66 lines
2.5 KiB
C++
66 lines
2.5 KiB
C++
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2006 by Blender Foundation
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL/BL DUAL LICENSE BLOCK *****
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*/
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/** \file RE_render_ext.h
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* \ingroup render
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*/
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#ifndef __RE_RENDER_EXT_H__
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#define __RE_RENDER_EXT_H__
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/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */
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/* this include is for non-render pipeline exports (still old cruft here) */
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/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */
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/* called by meshtools */
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struct DerivedMesh;
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struct ImagePool;
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struct LinkNode;
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struct MTex;
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struct Scene;
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struct View3D;
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/* particle.c, effect.c, editmesh_modes.c and brush.c, returns 1 if rgb, 0 otherwise */
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int externtex(struct MTex *mtex, const float vec[3], float *tin, float *tr, float *tg, float *tb, float *ta, const int thread, struct ImagePool *pool);
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/* particle.c */
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void texture_rgb_blend(float in[3], const float tex[3], const float out[3], float fact, float facg, int blendtype);
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float texture_value_blend(float tex, float out, float fact, float facg, int blendtype);
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/* node_composite.c */
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void ibuf_sample(struct ImBuf *ibuf, float fx, float fy, float dx, float dy, float result[4]);
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void antialias_tagbuf(int xsize, int ysize, char *rectmove);
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/* dynamicpaint.c */
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struct Material *RE_init_sample_material(struct Material *orig_mat, struct Scene *scene);
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void RE_free_sample_material(struct Material *mat);
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void RE_sample_material_color(struct Material *mat, float color[3], float *alpha, const float volume_co[3], const float surface_co[3],
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int face_index, short hit_quad, struct DerivedMesh *orcoDm, struct Object *ob);
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#endif /* __RE_RENDER_EXT_H__ */
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