This is intended for quick renders for previsualization, animation previews or sequencer previews. It provides the same settings as found in the 3D view Shading popover in solid display mode, but in the scene render properties. The "Workbench" engine was removed, and this name no longer appears in the user interface, it's purely an internal name. We might come up with a better name for this OpenGL engine still, but it's good to be consistent with the OpenGL Render operator name since this has a similar purpose.
374 lines
13 KiB
C++
374 lines
13 KiB
C++
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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#ifndef __BKE_SCREEN_H__
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#define __BKE_SCREEN_H__
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/** \file BKE_screen.h
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* \ingroup bke
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* \since March 2001
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* \author nzc
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*/
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struct ARegion;
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struct Header;
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struct ID;
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struct ListBase;
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struct Menu;
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struct Panel;
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struct Scene;
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struct ScrArea;
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struct ScrVert;
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struct SpaceType;
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struct TransformOrientation;
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struct View3D;
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struct View3DShading;
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struct bContext;
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struct bContextDataResult;
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struct bScreen;
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struct uiLayout;
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struct uiList;
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struct wmKeyConfig;
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struct wmGizmoMap;
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struct wmNotifier;
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struct wmWindow;
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struct wmWindowManager;
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struct WorkSpace;
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struct GPUFXSettings;
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struct wmMsgBus;
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struct ScrAreaMap;
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#include "BLI_compiler_attrs.h"
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#include "RNA_types.h"
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/* spacetype has everything stored to get an editor working, it gets initialized via
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* ED_spacetypes_init() in editors/space_api/spacetypes.c */
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/* an editor in Blender is a combined ScrArea + SpaceType + SpaceData */
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#define BKE_ST_MAXNAME 64
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typedef struct SpaceType {
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struct SpaceType *next, *prev;
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char name[BKE_ST_MAXNAME]; /* for menus */
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int spaceid; /* unique space identifier */
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int iconid; /* icon lookup for menus */
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/* Initial allocation, after this WM will call init() too. Some editors need
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* area and scene data (e.g. frame range) to set their initial scrolling. */
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struct SpaceLink *(*new)(const struct ScrArea *sa, const struct Scene *scene);
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/* not free spacelink itself */
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void (*free)(struct SpaceLink *sl);
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/* init is to cope with file load, screen (size) changes, check handlers */
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void (*init)(struct wmWindowManager *wm, struct ScrArea *sa);
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/* exit is called when the area is hidden or removed */
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void (*exit)(struct wmWindowManager *wm, struct ScrArea *sa);
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/* Listeners can react to bContext changes */
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void (*listener)(struct wmWindow *win, struct ScrArea *sa,
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struct wmNotifier *wmn, struct Scene *scene);
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/* refresh context, called after filereads, ED_area_tag_refresh() */
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void (*refresh)(const struct bContext *C, struct ScrArea *sa);
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/* after a spacedata copy, an init should result in exact same situation */
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struct SpaceLink *(*duplicate)(struct SpaceLink *sl);
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/* register operator types on startup */
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void (*operatortypes)(void);
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/* add default items to WM keymap */
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void (*keymap)(struct wmKeyConfig *keyconf);
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/* on startup, define dropboxes for spacetype+regions */
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void (*dropboxes)(void);
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/* initialize gizmo-map-types and gizmo-group-types with the region */
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void (*gizmos)(void);
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/* return context data */
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int (*context)(const struct bContext *C, const char *member, struct bContextDataResult *result);
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/* Used when we want to replace an ID by another (or NULL). */
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void (*id_remap)(struct ScrArea *sa, struct SpaceLink *sl, struct ID *old_id, struct ID *new_id);
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int (*space_subtype_get)(struct ScrArea *sa);
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void (*space_subtype_set)(struct ScrArea *sa, int value);
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void (*space_subtype_item_extend)(struct bContext *C, EnumPropertyItem **item, int *totitem);
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/* region type definitions */
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ListBase regiontypes;
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/* read and write... */
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/* default keymaps to add */
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int keymapflag;
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} SpaceType;
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/* region types are also defined using spacetypes_init, via a callback */
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typedef struct ARegionType {
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struct ARegionType *next, *prev;
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int regionid; /* unique identifier within this space, defines RGN_TYPE_xxxx */
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/* add handlers, stuff you only do once or on area/region type/size changes */
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void (*init)(struct wmWindowManager *wm, struct ARegion *ar);
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/* exit is called when the region is hidden or removed */
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void (*exit)(struct wmWindowManager *wm, struct ARegion *ar);
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/* draw entirely, view changes should be handled here */
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void (*draw)(const struct bContext *C, struct ARegion *ar);
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/* optional, compute button layout before drawing for dynamic size */
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void (*layout)(const struct bContext *C, struct ARegion *ar);
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/* snap the size of the region (can be NULL for no snapping). */
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int (*snap_size)(const struct ARegion *ar, int size, int axis);
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/* contextual changes should be handled here */
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void (*listener)(struct wmWindow *win, struct ScrArea *sa, struct ARegion *ar,
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struct wmNotifier *wmn, const struct Scene *scene);
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/* Optional callback to generate subscriptions. */
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void (*message_subscribe)(
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const struct bContext *C,
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struct WorkSpace *workspace, struct Scene *scene,
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struct bScreen *sc, struct ScrArea *sa, struct ARegion *ar,
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struct wmMsgBus *mbus);
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void (*free)(struct ARegion *);
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/* split region, copy data optionally */
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void *(*duplicate)(void *poin);
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/* register operator types on startup */
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void (*operatortypes)(void);
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/* add own items to keymap */
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void (*keymap)(struct wmKeyConfig *keyconf);
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/* allows default cursor per region */
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void (*cursor)(struct wmWindow *win, struct ScrArea *sa, struct ARegion *ar);
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/* return context data */
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int (*context)(const struct bContext *C, const char *member, struct bContextDataResult *result);
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/* custom drawing callbacks */
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ListBase drawcalls;
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/* panels type definitions */
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ListBase paneltypes;
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/* header type definitions */
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ListBase headertypes;
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/* hardcoded constraints, smaller than these values region is not visible */
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int minsizex, minsizey;
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/* when new region opens (region prefsizex/y are zero then */
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int prefsizex, prefsizey;
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/* default keymaps to add */
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int keymapflag;
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/* return without drawing. lock is set by region definition, and copied to do_lock by render. can become flag */
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short do_lock, lock;
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/* call cursor function on each move event */
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short event_cursor;
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} ARegionType;
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/* panel types */
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typedef struct PanelType {
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struct PanelType *next, *prev;
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char idname[BKE_ST_MAXNAME]; /* unique name */
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char label[BKE_ST_MAXNAME]; /* for panel header */
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char translation_context[BKE_ST_MAXNAME];
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char context[BKE_ST_MAXNAME]; /* for buttons window */
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char category[BKE_ST_MAXNAME]; /* for category tabs */
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char owner_id[BKE_ST_MAXNAME]; /* for work-spaces to selectively show. */
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char parent_id[BKE_ST_MAXNAME]; /* parent idname for subpanels */
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short space_type;
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short region_type;
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/* For popovers, 0 for default. */
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int ui_units_x;
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int flag;
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/* verify if the panel should draw or not */
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bool (*poll)(const struct bContext *C, struct PanelType *pt);
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/* draw header (optional) */
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void (*draw_header)(const struct bContext *C, struct Panel *pa);
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/* draw header preset (optional) */
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void (*draw_header_preset)(const struct bContext *C, struct Panel *pa);
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/* draw entirely, view changes should be handled here */
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void (*draw)(const struct bContext *C, struct Panel *pa);
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/* sub panels */
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struct PanelType *parent;
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ListBase children;
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/* RNA integration */
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ExtensionRNA ext;
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} PanelType;
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/* uilist types */
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/* Draw an item in the uiList */
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typedef void (*uiListDrawItemFunc)(
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struct uiList *ui_list, struct bContext *C, struct uiLayout *layout, struct PointerRNA *dataptr,
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struct PointerRNA *itemptr, int icon, struct PointerRNA *active_dataptr, const char *active_propname,
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int index, int flt_flag);
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/* Draw the filtering part of an uiList */
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typedef void (*uiListDrawFilterFunc)(
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struct uiList *ui_list, struct bContext *C, struct uiLayout *layout);
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/* Filter items of an uiList */
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typedef void (*uiListFilterItemsFunc)(
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struct uiList *ui_list, struct bContext *C, struct PointerRNA *, const char *propname);
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typedef struct uiListType {
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struct uiListType *next, *prev;
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char idname[BKE_ST_MAXNAME]; /* unique name */
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uiListDrawItemFunc draw_item;
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uiListDrawFilterFunc draw_filter;
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uiListFilterItemsFunc filter_items;
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/* RNA integration */
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ExtensionRNA ext;
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} uiListType;
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/* header types */
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typedef struct HeaderType {
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struct HeaderType *next, *prev;
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char idname[BKE_ST_MAXNAME]; /* unique name */
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int space_type;
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int region_type;
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/* draw entirely, view changes should be handled here */
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void (*draw)(const struct bContext *C, struct Header *header);
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/* RNA integration */
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ExtensionRNA ext;
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} HeaderType;
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typedef struct Header {
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struct HeaderType *type; /* runtime */
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struct uiLayout *layout; /* runtime for drawing */
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} Header;
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/* menu types */
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typedef struct MenuType {
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struct MenuType *next, *prev;
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char idname[BKE_ST_MAXNAME]; /* unique name */
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char label[BKE_ST_MAXNAME]; /* for button text */
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char translation_context[BKE_ST_MAXNAME];
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char owner_id[BKE_ST_MAXNAME]; /* optional, see: #wmOwnerID */
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const char *description;
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/* verify if the menu should draw or not */
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bool (*poll)(const struct bContext *C, struct MenuType *mt);
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/* draw entirely, view changes should be handled here */
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void (*draw)(const struct bContext *C, struct Menu *menu);
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/* RNA integration */
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ExtensionRNA ext;
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} MenuType;
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typedef struct Menu {
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struct MenuType *type; /* runtime */
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struct uiLayout *layout; /* runtime for drawing */
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} Menu;
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/* spacetypes */
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struct SpaceType *BKE_spacetype_from_id(int spaceid);
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struct ARegionType *BKE_regiontype_from_id_or_first(struct SpaceType *st, int regionid);
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struct ARegionType *BKE_regiontype_from_id(struct SpaceType *st, int regionid);
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const struct ListBase *BKE_spacetypes_list(void);
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void BKE_spacetype_register(struct SpaceType *st);
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bool BKE_spacetype_exists(int spaceid);
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void BKE_spacetypes_free(void); /* only for quitting blender */
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/* spacedata */
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void BKE_spacedata_freelist(ListBase *lb);
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void BKE_spacedata_copylist(ListBase *lb1, ListBase *lb2);
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void BKE_spacedata_draw_locks(int set);
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void BKE_spacedata_callback_id_remap_set(
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void (*func)(struct ScrArea *sa, struct SpaceLink *sl, struct ID *old_id, struct ID *new_id));
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void BKE_spacedata_id_unref(struct ScrArea *sa, struct SpaceLink *sl, struct ID *id);
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/* area/regions */
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struct ARegion *BKE_area_region_copy(struct SpaceType *st, struct ARegion *ar);
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void BKE_area_region_free(struct SpaceType *st, struct ARegion *ar);
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void BKE_screen_area_free(struct ScrArea *sa);
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/* Gizmo-maps of a region need to be freed with the region. Uses callback to avoid low-level call. */
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void BKE_region_callback_free_gizmomap_set(void (*callback)(struct wmGizmoMap *));
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void BKE_region_callback_refresh_tag_gizmomap_set(void (*callback)(struct wmGizmoMap *));
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struct ARegion *BKE_area_find_region_type(struct ScrArea *sa, int type);
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struct ARegion *BKE_area_find_region_active_win(struct ScrArea *sa);
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struct ARegion *BKE_area_find_region_xy(struct ScrArea *sa, const int regiontype, int x, int y);
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struct ScrArea *BKE_screen_find_area_from_space(struct bScreen *sc, struct SpaceLink *sl) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL(1, 2);
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struct ScrArea *BKE_screen_find_big_area(struct bScreen *sc, const int spacetype, const short min);
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struct ScrArea *BKE_screen_area_map_find_area_xy(const struct ScrAreaMap *areamap, const int spacetype, int x, int y);
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struct ScrArea *BKE_screen_find_area_xy(struct bScreen *sc, const int spacetype, int x, int y);
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unsigned int BKE_screen_view3d_layer_active_ex(
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const struct View3D *v3d, const struct Scene *scene, bool use_localvd) ATTR_NONNULL(2);
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unsigned int BKE_screen_view3d_layer_active(
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const struct View3D *v3d, const struct Scene *scene) ATTR_NONNULL(2);
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unsigned int BKE_screen_view3d_layer_all(const struct bScreen *sc) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL(1);
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void BKE_screen_gizmo_tag_refresh(struct bScreen *sc);
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void BKE_screen_view3d_sync(struct View3D *v3d, struct Scene *scene);
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void BKE_screen_view3d_scene_sync(struct bScreen *sc, struct Scene *scene);
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bool BKE_screen_is_fullscreen_area(const struct bScreen *screen) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL();
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bool BKE_screen_is_used(const struct bScreen *screen) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL();
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/* zoom factor conversion */
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float BKE_screen_view3d_zoom_to_fac(float camzoom);
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float BKE_screen_view3d_zoom_from_fac(float zoomfac);
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void BKE_screen_view3d_shading_init(struct View3DShading *shading);
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/* screen */
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void BKE_screen_free(struct bScreen *sc);
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void BKE_screen_area_map_free(struct ScrAreaMap *area_map) ATTR_NONNULL();
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unsigned int BKE_screen_visible_layers(struct bScreen *screen, struct Scene *scene);
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struct ScrEdge *BKE_screen_find_edge(struct bScreen *sc, struct ScrVert *v1, struct ScrVert *v2);
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void BKE_screen_sort_scrvert(struct ScrVert **v1, struct ScrVert **v2);
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void BKE_screen_remove_double_scrverts(struct bScreen *sc);
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void BKE_screen_remove_double_scredges(struct bScreen *sc);
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void BKE_screen_remove_unused_scredges(struct bScreen *sc);
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void BKE_screen_remove_unused_scrverts(struct bScreen *sc);
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#endif
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