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blender-archive/source/blender/compositor/nodes/COM_GroupNode.cpp
Monique Dewanchand 9cd01c6a5c Added option for group node buffering in the compositor.
Justa cluster did not have enough memory to handle all Mango 4k scenes.
Option is default disabled and can be enabled in the performance panel.

 - At Mind -
2013-02-16 20:21:41 +00:00

80 lines
2.8 KiB
C++

/*
* Copyright 2011, Blender Foundation.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Contributor:
* Jeroen Bakker
* Monique Dewanchand
*/
#include "COM_GroupNode.h"
#include "COM_SocketProxyNode.h"
#include "COM_SetColorOperation.h"
#include "COM_ExecutionSystemHelper.h"
GroupNode::GroupNode(bNode *editorNode) : Node(editorNode)
{
/* pass */
}
void GroupNode::convertToOperations(ExecutionSystem *graph, CompositorContext *context)
{
if (this->getbNode()->id == NULL) {
convertToOperations_invalid(graph, context);
}
}
void GroupNode::ungroup(ExecutionSystem &system)
{
bNode *bnode = this->getbNode();
bNodeTree *subtree = (bNodeTree *)bnode->id;
vector<InputSocket *> &inputsockets = this->getInputSockets();
vector<OutputSocket *> &outputsockets = this->getOutputSockets();
unsigned int index;
/* get the node list size _before_ adding proxy nodes, so they are available for linking */
int nodes_start = system.getNodes().size();
/* missing node group datablock can happen with library linking */
if (!subtree) {
/* this error case its handled in convertToOperations() so we don't get un-convertred sockets */
return;
}
for (index = 0; index < inputsockets.size(); index++) {
InputSocket *inputSocket = inputsockets[index];
bNodeSocket *editorInput = inputSocket->getbNodeSocket();
if (editorInput->groupsock) {
SocketProxyNode *proxy = new SocketProxyNode(bnode, editorInput, editorInput->groupsock, false);
inputSocket->relinkConnections(proxy->getInputSocket(0), index, &system);
ExecutionSystemHelper::addNode(system.getNodes(), proxy);
}
}
const bool groupnodeBuffering = system.getContext().isGroupnodeBufferEnabled();
for (index = 0; index < outputsockets.size(); index++) {
OutputSocket *outputSocket = outputsockets[index];
bNodeSocket *editorOutput = outputSocket->getbNodeSocket();
if (editorOutput->groupsock) {
SocketProxyNode *proxy = new SocketProxyNode(bnode, editorOutput->groupsock, editorOutput, groupnodeBuffering);
outputSocket->relinkConnections(proxy->getOutputSocket(0));
ExecutionSystemHelper::addNode(system.getNodes(), proxy);
}
}
ExecutionSystemHelper::addbNodeTree(system, nodes_start, subtree, bnode);
}