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blender-archive/source/blender/blenkernel/BKE_animsys.h
Joshua Leung 7d3c88772b Keying Sets: Initial commit of skeleton code
When fully implemented, these will be the clearest demonstration of 'Everything is Animateable', as they will allow users to define an arbitary group of settings through selecting items in the Datablocks (RNA-Viewer) View of the Outliner to define custom 'sets'. Such Keying Sets are known as the 'absolute' ones, which are created for a custom purpose.

Of course, 'builtin' Keying Sets will still be provided. Such built-in ones will not work on any particular paths, but will use context info to maintain the legacy method of inserting keyframes (via IKEY menu).

Currently, KeyingSets cannot be created/edited through the UI, though the backend code is in place to do this.
2009-02-11 12:19:42 +00:00

60 lines
1.8 KiB
C++

/* Testing code for new animation system in 2.5
* Copyright 2009, Joshua Leung
*/
#ifndef BKE_ANIM_SYS_H
#define BKE_ANIM_SYS_H
struct ID;
struct ListBase;
struct Main;
struct AnimData;
struct KeyingSet;
/* ************************************* */
/* AnimData API */
/* Get AnimData from the given ID-block. */
struct AnimData *BKE_animdata_from_id(struct ID *id);
/* Add AnimData to the given ID-block */
struct AnimData *BKE_id_add_animdata(struct ID *id);
/* Free AnimData */
void BKE_free_animdata(struct ID *id);
/* Copy AnimData */
struct AnimData *BKE_copy_animdata(struct AnimData *adt);
/* ************************************* */
/* KeyingSets API */
/* Used to create a new 'custom' KeyingSet for the user, that will be automatically added to the stack */
struct KeyingSet *BKE_keyingset_add(struct ListBase *list, const char name[], short flag, short keyingflag);
/* Add a destination to a KeyingSet */
void BKE_keyingset_add_destination(struct KeyingSet *ks, struct ID *id, const char group_name[], const char rna_path[], int array_index, int flag);
/* Free data for KeyingSet but not set itself */
void BKE_keyingset_free(struct KeyingSet *ks);
/* Free all the KeyingSets in the given list */
void BKE_keyingsets_free(struct ListBase *list);
/* ************************************* */
// TODO: overrides, remapping, and path-finding api's
/* ************************************* */
/* Evaluation API */
/* Evaluation loop for evaluating animation data */
void BKE_animsys_evaluate_animdata(struct ID *id, struct AnimData *adt, float ctime, short recalc);
/* Evaluation of all ID-blocks with Animation Data blocks - Animation Data Only */
void BKE_animsys_evaluate_all_animation(struct Main *main, float ctime);
/* ************************************* */
#endif /* BKE_ANIM_SYS_H*/