The formula was not consistent across Blender and behaved strangely, now it is a simple linear blend between color1 and min(color1, color2). Reviewed By: brecht Differential Revision: https://developer.blender.org/D489
		
			
				
	
	
		
			841 lines
		
	
	
		
			24 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			841 lines
		
	
	
		
			24 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|  * Copyright 2011, Blender Foundation.
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|  *
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|  * This program is free software; you can redistribute it and/or
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|  * modify it under the terms of the GNU General Public License
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|  * as published by the Free Software Foundation; either version 2
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|  * of the License, or (at your option) any later version.
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|  *
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|  * This program is distributed in the hope that it will be useful,
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|  * but WITHOUT ANY WARRANTY; without even the implied warranty of
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|  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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|  * GNU General Public License for more details.
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|  *
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|  * You should have received a copy of the GNU General Public License
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|  * along with this program; if not, write to the Free Software Foundation,
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|  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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|  *
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|  * Contributor: 
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|  *		Jeroen Bakker 
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|  *		Monique Dewanchand
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|  */
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| 
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| #include "COM_MixOperation.h"
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| 
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| extern "C" {
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| #  include "BLI_math.h"
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| }
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| 
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| /* ******** Mix Base Operation ******** */
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| 
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| MixBaseOperation::MixBaseOperation() : NodeOperation()
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| {
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| 	this->addInputSocket(COM_DT_VALUE);
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| 	this->addInputSocket(COM_DT_COLOR);
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| 	this->addInputSocket(COM_DT_COLOR);
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| 	this->addOutputSocket(COM_DT_COLOR);
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| 	this->m_inputValueOperation = NULL;
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| 	this->m_inputColor1Operation = NULL;
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| 	this->m_inputColor2Operation = NULL;
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| 	this->setUseValueAlphaMultiply(false);
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| 	this->setUseClamp(false);
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| }
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| 
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| void MixBaseOperation::initExecution()
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| {
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| 	this->m_inputValueOperation = this->getInputSocketReader(0);
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| 	this->m_inputColor1Operation = this->getInputSocketReader(1);
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| 	this->m_inputColor2Operation = this->getInputSocketReader(2);
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| }
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| 
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| void MixBaseOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler)
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| {
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| 	float inputColor1[4];
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| 	float inputColor2[4];
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| 	float inputValue[4];
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| 	
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| 	this->m_inputValueOperation->readSampled(inputValue, x, y, sampler);
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| 	this->m_inputColor1Operation->readSampled(inputColor1, x, y, sampler);
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| 	this->m_inputColor2Operation->readSampled(inputColor2, x, y, sampler);
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| 	
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| 	float value = inputValue[0];
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| 	if (this->useValueAlphaMultiply()) {
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| 		value *= inputColor2[3];
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| 	}
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| 	float valuem = 1.0f - value;
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| 	output[0] = valuem * (inputColor1[0]) + value * (inputColor2[0]);
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| 	output[1] = valuem * (inputColor1[1]) + value * (inputColor2[1]);
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| 	output[2] = valuem * (inputColor1[2]) + value * (inputColor2[2]);
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| 	output[3] = inputColor1[3];
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| }
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| 
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| void MixBaseOperation::determineResolution(unsigned int resolution[2], unsigned int preferredResolution[2])
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| {
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| 	NodeOperationInput *socket;
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| 	unsigned int tempPreferredResolution[2] = {0, 0};
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| 	unsigned int tempResolution[2];
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| 
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| 	socket = this->getInputSocket(1);
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| 	socket->determineResolution(tempResolution, tempPreferredResolution);
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| 	if ((tempResolution[0] != 0) && (tempResolution[1] != 0)) {
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| 		this->setResolutionInputSocketIndex(1);
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| 	}
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| 	else {
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| 		socket = this->getInputSocket(2);
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| 		socket->determineResolution(tempResolution, tempPreferredResolution);
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| 		if ((tempResolution[0] != 0) && (tempResolution[1] != 0)) {
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| 			this->setResolutionInputSocketIndex(2);
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| 		}
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| 		else {
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| 			this->setResolutionInputSocketIndex(0);
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| 		}
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| 	}
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| 	NodeOperation::determineResolution(resolution, preferredResolution);
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| }
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| 
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| void MixBaseOperation::deinitExecution()
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| {
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| 	this->m_inputValueOperation = NULL;
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| 	this->m_inputColor1Operation = NULL;
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| 	this->m_inputColor2Operation = NULL;
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| }
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| 
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| /* ******** Mix Add Operation ******** */
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| 
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| MixAddOperation::MixAddOperation() : MixBaseOperation()
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| {
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| 	/* pass */
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| }
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| 
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| void MixAddOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler)
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| {
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| 	float inputColor1[4];
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| 	float inputColor2[4];
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| 	float inputValue[4];
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| 
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| 	this->m_inputValueOperation->readSampled(inputValue, x, y, sampler);
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| 	this->m_inputColor1Operation->readSampled(inputColor1, x, y, sampler);
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| 	this->m_inputColor2Operation->readSampled(inputColor2, x, y, sampler);
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| 
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| 	float value = inputValue[0];
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| 	if (this->useValueAlphaMultiply()) {
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| 		value *= inputColor2[3];
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| 	}
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| 	output[0] = inputColor1[0] + value * inputColor2[0];
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| 	output[1] = inputColor1[1] + value * inputColor2[1];
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| 	output[2] = inputColor1[2] + value * inputColor2[2];
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| 	output[3] = inputColor1[3];
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| 
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| 	clampIfNeeded(output);
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| }
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| 
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| /* ******** Mix Blend Operation ******** */
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| 
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| MixBlendOperation::MixBlendOperation() : MixBaseOperation()
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| {
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| 	/* pass */
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| }
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| 
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| void MixBlendOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler)
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| {
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| 	float inputColor1[4];
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| 	float inputColor2[4];
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| 	float inputValue[4];
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| 	float value;
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| 
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| 	this->m_inputValueOperation->readSampled(inputValue, x, y, sampler);
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| 	this->m_inputColor1Operation->readSampled(inputColor1, x, y, sampler);
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| 	this->m_inputColor2Operation->readSampled(inputColor2, x, y, sampler);
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| 	value = inputValue[0];
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| 	
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| 	if (this->useValueAlphaMultiply()) {
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| 		value *= inputColor2[3];
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| 	}
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| 	float valuem = 1.0f - value;
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| 	output[0] = valuem * (inputColor1[0]) + value * (inputColor2[0]);
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| 	output[1] = valuem * (inputColor1[1]) + value * (inputColor2[1]);
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| 	output[2] = valuem * (inputColor1[2]) + value * (inputColor2[2]);
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| 	output[3] = inputColor1[3];
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| 
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| 	clampIfNeeded(output);
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| }
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| 
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| /* ******** Mix Burn Operation ******** */
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| 
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| MixBurnOperation::MixBurnOperation() : MixBaseOperation()
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| {
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| 	/* pass */
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| }
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| 
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| void MixBurnOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler)
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| {
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| 	float inputColor1[4];
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| 	float inputColor2[4];
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| 	float inputValue[4];
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| 	float tmp;
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| 
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| 	this->m_inputValueOperation->readSampled(inputValue, x, y, sampler);
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| 	this->m_inputColor1Operation->readSampled(inputColor1, x, y, sampler);
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| 	this->m_inputColor2Operation->readSampled(inputColor2, x, y, sampler);
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| 
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| 	float value = inputValue[0];
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| 	if (this->useValueAlphaMultiply()) {
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| 		value *= inputColor2[3];
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| 	}
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| 	float valuem = 1.0f - value;
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| 
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| 	tmp = valuem + value * inputColor2[0];
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| 	if (tmp <= 0.0f)
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| 		output[0] = 0.0f;
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| 	else {
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| 		tmp = 1.0f - (1.0f - inputColor1[0]) / tmp;
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| 		if (tmp < 0.0f)
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| 			output[0] = 0.0f;
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| 		else if (tmp > 1.0f)
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| 			output[0] = 1.0f;
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| 		else
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| 			output[0] = tmp;
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| 	}
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| 
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| 	tmp = valuem + value * inputColor2[1];
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| 	if (tmp <= 0.0f)
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| 		output[1] = 0.0f;
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| 	else {
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| 		tmp = 1.0f - (1.0f - inputColor1[1]) / tmp;
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| 		if (tmp < 0.0f)
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| 			output[1] = 0.0f;
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| 		else if (tmp > 1.0f)
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| 			output[1] = 1.0f;
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| 		else
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| 			output[1] = tmp;
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| 	}
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| 
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| 	tmp = valuem + value * inputColor2[2];
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| 	if (tmp <= 0.0f)
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| 		output[2] = 0.0f;
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| 	else {
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| 		tmp = 1.0f - (1.0f - inputColor1[2]) / tmp;
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| 		if (tmp < 0.0f)
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| 			output[2] = 0.0f;
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| 		else if (tmp > 1.0f)
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| 			output[2] = 1.0f;
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| 		else
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| 			output[2] = tmp;
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| 	}
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| 
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| 	output[3] = inputColor1[3];
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| 
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| 	clampIfNeeded(output);
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| }
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| 
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| /* ******** Mix Color Operation ******** */
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| 
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| MixColorOperation::MixColorOperation() : MixBaseOperation()
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| {
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| 	/* pass */
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| }
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| 
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| void MixColorOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler)
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| {
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| 	float inputColor1[4];
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| 	float inputColor2[4];
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| 	float inputValue[4];
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| 
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| 	this->m_inputValueOperation->readSampled(inputValue, x, y, sampler);
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| 	this->m_inputColor1Operation->readSampled(inputColor1, x, y, sampler);
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| 	this->m_inputColor2Operation->readSampled(inputColor2, x, y, sampler);
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| 
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| 	float value = inputValue[0];
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| 	if (this->useValueAlphaMultiply()) {
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| 		value *= inputColor2[3];
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| 	}
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| 	float valuem = 1.0f - value;
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| 
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| 	float colH, colS, colV;
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| 	rgb_to_hsv(inputColor2[0], inputColor2[1], inputColor2[2], &colH, &colS, &colV);
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| 	if (colS != 0.0f) {
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| 		float rH, rS, rV;
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| 		float tmpr, tmpg, tmpb;
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| 		rgb_to_hsv(inputColor1[0], inputColor1[1], inputColor1[2], &rH, &rS, &rV);
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| 		hsv_to_rgb(colH, colS, rV, &tmpr, &tmpg, &tmpb);
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| 		output[0] = (valuem * inputColor1[0]) + (value * tmpr);
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| 		output[1] = (valuem * inputColor1[1]) + (value * tmpg);
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| 		output[2] = (valuem * inputColor1[2]) + (value * tmpb);
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| 	}
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| 	else {
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| 		copy_v3_v3(output, inputColor1);
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| 	}
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| 	output[3] = inputColor1[3];
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| 
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| 	clampIfNeeded(output);
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| }
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| 
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| /* ******** Mix Darken Operation ******** */
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| 
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| MixDarkenOperation::MixDarkenOperation() : MixBaseOperation()
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| {
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| 	/* pass */
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| }
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| 
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| void MixDarkenOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler)
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| {
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| 	float inputColor1[4];
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| 	float inputColor2[4];
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| 	float inputValue[4];
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| 
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| 	this->m_inputValueOperation->readSampled(inputValue, x, y, sampler);
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| 	this->m_inputColor1Operation->readSampled(inputColor1, x, y, sampler);
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| 	this->m_inputColor2Operation->readSampled(inputColor2, x, y, sampler);
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| 
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| 	float value = inputValue[0];
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| 	if (this->useValueAlphaMultiply()) {
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| 		value *= inputColor2[3];
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| 	}
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| 	float valuem = 1.0f - value;
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| 	output[0] = min_ff(inputColor1[0], inputColor2[0]) * value + inputColor1[0] * valuem;
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| 	output[1] = min_ff(inputColor1[1], inputColor2[1]) * value + inputColor1[1] * valuem;
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| 	output[2] = min_ff(inputColor1[2], inputColor2[2]) * value + inputColor1[2] * valuem;
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| 	output[3] = inputColor1[3];
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| 
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| 	clampIfNeeded(output);
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| }
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| 
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| /* ******** Mix Difference Operation ******** */
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| 
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| MixDifferenceOperation::MixDifferenceOperation() : MixBaseOperation()
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| {
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| 	/* pass */
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| }
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| 
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| void MixDifferenceOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler)
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| {
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| 	float inputColor1[4];
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| 	float inputColor2[4];
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| 	float inputValue[4];
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| 
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| 	this->m_inputValueOperation->readSampled(inputValue, x, y, sampler);
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| 	this->m_inputColor1Operation->readSampled(inputColor1, x, y, sampler);
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| 	this->m_inputColor2Operation->readSampled(inputColor2, x, y, sampler);
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| 
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| 	float value = inputValue[0];
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| 	if (this->useValueAlphaMultiply()) {
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| 		value *= inputColor2[3];
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| 	}
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| 	float valuem = 1.0f - value;
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| 	output[0] = valuem * inputColor1[0] + value *fabsf(inputColor1[0] - inputColor2[0]);
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| 	output[1] = valuem * inputColor1[1] + value *fabsf(inputColor1[1] - inputColor2[1]);
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| 	output[2] = valuem * inputColor1[2] + value *fabsf(inputColor1[2] - inputColor2[2]);
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| 	output[3] = inputColor1[3];
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| 
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| 	clampIfNeeded(output);
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| }
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| 
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| /* ******** Mix Difference Operation ******** */
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| 
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| MixDivideOperation::MixDivideOperation() : MixBaseOperation()
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| {
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| 	/* pass */
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| }
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| 
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| void MixDivideOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler)
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| {
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| 	float inputColor1[4];
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| 	float inputColor2[4];
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| 	float inputValue[4];
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| 
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| 	this->m_inputValueOperation->readSampled(inputValue, x, y, sampler);
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| 	this->m_inputColor1Operation->readSampled(inputColor1, x, y, sampler);
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| 	this->m_inputColor2Operation->readSampled(inputColor2, x, y, sampler);
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| 
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| 	float value = inputValue[0];
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| 	if (this->useValueAlphaMultiply()) {
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| 		value *= inputColor2[3];
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| 	}
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| 	float valuem = 1.0f - value;
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| 
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| 	if (inputColor2[0] != 0.0f)
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| 		output[0] = valuem * (inputColor1[0]) + value * (inputColor1[0]) / inputColor2[0];
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| 	else
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| 		output[0] = 0.0f;
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| 	if (inputColor2[1] != 0.0f)
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| 		output[1] = valuem * (inputColor1[1]) + value * (inputColor1[1]) / inputColor2[1];
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| 	else
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| 		output[1] = 0.0f;
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| 	if (inputColor2[2] != 0.0f)
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| 		output[2] = valuem * (inputColor1[2]) + value * (inputColor1[2]) / inputColor2[2];
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| 	else
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| 		output[2] = 0.0f;
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| 
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| 	output[3] = inputColor1[3];
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| 
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| 	clampIfNeeded(output);
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| }
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| 
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| /* ******** Mix Dodge Operation ******** */
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| 
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| MixDodgeOperation::MixDodgeOperation() : MixBaseOperation()
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| {
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| 	/* pass */
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| }
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| 
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| void MixDodgeOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler)
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| {
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| 	float inputColor1[4];
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| 	float inputColor2[4];
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| 	float inputValue[4];
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| 	float tmp;
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| 
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| 	this->m_inputValueOperation->readSampled(inputValue, x, y, sampler);
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| 	this->m_inputColor1Operation->readSampled(inputColor1, x, y, sampler);
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| 	this->m_inputColor2Operation->readSampled(inputColor2, x, y, sampler);
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| 
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| 	float value = inputValue[0];
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| 	if (this->useValueAlphaMultiply()) {
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| 		value *= inputColor2[3];
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| 	}
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| 
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| 	if (inputColor1[0] != 0.0f) {
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| 		tmp = 1.0f - value * inputColor2[0];
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| 		if (tmp <= 0.0f)
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| 			output[0] = 1.0f;
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| 		else {
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| 			tmp = inputColor1[0] / tmp;
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| 			if (tmp > 1.0f)
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| 				output[0] = 1.0f;
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| 			else
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| 				output[0] = tmp;
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| 		}
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| 	}
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| 	else
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| 		output[0] = 0.0f;
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| 
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| 	if (inputColor1[1] != 0.0f) {
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| 		tmp = 1.0f - value * inputColor2[1];
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| 		if (tmp <= 0.0f)
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| 			output[1] = 1.0f;
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| 		else {
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| 			tmp = inputColor1[1] / tmp;
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| 			if (tmp > 1.0f)
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| 				output[1] = 1.0f;
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| 			else
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| 				output[1] = tmp;
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| 		}
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| 	}
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| 	else
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| 		output[1] = 0.0f;
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| 
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| 	if (inputColor1[2] != 0.0f) {
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| 		tmp = 1.0f - value * inputColor2[2];
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| 		if (tmp <= 0.0f)
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| 			output[2] = 1.0f;
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| 		else {
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| 			tmp = inputColor1[2] / tmp;
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| 			if (tmp > 1.0f)
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| 				output[2] = 1.0f;
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| 			else
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| 				output[2] = tmp;
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| 		}
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| 	}
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| 	else
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| 		output[2] = 0.0f;
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| 
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| 	output[3] = inputColor1[3];
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| 
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| 	clampIfNeeded(output);
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| }
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| 
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| /* ******** Mix Glare Operation ******** */
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| 
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| MixGlareOperation::MixGlareOperation() : MixBaseOperation()
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| {
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| 	/* pass */
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| }
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| 
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| void MixGlareOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler)
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| {
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| 	float inputColor1[4];
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| 	float inputColor2[4];
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| 	float inputValue[4];
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| 	float value;
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| 
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| 	this->m_inputValueOperation->readSampled(inputValue, x, y, sampler);
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| 	this->m_inputColor1Operation->readSampled(inputColor1, x, y, sampler);
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| 	this->m_inputColor2Operation->readSampled(inputColor2, x, y, sampler);
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| 	value = inputValue[0];
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| 	float mf = 2.f - 2.f * fabsf(value - 0.5f);
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| 
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| 	if (inputColor1[0] < 0.0f) inputColor1[0] = 0.0f;
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| 	if (inputColor1[1] < 0.0f) inputColor1[1] = 0.0f;
 | |
| 	if (inputColor1[2] < 0.0f) inputColor1[2] = 0.0f;
 | |
| 
 | |
| 	output[0] = mf * max(inputColor1[0] + value * (inputColor2[0] - inputColor1[0]), 0.0f);
 | |
| 	output[1] = mf * max(inputColor1[1] + value * (inputColor2[1] - inputColor1[1]), 0.0f);
 | |
| 	output[2] = mf * max(inputColor1[2] + value * (inputColor2[2] - inputColor1[2]), 0.0f);
 | |
| 	output[3] = inputColor1[3];
 | |
| 
 | |
| 	clampIfNeeded(output);
 | |
| }
 | |
| 
 | |
| /* ******** Mix Hue Operation ******** */
 | |
| 
 | |
| MixHueOperation::MixHueOperation() : MixBaseOperation()
 | |
| {
 | |
| 	/* pass */
 | |
| }
 | |
| 
 | |
| void MixHueOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler)
 | |
| {
 | |
| 	float inputColor1[4];
 | |
| 	float inputColor2[4];
 | |
| 	float inputValue[4];
 | |
| 
 | |
| 	this->m_inputValueOperation->readSampled(inputValue, x, y, sampler);
 | |
| 	this->m_inputColor1Operation->readSampled(inputColor1, x, y, sampler);
 | |
| 	this->m_inputColor2Operation->readSampled(inputColor2, x, y, sampler);
 | |
| 
 | |
| 	float value = inputValue[0];
 | |
| 	if (this->useValueAlphaMultiply()) {
 | |
| 		value *= inputColor2[3];
 | |
| 	}
 | |
| 	float valuem = 1.0f - value;
 | |
| 
 | |
| 	float colH, colS, colV;
 | |
| 	rgb_to_hsv(inputColor2[0], inputColor2[1], inputColor2[2], &colH, &colS, &colV);
 | |
| 	if (colS != 0.0f) {
 | |
| 		float rH, rS, rV;
 | |
| 		float tmpr, tmpg, tmpb;
 | |
| 		rgb_to_hsv(inputColor1[0], inputColor1[1], inputColor1[2], &rH, &rS, &rV);
 | |
| 		hsv_to_rgb(colH, rS, rV, &tmpr, &tmpg, &tmpb);
 | |
| 		output[0] = valuem * (inputColor1[0]) + value * tmpr;
 | |
| 		output[1] = valuem * (inputColor1[1]) + value * tmpg;
 | |
| 		output[2] = valuem * (inputColor1[2]) + value * tmpb;
 | |
| 	}
 | |
| 	else {
 | |
| 		copy_v3_v3(output, inputColor1);
 | |
| 	}
 | |
| 	output[3] = inputColor1[3];
 | |
| 
 | |
| 	clampIfNeeded(output);
 | |
| }
 | |
| 
 | |
| /* ******** Mix Lighten Operation ******** */
 | |
| 
 | |
| MixLightenOperation::MixLightenOperation() : MixBaseOperation()
 | |
| {
 | |
| 	/* pass */
 | |
| }
 | |
| 
 | |
| void MixLightenOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler)
 | |
| {
 | |
| 	float inputColor1[4];
 | |
| 	float inputColor2[4];
 | |
| 	float inputValue[4];
 | |
| 
 | |
| 	this->m_inputValueOperation->readSampled(inputValue, x, y, sampler);
 | |
| 	this->m_inputColor1Operation->readSampled(inputColor1, x, y, sampler);
 | |
| 	this->m_inputColor2Operation->readSampled(inputColor2, x, y, sampler);
 | |
| 
 | |
| 	float value = inputValue[0];
 | |
| 	if (this->useValueAlphaMultiply()) {
 | |
| 		value *= inputColor2[3];
 | |
| 	}
 | |
| 	float tmp;
 | |
| 	tmp = value * inputColor2[0];
 | |
| 	if (tmp > inputColor1[0]) output[0] = tmp;
 | |
| 	else output[0] = inputColor1[0];
 | |
| 	tmp = value * inputColor2[1];
 | |
| 	if (tmp > inputColor1[1]) output[1] = tmp;
 | |
| 	else output[1] = inputColor1[1];
 | |
| 	tmp = value * inputColor2[2];
 | |
| 	if (tmp > inputColor1[2]) output[2] = tmp;
 | |
| 	else output[2] = inputColor1[2];
 | |
| 	output[3] = inputColor1[3];
 | |
| 
 | |
| 	clampIfNeeded(output);
 | |
| }
 | |
| 
 | |
| /* ******** Mix Linear Light Operation ******** */
 | |
| 
 | |
| MixLinearLightOperation::MixLinearLightOperation() : MixBaseOperation()
 | |
| {
 | |
| 	/* pass */
 | |
| }
 | |
| 
 | |
| void MixLinearLightOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler)
 | |
| {
 | |
| 	float inputColor1[4];
 | |
| 	float inputColor2[4];
 | |
| 	float inputValue[4];
 | |
| 
 | |
| 	this->m_inputValueOperation->readSampled(inputValue, x, y, sampler);
 | |
| 	this->m_inputColor1Operation->readSampled(inputColor1, x, y, sampler);
 | |
| 	this->m_inputColor2Operation->readSampled(inputColor2, x, y, sampler);
 | |
| 
 | |
| 	float value = inputValue[0];
 | |
| 	if (this->useValueAlphaMultiply()) {
 | |
| 		value *= inputColor2[3];
 | |
| 	}
 | |
| 	if (inputColor2[0] > 0.5f)
 | |
| 		output[0] = inputColor1[0] + value * (2.0f * (inputColor2[0] - 0.5f));
 | |
| 	else
 | |
| 		output[0] = inputColor1[0] + value * (2.0f * (inputColor2[0]) - 1.0f);
 | |
| 	if (inputColor2[1] > 0.5f)
 | |
| 		output[1] = inputColor1[1] + value * (2.0f * (inputColor2[1] - 0.5f));
 | |
| 	else
 | |
| 		output[1] = inputColor1[1] + value * (2.0f * (inputColor2[1]) - 1.0f);
 | |
| 	if (inputColor2[2] > 0.5f)
 | |
| 		output[2] = inputColor1[2] + value * (2.0f * (inputColor2[2] - 0.5f));
 | |
| 	else
 | |
| 		output[2] = inputColor1[2] + value * (2.0f * (inputColor2[2]) - 1.0f);
 | |
| 
 | |
| 	output[3] = inputColor1[3];
 | |
| 
 | |
| 	clampIfNeeded(output);
 | |
| }
 | |
| 
 | |
| /* ******** Mix Multiply Operation ******** */
 | |
| 
 | |
| MixMultiplyOperation::MixMultiplyOperation() : MixBaseOperation()
 | |
| {
 | |
| 	/* pass */
 | |
| }
 | |
| 
 | |
| void MixMultiplyOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler)
 | |
| {
 | |
| 	float inputColor1[4];
 | |
| 	float inputColor2[4];
 | |
| 	float inputValue[4];
 | |
| 
 | |
| 	this->m_inputValueOperation->readSampled(inputValue, x, y, sampler);
 | |
| 	this->m_inputColor1Operation->readSampled(inputColor1, x, y, sampler);
 | |
| 	this->m_inputColor2Operation->readSampled(inputColor2, x, y, sampler);
 | |
| 
 | |
| 	float value = inputValue[0];
 | |
| 	if (this->useValueAlphaMultiply()) {
 | |
| 		value *= inputColor2[3];
 | |
| 	}
 | |
| 	float valuem = 1.0f - value;
 | |
| 	output[0] = inputColor1[0] * (valuem + value * inputColor2[0]);
 | |
| 	output[1] = inputColor1[1] * (valuem + value * inputColor2[1]);
 | |
| 	output[2] = inputColor1[2] * (valuem + value * inputColor2[2]);
 | |
| 	output[3] = inputColor1[3];
 | |
| 
 | |
| 	clampIfNeeded(output);
 | |
| }
 | |
| 
 | |
| /* ******** Mix Ovelray Operation ******** */
 | |
| 
 | |
| MixOverlayOperation::MixOverlayOperation() : MixBaseOperation()
 | |
| {
 | |
| 	/* pass */
 | |
| }
 | |
| 
 | |
| void MixOverlayOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler)
 | |
| {
 | |
| 	float inputColor1[4];
 | |
| 	float inputColor2[4];
 | |
| 	float inputValue[4];
 | |
| 
 | |
| 	this->m_inputValueOperation->readSampled(inputValue, x, y, sampler);
 | |
| 	this->m_inputColor1Operation->readSampled(inputColor1, x, y, sampler);
 | |
| 	this->m_inputColor2Operation->readSampled(inputColor2, x, y, sampler);
 | |
| 
 | |
| 	float value = inputValue[0];
 | |
| 	if (this->useValueAlphaMultiply()) {
 | |
| 		value *= inputColor2[3];
 | |
| 	}
 | |
| 
 | |
| 	float valuem = 1.0f - value;
 | |
| 
 | |
| 	if (inputColor1[0] < 0.5f) {
 | |
| 		output[0] = inputColor1[0] * (valuem + 2.0f * value * inputColor2[0]);
 | |
| 	}
 | |
| 	else {
 | |
| 		output[0] = 1.0f - (valuem + 2.0f * value * (1.0f - inputColor2[0])) * (1.0f - inputColor1[0]);
 | |
| 	}
 | |
| 	if (inputColor1[1] < 0.5f) {
 | |
| 		output[1] = inputColor1[1] * (valuem + 2.0f * value * inputColor2[1]);
 | |
| 	}
 | |
| 	else {
 | |
| 		output[1] = 1.0f - (valuem + 2.0f * value * (1.0f - inputColor2[1])) * (1.0f - inputColor1[1]);
 | |
| 	}
 | |
| 	if (inputColor1[2] < 0.5f) {
 | |
| 		output[2] = inputColor1[2] * (valuem + 2.0f * value * inputColor2[2]);
 | |
| 	}
 | |
| 	else {
 | |
| 		output[2] = 1.0f - (valuem + 2.0f * value * (1.0f - inputColor2[2])) * (1.0f - inputColor1[2]);
 | |
| 	}
 | |
| 	output[3] = inputColor1[3];
 | |
| 
 | |
| 	clampIfNeeded(output);
 | |
| }
 | |
| 
 | |
| /* ******** Mix Saturation Operation ******** */
 | |
| 
 | |
| MixSaturationOperation::MixSaturationOperation() : MixBaseOperation()
 | |
| {
 | |
| 	/* pass */
 | |
| }
 | |
| 
 | |
| void MixSaturationOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler)
 | |
| {
 | |
| 	float inputColor1[4];
 | |
| 	float inputColor2[4];
 | |
| 	float inputValue[4];
 | |
| 
 | |
| 	this->m_inputValueOperation->readSampled(inputValue, x, y, sampler);
 | |
| 	this->m_inputColor1Operation->readSampled(inputColor1, x, y, sampler);
 | |
| 	this->m_inputColor2Operation->readSampled(inputColor2, x, y, sampler);
 | |
| 
 | |
| 	float value = inputValue[0];
 | |
| 	if (this->useValueAlphaMultiply()) {
 | |
| 		value *= inputColor2[3];
 | |
| 	}
 | |
| 	float valuem = 1.0f - value;
 | |
| 
 | |
| 	float rH, rS, rV;
 | |
| 	rgb_to_hsv(inputColor1[0], inputColor1[1], inputColor1[2], &rH, &rS, &rV);
 | |
| 	if (rS != 0.0f) {
 | |
| 		float colH, colS, colV;
 | |
| 		rgb_to_hsv(inputColor2[0], inputColor2[1], inputColor2[2], &colH, &colS, &colV);
 | |
| 		hsv_to_rgb(rH, (valuem * rS + value * colS), rV, &output[0], &output[1], &output[2]);
 | |
| 	}
 | |
| 	else {
 | |
| 		copy_v3_v3(output, inputColor1);
 | |
| 	}
 | |
| 
 | |
| 	output[3] = inputColor1[3];
 | |
| 
 | |
| 	clampIfNeeded(output);
 | |
| }
 | |
| 
 | |
| /* ******** Mix Screen Operation ******** */
 | |
| 
 | |
| MixScreenOperation::MixScreenOperation() : MixBaseOperation()
 | |
| {
 | |
| 	/* pass */
 | |
| }
 | |
| 
 | |
| void MixScreenOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler)
 | |
| {
 | |
| 	float inputColor1[4];
 | |
| 	float inputColor2[4];
 | |
| 	float inputValue[4];
 | |
| 
 | |
| 	this->m_inputValueOperation->readSampled(inputValue, x, y, sampler);
 | |
| 	this->m_inputColor1Operation->readSampled(inputColor1, x, y, sampler);
 | |
| 	this->m_inputColor2Operation->readSampled(inputColor2, x, y, sampler);
 | |
| 
 | |
| 	float value = inputValue[0];
 | |
| 	if (this->useValueAlphaMultiply()) {
 | |
| 		value *= inputColor2[3];
 | |
| 	}
 | |
| 	float valuem = 1.0f - value;
 | |
| 
 | |
| 	output[0] = 1.0f - (valuem + value * (1.0f - inputColor2[0])) * (1.0f - inputColor1[0]);
 | |
| 	output[1] = 1.0f - (valuem + value * (1.0f - inputColor2[1])) * (1.0f - inputColor1[1]);
 | |
| 	output[2] = 1.0f - (valuem + value * (1.0f - inputColor2[2])) * (1.0f - inputColor1[2]);
 | |
| 	output[3] = inputColor1[3];
 | |
| 
 | |
| 	clampIfNeeded(output);
 | |
| }
 | |
| 
 | |
| /* ******** Mix Soft Light Operation ******** */
 | |
| 
 | |
| MixSoftLightOperation::MixSoftLightOperation() : MixBaseOperation()
 | |
| {
 | |
| 	/* pass */
 | |
| }
 | |
| 
 | |
| void MixSoftLightOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler) \
 | |
| {
 | |
| 	float inputColor1[4];
 | |
| 	float inputColor2[4];
 | |
| 	float inputValue[4];
 | |
| 
 | |
| 	this->m_inputValueOperation->readSampled(inputValue, x, y, sampler);
 | |
| 	this->m_inputColor1Operation->readSampled(inputColor1, x, y, sampler);
 | |
| 	this->m_inputColor2Operation->readSampled(inputColor2, x, y, sampler);
 | |
| 
 | |
| 	float value = inputValue[0];
 | |
| 	if (this->useValueAlphaMultiply()) {
 | |
| 		value *= inputColor2[3];
 | |
| 	}
 | |
| 	float valuem = 1.0f - value;
 | |
| 	float scr, scg, scb;
 | |
| 
 | |
| 	/* first calculate non-fac based Screen mix */
 | |
| 	scr = 1.0f - (1.0f - inputColor2[0]) * (1.0f - inputColor1[0]);
 | |
| 	scg = 1.0f - (1.0f - inputColor2[1]) * (1.0f - inputColor1[1]);
 | |
| 	scb = 1.0f - (1.0f - inputColor2[2]) * (1.0f - inputColor1[2]);
 | |
| 
 | |
| 	output[0] = valuem * (inputColor1[0]) + value * (((1.0f - inputColor1[0]) * inputColor2[0] * (inputColor1[0])) + (inputColor1[0] * scr));
 | |
| 	output[1] = valuem * (inputColor1[1]) + value * (((1.0f - inputColor1[1]) * inputColor2[1] * (inputColor1[1])) + (inputColor1[1] * scg));
 | |
| 	output[2] = valuem * (inputColor1[2]) + value * (((1.0f - inputColor1[2]) * inputColor2[2] * (inputColor1[2])) + (inputColor1[2] * scb));
 | |
| 	output[3] = inputColor1[3];
 | |
| 
 | |
| 	clampIfNeeded(output);
 | |
| }
 | |
| 
 | |
| /* ******** Mix Subtract Operation ******** */
 | |
| 
 | |
| MixSubtractOperation::MixSubtractOperation() : MixBaseOperation()
 | |
| {
 | |
| 	/* pass */
 | |
| }
 | |
| 
 | |
| void MixSubtractOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler)
 | |
| {
 | |
| 	float inputColor1[4];
 | |
| 	float inputColor2[4];
 | |
| 	float inputValue[4];
 | |
| 
 | |
| 	this->m_inputValueOperation->readSampled(inputValue,   x, y, sampler);
 | |
| 	this->m_inputColor1Operation->readSampled(inputColor1,   x, y, sampler);
 | |
| 	this->m_inputColor2Operation->readSampled(inputColor2,   x, y, sampler);
 | |
| 
 | |
| 	float value = inputValue[0];
 | |
| 	if (this->useValueAlphaMultiply()) {
 | |
| 		value *= inputColor2[3];
 | |
| 	}
 | |
| 	output[0] = inputColor1[0] - value * (inputColor2[0]);
 | |
| 	output[1] = inputColor1[1] - value * (inputColor2[1]);
 | |
| 	output[2] = inputColor1[2] - value * (inputColor2[2]);
 | |
| 	output[3] = inputColor1[3];
 | |
| 
 | |
| 	clampIfNeeded(output);
 | |
| }
 | |
| 
 | |
| /* ******** Mix Value Operation ******** */
 | |
| 
 | |
| MixValueOperation::MixValueOperation() : MixBaseOperation()
 | |
| {
 | |
| 	/* pass */
 | |
| }
 | |
| 
 | |
| void MixValueOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler)
 | |
| {
 | |
| 	float inputColor1[4];
 | |
| 	float inputColor2[4];
 | |
| 	float inputValue[4];
 | |
| 
 | |
| 	this->m_inputValueOperation->readSampled(inputValue, x, y, sampler);
 | |
| 	this->m_inputColor1Operation->readSampled(inputColor1, x, y, sampler);
 | |
| 	this->m_inputColor2Operation->readSampled(inputColor2, x, y, sampler);
 | |
| 
 | |
| 	float value = inputValue[0];
 | |
| 	if (this->useValueAlphaMultiply()) {
 | |
| 		value *= inputColor2[3];
 | |
| 	}
 | |
| 	float valuem = 1.0f - value;
 | |
| 
 | |
| 	float rH, rS, rV;
 | |
| 	float colH, colS, colV;
 | |
| 	rgb_to_hsv(inputColor1[0], inputColor1[1], inputColor1[2], &rH, &rS, &rV);
 | |
| 	rgb_to_hsv(inputColor2[0], inputColor2[1], inputColor2[2], &colH, &colS, &colV);
 | |
| 	hsv_to_rgb(rH, rS, (valuem * rV + value * colV), &output[0], &output[1], &output[2]);
 | |
| 	output[3] = inputColor1[3];
 | |
| 
 | |
| 	clampIfNeeded(output);
 | |
| }
 |