label(text="Angular Velocity:")
 | 
						|
        layout.row().prop(part, "angular_velocity_mode", expand=True)
 | 
						|
        split = layout.split()
 | 
						|
 | 
						|
        sub = split.column()
 | 
						|
 | 
						|
        if part.angular_velocity_mode != 'NONE':
 | 
						|
            sub.prop(part, "angular_velocity_factor", text="")
 | 
						|
 | 
						|
 | 
						|
class PARTICLE_PT_physics(ParticleButtonsPanel, bpy.types.Panel):
 | 
						|
    bl_label = "Physics"
 | 
						|
    COMPAT_ENGINES = {'BLENDER_RENDER'}
 | 
						|
 | 
						|
    @classmethod
 | 
						|
    def poll(cls, context):
 | 
						|
        if particle_panel_poll(PARTICLE_PT_physics, context):
 | 
						|
            return not context.particle_system.point_cache.use_external
 | 
						|
        else:
 | 
						|
            return False
 | 
						|
 | 
						|
    def draw(self, context):
 | 
						|
        layout = self.layout
 | 
						|
 | 
						|
        psys = context.particle_system
 | 
						|
        part = psys.settings
 | 
						|
 | 
						|
        layout.enabled = particle_panel_enabled(context, psys)
 | 
						|
 | 
						|
        row = layout.row()
 | 
						|
        row.prop(part, "physics_type", expand=True)
 | 
						|
 | 
						|
        row = layout.row()
 | 
						|
        col = row.column(align=True)
 | 
						|
        col.prop(part, "particle_size")
 | 
						|
        col.prop(part, "size_random", slider=True)
 | 
						|
 | 
						|
        if part.physics_type != 'NO':
 | 
						|
            col = row.column(align=True)
 | 
						|
            col.prop(part, "mass")
 | 
						|
            col.prop(part, "use_multiply_size_mass", text="Multiply mass with size")
 | 
						|
 | 
						|
        if part.physics_type == 'NEWTON':
 | 
						|
            split = layout.split()
 | 
						|
            sub = split.column()
 | 
						|
 | 
						|
            sub.label(text="Forces:")
 | 
						|
            sub.prop(part, "brownian_factor")
 | 
						|
            sub.prop(part, "drag_factor", slider=True)
 | 
						|
            sub.prop(part, "damping", slider=True)
 | 
						|
            sub = split.column()
 | 
						|
            sub.label(text="Integration:")
 | 
						|
            sub.prop(part, "integrator", text="")
 | 
						|
            sub.prop(part, "time_tweak")
 | 
						|
            sub.prop(part, "subframes")
 | 
						|
            sub = layout.row()
 | 
						|
            sub.prop(part, "use_size_deflect")
 | 
						|
            sub.prop(part, "use_die_on_collision")
 | 
						|
 | 
						|
        elif part.physics_type == 'FLUID':
 | 
						|
            fluid = part.fluid
 | 
						|
            split = layout.split()
 | 
						|
            sub = split.column()
 | 
						|
 | 
						|
            sub.label(text="Forces:")
 | 
						|
            sub.prop(part, "brownian_factor")
 | 
						|
            sub.prop(part, "drag_factor", slider=True)
 | 
						|
            sub.prop(part, "damping", slider=True)
 | 
						|
            sub = split.column()
 | 
						|
            sub.label(text="Integration:")
 | 
						|
            sub.prop(part, "integrator", text="")
 | 
						|
            sub.prop(part, "time_tweak")
 | 
						|
            sub.prop(part, "subframes")
 | 
						|
            sub = layout.row()
 | 
						|
            sub.prop(part, "use_size_deflect")
 | 
						|
            sub.prop(part, "use_die_on_collision")
 | 
						|
 | 
						|
            split = layout.split()
 | 
						|
            sub = split.column()
 | 
						|
            sub.label(text="Fluid Interaction:")
 | 
						|
            sub.prop(fluid, "fluid_radius", slider=True)
 | 
						|
            sub.prop(fluid, "stiffness")
 | 
						|
            sub.prop(fluid, "stiffness_near")
 | 
						|
            sub.prop(fluid, "rest_density")
 | 
						|
 | 
						|
            sub.label(text="Viscosity:")
 | 
						|
            sub.prop(fluid, "viscosity_omega", text="Linear")
 | 
						|
            sub.prop(fluid, "viscosity_beta", text="Square")
 | 
						|
 | 
						|
            sub = split.column()
 | 
						|
 | 
						|
            sub.label(text="Springs:")
 | 
						|
            sub.prop(fluid, "spring_force", text="Force", slider=True)
 | 
						|
            sub.prop(fluid, "rest_length", slider=True)
 | 
						|
            layout.label(text="Multiple fluids interactions:")
 | 
						|
 | 
						|
            sub.label(text="Buoyancy:")
 | 
						|
            sub.prop(fluid, "buoyancy", slider=True)
 | 
						|
 | 
						|
        elif part.physics_type == 'KEYED':
 | 
						|
            split = layout.split()
 | 
						|
            sub = split.column()
 | 
						|
 | 
						|
            row = layout.row()
 | 
						|
            col = row.column()
 | 
						|
            col.active = not psys.use_keyed_timing
 | 
						|
            col.prop(part, "keyed_loops", text="Loops")
 | 
						|
            row.prop(psys, "use_keyed_timing", text="Use Timing")
 | 
						|
 | 
						|
            layout.label(text="Keys:")
 | 
						|
        elif part.physics_type == 'BOIDS':
 | 
						|
            boids = part.boids
 | 
						|
 | 
						|
            row = layout.row()
 | 
						|
            row.prop(boids, "use_flight")
 | 
						|
            row.prop(boids, "use_land")
 | 
						|
            row.prop(boids, "use_climb")
 | 
						|
 | 
						|
            split = layout.split()
 | 
						|
 | 
						|
            sub = split.column()
 | 
						|
            col = sub.column(align=True)
 | 
						|
            col.active = boids.use_flight
 | 
						|
            col.prop(boids, "air_speed_max")
 | 
						|
            col.prop(boids, "air_speed_min", slider=True)
 | 
						|
            col.prop(boids, "air_acc_max", slider=True)
 | 
						|
            col.prop(boids, "air_ave_max", slider=True)
 | 
						|
            col.prop(boids, "air_personal_space")
 | 
						|
            row = col.row()
 | 
						|
            row.active = (boids.use_land or boids.use_climb) and boids.use_flight
 | 
						|
            row.prop(boids, "land_smooth")
 | 
						|
 | 
						|
            sub = split.column()
 | 
						|
            col = sub.column(align=True)
 | 
						|
            col.active = boids.use_land or boids.use_climb
 | 
						|
            col.prop(boids, "land_speed_max")
 | 
						|
            col.prop(boids, "land_jump_speed")
 | 
						|
            col.prop(boids, "land_acc_max", slider=True)
 | 
						|
            col.prop(boids, "land_ave_max", slider=True)
 | 
						|
            col.prop(boids, "land_personal_space")
 | 
						|
            col.prop(boids, "land_stick_force")
 | 
						|
 | 
						|
            row = layout.row()
 | 
						|
 | 
						|
            col = row.column(align=True)
 | 
						|
            col.label(text="Battle:")
 | 
						|
            col.prop(boids, "health")
 | 
						|
            col.prop(boids, "strength")
 | 
						|
            col.prop(boids, "aggression")
 | 
						|
            col.prop(boids, "accuracy")
 | 
						|
            col.prop(boids, "range")
 | 
						|
 | 
						|
            col = row.column()
 | 
						|
            col.label(text="Misc:")
 | 
						|
            col.prop(boids, "bank", slider=True)
 | 
						|
            col.prop(boids, "height", slider=True)
 | 
						|
 | 
						|
        if part.physics_type == 'KEYED' or part.physics_type == 'BOIDS' or part.physics_type == 'FLUID':
 | 
						|
            if part.physics_type == 'BOIDS':
 | 
						|
                layout.label(text="Relations:")
 | 
						|
 | 
						|
            row = layout.row()
 | 
						|
            row.template_list(psys, "targets", psys, "active_particle_target_index")
 | 
						|
 | 
						|
            col = row.column()
 | 
						|
            sub = col.row()
 | 
						|
            subsub = sub.column(align=True)
 | 
						|
            subsub.operator("particle.new_target", icon='ZOOMIN', text="")
 | 
						|
            subsub.operator("particle.target_remove", icon='ZOOMOUT', text="")
 | 
						|
            sub = col.row()
 | 
						|
            subsub = sub.column(align=True)
 | 
						|
            subsub.operator("particle.target_move_up", icon='MOVE_UP_VEC', text="")
 | 
						|
            subsub.operator("particle.target_move_down", icon='MOVE_DOWN_VEC', text="")
 | 
						|
 | 
						|
            key = psys.active_particle_target
 | 
						|
            if key:
 | 
						|
                row = layout.row()
 | 
						|
                if part.physics_type == 'KEYED':
 | 
						|
                    col = row.column()
 | 
						|
                    #doesn't work yet
 | 
						|
                    #col.red_alert = key.valid
 | 
						|
                    col.prop(key, "object", text="")
 | 
						|
                    col.prop(key, "system", text="System")
 | 
						|
                    col = row.column()
 | 
						|
                    col.active = psys.use_keyed_timing
 | 
						|
                    col.prop(key, "time")
 | 
						|
                    col.prop(key, "duration")
 | 
						|
                elif part.physics_type == 'BOIDS':
 | 
						|
                    sub = row.row()
 | 
						|
                    #doesn't work yet
 | 
						|
                    #sub.red_alert = key.valid
 | 
						|
                    sub.prop(key, "object", text="")
 | 
						|
                    sub.prop(key, "system", text="System")
 | 
						|
 | 
						|
                    layout.prop(key, "alliance", expand=True)
 | 
						|
                elif part.physics_type == 'FLUID':
 | 
						|
                    sub = row.row()
 | 
						|
                    #doesn't work yet
 | 
						|
                    #sub.red_alert = key.valid
 | 
						|
                    sub.prop(key, "object", text="")
 | 
						|
                    sub.prop(key, "system", text="System")
 | 
						|
 | 
						|
 | 
						|
class PARTICLE_PT_boidbrain(ParticleButtonsPanel, bpy.types.Panel):
 | 
						|
    bl_label = "Boid Brain"
 | 
						|
    COMPAT_ENGINES = {'BLENDER_RENDER'}
 | 
						|
 | 
						|
    @classmethod
 | 
						|
    def poll(cls, context):
 | 
						|
        psys = context.particle_system
 | 
						|
        engine = context.scene.render.engine
 | 
						|
        if psys is None:
 | 
						|
            return False
 | 
						|
        if psys.settings is None:
 | 
						|
            return False
 | 
						|
        if psys.point_cache.use_external:
 | 
						|
            return False
 | 
						|
        return psys.settings.physics_type == 'BOIDS' and engine in cls.COMPAT_ENGINES
 | 
						|
 | 
						|
    def draw(self, context):
 | 
						|
        layout = self.layout
 | 
						|
 | 
						|
        boids = context.particle_system.settings.boids
 | 
						|
 | 
						|
        layout.enabled = particle_panel_enabled(context, context.particle_system)
 | 
						|
 | 
						|
        # Currently boids can only use the first state so these are commented out for now.
 | 
						|
        #row = layout.row()
 | 
						|
        #row.template_list(boids, "states", boids, "active_boid_state_index", compact="True")
 | 
						|
        #col = row.row()
 | 
						|
        #sub = col.row(align=True)
 | 
						|
        #sub.operator("boid.state_add", icon='ZOOMIN', text="")
 | 
						|
        #sub.operator("boid.state_del", icon='ZOOMOUT', text="")
 | 
						|
        #sub = row.row(align=True)
 | 
						|
        #sub.operator("boid.state_move_up", icon='MOVE_UP_VEC', text="")
 | 
						|
        #sub.operator("boid.state_move_down", icon='MOVE_DOWN_VEC', text="")
 | 
						|
 | 
						|
        state = boids.active_boid_state
 | 
						|
 | 
						|
        #layout.prop(state, "name", text="State name")
 | 
						|
 | 
						|
        row = layout.row()
 | 
						|
        row.prop(state, "ruleset_type")
 | 
						|
        if state.ruleset_type == 'FUZZY':
 | 
						|
            row.prop(state, "rule_fuzzy", slider=True)
 | 
						|
        else:
 | 
						|
            row.label(text="")
 | 
						|
 | 
						|
        row = layout.row()
 | 
						|
        row.template_list(state, "rules", state, "active_boid_rule_index")
 | 
						|
 | 
						|
        col = row.column()
 | 
						|
        sub = col.row()
 | 
						|
        subsub = sub.column(align=True)
 | 
						|
        subsub.operator_menu_enum("boid.rule_add", "type", icon='ZOOMIN', text="")
 | 
						|
        subsub.operator("boid.rule_del", icon='ZOOMOUT', text="")
 | 
						|
        sub = col.row()
 | 
						|
        subsub = sub.column(align=True)
 | 
						|
        subsub.operator("boid.rule_move_up", icon='MOVE_UP_VEC', text="")
 | 
						|
        subsub.operator("boid.rule_move_down", icon='MOVE_DOWN_VEC', text="")
 | 
						|
 | 
						|
        rule = state.active_boid_rule
 | 
						|
 | 
						|
        if rule:
 | 
						|
            row = layout.row()
 | 
						|
            row.prop(rule, "name", text="")
 | 
						|
            #somebody make nice icons for boids here please! -jahka
 | 
						|
            row.prop(rule, "use_in_air", icon='MOVE_UP_VEC', text="")
 | 
						|
            row.prop(rule, "use_on_land", icon='MOVE_DOWN_VEC', text="")
 | 
						|
 | 
						|
            row = layout.row()
 | 
						|
 | 
						|
            if rule.type == 'GOAL':
 | 
						|
                row.prop(rule, "object")
 | 
						|
                row = layout.row()
 | 
						|
                row.prop(rule, "use_predict")
 | 
						|
            elif rule.type == 'AVOID':
 | 
						|
                row.prop(rule, "object")
 | 
						|
                row = layout.row()
 | 
						|
                row.prop(rule, "use_predict")
 | 
						|
                row.prop(rule, "fear_factor")
 | 
						|
            elif rule.type == 'FOLLOW_PATH':
 | 
						|
                row.label(text="Not yet functional.")
 | 
						|
            elif rule.type == 'AVOID_COLLISION':
 | 
						|
                row.prop(rule, "use_avoid")
 | 
						|
                row.prop(rule, "use_avoid_collision")
 | 
						|
                row.prop(rule, "look_ahead")
 | 
						|
            elif rule.type == 'FOLLOW_LEADER':
 | 
						|
                row.prop(rule, "object", text="")
 | 
						|
                row.prop(rule, "distance")
 | 
						|
                row = layout.row()
 | 
						|
                row.prop(rule, "use_line")
 | 
						|
                sub = row.row()
 | 
						|
                sub.active = rule.line
 | 
						|
                sub.prop(rule, "queue_count")
 | 
						|
            elif rule.type == 'AVERAGE_SPEED':
 | 
						|
                row.prop(rule, "speed", slider=True)
 | 
						|
                row.prop(rule, "wander", slider=True)
 | 
						|
                row.prop(rule, "level", slider=True)
 | 
						|
            elif rule.type == 'FIGHT':
 | 
						|
                row.prop(rule, "distance")
 | 
						|
                row.prop(rule, "flee_distance")
 | 
						|
 | 
						|
 | 
						|
class PARTICLE_PT_render(ParticleButtonsPanel, bpy.types.Panel):
 | 
						|
    bl_label = "Render"
 | 
						|
    COMPAT_ENGINES = {'BLENDER_RENDER'}
 | 
						|
 | 
						|
    @classmethod
 | 
						|
    def poll(cls, context):
 | 
						|
        psys = context.particle_system
 | 
						|
        engine = context.scene.render.engine
 | 
						|
        if psys is None:
 | 
						|
            return False
 | 
						|
        if psys.settings is None:
 | 
						|
            return False
 | 
						|
        return engine in cls.COMPAT_ENGINES
 | 
						|
 | 
						|
    def draw(self, context):
 | 
						|
        layout = self.layout
 | 
						|
 | 
						|
        psys = context.particle_system
 | 
						|
        part = psys.settings
 | 
						|
 | 
						|
        row = layout.row()
 | 
						|
        row.prop(part, "material")
 | 
						|
        row.prop(psys, "parent")
 | 
						|
 | 
						|
        split = layout.split()
 | 
						|
 | 
						|
        sub = split.column()
 | 
						|
        sub.prop(part, "use_render_emitter")
 | 
						|
        sub.prop(part, "use_parent_particles")
 | 
						|
        sub = split.column()
 | 
						|
        sub.prop(part, "show_unborn")
 | 
						|
        sub.prop(part, "use_dead")
 | 
						|
 | 
						|
        row = layout.row()
 | 
						|
        row.prop(part, "render_type", expand=True)
 | 
						|
 | 
						|
        split = layout.split()
 | 
						|
 | 
						|
        sub = split.column()
 | 
						|
 | 
						|
        if part.render_type == 'LINE':
 | 
						|
            sub.prop(part, "line_length_tail")
 | 
						|
            sub.prop(part, "line_length_head")
 | 
						|
            sub = split.column()
 | 
						|
            sub.prop(part, "use_velocity_length")
 | 
						|
        elif part.render_type == 'PATH':
 | 
						|
            sub.prop(part, "use_strand_primitive")
 | 
						|
            subsub = sub.column()
 | 
						|
            subsub.active = (part.use_strand_primitive is False)
 | 
						|
            subsub.prop(part, "use_render_adaptive")
 | 
						|
            subsub = sub.column()
 | 
						|
            subsub.active = part.use_render_adaptive or part.use_strand_primitive == True
 | 
						|
            subsub.prop(part, "adaptive_angle")
 | 
						|
            subsub = sub.column()
 | 
						|
            subsub.active = (part.use_render_adaptive is True and part.use_strand_primitive is False)
 | 
						|
            subsub.prop(part, "adaptive_pixel")
 | 
						|
            sub.prop(part, "use_hair_bspline")
 | 
						|
            sub.prop(part, "render_step", text="Steps")
 | 
						|
 | 
						|
            sub = split.column()
 | 
						|
            sub.label(text="Timing:")
 | 
						|
            sub.prop(part, "use_absolute_path_time")
 | 
						|
            sub.prop(part, "path_start", text="Start", slider=not part.use_absolute_path_time)
 | 
						|
            sub.prop(part, "path_end", text="End", slider=not part.use_absolute_path_time)
 | 
						|
            sub.prop(part, "length_random", text="Random", slider=True)
 | 
						|
 | 
						|
            row = layout.row()
 | 
						|
            col = row.column()
 | 
						|
 | 
						|
            if part.type == 'HAIR' and part.use_strand_primitive == True and part.child_type == 'FACES':
 | 
						|
                layout.prop(part, "use_simplify")
 | 
						|
                if part.use_simplify == True:
 | 
						|
                    row = layout.row()
 | 
						|
                    row.prop(part, "simplify_refsize")
 | 
						|
                    row.prop(part, "simplify_rate")
 | 
						|
                    row.prop(part, "simplify_transition")
 | 
						|
                    row = layout.row()
 | 
						|
                    row.prop(part, "use_simplify_viewport")
 | 
						|
                    sub = row.row()
 | 
						|
                    sub.active = part.viewport == True
 | 
						|
                    sub.prop(part, "simplify_viewport")
 | 
						|
 | 
						|
        elif part.render_type == 'OBJECT':
 | 
						|
            sub.prop(part, "dupli_object")
 | 
						|
            sub.prop(part, "use_global_dupli")
 | 
						|
        elif part.render_type == 'GROUP':
 | 
						|
            sub.prop(part, "dupli_group")
 | 
						|
            split = layout.split()
 | 
						|
            sub = split.column()
 | 
						|
            sub.prop(part, "use_whole_group")
 | 
						|
            subsub = sub.column()
 | 
						|
            subsub.active = (part.use_whole_group is False)
 | 
						|
            subsub.prop(part, "use_group_count")
 | 
						|
 | 
						|
            sub = split.column()
 | 
						|
            subsub = sub.column()
 | 
						|
            subsub.active = (part.use_whole_group is False)
 | 
						|
            subsub.prop(part, "use_global_dupli")
 | 
						|
            subsub.prop(part, "use_group_pick_random")
 | 
						|
 | 
						|
            if part.use_group_count and not part.use_whole_group:
 | 
						|
                row = layout.row()
 | 
						|
                row.template_list(part, "dupli_weights", part, "active_dupliweight_index")
 | 
						|
 | 
						|
                col = row.column()
 | 
						|
                sub = col.row()
 | 
						|
                subsub = sub.column(align=True)
 | 
						|
                subsub.operator("particle.dupliob_copy", icon='ZOOMIN', text="")
 | 
						|
                subsub.operator("particle.dupliob_remove", icon='ZOOMOUT', text="")
 | 
						|
                subsub.operator("particle.dupliob_move_up", icon='MOVE_UP_VEC', text="")
 | 
						|
                subsub.operator("particle.dupliob_move_down", icon='MOVE_DOWN_VEC', text="")
 | 
						|
 | 
						|
                weight = part.active_dupliweight
 | 
						|
                if weight:
 | 
						|
                    row = layout.row()
 | 
						|
                    row.prop(weight, "count")
 | 
						|
 | 
						|
        elif part.render_type == 'BILLBOARD':
 | 
						|
            sub.label(text="Align:")
 | 
						|
 | 
						|
            row = layout.row()
 | 
						|
            row.prop(part, "billboard_align", expand=True)
 | 
						|
            row.prop(part, "lock_billboard", text="Lock")
 | 
						|
            row = layout.row()
 | 
						|
            row.prop(part, "billboard_object")
 | 
						|
 | 
						|
            row = layout.row()
 | 
						|
            col = row.column(align=True)
 | 
						|
            col.label(text="Tilt:")
 | 
						|
            col.prop(part, "billboard_tilt", text="Angle", slider=True)
 | 
						|
            col.prop(part, "billboard_tilt_random", slider=True)
 | 
						|
            col = row.column()
 | 
						|
            col.prop(part, "billboard_offset")
 | 
						|
 | 
						|
            row = layout.row()
 | 
						|
            row.prop(psys, "billboard_normal_uv")
 | 
						|
            row = layout.row()
 | 
						|
            row.prop(psys, "billboard_time_index_uv")
 | 
						|
 | 
						|
            row = layout.row()
 | 
						|
            row.label(text="Split uv's:")
 | 
						|
            row.prop(part, "billboard_uv_split", text="Number of splits")
 | 
						|
            row = layout.row()
 | 
						|
            row.prop(psys, "billboard_split_uv")
 | 
						|
            row = layout.row()
 | 
						|
            row.label(text="Animate:")
 | 
						|
            row.prop(part, "billboard_animation", text="")
 | 
						|
            row.label(text="Offset:")
 | 
						|
            row.prop(part, "billboard_offset_split", text="")
 | 
						|
 | 
						|
        if part.render_type == 'HALO' or part.render_type == 'LINE' or part.render_type == 'BILLBOARD':
 | 
						|
            row = layout.row()
 | 
						|
            col = row.column()
 | 
						|
            col.prop(part, "trail_count")
 | 
						|
            if part.trail_count > 1:
 | 
						|
                col.prop(part, "use_absolute_path_time", text="Length in frames")
 | 
						|
                col = row.column()
 | 
						|
                col.prop(part, "path_end", text="Length", slider=not part.use_absolute_path_time)
 | 
						|
                col.prop(part, "length_random", text="Random", slider=True)
 | 
						|
            else:
 | 
						|
                col = row.column()
 | 
						|
                col.label(text="")
 | 
						|
 | 
						|
 | 
						|
class PARTICLE_PT_draw(ParticleButtonsPanel, bpy.types.Panel):
 | 
						|
    bl_label = "Display"
 | 
						|
    bl_options = {'DEFAULT_CLOSED'}
 | 
						|
    COMPAT_ENGINES = {'BLENDER_RENDER'}
 | 
						|
 | 
						|
    @classmethod
 | 
						|
    def poll(cls, context):
 | 
						|
        psys = context.particle_system
 | 
						|
        engine = context.scene.render.engine
 | 
						|
        if psys is None:
 | 
						|
            return False
 | 
						|
        if psys.settings is None:
 | 
						|
            return False
 | 
						|
        return engine in cls.COMPAT_ENGINES
 | 
						|
 | 
						|
    def draw(self, context):
 | 
						|
        layout = self.layout
 | 
						|
 | 
						|
        psys = context.particle_system
 | 
						|
        part = psys.settings
 | 
						|
 | 
						|
        row = layout.row()
 | 
						|
        row.prop(part, "draw_method", expand=True)
 | 
						|
 | 
						|
        if part.draw_method == 'NONE' or (part.render_type == 'NONE' and part.draw_method == 'RENDER'):
 | 
						|
            return
 | 
						|
 | 
						|
        path = (part.render_type == 'PATH' and part.draw_method == 'RENDER') or part.draw_method == 'PATH'
 | 
						|
 | 
						|
        row = layout.row()
 | 
						|
        row.prop(part, "draw_percentage", slider=True)
 | 
						|
        if part.draw_method != 'RENDER' or part.render_type == 'HALO':
 | 
						|
            row.prop(part, "draw_size")
 | 
						|
        else:
 | 
						|
            row.label(text="")
 | 
						|
 | 
						|
        if part.draw_percentage != 100:
 | 
						|
            if part.type == 'HAIR':
 | 
						|
                if psys.hair_dynamics and psys.point_cache.is_baked == False:
 | 
						|
                    layout.row().label(text="Display percentage makes dynamics inaccurate without baking!")
 | 
						|
            else:
 | 
						|
                phystype = part.physics_type
 | 
						|
                if phystype != 'NO' and phystype != 'KEYED' and psys.point_cache.is_baked == False:
 | 
						|
                    layout.row().label(text="Display percentage makes dynamics inaccurate without baking!")
 | 
						|
 | 
						|
        row = layout.row()
 | 
						|
        col = row.column()
 | 
						|
        col.prop(part, "show_size")
 | 
						|
        col.prop(part, "show_velocity")
 | 
						|
        col.prop(part, "show_number")
 | 
						|
        if part.physics_type == 'BOIDS':
 | 
						|
            col.prop(part, "show_health")
 | 
						|
 | 
						|
        col = row.column()
 | 
						|
        col.prop(part, "show_material_color", text="Use material color")
 | 
						|
 | 
						|
        if (path):
 | 
						|
            col.prop(part, "draw_step")
 | 
						|
        else:
 | 
						|
            sub = col.column()
 | 
						|
            sub.active = (part.show_material_color is False)
 | 
						|
            #sub.label(text="color")
 | 
						|
            #sub.label(text="Override material color")
 | 
						|
 | 
						|
 | 
						|
class PARTICLE_PT_children(ParticleButtonsPanel, bpy.types.Panel):
 | 
						|
    bl_label = "Children"
 | 
						|
    bl_options = {'DEFAULT_CLOSED'}
 | 
						|
    COMPAT_ENGINES = {'BLENDER_RENDER'}
 | 
						|
 | 
						|
    @classmethod
 | 
						|
    def poll(cls, context):
 | 
						|
        return particle_panel_poll(cls, context)
 | 
						|
 | 
						|
    def draw(self, context):
 | 
						|
        layout = self.layout
 | 
						|
 | 
						|
        psys = context.particle_system
 | 
						|
        part = psys.settings
 | 
						|
 | 
						|
        layout.row().prop(part, "child_type", expand=True)
 | 
						|
 | 
						|
        if part.child_type == 'NONE':
 | 
						|
            return
 | 
						|
 | 
						|
        row = layout.row()
 | 
						|
 | 
						|
        col = row.column(align=True)
 | 
						|
        col.prop(part, "child_nbr", text="Display")
 | 
						|
        col.prop(part, "rendered_child_count", text="Render")
 | 
						|
 | 
						|
        col = row.column(align=True)
 | 
						|
 | 
						|
        if part.child_type == 'FACES':
 | 
						|
            col.prop(part, "virtual_parents", slider=True)
 | 
						|
        else:
 | 
						|
            col.prop(part, "child_radius", text="Radius")
 | 
						|
            col.prop(part, "child_roundness", text="Roundness", slider=True)
 | 
						|
 | 
						|
            col = row.column(align=True)
 | 
						|
            col.prop(part, "child_size", text="Size")
 | 
						|
            col.prop(part, "child_size_random", text="Random")
 | 
						|
 | 
						|
        layout.row().label(text="Effects:")
 | 
						|
 | 
						|
        row = layout.row()
 | 
						|
 | 
						|
        col = row.column(align=True)
 | 
						|
        col.prop(part, "clump_factor", slider=True)
 | 
						|
        col.prop(part, "clump_shape", slider=True)
 | 
						|
 | 
						|
        col = row.column(align=True)
 | 
						|
        col.prop(part, "roughness_endpoint")
 | 
						|
        col.prop(part, "roughness_end_shape")
 | 
						|
 | 
						|
        row = layout.row()
 | 
						|
 | 
						|
        col = row.column(align=True)
 | 
						|
        col.prop(part, "roughness_1")
 | 
						|
        col.prop(part, "roughness_1_size")
 | 
						|
 | 
						|
        col = row.column(align=True)
 | 
						|
        col.prop(part, "roughness_2")
 | 
						|
        col.prop(part, "roughness_2_size")
 | 
						|
        col.prop(part, "roughness_2_threshold", slider=True)
 | 
						|
 | 
						|
        row = layout.row()
 | 
						|
        col = row.column(align=True)
 | 
						|
        col.prop(part, "child_length", slider=True)
 | 
						|
        col.prop(part, "child_length_threshold", slider=True)
 | 
						|
 | 
						|
        col = row.column(align=True)
 | 
						|
        col.label(text="Space reserved for")
 | 
						|
        col.label(text="hair parting controls")
 | 
						|
 | 
						|
        layout.row().label(text="Kink:")
 | 
						|
        layout.row().prop(part, "kink", expand=True)
 | 
						|
 | 
						|
        split = layout.split()
 | 
						|
 | 
						|
        col = split.column()
 | 
						|
        col.prop(part, "kink_amplitude")
 | 
						|
        col.prop(part, "kink_frequency")
 | 
						|
        col = split.column()
 | 
						|
        col.prop(part, "kink_shape", slider=True)
 | 
						|
 | 
						|
 | 
						|
class PARTICLE_PT_field_weights(ParticleButtonsPanel, bpy.types.Panel):
 | 
						|
    bl_label = "Field Weights"
 | 
						|
    bl_options = {'DEFAULT_CLOSED'}
 | 
						|
    COMPAT_ENGINES = {'BLENDER_RENDER'}
 | 
						|
 | 
						|
    def draw(self, context):
 | 
						|
        part = context.particle_system.settings
 | 
						|
        effector_weights_ui(self, context, part.effector_weights)
 | 
						|
 | 
						|
        if part.type == 'HAIR':
 | 
						|
            self.layout.prop(part.effector_weights, "apply_to_hair_growing")
 | 
						|
 | 
						|
 | 
						|
class PARTICLE_PT_force_fields(ParticleButtonsPanel, bpy.types.Panel):
 | 
						|
    bl_label = "Force Field Settings"
 | 
						|
    bl_options = {'DEFAULT_CLOSED'}
 | 
						|
    COMPAT_ENGINES = {'BLENDER_RENDER'}
 | 
						|
 | 
						|
    def draw(self, context):
 | 
						|
        layout = self.layout
 | 
						|
 | 
						|
        part = context.particle_system.settings
 | 
						|
 | 
						|
        layout.prop(part, "use_self_effect")
 | 
						|
 | 
						|
        split = layout.split(percentage=0.2)
 | 
						|
        split.label(text="Type 1:")
 | 
						|
        split.prop(part.force_field_1, "type", text="")
 | 
						|
        basic_force_field_settings_ui(self, context, part.force_field_1)
 | 
						|
        basic_force_field_falloff_ui(self, context, part.force_field_1)
 | 
						|
 | 
						|
        if part.force_field_1.type != 'NONE':
 | 
						|
            layout.label(text="")
 | 
						|
 | 
						|
        split = layout.split(percentage=0.2)
 | 
						|
        split.label(text="Type 2:")
 | 
						|
        split.prop(part.force_field_2, "type", text="")
 | 
						|
        basic_force_field_settings_ui(self, context, part.force_field_2)
 | 
						|
        basic_force_field_falloff_ui(self, context, part.force_field_2)
 | 
						|
 | 
						|
 | 
						|
class PARTICLE_PT_vertexgroups(ParticleButtonsPanel, bpy.types.Panel):
 | 
						|
    bl_label = "Vertexgroups"
 | 
						|
    bl_options = {'DEFAULT_CLOSED'}
 | 
						|
    COMPAT_ENGINES = {'BLENDER_RENDER'}
 | 
						|
 | 
						|
    def draw(self, context):
 | 
						|
        layout = self.layout
 | 
						|
 | 
						|
        ob = context.object
 | 
						|
        psys = context.particle_system
 | 
						|
        # part = psys.settings
 | 
						|
 | 
						|
        # layout.label(text="Nothing here yet.")
 | 
						|
 | 
						|
        row = layout.row()
 | 
						|
        row.label(text="Vertex Group")
 | 
						|
        row.label(text="Negate")
 | 
						|
 | 
						|
        row = layout.row()
 | 
						|
        row.prop_search(psys, "vertex_group_density", ob, "vertex_groups", text="Density")
 | 
						|
        row.prop(psys, "invert_vertex_group_density", text="")
 | 
						|
 | 
						|
        # Commented out vertex groups don't work and are still waiting for better implementation
 | 
						|
        # row = layout.row()
 | 
						|
        # row.prop_search(psys, "vertex_group_velocity", ob, "vertex_groups", text="Velocity")
 | 
						|
        # row.prop(psys, "invert_vertex_group_velocity", text="")
 | 
						|
 | 
						|
        row = layout.row()
 | 
						|
        row.prop_search(psys, "vertex_group_length", ob, "vertex_groups", text="Length")
 | 
						|
        row.prop(psys, "invert_vertex_group_length", text="")
 | 
						|
 | 
						|
        row = layout.row()
 | 
						|
        row.prop_search(psys, "vertex_group_clump", ob, "vertex_groups", text="Clump")
 | 
						|
        row.prop(psys, "invert_vertex_group_clump", text="")
 | 
						|
 | 
						|
        row = layout.row()
 | 
						|
        row.prop_search(psys, "vertex_group_kink", ob, "vertex_groups", text="Kink")
 | 
						|
        row.prop(psys, "invert_vertex_group_kink", text="")
 | 
						|
 | 
						|
        row = layout.row()
 | 
						|
        row.prop_search(psys, "vertex_group_roughness_1", ob, "vertex_groups", text="Roughness 1")
 | 
						|
        row.prop(psys, "invert_vertex_group_roughness_1", text="")
 | 
						|
 | 
						|
        row = layout.row()
 | 
						|
        row.prop_search(psys, "vertex_group_roughness_2", ob, "vertex_groups", text="Roughness 2")
 | 
						|
        row.prop(psys, "invert_vertex_group_roughness_2", text="")
 | 
						|
 | 
						|
        row = layout.row()
 | 
						|
        row.prop_search(psys, "vertex_group_roughness_end", ob, "vertex_groups", text="Roughness End")
 | 
						|
        row.prop(psys, "invert_vertex_group_roughness_end", text="")
 | 
						|
 | 
						|
        # row = layout.row()
 | 
						|
        # row.prop_search(psys, "vertex_group_size", ob, "vertex_groups", text="Size")
 | 
						|
        # row.prop(psys, "invert_vertex_group_size", text="")
 | 
						|
 | 
						|
        # row = layout.row()
 | 
						|
        # row.prop_search(psys, "vertex_group_tangent", ob, "vertex_groups", text="Tangent")
 | 
						|
        # row.prop(psys, "invert_vertex_group_tangent", text="")
 | 
						|
 | 
						|
        # row = layout.row()
 | 
						|
        # row.prop_search(psys, "vertex_group_rotation", ob, "vertex_groups", text="Rotation")
 | 
						|
        # row.prop(psys, "invert_vertex_group_rotation", text="")
 | 
						|
 | 
						|
        # row = layout.row()
 | 
						|
        # row.prop_search(psys, "vertex_group_field", ob, "vertex_groups", text="Field")
 | 
						|
        # row.prop(psys, "invert_vertex_group_field", text="")
 | 
						|
 | 
						|
 | 
						|
class PARTICLE_PT_custom_props(ParticleButtonsPanel, PropertyPanel, bpy.types.Panel):
 | 
						|
    COMPAT_ENGINES = {'BLENDER_RENDER'}
 | 
						|
    _context_path = "particle_system.settings"
 | 
						|
 | 
						|
 | 
						|
def register():
 | 
						|
    pass
 | 
						|
 | 
						|
 | 
						|
def unregister():
 | 
						|
    pass
 | 
						|
 | 
						|
if __name__ == "__main__":
 | 
						|
    register()
 |