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blender-archive/source/blender/imbuf/intern/IMB_anim.h
Sergey Sharybin 759e96164a Fix #33433: Importing video files into movie clip editor crashes Blender
This was a regression in svn rev52718 caused by the fact that we can not
free packet fun until we've finished all manipulation with decoded frame
since frame and packet could share same pointers.

For now restored old behavior of next_packet which seems to be well
tested and better not do bigger refactoring here so close to release.

Memory leak fixed by that revision was fixed by calling av_free_packet
just before avcodec_decode_video2 in cases we're at the end of file.

Tested with valgrind and could not see any memory leaks in ffmpeg
area.
2012-12-06 21:08:24 +00:00

200 lines
4.4 KiB
C++

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/imbuf/intern/IMB_anim.h
* \ingroup imbuf
*/
#ifndef __IMB_ANIM_H__
#define __IMB_ANIM_H__
#ifdef _WIN32
# define INC_OLE2
# include <windows.h>
# include <windowsx.h>
# include <mmsystem.h>
# include <memory.h>
# include <commdlg.h>
# ifndef FREE_WINDOWS
# include <vfw.h>
# endif
# undef AVIIF_KEYFRAME // redefined in AVI_avi.h
# undef AVIIF_LIST // redefined in AVI_avi.h
#endif /* _WIN32 */
#include <sys/types.h>
#include <ctype.h>
#include <stdlib.h>
#include <stdio.h>
#ifdef _WIN32
# include <io.h>
#else
# include <dirent.h>
#endif
#include "imbuf.h"
#ifdef WITH_AVI
# include "AVI_avi.h"
#endif
#ifdef WITH_QUICKTIME
# if defined(_WIN32) || defined(__APPLE__)
# include "quicktime_import.h"
# endif /* _WIN32 || __APPLE__ */
#endif /* WITH_QUICKTIME */
#ifdef WITH_FFMPEG
# include <libavformat/avformat.h>
# include <libavcodec/avcodec.h>
# include <libswscale/swscale.h>
#endif
#ifdef WITH_REDCODE
# ifdef _WIN32 /* on windows we use the one in extern instead */
# include "libredcode/format.h"
# else
# include "libredcode/format.h"
# endif
#endif
#include "IMB_imbuf_types.h"
#include "IMB_imbuf.h"
#include "IMB_allocimbuf.h"
/* actually hard coded endianness */
#define GET_BIG_LONG(x) (((uchar *) (x))[0] << 24 | ((uchar *) (x))[1] << 16 | ((uchar *) (x))[2] << 8 | ((uchar *) (x))[3])
#define GET_LITTLE_LONG(x) (((uchar *) (x))[3] << 24 | ((uchar *) (x))[2] << 16 | ((uchar *) (x))[1] << 8 | ((uchar *) (x))[0])
#define SWAP_L(x) (((x << 24) & 0xff000000) | ((x << 8) & 0xff0000) | ((x >> 8) & 0xff00) | ((x >> 24) & 0xff))
#define SWAP_S(x) (((x << 8) & 0xff00) | ((x >> 8) & 0xff))
/* more endianness... should move to a separate file... */
#ifdef __BIG_ENDIAN__
# define GET_ID GET_BIG_LONG
# define LITTLE_LONG SWAP_LONG
#else
# define GET_ID GET_LITTLE_LONG
# define LITTLE_LONG ENDIAN_NOP
#endif
/* anim.curtype, runtime only */
#define ANIM_NONE 0
#define ANIM_SEQUENCE (1 << 0)
#define ANIM_MOVIE (1 << 4)
#define ANIM_AVI (1 << 6)
#define ANIM_QTIME (1 << 7)
#define ANIM_FFMPEG (1 << 8)
#define ANIM_REDCODE (1 << 9)
#define MAXNUMSTREAMS 50
struct _AviMovie;
struct anim_index;
struct anim {
int ib_flags;
int curtype;
int curposition; /* index 0 = 1e, 1 = 2e, enz. */
int duration;
short frs_sec;
float frs_sec_base;
int x, y;
/* for number */
char name[1024];
/* for sequence */
char first[1024];
/* movie */
void *movie;
void *track;
void *params;
int orientation;
size_t framesize;
int interlacing;
int preseek;
int streamindex;
/* avi */
struct _AviMovie *avi;
#if defined(_WIN32) && !defined(FREE_WINDOWS)
/* windows avi */
int avistreams;
int firstvideo;
int pfileopen;
PAVIFILE pfile;
PAVISTREAM pavi[MAXNUMSTREAMS]; // the current streams
PGETFRAME pgf;
#endif
#ifdef WITH_QUICKTIME
/* quicktime */
struct _QuicktimeMovie *qtime;
#endif /* WITH_QUICKTIME */
#ifdef WITH_FFMPEG
AVFormatContext *pFormatCtx;
AVCodecContext *pCodecCtx;
AVCodec *pCodec;
AVFrame *pFrame;
int pFrameComplete;
AVFrame *pFrameRGB;
AVFrame *pFrameDeinterlaced;
struct SwsContext *img_convert_ctx;
int videoStream;
struct ImBuf *last_frame;
int64_t last_pts;
int64_t next_pts;
AVPacket next_packet;
#endif
#ifdef WITH_REDCODE
struct redcode_handle *redcodeCtx;
#endif
char index_dir[768];
int proxies_tried;
int indices_tried;
struct anim *proxy_anim[IMB_PROXY_MAX_SLOT];
struct anim_index *curr_idx[IMB_TC_MAX_SLOT];
char colorspace[64];
};
#endif